Commit Graph

3895 Commits

Author SHA1 Message Date
SkyratBot
699cd1e412 [MIRROR] renames metal sheets to iron sheets (#3116)
* renames metal sheets to iron sheets

* Merge branch 'master' into upstream-merge-56643

* yay metal

* Update DeltaStation2_skyrat.dmm

* a

* Update CentCom_skyrat_z2.dmm

* a

* a

Co-authored-by: Fikou <piotrbryla@onet.pl>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-02-05 22:09:50 +00:00
SkyratBot
43c6850b31 [MIRROR] Makes reinforced plasma windows block heatspreading (#3101)
* Makes reinforced plasma windows block heatspreading, mostly so the sm delams properly, and partially so mappers have a tool for this sort of thing (#56545)

* Makes reinforced plasma windows block heatspreading

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
2021-02-05 21:24:11 +00:00
SkyratBot
c015564c56 [MIRROR] You can no longer kidnap ghosts with a moving table (#3099)
* You can no longer kidnap ghosts with a moving table (#56614)

* You can no longer kidnap ghosts with a moving table

Co-authored-by: Qustinnus <Floydje123@hotmail.com>
2021-02-05 21:23:24 +00:00
SkyratBot
e890b1282b [MIRROR] Replaces intents with combat mode (#3063)
* Replaces intents with combat mode

* updates

* a

* Update living_defense.dm

* https://github.com/tgstation/tgstation/pull/56638/files

* gunsafety!

Co-authored-by: Qustinnus <Floydje123@hotmail.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-02-05 16:58:16 +01:00
Gandalf
db677186eb Lopland Security and Armadyne Weaponry rework [Security Medic and Sergeant] [RFT] (#2860)
* REMOVE BATONG

* Stage 2 emitters

* aaa

* aaaa

* Climb up and start the rotors

* the DOORS MASON

* Stage 3 emitters

* a

* a

* Update belt.dm

* aaaa

* more clothes

* update, wintercoat!

* Update wardrobes.dm

* Update wardrobes.dm

* test

* Better

* STAGE-4 BOIS

* No wait, it's stage 5

* aaa

* gunsets and tokens!

* hot backend stuff

* Fixes

* aaa

* QUICKDRAW!

* The smartgun

* a

* a

* a

* Map changes

* a

* Merge branch 'master' into thesecining

* Merge branch 'master' into thesecining

* PHASE 6 LADS, IT'S DONE!

* Merge branch 'master' into thesecining

* smartgun delay

* New HUD and ID cards + EMP protection system

* Create readme.md

* flashlight

* clof

* Update master.dm

* 6.5

* armadyne

* SECURITY SERGEANT AND MANY TWEAKS

* Update security.dm

* a

* Update jobs.txt

* Update security_sergeant.dm

* Report to!

* Update guns.dm

* Merge branch 'master' into thesecining

* redesign

* Update MetaStation_skyrat.dmm

* Update KiloStation_skyrat.dmm

* Update decals.dm

* It's nearly done lads.

* corpo

* a

* Update ammo.dm

* a

* Update bullets.dm

* fuxes

* Update shields.dm

* a

* Update guns.dm

* Bullet drive + fixes

* Update gunsets.dm

* Update bulletdrive.dmi

* Update hud.dmi

* fix

* fs

* a

* .

* Update bullets.dm

* aaa

* Update bullets.dm

* Update tgstation.dme

* bulletbot

* Update bulletbot.dm

* a

* oops

* fixes

* aaaa

* Update vending.dmi

* a

* seclock

* aaa

* a

* a

* a

* Update ammoboxes.dmi

* fixesa

* a

* Update guns.dm

* a

* Update guns.dm

* Peacekeeper hardsuit

* a

* a

* aaa

* Update peacekeeper_clothing.dm

* couple fixes

* Merge branch 'master' into thesecining

* hitscan laser gun

* a

* Merge branch 'master' into thesecining

* a

* a
2021-02-04 16:38:48 +00:00
SkyratBot
dcb4dede41 [MIRROR] Fixes Several Holodeck Infinite Materials Exploits (#3057)
* Fixes Several Holodeck Infinite Materials Exploits (#56587)

* Fixes Several Holodeck Infinite Materials Exploits

Co-authored-by: Kylerace <kylerlumpkin1@gmail.com>
2021-02-04 00:14:40 +00:00
SkyratBot
1e1d408b7f [MIRROR] Changes fireman carrying from a trait on gloves to a skillchip (#3046)
* Changes fireman carrying from a trait on gloves to a skillchip (#56593)

