Commit Graph

12316 Commits

Author SHA1 Message Date
PKPenguin321
898f544414 [Ready] Adds a Shrink Ray (#45387)
About The Pull Request

    It adds a shrink ray that has 5 shots, can be recharged, has unique (coder)sprites, and has a cool sound
    Shoot a thing with the shrink ray to make it small. Anything can be shrunk except floors
    Shrunken things grow back after a couple seconds, might adjust this
    Small things will not block vision and can be walked over (this includes walls)
    Small people won't fit into their clothes and will drop all their stuff (or rather, their stuff will drop off of them). They also can't move very fast, and take 2x damage while shrunk.
    Preview video here

Why It's Good For The Game

It's really goddamn cool
Changelog

cl PKPenguin321, Fury McFlurry
add: A shrink ray for abductors that they can buy at their console for 2 experiment points. Anything can be shrunken, and shrunken things can be walked over/seen past (for example, you can shrink a wall and then walk around it). If a human is shrunk, they will drop all of their belongings, move slower, and take 2x damage.
imageadd: Shrink ray sprites by Fury McFlurry. Thank you!
/cl

I intend to add it as a thing abductors can purchase but am putting it up now for code review and if anybody has any other ideas on good thematically fitting places to put it.
2019-08-21 11:50:38 +12:00
kevinz000
dcf1b572cf Adds support for admin-bused pneumatic cannons that fire non /items again (#45957)
About The Pull Request

Adds an isitem check so load_item doesn't runtime when it adds a non /item into the cannon which admins can trigger using fill_with_type
Why It's Good For The Game

It probably isn't but let's pretend it lets us do something fun other than making a singularity cannon.
Changelog

cl
tweak: Pneumatic cannons can be used with non /items again.
/cl
2019-08-21 11:39:34 +12:00
Akrilla
c5b11dc283 Adds cancel buttons to inputs (#45825)
About The Pull Request

Adds cancel buttons to input boxes that didn't have them before.
Why It's Good For The Game

Good UX.
Changelog

cl
add: More cancel buttons.
/cl
2019-08-21 11:25:41 +12:00
Akrilla
ab4011146f Leaving agent card forge name blank randomizes it (#45805)
About The Pull Request

Leaving the forge name text field blank, or it being invalid for another reason, will randomize it.
Why It's Good For The Game

Leave blank to stop the 30 second thinking about what realistic name to give yourself. QoL change.
Changelog

cl
add: Agents cards randomly assign you a name if you leave the name field blank.
/cl
2019-08-21 11:25:20 +12:00
ShizCalev
c2200cd1da Cleans up card generation a little (#45784)
Just condensing some code down, nothing really to note.
2019-08-21 11:24:46 +12:00
oranges
57266c7d35 Merge pull request #45701 from Dennok/ChangeTurf-calls-add-keep-air
Fixes ChangeTurf CHANGETURF_INHERIT_AIR flag and add it to all calls.
2019-08-21 11:23:11 +12:00
nemvar
d93f31f388 Removes airlock charges. (#45989)
* Removes airlock charges.

* stuff for the bundle

* formatting fix.

* Adds the sabotage bag
2019-08-20 09:47:06 -04:00
MMMiracles
5bf2bafdd8 Adds Capitalism Firing Pins (#45893)
* adds capitalism firing pin for late-stage capitalism

* purchase prompt so you can't bankrupt the captain with a rigged gun

* prompt spam check, cargo crates for pins, extra warning message for accepting payment but not having enough to pay out

* test stuff please ignore

* pay-per-shot system, alert instead of input, minor cleanup

* fuck off clown

* range check to prevent long-range purchasing
2019-08-19 22:56:06 -07:00
itsadavid
3c3361d59e tweaks armor values on crab-17 (#45798)
* tweaks integrity and armor values on crab-17

* feedback
2019-08-19 20:15:33 -04:00
carlarctg
15717dda7a Gives borg tools unused sprites (#45939)
* where's the get good button

