Commit Graph

803 Commits

Author SHA1 Message Date
SkyratBot
3ebb7b9e6d [MIRROR] Fixes #62719, exploit that let players order crates marked as special. [MDB IGNORE] (#9390)
* Fixes #62719, exploit that let players order crates marked as special. (#62723)

* Update orderconsole.dm

* Update orderconsole.dm

* Update budgetordering.dm

* Fixes #62719, exploit that let players order crates marked as special.

Co-authored-by: CocaColaTastesGood <47264839+CocaColaTastesGood@users.noreply.github.com>
2021-11-11 11:17:08 -05:00
SkyratBot
a5323257fa [MIRROR] Basic drone fuel can now be purchased from cargo. [MDB IGNORE] (#9343)
* Basic drone fuel can now be purchased from cargo. (#62578)

* Basic drone fuel can now be purchased from cargo.

* Minor typo.

* Basic drone fuel can now be purchased from cargo.

* Bye bye modular drone fuel crate

Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2021-11-09 09:37:38 -05:00
SkyratBot
b7b6bd501f [MIRROR] removes double spaces AFTER symbols [MDB IGNORE] (#9226)
* removes double spaces AFTER symbols

* Fixing conflicts

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2021-11-05 18:15:12 -04:00
SkyratBot
e90627be0e [MIRROR] Modernizing Radiation -- TL;DR: Radiation is now a status effect healed by tox healing, and contamination is removed [MDB IGNORE] (#9176)
* Modernizing Radiation -- TL;DR: Radiation is now a status effect healed by tox healing, and contamination is removed

* Fixing conflicts

* Makes it compile, yeet all the RAD armor from everywhere (thanks RegEx!)

* Removing more lingering rad armor (woo)

* Damnit powerarmors

* Bye bye rad collectors!

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2021-11-02 10:36:46 -04:00
SkyratBot
7954d664a8 [MIRROR] removes double spaces before symbols [MDB IGNORE] (#9117)
* removes double spaces before symbols (#62397)

This can apparently cause some bugs on occasions, so I thought I might as well try to kill them all.

* removes double spaces before symbols

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
2021-10-29 04:14:00 +01:00
Iamgoofball
fd577e0227 GoofSec: Departmental Guards, Stamina Crit Fixes, Armory Rework, 3-Hit-Stamcrit Batons, Flashbang fixes (#8524)
* GoofSec: Departmental Guards, Stamina Crit Fixes, Armory Rework, 3-Hit-Stamcrit Batons, Flashbang fixes

* More realism changes to the guns.

* "lmao lets just make bullets do double damage!!!!!"

* maint-fu properly restored

* fixes disabler desc

* sagwfwdqdqa

* Departmental Guard Drip + Fixing Guard Rolling Antags

* adds the trims for the guards

* haha yes i totally forgot the knockdown

* Brute damage hardlight bullets + map fixes!

* afwefqdqwd

* fixes security armor balance lmfao

* NICE FUCKIN MERGE CONFLICT

* Big Security Armor Rework + Fixing cell swapping issues

* Space Police!

* removes 2hand from the guns for now

* Fixes Guard antag rolling.

* Stamina crit filter is back!

* Fixed vendors, 911 overhaul, Re-added sec crates to cargo

* whoops haha

* afwvwsadcwaed

* efWEFwedqadq

* bank error, you have been rewarded 20 thousand credits

Co-authored-by: Funce <funce.973@gmail.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-10-26 17:17:20 +01:00
SkyratBot
13d38add93 [MIRROR] Repaths knives to not all be children of the kitchen knife. [MDB IGNORE] (#8843)
* Repaths knives to not all be children of the kitchen knife.

* Fix

Co-authored-by: itseasytosee <55666666+itseasytosee@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-10-23 00:07:08 +01:00
Gandalf
d095ec38a8 New job! Barber and salon! (#8756)
* Oh hi Mark.

* hand dryer 4000

* E

* fur dyer

* actually makes it work

* Update fur_dyer.dm

* Update fur_dyer.dm

* Final touches!