* Changes fireman carrying from a trait on gloves to a skillchip

Co-authored-by: necromanceranne <40847847+necromanceranne@users.noreply.github.com>
2021-02-03 22:36:56 +00:00
SkyratBot
70024ef6ad [MIRROR] Reverts Adds Neon Carpet (#55782) (#3040)
* reverts Adds Neon Carpet (#55782), it appears to have been causing massive amounts of maptick (#56496)

It appears to have been causing massive amounts of maptick, this'll need a testmerge so we can test my hypothesis

* Reverts Adds Neon Carpet (#55782)

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
2021-02-03 10:22:43 +01:00
SkyratBot
f5c81701cc [MIRROR] Adds tactical chairs (#3030)
* Adds tactical chairs (#56549)

* Adds tactical chairs

Co-authored-by: Qustinnus <Floydje123@hotmail.com>
2021-02-02 19:05:09 +00:00
SkyratBot
a3880264a7 [MIRROR] You can now make damp rags by dipping a bolt of cloth in a sink (#3023)
* You can now make damp rags by dipping a bolt of cloth in a sink (#56337)

Co-authored-by: Mothblocks <35135081+Jared-Fogle@ users.noreply.github.com>

* You can now make damp rags by dipping a bolt of cloth in a sink

Co-authored-by: ATH1909 <42606352+ATH1909@users.noreply.github.com>
Co-authored-by: Mothblocks <35135081+Jared-Fogle@ users.noreply.github.com>
2021-02-02 19:03:52 +00:00
SkyratBot
7f9a09f403 [MIRROR] Fixes a runtime in crate code due to the climbable element (#3013)
* Fixes up the crate climbing element being incorrectly removed when opened (#56518)

* Fixes a runtime in crate code due to the climbable element

Co-authored-by: necromanceranne <40847847+necromanceranne@users.noreply.github.com>
2021-02-01 22:42:47 +00:00
Gandalf
34d8917ebc Aesthetics fixes (#2986)
* fixes

* a
2021-01-31 16:40:05 +00:00
SkyratBot
1a1d7be11a [MIRROR] Adds missing duffelbags for some jobs and update their respective vendors and closets. (#2967)
* Adds missing duffelbags for some jobs and update their respective vendors and closets.

* Update roboticist.dm

Co-authored-by: Tristrian <Tiago.A.C.9@hotmail.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-01-31 16:39:53 +00:00
SkyratBot
950574b307 [MIRROR] Vend-A-Trays can be moved onto tables. (#2972)
* Vend-A-Trays can be moved onto tables (#56503)

Vend a trays are mapped onto kitchen tables and bar counters. They can't be moved back onto the table with deconstructing the table. This gives them the table passflag, allowing them to be just moved back onto the tabletop.

* Vend-A-Trays can be moved onto tables.

Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com>
2021-01-31 03:45:03 +00:00
SkyratBot
4dbe8a2659 [MIRROR] Refactors Holodeck to Use Map Templates, Again! Black Magic OOM Crashing No Longer Included (#2957)
* Refactors Holodeck to Use Map Templates, Again! Black Magic OOM Crashing No Longer Included (#55645)

Refactors the holodeck to use map templates instead of copy_contents_to, which every maintainer seems to have complaints about.

Fixes #41485 because the matches become part of the spawned list created by ssatoms
Fixes #54789 because the holodeck area no longer has the NO_TELEPORT flag
Fixes #55676 because the map templates cant be changed midround unlike the program copies in the centcom z level
Fixes #49318 because the holodeck no longer creates new areas like the original did

This pr also changes initTemplateBounds to be a /datum/map_template proc instead of a parsed_map proc. This was mainly so I wouldn't have to duplicate vars between map_template and parsed_map. It's also nice because there's no longer a parsed_map proc inside the map_template file, especially when it didn't need to be a parsed_map proc.

