* Revert "Lighting micro optimizations and fixes (#24939)"
This reverts commit 78bbbfe20a.
* vg refactor stage 1
* Fix runtime in get_turf_pixel
* fix lighting on turfs
* Fix certain things reading light levels wrong.
* Made SS faster/better by making it split its tick allotment up between it's 3 tasks
* istypeless loops @pjb3005
/proc/typed_loop 6.826 6.830 6.858 190761
/proc/typeless_loop 5.582 5.586 5.620 190435
* lazy init lists
* Mob Initialization
* new_player Repath
* Fix the dme
* Fix the shit
* Fix a loc
* Fix another loc
* But, in my haste, I forgot the cola!
* Another loc
* ANOTHER LOC
* Further docs
* Where'd that s come from
* Fix shit
* Better
Unless we get a clothing item that can be worn on the head, and the
ears, and only protects from loud noises in one of the configurations,
this isn't going to be an issue.
Frees up another flag slot, all hail the secondary flags.
* Generates messages when xeno eggs are delivered
🆑 coiax
add: The egg spawner on Metastation will generate a station message and
inform the admins if an egg is spawned. (It's only a two percent chance,
but live in hope.)
/🆑
Metastation has a 2% egg spawner. If it picks the xeno egg, it does so
silently, telling no one. Now it informs the station and also admins and
the game log.
To reiterate, this behaviour is already in the map, I'm just generating
logging and messages. If admins want to simulate this, they can spawn a
`/obj/effect/spawner/xeno_egg_delivery` in any location they like.
* Xeno delivery makes a command report instead
I also refactored command report to avoid the duplication of the SECRET
COMMAND REPORT announcement.
🆑 coiax
add: Glowsticks can now be found in "Swarmer Cyan" colors.
/🆑
because apparently adding the colour cyan to swarmers was too potential
to cause meta or some shit idk
* Adds a Memorial for ArcLumin to Central Command. RIP my friend
* Adds the Tomb Of The Unknown Spaceman
* eh
* arclumin.dm -> memorial.dm
* fixes
* Update Centcomm.dmm
* Devils made via event can no longer ascend.
Admins can control whether or not a devil may ascend via traitor panel.
* Adds logging
* Fixes#21326, Fixes#21321
* Fixes compile error, removes dead code.
* Moves logging to where it's supposed to be.
* Arch devils can now destroy walls with pitchfork.
* Fixes compile error.
* Summon dancefloor can't be used to break down walls.
* Improves disco floor wall check
* Fixes traitor panel for devils.
* refactors human attack_hand
* Fixes compile error
* Devils now respawn with clothes.
* Stacks automatically merge on Initialize
🆑 coiax
fix: Stacks of materials will automatically merge together when created.
You may notice differences when ejecting metal, glass or using the cash
machine in the vault.
/🆑
Okay, so instead of just obsessively checking every time we make a
stackable item to see if anything stacks (which not everything does
anyway), we put the check in Initialize. Obviously, you can't merge into
a full stack, so it just goes down the line.
Objects are allowed to qdel() in New/Initialize, we made that a thing
that was possible.
Also some generic code cleanup, mostly returns into `.`
* Don't reuse variable names
* Objects can now be stationloving
Stationloving objects are objects that love the station so much, they
will relocate back to the station if spaced or if destroyed.
Yes, this does sound a lot like the behaviour of the nuke disk. Except
made more generic.
Currently the only stationloving object is the nuke disk.
* Moved from /obj to /atom/movable
* Remie fix