* Update jobs.txt

* le straight razor

* f

* Update hhmirror.dm

* updoot

* Update IceBoxStation_skyrat.dmm

* E

* No more failure penalties, it's bad.

* logic errors

* actual hairdye

* Update barber.dm

* Rebases to newer map versions

Fixes multiple issues with the original map changes in this PR, which are as follows but not limited to:
• Trapping Lawyers in their office on Blueshift
• Incorrect curtain types
• Awkward atmos
• Broken disposals
• Missing wallmounts
• Missing firelocks

* camera on meta

* Update jobs.dm

* more dyesprays

Co-authored-by: Kat <evesovereign@hotmail.co.uk>
2021-10-18 13:11:11 +13:00
SkyratBot
08b4db1d91 [MIRROR] Power generation (collectors, coils, grounding rods) cleanup [MDB IGNORE] (#8871)
* Power generation (collectors, coils, grounding rods) cleanup (#62144)

* Energy collection: Mass rework

Radiation Collectors and Tesla Coils are now subtyles of a common
energy_accumulator type. This type combines common code such as smoothing
output over energy received, computing power output, and handling wire
connections.

Inline calculations using machine energy units are now performed by
common math functions in maths.dm. Rather than reference 0.1,
1 SECONDS is used to make it clear this is to calculate to and from
tickrate dependent units.

Constants which are written in terms of tickrate dependent units are now
written in terms of joules, and use these helpers to convert to and from
these units. With SSmachines.wait / (1 SECONDS) being 2, this usually
means doubling the values of constants which were previously defined in
terms of machine energy units.

* Energy collection: Map path update

> git ls-files | grep dmm | xargs sed -i 's1rad_collector1energy_accumulator/&1g'
> git ls-files | grep dmm | xargs sed -i 's1tesla_coil1energy_accumulator/&1g'
> git ls-files | grep dmm | xargs sed -i 's1grounding_rod1energy_accumulator/&1g'

* Power generation (collectors, coils, grounding rods) cleanup

* object path update (#8882)

* [MDB IGNORE] Missed some paths (#8886)

* object path update

* oops missed a couple paths

Co-authored-by: esainane <esainane+github@gmail.com>
Co-authored-by: ORCACommander <orcacommander1@gmail.com>
2021-10-17 23:17:02 +01:00
SkyratBot
fa519bdde3 [MIRROR] cleanup _HELPERS/_lists.dm and all the necessary files [MDB IGNORE] (#8783)
* cleanup _HELPERS/_lists.dm and all the necessary files

* Epbic

Co-authored-by: Ghilker <42839747+Ghilker@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-10-13 21:07:35 +01:00
SkyratBot
e95434e3ca [MIRROR] re-adds the yellow slimecore as an EMP-proof cell [MDB IGNORE] (#8785)
* re-adds the yellow slimecore as an EMP-proof cell (#62013)

Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>

* re-adds the yellow slimecore as an EMP-proof cell

Co-authored-by: Invalid <51190031+InvalidArgument3@users.noreply.github.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
2021-10-13 19:09:51 +01:00
SkyratBot
58c7729d88 [MIRROR] Rad collectors gone, tesla coils to generate power [MDB IGNORE] (#8697)
* Rad collectors gone, tesla coils to generate power (#61917)

Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>

* Rad collectors gone, tesla coils to generate power

* replaces rad collectors

Co-authored-by: Ghilker <42839747+Ghilker@users.noreply.github.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
Co-authored-by: Kat <evesovereign@hotmail.co.uk>
2021-10-10 17:13:06 +01:00
SkyratBot
210b17557e [MIRROR] Cytology Adjacent Update #2: Carp scale crafting. [MDB IGNORE] (#8682)
* Cytology Adjacent Update #2: Carp scale crafting.  (#61913)

expansion: Adds carp scales, and carp scale crafting.

* Cytology Adjacent Update #2: Carp scale crafting.