The holodeck sims wont take up space in the centcom z level any more (which allows for more possible programs in the future), and map templates are more heavily tested. This is also a chance to future proof the holodeck against bugs. Holodeck also seems more responsive. This should allow for a second custom holodeck in some future ruin as well, although that of course will not be in play for the near future because of the offstation content ban. Also I documented the fuck out of the holodeck

* Refactors Holodeck to Use Map Templates, Again! Black Magic OOM Crashing No Longer Included

Co-authored-by: Kylerace <kylerlumpkin1@gmail.com>
2021-01-30 16:40:12 +00:00
SkyratBot
902f0a06d7 [MIRROR] Adds Neon Carpet (#2882)
* Adds Neon Carpet

* HARDSET

* Update tgstation.dme

Co-authored-by: TemporalOroboros <TemporalOroboros@gmail.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-01-25 17:01:58 +00:00
SkyratBot
e98840e206 Reworks skittish quirk to be automatic (#2848)
Co-authored-by: coiax <yellowbounder@gmail.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-01-25 16:59:22 +00:00
SkyratBot
38ac7c5e4d [MIRROR] refactors climbing into an element (#2865)
* refactors climbing into an element (#55978)

Co-authored-by: Fikou <piotrbryla@ onet.pl>
Co-authored-by: Ghom <42542238+Ghommie@ users.noreply.github.com>
Co-authored-by: Mothblocks <35135081+Jared-Fogle@ users.noreply.github.com>

* refactors climbing into an element

* Update trash_pile.dm

Co-authored-by: Qustinnus <Floydje123@hotmail.com>
Co-authored-by: Fikou <piotrbryla@ onet.pl>
Co-authored-by: Ghom <42542238+Ghommie@ users.noreply.github.com>
Co-authored-by: Mothblocks <35135081+Jared-Fogle@ users.noreply.github.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-01-25 16:19:02 +00:00
SkyratBot
7202fd6489 [MIRROR] Painting Exhibit tweaks (#2881)
* Painting Exhibit tweaks (#56349)

* Painting Exhibit tweaks

- Replaces use of C variable with named variables (e.g. crayon, canvas, current_canvas) in artstuff.dm for readability
- Simplifies painting structure's descriptions and moves wirecutting and persistence tutoring to a notice shown on Examine()
- Adds autodoc for two painting structure vars
- Adds a new desc_with_canvas var to painting structure that's used to set its description when it has a canvas
- Adds a new update_name_and_desc() proc to painting structure called when a canvas is added or removed
- Makes it so painting structures are named based off the painting rather than keeping their generic name

* Changes default names to refer to the "exhibits" as exhibit mountings

- Changes "Secure Painting Exhibit" to "Curated Painting Exhibit" as it's more intuitive

* Painting Exhibit tweaks

Co-authored-by: cacogen <25089914+cacogen@users.noreply.github.com>
2021-01-25 15:04:31 +00:00
SkyratBot
6bab35951b [MIRROR] Frame stacking fix and unit test addition. (#2833)
* Frame stacking fix and unit test addition. (#56287)

* Reverts #56205

* Allow things without density to bypass checks

* The rest of the owl

* The rest of the owl

* Doc and tweak

* More feex

* RCD machine frame unit test

* I suck

* AAAAA

* Bad at unit tests

* Revert unit tests (for including in another PR)

* Fix windoor_assembly return logic

* Comment /mob/living/proc/PushAM logic

* Windoor assembley logic tweak

* Fix frame stacking

* Unit test

* Better wording from macros?

* Frame stacking fix and unit test addition.

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
2021-01-22 15:31:26 +00:00
SkyratBot
72b2b5de0e [MIRROR] MMA (#2808)
* Monkey Martial Arts (#55583)

Moves martial arts to mob/living and lets monkeys use them.

Monkeys have got arms so they should be able to do cool martial arts.

* MMA

Co-authored-by: Jack LeCroy <3073035+jacklecroy@users.noreply.github.com>
2021-01-21 04:37:54 +00:00
SkyratBot
b4f1bc2dfb Fixes showers overexposing washed targets (#2738)
Co-authored-by: TemporalOroboros <TemporalOroboros@gmail.com>
Co-authored-by: Azarak <azarak10@gmail.com>
2021-01-17 13:31:02 +01:00
SkyratBot
94f9a384b0 [MIRROR] [READY] Bespoke Datum Mats (#2737)
* [READY] Bespoke Datum Mats

* Update sheetifier.dm

Co-authored-by: TemporalOroboros <TemporalOroboros@gmail.com>
Co-authored-by: Azarak <azarak10@gmail.com>
2021-01-17 13:25:04 +01:00
SkyratBot
f36d4698f3 [MIRROR] Adds toggling shower's refills (#2735)
* Adds toggling shower's refills (#55895)

Adds the ability to toggle showers water reclaimers with a multitool
Adds some delta_time handling to showers.

