Commit Graph

49 Commits

Author SHA1 Message Date
kingofkosmos
8358169b8e New 'hear' span class (#46369)
* Reverts italics-span back to no color.

* Cleans up many extra spaces and indents.

* Adds 'hear' span class.

* Replaces all 'italics' used in heard messages with 'hear'.
2019-09-14 23:56:34 -07:00
kingofkosmos
df1fecc58c Adds notice-span to visible_messages with no spans (#46044)
About The Pull Request

Adds 'notice' span class to all visible_messages which had no span class, making all those black messages blue.
Why It's Good For The Game

This should help differentiate action-messages from talking-messages in the chat. More actions will be blue, thus black talking-messages should pop out more.
2019-08-26 20:50:00 +12:00
nemvar
e587b970da Adds parent calls to almost all tool_acts (#45582)
* Adds parent calls to almost all tool_acts

* actually compiles
2019-08-03 22:25:57 -07:00
vuonojenmustaturska
8ddc9677c7 examine-code refactor (#44636)
* 1/4 done? maybe?

* more

* stuff

* incremental stuff

* stuff

* stuff & things

* mostly done but not yet

* stuffing

* stuffing 2: electric boogaloo

* Git Commit and the Kingdom of the Crystal Skull

* make it actually compile

* found more stuff

* fixes

* fix AI laws appearing out of order

* fix windows

* should be the remaining stuff

* this time for real

* i guess it should compile too

* fix sechuds
2019-06-19 22:07:57 +02:00
skoglol
7969654ad1 Moves machine/computer frames and structures below object layer. (#44165)
* Moves machine and computer frames below object layer.

* Moves structures below object layer.

* moves mineral doors to airlock layer, removes excess layer overrides.
2019-05-31 19:18:41 +02:00
nicbn
8e3a812bf2 You can now click on objects and mobs below flaps and signs (#41866)
* You can now click on objects and mobs below flaps and signs

* Update admins.txt

* Update code/controllers/subsystem/vis_overlays.dm

Co-Authored-By: nicbn <nicolas.nattis@gmail.com>
2018-12-20 12:34:58 -05:00
Unknown
3d6c5637b8 T/F plasticflaps.dm
when you're too bad at coding to make actual fixes but you want good boy points
2018-12-07 17:51:04 -08:00
kevinz000
3e7184c975 Combat/Stun (slip) overhaul staging, mobility flags, adds crawling (#39967)
Aiming to implement the framework oranges has detailed in https://tgstation13.org/phpBB/viewtopic.php?f=10&t=19102
Moves canmove to a bitflag in a new variable called mobility_flags, that will allow finer grain control of what someone can do codewise, for example, letting them move but not stand up, or stand up but not move.

Adds Immobilize()d status effect that freezes movement but does not prevent anything else.
Adds Paralyze()d which is oldstun "You can't do anything at all and knock down).
Stun() will now prevent any item/UI usage and movement (which is similar to before).
Knockdown() will now only knockdown without preventing item usage/movement.
People knocked down will be able to crawl at softcrit-speeds
Refactors some /mob variables and procs to /mob/living.
update_canmove() refactored to update_mobility() and will handle mobility_flags instead of the removed canmove

cl
rscadd: Crawling is now possible if you are down but not stunned. Obviously, you will be slower.
/cl
Refactors are done. I'd rather get this merged faster than try to fine tune stuff like slips. The most obvious gameplay effect this pr has will be crawling, and I believe I made tiny tweaks but I can't find it Anything I missed or weird behavior should be reported.
2018-10-11 11:22:21 +13:00
ShizCalev
98a6b39cca Clean up mixed space & tab usage (#40121) 2018-09-05 22:51:20 -07:00
Garen Crownguard
291583440f screwdriver_act signal (#39877) 2018-08-27 05:56:45 -04:00
vuonojenmustaturska
51bf3f597e Fix constructed directional windows leaking atmos, wrap setting of the anchored var on objects (#38934)
* Wrap setting anchored for structures, fix atmos bug

* forgot this

* Add a signal for setanchored

* move setanchored to obj

* machinery, also some structure stuff

* tabbing
2018-07-06 14:27:35 -04:00
TerraGS
f72bc7781b Updates plastic flaps icon and cleans up its code (#38751)
cl
imageadd: New icon for plastic flaps that actually looks airtight.
code: Update to plastic flaps code to use tool procs rather than attackby and removed two pointless states.
/cl