Co-authored-by: Krysonism <49783092+Krysonism@users.noreply.github.com>
2021-10-08 07:47:10 -04:00
SkyratBot
cc93b11d23 [MIRROR] _HELPERS/unsorted.dm has been sorted [MDB IGNORE] (#8627)
* _HELPERS/unsorted.dm has been sorted

* Feexing conflicts

Co-authored-by: Ghilker <42839747+Ghilker@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2021-10-06 22:07:01 +01:00
SkyratBot
6a3a1aed83 Rendering refactor P1: Plane unification and render relaying (pictures and video included) (#8479)
Co-authored-by: TiviPlus <57223640+TiviPlus@users.noreply.github.com>
2021-10-01 00:08:39 +01:00
SkyratBot
c37c4fdae0 [MIRROR] Fixes contractor drop pods not being clickable due to suspected BYOND issue. [MDB IGNORE] (#8454)
* Fixes contractor drop pods not being clickable due to suspected BYOND issue. (#61723)

Fixes #61695

When breaking the entire problem down, I identified the point in time at which the pod stopped being clickable
Spawning in pods manually and running their various procs couldn't replicate the issue. As a result, I eliminated pod code as the root cause and focused on the pod_landingzone that control them.

I considered the debris as a possible cause following:
#61695

However, removing the debris actually removed ALL clickable area for the pods. The debris overlap was the only part that let me click on the pods.

So then I set to hacking away at any animation code. At one point I removed both the animates

animate(pod.get_filter("motionblur"), y = 0, time = pod.delays[POD_FALLING], flags = ANIMATION_PARALLEL)
animate(pod, pixel_z = -1 * abs(sin(rotation))*4, pixel_x = SUPPLYPOD_X_OFFSET + (sin(rotation) * 20), time = pod.delays[POD_FALLING], easing = LINEAR_EASING, flags = ANIMATION_PARALLEL) //Make the pod fall! At an angle!
from /obj/effect/pod_landingzone/proc/beginLaunch and the problem still persisted.

When I removed pod.add_filter("motionblur",1,list("type"="motion_blur", "x"=0, "y"=3)) after this (the effect was permanently on the pod which made it pretty obvious as a possible cause) the problem vanished entirely.

Without the motion blur filter applied, pods now function properly.

As a result, I believe this is a BYOND issue. Someone with more brains than me can probably work out a test case. Until someone with more brains than me comes along to fix it, removing the motion blur filter is my solution.

* Fixes contractor drop pods not being clickable due to suspected BYOND issue.

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
2021-09-29 02:17:24 +01:00
SkyratBot
c23bd1cb8c [MIRROR] every case of initialize that should have mapload, does (#8374)
* every case of initialize that should have mapload, does

* E

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-09-24 23:07:53 +01:00
SkyratBot
be6e303ab2 [MIRROR] Mapping DLC - Random Spawner Pack [MDB IGNORE] (#8344)
* Mapping DLC - Random Spawner Pack [MDB IGNORE] (#60522)

First off, I am aware of the Feature Freeze for this month. This PR was initially started in #60401 about a month ago to break the changes into smaller PRs. The end result for this PR is a poor man's attempt at roguelike procedural generation. Enjoy!

Link to the README for how the new spawner system works.

Added the following new random mapping spawners:

pen, crayon, stamp, paper, pamphlet, briefcase, folder, wardrobe closet, wardrobe closet colored, backpack, narcotics, permabrig_weapon, permabrig_gear, prison, material, carpet, ornament, generic decoration, statue, showcase, paint, tool, tool_advanced, tool_rare, material_cheap, material, material_rare, toolbox, flashlight, canister, tank, vending_restock, atmospherics_portable, tracking_beacon, musical_instrument, gambling, coin, money_small, money, money_large, drugs, dice, cigarette_pack, cigarette, cigar, wallet_lighter, lighter, wallet_storage, deck, toy, toy_figure, booze, snack, condiment, cups, minor_healing, injector, surgery_tool, surgery_tool_advanced, surgery_tool_rare, firstaid_rare, firstaid, patient_stretcher, medical supplies, crate, crate_abandoned, girder, grille, lattice, spare_parts, table_or_rack, table, table_fancy, tank_holder, crate_empty, crate_loot, closet_private, closet_hallway, closet_empty, closet_maintencne, chair, chair_maintence, chair_flipped, chair_comfy, barricade, data_disk, graffiti, mopbucket, caution_sign, bucket, soap, box, bin, janitor_supplies, soup, salad, dinner

Removed deprecated wizard trap, vault, and armory spawners.