* Adds toggling shower's refills

Co-authored-by: TemporalOroboros <TemporalOroboros@gmail.com>
2021-01-17 13:15:18 +01:00
SkyratBot
111176c7c2 [MIRROR] Wooden tables now obey The Law of Conservation of Mass (#2720)
* Wooden tables now obey The Law of Conservation of Mass (#56156)

## About The Pull Request
Fixes Issue https://github.com/tgstation/tgstation/issues/56152 making wood tables deconstruct at they should be.

Bug vivisection:
Okay, see here? This is the proc for creating a table, we can introduce three arguments. One of them is _buildstack. _buildstack overrides Buildstack on initialize, a variable used for storing the type of raw "ore" that the table is supposed to drop in deconstruction. Here is supposed to be null unless we want to override the buildstack with another ore.

```DM
/obj/structure/table_frame/proc/make_new_table(table_type, custom_materials, _buildstack)
	var/obj/structure/table/T = new table_type(loc, _buildstack)
	T.frame = type
	T.framestack = framestack
	T.framestackamount = framestackamount
	if(custom_materials)
		T.set_custom_materials(custom_materials)
	qdel(src)
```

What happened? The proc for building a wood table from a wooden frame, shown below, passed the "type" variable, used for storing the type of table_frame, as a _buildstack argument to the make_new_table proc. This overrides the buildstack variable of the final wooden table, causing it to drop a wooden frame as it was an ore on deconstruction.

```DM
/obj/structure/table_frame/wood/attackby(obj/item/I, mob/user, params)
[...]
		if (toConstruct)
			if(material.get_amount() < 1)
				to_chat(user, "<span class='warning'>You need one [material.name] sheet to do this!</span>")
				return
			to_chat(user, "<span class='notice'>You start adding [material] to [src]...</span>")
			if(do_after(user, 20, target = src) && material.use(1))
				make_new_table(toConstruct, null, type)
```
This is funnier (not very much, to be honest) when we consider that deconstructing with a screwdriver would drop a frame normally, causing it to drop two frames. We could repeat this ad nauseam, essentially cloning wood frames in place as we pleased.

So TL;DR: this is another of those simple but hard to hunt bugs that would be prevented with testing and a null on its right place.

* Wooden tables now obey The Law of Conservation of Mass

Co-authored-by: Manybones <miguelbasket1@gmail.com>
2021-01-16 00:49:46 +01:00
SkyratBot
ef8a8f9fc5 [MIRROR] Fixes null-named painting issue (#2683)
* Fixes null-named painting issue (#56113)

There was an issue where you could name paintings nothing, which would cause issues with persistency. This was because the stripped_input didn't actually check that you put something in, so the PR adds that check. It now ensures, both when saved and loaded, that there is a title. If not, it sets them to the default 'Untitled Artwork'

* Fixes null-named painting issue

Co-authored-by: Coffee <CoffeeDragon16@gmail.com>
2021-01-13 19:04:45 +01:00
SkyratBot
56c647716b [MIRROR] Flesh to stone no longer makes you immune to bleeding, refactors bleedsuppress into a trait (#2640)
* Flesh to stone no longer makes you immune to bleeding, refactors bleedsuppress into a trait (#56078)

Being hit by the Flesh to Stone makes you bleed immune to prevent you from getting petrified while bleeding, and bleeding out while turned into stone. However, it doesn't make you vulnerable when you get unpetrified. This is a bug. This also makes bleedsuppress into a trait, as both is broken and should be a trait.

* Flesh to stone no longer makes you immune to bleeding, refactors bleedsuppress into a trait

Co-authored-by: Coffee <CoffeeDragon16@gmail.com>
2021-01-12 01:45:46 +01:00
SkyratBot
76fc8074d6 [MIRROR] Fridges don't open through sheer willpower anymore (#2614)
* what did he mean by this (#56042)

Potato goofed 7 months ago so here's a fix (Fridges were defaulting to a force of true, which was... jank)

* Fridges don't open through sheer willpower anymore

Co-authored-by: spessbro <51048066+spessbro@users.noreply.github.com>
2021-01-10 08:27:36 +01:00
SkyratBot
ee2583ed8f [MIRROR] removes cardboard box and supplypod shitcode (#2609)
* improves cardboard box and supplypod code (#56043)

Doesn't let force default to TRUE just in case someone tries to open when they're not supposed to.