Gives plastic flaps an airtight look to fit their new property. Removes two defines that were just a functional copy of anchored. Replaces calls to attackby() with screwdriver_act() and wirecutter_act().
2018-06-30 23:25:13 +12:00
ShizCalev
e91171c0cb DV Cleanup (#37919) 2018-05-19 18:24:20 -07:00
arsserpentarium
92fe820f3d [READY]pathfinding circuitry upgrade (#36398)
* all in one

* fixfixfix

* uhhhh

* demuxdemuxdemuxdemux

* wire eriw

* icon noci

* tihsxifixshit

* rewopower

* fixif

* screeneercs

* returnruter
2018-03-26 19:01:34 +03:00
81Denton
83c4bde9ec Plastic flaps are now airtight (#36659)
* flaps

* fucking flaps, how do they work?
2018-03-24 22:01:31 -05:00
Jordan Brown
d282c60c7d Quote the armor lists (#35668) 2018-02-16 01:25:42 -05:00
ACCount
100c4b6114 Adds new helper: use_tool, shakes things up in tool code (#35095)
* small changes

* Adds a use_tool helper and changes some tools to use it

* Ports most tool operations to use_tool

* Converts more tool operations to use_tool and tool_act

* Changes some things to default_unfasten_wrench

* Improves tool_behavior support in mech construction

* Code review memes

* Fixes all instant use_tool calls failing

* Code improvements

* merge fixes
2018-02-06 11:02:53 +01:00
vuonojenmustaturska
3f582454a8 Minor speedups to movement: First Blood Part 2 (#32702) 2017-11-14 18:59:45 -02:00
KorPhaeron
cc309236d9 ismecha define (#31192) 2017-10-02 02:03:40 -04:00
Ian Turk
7460f2c5b8 Replaced flags with flags_1 2017-08-16 13:01:15 -06:00
Jordan Brown
af4d9a85c9 Repaths /obj/item/weapon to /obj/item (#29929) 2017-08-16 10:38:51 -03:00
ShizCalev
59ef81245b Changes some 1s and 0s to TRUE and FALSE (#29144) 2017-07-10 10:31:34 -04:00
Lzimann
5a618297ce Replaces the default output with the to_chat wrapper. 2017-03-10 01:32:05 -03:00
coiax
82e123a227 Adds plastic, makes plastic flaps constructable and deconstructable (#24257)
* Adds plastic, makes platic flaps constructable

🆑 coiax
add: Cargo can now order plastic sheets to make plastic flaps. No doubt
other uses for plastic will be discovered in the future.
/🆑

Later maybe we can make cable coils use plastic and metal, rather than
metal and glass. And make plastic tables. And make foam darts use
plastic rather than metal. And make spray bottles out of plastic. And
cheap plastic tables. And cheap plastic chairs.

Why? Because plastic makes sense as a material that you can make stuff
out of, and those DAMNED PLASTIC FLAPS AREN'T CONSTRUCTABLE.

* New plastic sheets sprite (STOLEN FROM BAY)

* Making plastic flaps takes time

* Constructable flaps

* Deconstruction time like walls
2017-02-25 15:54:09 +13:00
Kyle Spier-Swenson
dedb16826e Speeds up world init. (93s -> 49s) (#21992)
* Speeds up world init.

* Armor is now new inited for obj and the first level of subpaths.
* Actions is now lazyinited and deleted with empty.
* Actiontypes is now only inited when actually used and deleted once it pre-fills actions with the action buttons.
* Pipes now prefill their node list(s) in new() using new /list/ (count) syntax to speed up the list initaliztions and remove the init proc.
* Pipes no longer store their item version, instead creating it on the fly when deconned
* Walls no longer store their metal stacks, instead creating it on the fly when deconned.
* obj, walls, floor, plating, item, machinery, structure, pipe, pipenet, atom, and movable no longer have an (init) proc. (along with a few other smaller examples)
* Atmos can pass checking is now a var with the ability to have a proc be call in advance cases.
  * (as a side effect, I had to fix a few things that were calling atmosCanPass rather then using the pre-calculated list, this should speed up chemfoam and flame effects greatly)

* Reverts upload limit
(remind me one day to defuck this, it could easily be a config thats not editable by vv to make changes easier)

* Makes apc update icon a bit faster.
APC new is some what high on the profile of world init, still not sure why, but this stood out as a waste of cpu so i fixed it.