* Mapping DLC - Random Spawner Pack [MDB IGNORE]

* HNNGH

Co-authored-by: Tim <timothymtorres@gmail.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-09-24 19:05:55 +01:00
SkyratBot
e8d78089fc [MIRROR] [TM Candidate] Overhauls orbit and POI code to fix part of issue #61508 where players could observe /mob/living/new_player on the lobby. (#8339)
* [TM Candidate] Overhauls orbit and POI code to fix part of issue #61508 where players could observe /mob/living/new_player on the lobby.

* E

* Missed merge

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-09-24 18:16:17 +01:00
Gandalf
8fe50110dc Reverts NTF roles and the NTF Cargo system pending OVERMAP. (#8342)
* EEEE

* Update CentCom_skyrat_z2.dmm
2021-09-23 01:17:59 +01:00
SkyratBot
39ecb0a174 [MIRROR] Radically improves explosion logging. (#8255)
* Radically improves explosion logging.

* Update eldritch_effects.dm

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-09-19 22:25:20 +01:00
SkyratBot
57e5bab45e [MIRROR] converts cows to basic mobs and ADDS MOONICORNS (#8220)
* converts cows to basic mobs and ADDS MOONICORNS (#61446)

* converts cows to basic mobs and ADDS MOONICORNS

* E

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-09-19 22:10:20 +01:00
Gandalf
b2870e568b 0 2021-09-14 00:23:15 +01:00
Gandalf
d7c0c32d98 map resetEEEE 2021-09-14 00:20:59 +01:00
SkyratBot
e510e35167 [MIRROR] [READY] Adds memory system, and engraving walls with chisels (#8066)
* [READY] Adds memory system, and engraving walls with chisels

* EEE

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-09-13 23:36:51 +01:00
SkyratBot
26f934c258 [MIRROR] Baton refactor. item/melee/baton is now a subtype of item/melee/baton (formerly classic_baton) (#8076)
* Baton refactor. item/melee/baton is now a subtype of item/melee/baton (formerly classic_baton)

* EEEE

* E

* follow the fucking guidelines

* E

* Update CentCom_skyrat.dmm

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-09-13 23:27:01 +01:00
SkyratBot
d069953b95 [MIRROR] Recount of bloodpacks in cargo pack (#8130)
* Recount of bloodpacks in cargo pack (#61412)

Fixin wrong description of bloodpacks in cargo order

* Recount of bloodpacks in cargo pack

Co-authored-by: kopoba <kopoba.webmaster@gmail.com>
2021-09-12 22:54:54 +01:00
SkyratBot
04302a770a [MIRROR] moves obj_integrity and associated procs to the atom level (#8016)
* moves obj_integrity and associated procs to the atom level

* Feex good

* Whoops forgot the maps

Co-authored-by: Kylerace <kylerlumpkin1@gmail.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-09-10 16:47:01 +01:00
Useroth
f900b1ec6d [MDB IGNORE] Eliminates Toxins (#60619) (#7911)
Repaths everything referring to "toxins" while actually meaning either the room in science or plasma gas. While this PR might be disrespectful to our forefathers, given this is (I believe) a holdover from as far back as the Exadv1 days, this has constantly irked me since I started working with the code. None of the player-facing stuff has referred to plasma as toxin since before 4407 hit, besides the Toxins Lab, and yet all of the type-paths are still pointing at toxins, making it a nightmare to search for in a map editor, and making the code needlessly easy to confuse with that of toxin damage. So this just fires it into the sun.

Anything relating to Toxins, the science subdepartment, now makes reference to Ordnance instead. This felt fitting enough given the focus of the subdepartment is around the creation of and testing of explosives.
Anything relating to plasma gas has, fittingly, been made to refer to plasma gas.

Edit: Ah yes, I feel I should probably apologise off the bat for the size of this PR- the code touched is mostly atmos machinery and simplemobs, a few sprites here and there, and of course the station maps + a few offstation maps.

Makes the code more legible and makes mapping less painful.