>adds some borgtools
>fills empty tool pixels with 254 transparency pixels

* tool stuff

* fixes icon

* repoked

* cobbdescus part 123/X: cobbtool cobbmove cobbreview
2019-08-17 23:48:26 -07:00
tralezab
8b190dbc27 fixes golems not getting antag and other things when switching shells (#45941)
fixes golems not getting antag and other things when switching shells
2019-08-17 23:41:33 -07:00
nemvar
a40ee7d303 Changes hulk code. (#45866) 2019-08-17 00:55:27 -07:00
Rob Bailey
419bffc8b8 Merge pull request #45937 from tralezab/patch-63
adds a headgear check to crayons
2019-08-17 00:36:51 -07:00
tralezab
4fa0d761a8 song for this fix: Enigma - Modern Crusaders (#45936) 2019-08-16 21:12:21 +02:00
nemvar
8918a88612 Makes organ decay a lot nicer. (#45845)
* Gets rid of double processing memes.

* fixes the organ box thing

* Makes everything just a tad more performant

* even more performant

* Gets rid of the double processing on SSobj for body eggs

* forgot the brackets

* Also removes double processing memes from the shadowling armblade

* Removes the istype check for MMIs.
2019-08-15 21:52:07 -07:00
tralezab
e9988dffba whoops 2019-08-15 12:33:29 -07:00
tralezab
81529e49fe song for this fix: Seiko Matsuda - Aoi Sangoshou 2019-08-15 12:30:13 -07:00
Akrilla
809be06373 [TMC] Baton rework (#45377)
* stun

* stamina tweak

* 5 units

* 2 hits even with chem

* Update stunbaton.dm

* This is a good slowdown

* new chem + confusion

* overdose

* h

* update

Co-Authored-By: JJRcop <jrubcop@gmail.com>

* less cheap

* better overdosing

* typo

* *=

* confused

* overdose tweaks

* tweak

* no var

* typo

Co-Authored-By: moo <11748095+ExcessiveUseOfCobblestone@users.noreply.github.com>

* *

* tweaks

* stamina batons

* knockdown

* Update code/game/objects/items/melee/misc.dm

Co-Authored-By: moo <11748095+ExcessiveUseOfCobblestone@users.noreply.github.com>

* number tweaks

* maint

* 2

* cooldown and less stuntime

* tweaks

* conflict

* text
2019-08-14 14:59:46 -04:00
81Denton
1c4036b309 [TMC] Explosion rebalancing (#45819)
* megumin is best girl fucking fight me

* what kind of smoothbrain capizalized these

* uses explosion defines

* more explosion defines

* Removes reagent explosion code for <1 amounts

* Scales explosion knockdown off bomb_armor
2019-08-14 10:55:50 -04:00
Rob Bailey
b25d3efda2 correct black suit (#45876)
* correct black suit

* two piece in wardrobe
2019-08-13 17:17:55 -07:00
Dennok
4e6d8c073a Silo link RCD upgrade (#45607)
* Update all_nodes.dm

* Update RCD.dm

* Update RCD.dm

* Update construction.dm

* Update tool_designs.dm

* Update RCD.dm

* Update RCD.dm

* Update RCD.dm

* fix mat container

* up

* add radial silo link button

remove silo link verb
2019-08-13 16:59:03 -04:00
bgobandit
ee0d68aeca Clicking a display case on help intent examines it. (#45842) 2019-08-13 16:48:03 -04:00
Rob Bailey
4b17e5297f Reinforced window construction fixes (#45890)
About The Pull Request

Fixes a couple of issues related to window construction introduced by the tougher windows PR.
Also gives plastitanium and shuttle windows matching values to reinforced and plasmawindows like I intended to on the last PR.
Why It's Good For The Game

fix
Changelog

cl
fix: newly constructed reinforced windows start in the correct state, meaning they can be disassembled
fix: crowbar can no longer be used out of order on construction
fix: screwed down but not levered in windows can be unscrewed again
tweak: shuttle and plastitanium windows now have the proper values to match reinforced windows.
/cl
2019-08-13 17:19:26 +12:00
81Denton
24b21c19e2 Laserpointer scaling fix (#45860)
h
2019-08-12 20:29:42 -07:00
Jeremiah Cooley
2f555244bb Close quarantine module loophole (#45766)
* Quarantine module now has teeth