* removes cardboard box and supplypod shitcode

Co-authored-by: spessbro <51048066+spessbro@users.noreply.github.com>
2021-01-10 08:23:37 +01:00
SkyratBot
aef4d79025 [MIRROR] Vend-a-trays can sell anything! (#2586)
* Vend-a-trays can sell anything! (#56018)

Vend-a-trays can now accept any item, not just food and drinks.

* Vend-a-trays can sell anything!

Co-authored-by: Krysonism <49783092+Krysonism@users.noreply.github.com>
2021-01-09 05:19:07 +01:00
SkyratBot
f8a138d332 [MIRROR] [READY]Da small cytology update. Banana glutton and proper clown mob reagents. (#2578)
* [READY]Da small cytology update. Banana glutton and proper clown mob reagents.

* Resolve merge conflict

Co-authored-by: Krysonism <49783092+Krysonism@users.noreply.github.com>
Co-authored-by: Avunia Takiya <git@takiya.cloud>
2021-01-08 22:53:11 +01:00
SkyratBot
f79e91462c [MIRROR] LINDA Reforged (#2573)
* LINDA Reforged

* Update airlock.dm

* Update biohazard_blob_controller.dm

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
Co-authored-by: Azarak <azarak10@gmail.com>
2021-01-08 18:52:35 +01:00
SkyratBot
ab87c3fe29 [MIRROR] Optimized Getallcontents (#2552)
* Optimized Getallcontents (#55964)

Optimized Getallcontents, split up it's component procs

* Optimized Getallcontents

Co-authored-by: TiviPlus <57223640+TiviPlus@users.noreply.github.com>
2021-01-07 23:53:25 +01:00
Azarak
344cafa158 Removes old chemicals, adjusts stuff related to hypovials (#2538)
* weh

* aa
2021-01-07 21:05:19 +01:00
SkyratBot
c8afa023b2 [MIRROR] Fixes AI laws being eaten by the garbage collector in certain conditions (#2534)
* Fixes AI laws being eaten by the garbage collector in certain conditions (#55984)

Extra AIs created by players will no longer lose their laws shortly after they are created.

* Fixes AI laws being eaten by the garbage collector in certain conditions

Co-authored-by: zxaber <37497534+zxaber@users.noreply.github.com>
2021-01-07 18:28:13 +01:00
SkyratBot
02c83dcd8a [MIRROR] Allows you to tuck the nuclear authentication disk (and plushes) into bed. (#2515)
* Allows you to tuck the nuclear authentication disk (and plushes) into bed. (#55940)

Adds an element, the tuckable element. Objects with this element can be tucked into bed by hitting a bed with it.

You can now make beds by hitting them with a blanket.
You can now tuck plushes into bed.
You can now tuck the disk into bed, too.

* Allows you to tuck the nuclear authentication disk (and plushes) into bed.

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2021-01-06 01:26:01 +00:00
Azarak
3790a1e001 [READY] Ghost roles can now be configured to allow people using their prefs character. Allows this for a good chunk of ghosties (#2341)
* aaa

* a

* Update species.dm

* Update tgstation.dme

* wrong styling

* Update preferences.dm

* Update corpse.dm

* Update corpse.dm

* Update ghost_role_spawners.dm

* Update preferences.dm

Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-01-04 01:31:07 +00:00
Gandalf
2828d9ac75 Large Airlocks [Semi-modular] (#2476)
* aaa

* aa

* Update large_doors.dm

* Update large_doors.dm

* fixes
2021-01-03 20:12:20 +01:00
SkyratBot
17e84733b3 [MIRROR] Mechanical Curtains (#2466)
* Mechanical Curtains (#55751)

good for better mapping, I have seen some mappers wish to utilize fancy curtains on their rooms windows (for example, a psychologist office) but wanted to be able to have privacy when with a patient, which curtains can be opened from either side of the window, and shutters just dont fit the theme, this way mappers can add in curtains which are button operated and cant be opened manually, basically, it functions like a shutter, only it looks and acts like curtains (can be destroyed like one, etc... it is literally a curtain subtype)

* Mechanical Curtains

Co-authored-by: 小月猫 <alina.r.starkova@gmail.com>
2021-01-03 14:47:13 +01:00
SkyratBot
3a1cb5c976 [MIRROR] You can now mount things from the side (#2433)
* You can now mount things from the side (#55741)

* You can now mount things from the side

Co-authored-by: Ryll Ryll <3589655+Ryll-Ryll@users.noreply.github.com>
2021-01-01 22:18:07 +01:00
SkyratBot
d7f054b035 [MIRROR] Refactors monkeys into a species (#2379)
* Refactors monkeys into a species

* aaa

Co-authored-by: Qustinnus <Floydje123@hotmail.com>
Co-authored-by: Azarak <azarak10@gmail.com>
2020-12-31 21:08:07 +01:00
SkyratBot
4f5110e9aa [MIRROR] Meat statue fixes (#2381)
* Meat statue fixes (#55790)

Fixes few statue bugs with textured materials.
Makes materials use managed filters. This can have side effects on things that already had unmanaged filters on.