(The payment has been made)

Co-authored-by: EOBGames <58124831+EOBGames@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-09-01 16:50:22 +01:00
SkyratBot
13b9467b9f Runtime fixes batch. (#60946) (#7688)
Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>

Co-authored-by: AnturK <AnturK@users.noreply.github.com>
Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2021-08-21 22:15:10 +01:00
SkyratBot
b0c01e40af [MIRROR] Del The World: Unit testing for hard deletes (#7589)
* Del The World: Unit testing for hard deletes (#59612)

Co-authored-by: SteelSlayer <42044220+SteelSlayer@ users.noreply.github.com>

* Del The World: Unit testing for hard deletes

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
Co-authored-by: SteelSlayer <42044220+SteelSlayer@ users.noreply.github.com>
2021-08-17 18:58:57 +01:00
Gandalf
a43b8c5fc4 Nanotrasen Fleet Command Expansion (#7418)
* A

* Update centcom_computers.dm

* a

* Update CommandReportConsole.js

* commandreporter

* Update command_report_computer.dm

* a

* FEET COMMAND

* a

* e

* e

* Update departments.dm

* F

* a

* a

* Update new_player.dm

* Update new_player.dm

* AAAAAA

* Update zombie.dm

* Update zombie.dm

* aaaaaaa

* 0

* a

* Update CentCom_skyrat.dmm

* aa

* Update nsstitan.dmm

* A

* Update station_goal_computer.dm

* Update station_goal_computer.dm

* Update bridge_officer.dm

* Update CentCom_skyrat.dmm

* Update pda.dm

* Revert "Update pda.dm"

This reverts commit fbe1823726f9edb7f7c3ba03c2d34b08b46ae294.

* logic

* cargo system

* 0

* Update import_console.dm

* Update cargo_skyrat.dmm

* noob coder

* Update cargo_shuttle_console.dm

* a

* Update deck_crew.dm

* Update export_console.dm

* Update deck_crew.dm

* 0

* Update CentCom_skyrat_z2.dmm

* AAAA

* 0

* Update CentCom_skyrat_z2.dmm

* Update cargo_shuttle_console.dm

* Update CentCom_skyrat_z2.dmm

* a

* SELLING CREW IS BAD.

* a

* Update supply.dm

* Update CentCom_skyrat_z2.dmm

* Update supply.dm

* A

* a

* a

* Update zombie.dm

* Update modular_skyrat/modules/central_command_module/code/jobs/fleetmaster.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2021-08-17 18:43:19 +01:00
SkyratBot
0d66c3ef14 [MIRROR] Fix a bad to_chat call (#7611)
* Fix a bad to_chat call (#60893)

* Fix a bad to_chat call

Co-authored-by: Jordan Brown <Cyberboss@users.noreply.github.com>
2021-08-17 13:35:50 -04:00
SkyratBot
7a1d3700bb [MIRROR] Drugs of the 26th century. Three new hella rad drugs, one less lame drug and more! (#7481)
* Drugs of the 26th century. Three new hella rad drugs, one less lame drug and more!

* Update traits.dm

* Update maint_loot_trash.dm

Co-authored-by: Krysonism <49783092+Krysonism@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-08-15 23:52:58 +01:00
SkyratBot
d2d89a863a [MIRROR] [Ready] Mining Loot Rework (#7461)
* [Ready] Mining Loot Rework

* AAAA

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-08-10 16:12:36 +01:00
RatFromTheJungle
0cc34fb161 [NON MODULAR] Nerfs wheely heels, replaces bike crate with a Medical Beamgun crate (still extremely expensive) (#6933)
* replace bike

* nerfs wheely's

* Update riding_vehicle.dm

* memdical cramte

* sleep now bike

* phonerembit

* tttt
2021-08-08 23:17:02 +01:00
SkyratBot
031237f2d1 [MIRROR] Fixes cargo manifest exports. (#7265)
* Fixes cargo manifest exports. (#60538)

* Fixes cargo manifest exports.