* Fixes runtime with atmos backpack water tanks.

* Makes smoothing faster (and fixes turfs smoothing twice at init)

* Makes apcs init faster by replacing some spawns with addtimer

* fix transit turfs.
2016-12-08 21:50:15 +13:00
Joan Lung
883e7f745b Plastic flaps are once again immune to being hit in melee 2016-10-31 18:06:33 -04:00
phil235
f6db08af2e Contents_explosion() tweaks (#20934)
* When any object is hit by an explosion, we no longer always call ex_act() on all its contents indiscriminately.
The default contents_explosion() does nothing and it's overriden for certain objects only like storage items, machines with occupants, mechs.

I've also overriden handle_atom_del() for many objects so that any sudden deletion of an object referenced in an object var of its container properly nullifies such references, avoiding potential runtime and updating the container's icon_state (e.g. admin-delete a mixer's beaker and the mixer's sprite updates immediately).

I've tweaked bomb effect on worn clothes, having some armor but not 100% now still protects your clothes somewhat.

Fixes some arguments of ex_act in living/ex_act() and other mobs.

* derp and map fixes.

* dem map fixes, man.

* More work on code that use implants, simplified now that we can use the "implants" carbon var.

* some fixes

* more typos and fixes.
2016-10-16 10:01:37 +13:00
Joan Lung
dff4db726a Replaces a bunch of istypes with their proper macros (#20739)
* Replaces a bunch of istypes with their proper macros

* i'm not sure doing a 100+ file changed pr on a whim is something you do when bored
especially if you do it by hand because you never actually learned the regex that would let you automate it

* i'm just... gonna do this, because that check was true a lot and it shouldn't matter
2016-09-30 20:21:08 +02:00
Firecage
c1f4296035 Makes it so Mechas can't pass through plastic flaps. (#19303)
* Makes it so Mechas can't pass through plastic flaps.

* Phazon no can pass through flaps.
2016-07-14 19:41:52 +12:00
Kyle Spier-Swenson
de5d6d29a8 Update plasticflaps.dm 2016-07-12 22:47:23 -07:00
Kyle Spier-Swenson
77749840b3 Update plasticflaps.dm 2016-07-12 22:47:22 -07:00
Kyle Spier-Swenson
8bcc67d11d air tight plastic flaps now properly set atmos state.
blocks_air is getting phased out, this is the last thing that uses it that isn't a closed turf

In another pr when I have more time, i'll remove the var flat out.
2016-07-12 22:47:21 -07:00
Supermichael777
f35a410ab6 Stupid github didnt show your coment the first time 2016-06-20 09:16:47 -04:00
Supermichael777
f6dd9cc402 Actualy fixes the bug because OBTUSE PROC NAMES. 2016-06-19 18:53:44 -04:00
Supermichael777
a17e676f05 Such a hard fix pudl 2016-06-18 14:23:00 -04:00
AnturK
19eb97ae18 Moves some list initializations to New
Fixes missing ..() calls in New()
2016-06-07 18:39:13 +02:00
Joan Lung
2cfb2d8eed Layers are now defines (#17949)
* Layers are now defines