* Meat statue fixes

Co-authored-by: AnturK <AnturK@users.noreply.github.com>
2020-12-30 17:38:40 +00:00
SkyratBot
7464e2f81d [MIRROR] Fixes mapping processes not clearing up all flora (#2375)
* Fixes mapping processes not clearing up all flora (#55785)

Such as spawning ruins or generating terrain. This also makes so cleaned rocks properly dont drop ash, but have to be mined

* Fixes mapping processes not clearing up all flora

Co-authored-by: Azarak <azarak10@gmail.com>
2020-12-30 13:12:40 +01:00
SkyratBot
94ed7ed0f1 [MIRROR] Refactors how movetypes are added and removed, No timers this time. (#2358)
* Refactors how movetypes are added and removed, No timers this time. (#55444)

* Refactors how movetypes are added and removed, No timers this time.

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2020-12-29 02:39:03 +00:00
SkyratBot
1a9a1bb60e [MIRROR] removes a / (#2342)
* Merge pull request #55752 from Fikou/patch-91

removes a /

* removes a /

Co-authored-by: 81Denton <32391752+81Denton@users.noreply.github.com>
2020-12-27 23:01:12 +00:00
SkyratBot
c1aca48951 [MIRROR] [Fuck Shotties] Makes shotguns specialist weaponry. (#2321)
* [Fuck Shotties] Makes shotguns specialist weaponry. (#55663)

    Shotgun slugs can no longer be made in an autolathe.
    Buckshot rounds can no longer be made in an autolathe.
    Frag12 rounds deal less direct damage, since they fucking explode.
    Pulse shot rounds deal less damage.
    Increased the cooldown on riot shotguns.
    Removed buckshot rounds from all maps.
    Combat shotguns start with beanbags.

Why It's Good For The Game

Shotguns have been overpowered for too long. NT is lasers , syndicate is ballistics.

* [Fuck Shotties] Makes shotguns specialist weaponry.

Co-authored-by: EdgeLordExe <42111655+EdgeLordExe@users.noreply.github.com>
2020-12-27 15:23:07 +00:00
SkyratBot
c4d9523ad3 [MIRROR] Fix rough metal false wall (#2323)
* Fix falsewall (#55704)

* Fix rough metal false wall

Co-authored-by: Dex <60656530+Ewwmewgewd@users.noreply.github.com>
2020-12-25 21:41:22 +00:00
SkyratBot
74b69af79f [MIRROR] fixes headpikes (#2301)
* fixed it (#55615)

headspikes don't give you a random head when you deconstruct them (except when maploaded)
also they look like they were supposed to with the head impaled

* fixes headpikes

Co-authored-by: spessbro <51048066+spessbro@users.noreply.github.com>
2020-12-24 12:32:16 +01:00
SkyratBot
01c508c810 [MIRROR] orange's chemical romance Pt. 1: Base construction console refactor (#2278)
* Base construction console refactor (#55451)

Refactors base construction consoles to be generic instead of only being meant for building the aux shuttle. The current aux base construction console behaves the exact same.

This PR is A step towards minichem, as I'll be using base construction code in it pretty heavily. More information about the whole minichem thing in this design doc

In terms of player-facing changes, this PR has made possible a neat admin-only base construction console that can be used to construct things anywhere on the z level.
Why It's Good For The Game

The current base construction console code was snowflakey and didn't follow particularly great coding practices. This fixes that and provides a solid foundation for future work.

* orange's chemical romance Pt. 1: Base construction console refactor

Co-authored-by: Emmanuel S <mrdoomboyo@gmail.com>
2020-12-23 06:13:58 +01:00
SkyratBot
06e175b051 [MIRROR] Fixes artwork not being able to be named (#2275)
* Fixes artwork not being able to be named (#55475)

* whoops!

* Update artstuff.dm

* Fixes artwork not being able to be named

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
2020-12-22 00:08:50 +01:00