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2021-08-01 11:40:37 +01:00
SkyratBot
8a9ab67aad [MIRROR] That's it. *GAGS'ifies your berets* (#7097)
* That's it. *GAGS'ifies your berets*

* a

* Update head.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-07-28 22:21:49 +01:00
SkyratBot
c31ce773d9 [MIRROR] Fixes HFR crate having the wrong parts (#7100)
* Adds the proper path to the boxes (#60346)

* Fixes HFR crate having the wrong parts

Co-authored-by: vincentiusvin <54709710+vincentiusvin@users.noreply.github.com>
2021-07-26 15:45:55 +01:00
Gandalf
778a589555 Removes a lot of redundant non-modular changes and maybe fixes cleanbots (#6615)
* oof

* Update _ai_controller.dm

* no need for this anymore
2021-06-30 21:50:50 +02:00
SkyratBot
a110c0a342 [MIRROR] Cooked steaks are once again edible. (#6577)
* Cooked steaks are once again edible.

* FF

* Update sheetifier.dm

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-06-29 16:56:25 +01:00
Useroth
873144d8ef Adds a setter for density (#59529) (#6437)
Adds set_density()
Fixes one instance of a duplicate density assignment on an object.
Comments two hacky usages of density which will have to forgo using the setter for now.

Lets us append code to the event of density changing.
Pretty sure this is leading up to some multitile object thing -Lemon

Co-authored-by: Rohesie <rohesie@gmail.com>
2021-06-22 01:24:59 +01:00
SkyratBot
7d1d0e1fad [MIRROR] Refactors most spans into span procs (#6315)
* Refactors most spans into span procs

* AA

* a

* AAAAAAAAAAAAAAAAAAAAAA

* Update species.dm

Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-06-16 00:24:49 +01:00
SkyratBot
f8042b6306 [MIRROR] Adds Neon Carpet (#6302)
* Adds Neon Carpet (#59140)

Adds a couple varieties of neon carpet.
Makes decals care about their plane in addition to their layer.

* 0

* A

* a

Co-authored-by: TemporalOroboros <TemporalOroboros@gmail.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-06-15 18:12:49 +01:00
SkyratBot
00519c0c1a [MIRROR] Turns lighting objects into a datum, makes all lighting be performed with an underlay. big maptick fix very good! (#6286)
* Turns lighting objects into a datum, makes all lighting be performed with an underlay. big maptick fix very good!

* Mirror!

Co-authored-by: Kylerace <kylerlumpkin1@gmail.com>
Co-authored-by: Funce <funce.973@gmail.com>
2021-06-14 18:43:14 +12:00
SkyratBot
6f3b151bb8 [MIRROR] Fixes a bunch of harddels that are sourced from player action (#6252)
* Fixes a bunch of harddels that are sourced from player action

* Mirror!

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
Co-authored-by: Funce <funce.973@gmail.com>
2021-06-11 03:13:33 +01:00
Tom
34dc405c32 Fixes and re-enables e-welder (#6233)
* fixes e-welder

* yep

* powered - > welding
2021-06-10 23:48:26 +01:00
Funce
6a3a5d170f Revert "Revert Clown Spection and Two Person Mecha (temporarily) (#6182)" (#6183)
This reverts commit 1fd2c0f455.

Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-06-10 08:21:52 +12:00
Funce
1fd2c0f455 Revert Clown Spection and Two Person Mecha (temporarily) (#6182)
* Revert "Adds two clown-spection scanners that print clowncrypted reports  (#59306) (#6176)"

This reverts commit 91e1aa4fe4.

* Revert "Two Person Mecha for Robotics: The Only Real Solution To An Imminent Geometer Summoning 💪  (#59249) (#6177)"

This reverts commit cf2c1ca19d.

Co-authored-by: SkyratBot <59378654+SkyratBot@users.noreply.github.com>
2021-06-08 23:05:12 +12:00
SkyratBot
91e1aa4fe4 Adds two clown-spection scanners that print clowncrypted reports (#59306) (#6176)
Alright, update the changelog and body of the PR, and comment here when that's done.
This should be ready for merge then.

Co-authored-by: interestingusernam3 <51925758+interestingusernam3@users.noreply.github.com>
2021-06-08 14:06:30 +12:00