* Quarantine applies to everyone

* typofix and more genericness

* Legal clarification

* Rules lawyering

* Rule 1 friendlier version
2019-08-12 10:47:16 -04:00
tralezab
b5de31638d You can no longer name some things after words in the ic filter (#45696)
* quick sanity fix

* more things i found

* better list used, updated comment
2019-08-11 18:33:39 -04:00
James
be3000d8ca All windows now have consistant spans (#45809)
* R-Windows now have consistant examine messages

* I forgot plasma windows too
2019-08-10 02:25:07 -07:00
Akrilla
9ca37e9169 Contract rerolls and general enhancements (#45703)
* refactor wip

* rerolling and qol

* space not valid

* travis be nice

* comment?

* new tablet sprites

* Start on uplink screen

* new suit sprite

* paper

* merge conflict

* Auto stash before merge of "contract-reroll" and "tgstation/master"
2019-08-10 02:11:11 -07:00
Mickyan
1c520ee04f range (#45774) 2019-08-09 15:06:50 -07:00
nemvar
7f75d2c351 Fixes defib paddles (#45797)
* Fixes defib paddles

* Wow weee

* Adds some qdel stuff
2019-08-09 12:13:02 -04:00
nemvar
02251be5ac Turns Gibberish code into something that's not gibberish (#45753) 2019-08-09 11:32:32 +12:00
oranges
8c8e618804 Merge pull request #45694 from AutomaticFrenzy/patch/fix-stupid
Remove atom creation in vending machine icon generation
2019-08-09 11:11:24 +12:00
Twaticus
9dfa78cb47 Underwear color (#45630)
About The Pull Request

    Changes our current underwear selection to greyscale so you can color them any way you like, just like hair.

    Removed duplicate underwear types that only served as a few color options(female_yellow, male_blue, ect.) Underwear with designs are unaffected(female_uk, male_commie, ect.)

    Added a new option in dressers to change underwear color.

    Changed some underwear names to fit the new option(female_red is now female_lace, ect.)

A9hAqkxgin
If all is well i plan on adding this to undershirts and socks too.

also HUGE thank you to nonfictiongames for the help!!!!
Why It's Good For The Game

More character customization in roleplaying game GOOD
Changelog

cl
add: Underwear can now have any color. (Your character will most likely be nude now so check your prefs!!)
add: Underwear color option in dressers
tweak: changed some underwear names
imagedel: deleted duplicate underwear

/cl
2019-08-09 11:04:58 +12:00
Rob Bailey
a5de1c1b5e [READY] Reinforced windows are harder to get through (#45609)
About The Pull Request

full tile Reinforced windows now require a melee item over 11 damage to damage, have 150 health, and 90 melee armor. This is approximately 2 minutes of sustained beating with a toolbox.
full tile reinforced Plasmaglass windows now require a melee item over 21 damage to damage, have 200 health, and 95 melee resistance. This is approximately 3 minutes of sustained beating with a toolbox.
dir windows have been given the appropriate halved health values.

Current deconstruction steps:

    heat one way screws (welder, 18 seconds, harm intent required)
    unscrew one way screws (screwdriver, 8 seconds)
    pop out panel (crowbar, 5 seconds)
    cut connecting bars (wirecutter, 3 seconds)
    unbolt frame (wrench, 5 seconds)
    theoretical fastest time: 39 seconds
    more practical time: 45 seconds

if the bolts are heated and then not unscrewed within 30 seconds they cool off again, and must be heated again

Construction is the same as before except the crowbar levering step takes 10 seconds instead of 3.
Why It's Good For The Game

Getting into places you shouldn't be is currently way too easy.
This change forces you to hack in, disassemble the window, or target a weak point like a windoor.
At the moment, it is possible to smash down what is intended to be a secure window with an item you get in your bag at roundstart for free. This is stupid. It should require some planning or at least thinking to be able to make your way in places you should not be.

Oranges has talked in the past about departments being designed like impenetrable fortresses with shutters everywhere, and this happens because reinforced windows are far too weak and unreliable to be able to have as effective defense of any department against even underequipped and underprepared people. This leads to the introduction of shutters which are too strong and difficult to deal with in most cases.

