* Fixes#62719, exploit that let players order crates marked as special. (#62723)
* Update orderconsole.dm
* Update orderconsole.dm
* Update budgetordering.dm
* Fixes#62719, exploit that let players order crates marked as special.
Co-authored-by: CocaColaTastesGood <47264839+CocaColaTastesGood@users.noreply.github.com>
* Removes download restrictions for NIRN tablets and allows QMs to buy things directly (#59691)
Everyone can now download the NIRN program on computers which allows you to buy or request to buy stuff. QMs now also get to buy things directly. All other people will still only be able to request to purchase something.
* Removes download restrictions for NIRN tablets and allows QMs to buy things directly
Co-authored-by: RandomGamer123 <31096837+RandomGamer123@users.noreply.github.com>
* NTDownloader UI revamp (#56704)
Revamp of the software downloader program for modular computers.
Changes:
- Programs are now sorted alphabetically with incompatible ones in the end of the list.
- Installed programs are now displayed in the list.
- Added program icons.
- Moved the error messages in place of the download button.
- Only the most important error message is displayed now. Priority: compatibility, access, free space.
- Syndicate programs are now displayed in the same list, but have a warning message from NT (There are no warning messages on syndicate OS).
- Added program categories to improve navigation. The default option "All" contains items from all categories.
- Download progress bar moved in place of the Disk usage bar. Disk usage is updated only after the download is complete, so the information was inaccurate during download. And the download bar now always visible regardless of selected category.
- The old download progress bar (next to the corresponding program) is replaced with "Downloading" indicator with a spinner.
Co-authored-by: Aleksej Komarov <stylemistake@ gmail.com>
* NTDownloader UI revamp
Co-authored-by: Andrew <mt.forspam@gmail.com>
Co-authored-by: Aleksej Komarov <stylemistake@ gmail.com>
* [READY] Adds station traits: Small modifiers that can randomly be chosen each round
* conflicts
Co-authored-by: Qustinnus <Floydje123@hotmail.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
* Non-human mobs can now benefit from held id cards and economy. (#54647)
* Non-human mobs can now benefit from held id cards and economy.
* Moved these getters toward the upper end.
* oui?
...
dump eet.
* .tee pump
...
?iuo
* Non-human mobs can now benefit from held id cards and economy.
Co-authored-by: Rohesie <rohesie@gmail.com>
* Arcononomy: Personal Departmental Cargo Ordering (#53881)
Alright crew, here's the 4-11. This adds a new Modular Computer app, that works functionally identically to the cargo console. but before we delve into that, lets hit the adjacent aspects first.
Cargo Packs now contain a new variable, access_view, that is only applied to cargo packs viewed in this app. It determines the access level required to be able to see those individual packs, in the same way that you need certain accesses to open certain crates anyway. This means that outside of certain inter-departmental crates that see overlap in who can/should be able to order it, heads can browse and purchase crates based on their department's needs and wants.
The cargo ordering console has been renamed on the DM side. Because now that there's another, similar cargo ordering DM that was going to get confusing fast, as just calling it "Console" gets on my nerves and is harder to spot on VSC for me and everyone going forward forever.
Cool, back to buying stuff. heads of staff can download the cargo ordering app on tablets and laptops only, and it gives them access to purchase cargo using their department funds. These purchases are made against the user's department budget, and enables purchasing supplies with cargo without needing to beg them to use their money on your junk, adding it fully to the cargo shuttle's next load, while still giving cargo the first right to refusal if they wanted to, for some reason.
From there on out, cargo's responsibility is primarily getting the goods you bought to you, which is technically already their job!.
* Arcononomy: Personal Departmental Cargo Ordering.
Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com>