Fixes showers not being processed correctly, especially for mobs. (processing will a bit more intensive unfortunately)
Fixes showers not cleaning bloody human hands.
Remove the now unused checkeyes() proc.
- Regular windows/windoors: 1073k
- Reinforced windows/windoors: 1873k
- Reinforced windows/windoors will count as walls for blast range calculation (The lowest possible value)
Removed the "feature" to have something log in an atom's vv attack log, but not the file attack log. all attack log items will go to the file as well as vv.
Replaced all hard coded src.name/name for attack log's object argument with an actual object (src) except where it made more sense not to.
All attack logging *should* happen AFTER damage is applied now.
Removed the confusing attack entry for when a changeling stings another changeling.
Tweaked how punch attack logs worked
- Wardrobe closets are not locked, so it should make it a bit easier to steal disguises
- Unclutters equipment lockers
- Heads still have their one lockers for convenience, but some of the clothes have been removed if they're already in a department's wardrobe
- Gang Lieutenants can buy gang tools now, but at a higher cost than the original boss
- Gang leaders can register additional gangtools to themselves for use as spares.
- Number of maximum lieutenants lowered to 2
- Pistol cost increased to 25 influence
- Uzi cost increased to 50 influence
- Uzi Ammo decreased to 20 influence
- Overcoats added to items the biogenerator can produce.
- Domination attempts reduced to 2
- Gang dominator time bonuses cannot reduce it lower than 5 minutes
- Showers will clean off lipstick and face paint
Adding missing "target=src" to a couple do_after() calls.
You can now close a fire axe cabinet by clicking it with a full hand (if it's not broken/locked)
- Clothes can be set on fire and extinguished
- Any item can technically be set on fire and extinguished now, but only clothes (and paper) actually burn right now
- All of a mob's clothing are burned if the mob is husked by fire
- Clothes will also have a chance of being shredded if you are caught in a bomb blast
- The bigger the explosion, the higher the chance they have of being destroyed
- Outer layer clothing (headgear and exosuits) take the shock first, which absorbs some of the shock for the clothes it covers, according to it's bomb armor