* this looks better

* GAS_phil_LAYER

* no message

* remove the three unneeded defines

* no message
2016-05-27 22:16:21 +02:00
phil235
0caa59b21a First commit of this big PR
These are the files with just tiny tweaks. Mostly modify an object's attackby so it does "return ..()" instead of "..()".
If there are other things in this commit, the PR's description will explain them.
2016-04-24 20:26:24 +02:00
duncathan
b9950c4358 turf/open and turf/closed 2016-03-29 13:38:56 -06:00
duncathan
12a6205372 Merge branch 'master' of https://github.com/tgstation/-tg-station into turfs
Conflicts:
	_maps/RandomRuins/SpaceRuins/asteroid4.dmm
	_maps/RandomRuins/SpaceRuins/spacebar.dmm
	_maps/RandomZLevels/Academy.dmm
	_maps/RandomZLevels/beach.dmm
	_maps/RandomZLevels/caves.dmm
	_maps/RandomZLevels/research.dmm
	_maps/RandomZLevels/snowdin.dmm
	_maps/RandomZLevels/spacebattle.dmm
	_maps/RandomZLevels/undergroundoutpost45.dmm
	_maps/RandomZLevels/wildwest.dmm
	_maps/map_files/AsteroidStation/AsteroidStation.dmm
	_maps/map_files/BirdStation/BirdStation.dmm
	_maps/map_files/DreamStation/dreamstation04.dmm
	_maps/map_files/DreamStation/z5.dmm
	_maps/map_files/EfficiencyStation/EfficiencyStation.dmm
	_maps/map_files/MetaStation/MetaStation.v41I.dmm
	_maps/map_files/MiniStation/MiniStation.dmm
	_maps/map_files/TgStation/tgstation.2.1.3.dmm
	_maps/map_files/generic/z4.dmm
	_maps/map_files/generic/z5.dmm
	_maps/map_files/generic/z6.dmm
	_maps/templates/lavaland_surface_prisoner_crash.dmm
	_maps/templates/lavaland_surface_seed_vault.dmm
	_maps/templates/lavaland_surface_ufo_crash.dmm
	code/game/asteroid.dm
	code/game/atoms.dm
	code/game/gamemodes/cult/runes.dm
	code/game/gamemodes/malfunction/Malf_Modules.dm
	code/game/machinery/computer/arcade.dm
	code/game/objects/structures/lattice.dm
	code/game/turfs/simulated/floor/fancy_floor.dm
	code/game/turfs/simulated/floor/misc_floor.dm
	code/game/turfs/simulated/floor/plasteel_floor.dm
	code/game/turfs/simulated/walls_misc.dm
	code/game/turfs/turf.dm
	code/modules/events/spacevine.dm
	code/modules/mining/mine_turfs.dm
	code/modules/mob/living/living.dm
	code/modules/mob/living/silicon/robot/robot.dm
	code/modules/mob/living/simple_animal/bot/cleanbot.dm
	code/modules/mob/living/simple_animal/bot/mulebot.dm
	code/modules/mob/mob_movement.dm
2016-03-10 23:07:21 -06:00
duncathan
5bf31463da removes simulated turfs; adds space gas mixture for space 2016-03-10 17:27:01 -06:00
Remie Richards
4e821d8657 Atoms may now have many mobs buckled to them, as opposed to one, this is controlled by the new max_buckled_mobs var on atoms, defaults to 1 as to not change any current functionality 2016-03-07 18:03:25 +00:00
Menshin
828c1ddf2c * Generalized AStar check for objects preventing passability
* Fixed AStar not detecting plastic flaps as impassable for mobs that can't pass them (fixes #14616)
2016-01-16 15:27:31 +01:00
AnturK
e36853d7c9 Convert bots to simple animals - Updated 7.0 2015-11-26 22:06:07 +01:00
Incoming5643
c4af09089c no comment 2015-10-24 23:44:22 -04:00
Incoming
5b3215a6d7 @memo incoming wow making sure you update to master sure is hard huh? 2015-10-24 23:43:26 -04:00
Incoming
ddbfec6fbc Merge branch 'master' of https://github.com/tgstation/-tg-station into flapping_intensifies
Conflicts:
	code/game/machinery/computer/shuttle.dm
2015-10-24 23:32:55 -04:00
phil235
9c79257aab Changes the paths of stools, beds and chairs. It is now obj/structure/bed/chair and obj/structure/bed/stool. It makes much more sense since stools barely have any code of their own.
Beds (and chairs) now have buildstacktype and buildstackamount vars to handle how many sheets of what they should drop on deconstruction.
They also have a foldabletype var to handle folding into item (currently only used by roller beds) so that people can add foldable chairs in the future.
Fixes swivel chairs not dropping the correct amount of metal sheets.
2015-10-10 13:35:00 +02:00
phil235
c4c447a8dc Fixes hotspot having two New() procs.
Fixes many machines and a few structure not having a cooldown when attacked with an item.
Fixes not being able to eat or be facehugged when wearing riot helmet with visor up.
Fixes not being able to use child of the tool type for craft recipes requiring tools.
Tablecrafting failure message now tells you what caused the failure (missing tool, missing component)
Fixes fuego plasma burrito recipe.
Fixes being able to grab cups from water cooler with telekinesis, putting the cup directly in your hand.
Fixes golem appearing with their old human name for a split second.
Some changes to make code more OOP (take_damage() proc for barricade, shieldgen, etc)
Some tweaks to light tube building code.
2015-10-08 19:50:01 +02:00