* Makes plastitanium windows children of reinforced windows.
* Unanchored variety isn't fully tooled in now.
* Path moved to plasma/reinforced/plastitanium
* Fixes a blunder about neglecting a mapping path change.
* Kiosk Troubleshooting.
* Working version, without user cost
* Cleanup, ready to PR now.
* adds the circuit to basic biotech node, unfucks dme
* Almost had the department payments done, don't copy paste kids
* Makes patient_status less useless.
* Added a depowered icon state, made sure it actually works
* Something is wrong with advanced functions
* using advanced parts now works correctly, fixed typos.
* Cleaned up some code, patient status now works correctly, brain damage works the same
* removed unused variable that i've given up on
* Allows for standard machine deconstruction, adds open sprite
* Defaults a return on attackby for deconstruction
* shitload of new sounds
* dme fix
* file fixes
* more file fixes
* more file fixes
* volume tweaks + better pistol sounds
* more new sounds + no through walls suppressed
* better suppressed
* more work
* pistol handling sounds
* small tweaks
* Medborg Crew Monitor Upgrade
Adds the crew monitor to medborg upgrades.
Why This is Good for the Game: The important second part of the crew pinpointer; as a result, medborgs no longer have to glue themselves to fixed crew monitor consoles in order to do the paramedicine job they excel at, which is boring and lame.
* Update
Revised per request so that the crew monitor upgrade is integrated with the pin pointer.
* Debug removal
* Verb removal
* Doubtful improvement
* Switches out all the magic numbers with defines
* Thanks travis for finally finding a real error
* properly resolves some left over conflict
adamantine and mythril are now datum mats (mythril still admin only), adamantine has 1.5 strength buff to whatever is made out of it, mythril adds rpg loot elements to whatever is made out of it
you can now put plastic, adamantine and mythril in the autolathe and coin mint
you can now put titanium in coin mint
switches a bunch of stuff in cargo exports, including mythril and plastic being worth cash money
coin code has been changed to datum mats, the custom sprites have been lost except for antag token
* rebase branch
* Revert "rebase branch"
This reverts commit 72e70fe8ccabfa6c750193a57beeec14b30a2533.
* Updated this old code to fork
* Makes action figures small
They are small!
* Revert "Updated this old code to fork"
This reverts commit 8c2269f211d4ae95f317f8491b7f1bfbce39a7b1.
* ai small now
* made figures small
i missed this, just made mechs small before
* smaller owl and griff
About The Pull Request
All mobs in GLOB.player_list have clients attached and there is in fact a fair amount of code that is working fine without checking client on things in player_list. This pr just removes a bunch of checks for client when iterating over player_list.
About The Pull Request
Makes it so pAIs either stutter, slur, or talk like a brainlet when they're EMPed. This can be fixed by someone pressing the "Reset speech synthesis module" button on the pAI card. Additionally, adds a 40% chance for their default language to be swapped.
Readded the mute, albeit a bit shorter, due to feedback.
Idea courtesy of Rogus.
image
Why It's Good For The Game
Mutes are boring. This adds a debuff that while less severe, persists for longer and requires the help of another player to fix.
Changelog
cl
tweak: pAI speech modules have been upgraded to be more EMP resistant, but they can now malfunction on EMP.
/cl
About The Pull Request
This PR resprites the D6, adds two money bags and a bag of 5 d6'es to the bardrobe. Be on the look out for the expensive ebony dice.
I have also made code improvement by filling dice bags using PopulateContents() and giving the special dice their own loot spawner.
Why It's Good For The Game
I have recently in anticipation for the roulette update tried playing some simple dice games with my bar patrons to great success. I did however notice that the old d6 sprites were quite bad, so i decided it was time for a resprite,
I have also added money bags to the BarDrobe since those will be needed if more forms of gambling are added to prevent greytiders from stealing all your winnings.
DiceComparasion
EbonyDiceLarge
Changelog
cl
add: Money bags can now be obtained from the BarDrobe.
add: A bag of d6'es is now available in the BarDrone. May contain a rare die.
imageadd: New d6 base sprites and variant.
refactor: Improved the way the normal dice bags is populated.
/cl
About The Pull Request
Fixes the awful code here, and a sprite fix as well.
Changelog
cl
fix: syndicate defib has proper paddle sprites based on twohanded or not
/cl
* tanks n misters n chems n ops
* fix conflicts
make multiple PRs at once that effect the same icon file what is wrong with me
* doing more harm than good
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
* Reverts italics-span back to no color.
* Cleans up many extra spaces and indents.
* Adds 'hear' span class.
* Replaces all 'italics' used in heard messages with 'hear'.
About The Pull Request
CMO and MDs start with a first aid kit with slightly increased capacity and basic surgery tools
Why It's Good For The Game
Doctors need tools for doctoring in the new medical landscape, also makes the starting medkit a bit more worth holding onto
Changelog
cl
add: Medical staff now spawns with a first aid kit with increased capacity and basic surgery tools
/cl
About The Pull Request
this just makes fire axes smash windows properly again. not much to say.
Why It's Good For The Game
I don't think I can call the fire axe nerf intended, but even if it is, it was unwarranted if the rwindow buffs were supposed to do what they were supposed to do. Only places that get fire axes are atmos and bridge. for atmos, it does fuck all since atmos can easily get an rcd anyways. CE, HOP, HOS, and cap give minimal shits about reinforced windows anyways, and the RD has access to tools, so it just changes much for the CMO. the fire axe is especially crucial now that any douchebag can cover a hall in impenetrable windows. It's physically painful to watch a ce try to clean that up himself. this won't break windows much faster than an RCD, but it is cheaper. Note that a fire axe can currently break windows at similar speeds to a pre changes toolbox.
Changelog
cl
fix: The fire axe instakills windows again.
/cl
About The Pull Request
Adds in more tarts - pies
Mime Tart, Lava Coco flow Tart, berry tart
Adds in a few more cakes
Vanilla cake - real this time
Clown cake - Honk!
New book only get able via Dinner-o-mat that teaches you how to makes these
Why It's Good For The Game
More colorful foods and crafting as well as using the locked crafting system - Maybe better looking cakes