now mail doesn't get sent to... BAD recipients. (Antags arm, just say antags)
fixes incorrect unwrapping message (bad usage of a visible message)
mail recipients wasn't shuffling either. I'm fairly certain this was leading to some people always getting mail and some never getting it.
removes the 75% chance on screwdrivers initialize to have a random pixel_y between 0 and 16
it looks bad now that the screwdriver is centered on the tile
You can see why this is bad from the issue, but it applies a lot of other places you can cram the projector into. Like transit tubes! Or vehicles! Or free escapes from welded lockers! Spooky.
Removes all /datum/game_mode except dynamic. Eventually, all of mode and game_mode will be removed, and Dynamic will become an ingrained system. Every single other gamemode was unmaintained at best and poisoned other code at worst. Currently all tg servers run 24/7 Dynamic, so the time to act is now.
* Remove gamemode references from age checks
* Monkey
* Remove heretics
* Remove BBs
* Refactor uplinks and remove clown ops
* Remove nuke ops
* Removes and refactors cult
* Remove extended
* Remove and move out meteors
* Removes wizard
* Remove sandbox
* Remove changelings
* Remove traitors
* Remove revs
* Remove gangs
* Remove changing mode and voting for new gamemodes
* get_candidates signature fix
* Summon ERT and NERD in their own panel
* Remove some old unneeded age_check stuff
* Fix old signatures of get_uplink_items
* Use Extended like config for dynamic.json
* Fix discounted gear
* Tagging Fixes, Food Moves
Fixes Food Tags on a bunch of burritos. (3/4 don't use MEAT. They were tagged with MEAT.)
Fixes Food Tag and renames Egg Wrap (It doesn't use Tortillas. No GRAIN)
Moves Scotch Egg and Egg Wrap to EGG foods.
Makes a Mexican Food Tab, and moves burritos, tacos, and nachos into it.
gibup1 and gibdown1 don't exist
items_and_weapons.dmi doesn't have an icon state called his_grace_ascended, in fact nothing does
items_cyborg.dmi doesn't have an icon state called laser, it does however have an icon state called
laser_cyborg
no porta_turret has an icon state with the _unpowered suffix, in fact I'm convinced none of them ever have
Apparently you haven't been able to repair these for the last four years.
Fixes#27926 (Trophy cases being perma broken)
All other display cases can be repaired, why shouldnt this one be able to.
* update
* Adding changes made to file in #58456
* Comments handcuffs in handcuffs.dm
* Comments for legcuffs stuff
* Final touches
* Adds two newlines that make the code a bit prettier
* Changed handcuff subtype comments
Mostly removing useless extended descriptions from cablecuff subtypes
* Alien handcuffs comment now actually states what they are
* IT'S BLAND YOU SAY?
* Removes bloat
Co-authored-by: BuildTools <unconfigured@null.spigotmc.org>
Co-authored-by: MothMilk666 <mothmilk666666666666@tfwno.gf>
Tiny atomic pr that zaps the old unused caution sign out of both its icon file, the code, that one random map file it was still in, metastation, and rearranged metastation. You can now properly wear caution signs from all sources!
Moves eyestabbing off from an item flag that is checked on every item attack to an element.
Kills /obj/item/proc/eyestab, and makes the new element the sole owner.
About The Pull Request
ID cards when equipped will check the player's living hours if the USE_LOW_LIVING_HOUR_INTERN flag is set. If their living hours is less than the first of the following (checked in order from 1st to 3rd until a valid value is found):
Config USE_LOW_LIVING_HOUR_INTERN_HOURS
Config USE_EXP_RESTRICTIONS_HEADS_HOURS
Hardcoded 15 hours
Then their ID card is tagged as Intern Assignment, unless they're a Head of Staff in which case they become an Assignment-in-Training.
PDAs, Wallets and Tablets also update any ID cards they hold, so equipping a PDA, Tablet or Wallet will also update any ID cards inside it.
This occurs automatically, even if the card does not belong to the owner. This only occurs when the user's assigned_role is a station job.
turfs, and wastes processing time.
Let's only make pluox in cold mixes then, and since it's not gonna mitigate high power runaways quite as hard
now, let's make it a net negative on waste gas output for the sm.