This is part of some plans to make departments more secure overall while still providing ample avenues for determined or properly prepared individuals able to get in if they want to. Despite having more plans along with this, this is a standalone change as is. This is not a "this will only work with later changes I'm totally going to do" situation
Changelog

cl
balance: Reinforced windows now require a melee item over 11 damage to damage, have 150 health, and 90 melee armor. This is approximately 2 minutes of sustained beating with a toolbox.
balance: Plasmaglass windows now require a melee item over 21 damage to damage, have 200 health, and 90 melee resistance. This is approximately 3 minutes of sustained beating with a toolbox.
/cl
2019-08-09 11:03:59 +12:00
Akrilla
c9c57c4419 Small cigarette refactor and Syndie cigs more viable for healing (#45711)
* cig

* price

* back to 2

* smoke all
2019-08-08 02:10:53 -07:00
William Wallace
153e0d0250 Footprints no longer always face south and can rotate properly (#45752)
* footprints no longer always show south-entering prints

* footprints can be rotated without breaking

* return consistency
2019-08-08 01:48:24 -07:00
81Denton
7b8579c17a Minor ghost notify changes (#45759) 2019-08-08 01:47:04 -07:00
Arkatos1
c638de2370 Init fixes (#45762) 2019-08-08 01:07:33 -07:00
nemvar
b9fa7963a7 Moves the C4 overlay to the float layer for mobs. (#45754)
* Fixes C4 stuff

* Only does it on mobs.
2019-08-08 01:02:57 -07:00
nemvar
269c7666fc Nerfs reinforced bolas (#45622) 2019-08-07 16:00:34 -04:00
zxaber
532a891b74 Mediborg Beaker Storage Apparatus (#45494)
* Pull request commit apparatus

* words

* better comments

* small bits

* beaker breaker

* better beaker breaker

* Superior Signals

* new signals for update_icon

* compile_overalys
2019-08-07 15:58:30 -04:00
nemvar
0d5f3b1fc4 Leave me alone (#45743) 2019-08-07 14:55:30 -04:00
Michael Ashfield
8e3ace7e6f Plasmamen get plasma in their box (#45538)
* rebase branch

* Revert "rebase branch"

This reverts commit 72e70fe8ccabfa6c750193a57beeec14b30a2533.

* Updated this old code to fork

* gives the clown hugbox

* Clown gets hugbox back

* Removed new boxes, changed box code

* Sorted line spaces

* Removed sauce
2019-08-06 15:13:19 -04:00
kingofkosmos
c3ea51908d Adds "you" to local visible_messages (#45631)
* adds "you" to some combat visible_messages.

* more you-messages and attack verbs to present tense.

* small fixes

* more additions and small fixes

* few message tweaks

* Fixes a typo and few other wordings.
2019-08-06 02:15:34 -07:00
MMMiracles
cf5fa29c14 various fluff mapping items (#45699)
* ignore me thanks

* ass

* loads of misc fluff shit

* irrelevant shit

* chain file
2019-08-05 19:17:13 -07:00
nemvar
4d5fb1a578 Adds a GPS component. (#45660)
* Adds a GPS component. Megafauna no longer needs gps implants.

* Removes commented out code.

* Removes the last internal radio

* I was already wondering why the diff was so small
2019-08-05 19:13:19 -07:00
Rob Bailey
0c6fabceb0 Merge pull request #45680 from 81Denton/unfuck_c4
Refactors C4/X4
2019-08-05 19:09:57 -07:00
Tad Hardesty
009dbfc7cc Fix broken suits in medical outfit lockers (#45695)
* Fix broken suits in medical outfit lockers

* More dumb ass fixes
2019-08-05 18:57:35 -07:00
nemvar
ccbb0a91d7 Cleans up some martial art code. (#45502)
* Removes/Moves some weirdly placed variables in martial arts. Splits NO_GUNS and CHUNCKY_FINGERS traits.

* Maybe this should actually compile

* c begone
2019-08-05 16:58:12 -07:00
nemvar
0cb92c724a Fixes that one issue (#45717)
You can no longer pick up sofas
2019-08-05 11:50:22 -07:00