Commit Graph

612 Commits

Author SHA1 Message Date
Arkatos1
3350c59105 QoL descriptions update for Malf AI (#45382) 2019-07-24 16:13:51 -07:00
Qustinnus
b33d1c49a3 [READY] Floydmats (Datum materials) & custom toolboxes (#45118)
* Initial work

* more

* ass

* wsedfwedff

* asss

* test

* stuff

* fuck

* sss

a

* kms

* asdadwedwdfwefwef

* start

* test

* dwwdew

* ewefwfef

* Redemption machine (#8)

* Redemption machine

* Removes debug messages

* changes

* fuckmyshitup

* coin mint works with new material shenanigans (#10)

* Auto stash before merge of "materials" and "origin/materials"

* woops

* furnace (#11)

* autolathe manufacturing of toolboxes

* eggs in a basket

* some small changes

* matcolors

* documentation

* more documentation and effects

* done

* Color man bad (#12)

* fixes designs

* ass

* more fixes

* fuck me

* firestacks adder

* epic fixes

* fixes designs

* DONE DIDDILY DOO

* removes category macro

* ch-ch-ch-changes

* fixes some stuff

* Fixes display of ore values (#9)

* Redemption machine

* Removes debug messages

* Re-adds value display

* Replaces the fire stacking component with an element instead (#13)

* fixes examine

* fixes ligma bugs

* double ligma boofus

* fix

* misses some defines

* fixes ORM

* Update code/datums/components/material_container.dm

Co-Authored-By: Emmett Gaines <ninjanomnom@gmail.com>

* fixes

* Makes glass objects weaker (#14)

* Makes glass objects weaker

* uses correct proc

* fixes shit

* honk honk

* better

* oh shit oh fuck

* fixes

* fuck ORMs

* fixes the biogen

* documentation

* ass (#15)

* component

* changes

* ass

* ass

* doc

* Auto stash before merge of "materials-plasmacomponent" and "origin/materials-plasmacomponent"

* fixes rounding

* fixed
2019-07-24 11:27:01 -04:00
oranges
c1d3d7e0a8 Merge pull request #45366 from Arkatos1/TwistedConstructionFix
Twisted construction fixes
2019-07-24 15:23:30 +12:00
oranges
f9fcff10c2 Merge pull request #45376 from Arkatos1/RefundFix
Wizard item refunding fixes
2019-07-24 15:22:18 +12:00
Akrilla
1a5c13bf53 Contract reinforcement antag datum + round end (#45289)
* wip

* antag datum + round end

* custom objective

* bold

* cache check?

* bar

* remove dumb amounts of spacing

* same letter case

* fixup

* no ckey()
2019-07-23 21:33:27 +02:00
bgobandit
f2fad8fcca Replaces vitiligo, revitiligo with two new symptoms: disfiguration and polyvitiligo. (#45297)
* Replaces vitiligo, revitiligo with polyvitiligo (adds colorful reagent) and disfiguration symptoms.

* honk

* makes requested changes and changes colorful reagent to crayon powder

* blacklists the crayonpowders that make you invisible or do nothing

* adds message to disfiguration apply
2019-07-23 12:52:25 -04:00
Arkatos1
dcbc7c7b2f Qdeleted exception catch 2019-07-23 02:14:56 +02:00
Akrilla
c914d556c1 Give blood brothers traitor HUD (#45295)
* Give blood brothers traitor HUD

* Give teams the ability to have their own huds

* fuck huds

* Team HUDs

* var
2019-07-22 16:48:37 -07:00
nemvar
d652f64cd1 bloodchillandtentaclearelesssticky (#45337) 2019-07-22 16:25:24 -07:00
nemvar
a16737f925 Swarmers can no longer attack open turfs. (#45330) 2019-07-22 15:47:13 -04:00
Arkatos1
c0f4e1459a Fixes bugs regarding spellbook item refunding 2019-07-22 21:29:24 +02:00
tralezab
3b49b5378d Yet Another Fugitives PR: Bounty Hunters, Features, Fixes, Treason, Removals! (#44802)
* mostly fixes in this commit

* removes old_god from the dme

* russian shuttle improvements

* TODO: fix the hook gun

* shotgun finished, next commit shuttle

* bounty hunting shuttle

* back up to speed on the dmis

* readds poster 46 and adds the shuttle finally

* dmi fixes

* traps need fixing, work out whatever is happening with synths

* super final touches, see desc

map ports + proper spawners, pinpointer and traps functional. other misc changes

* removes verb stuff from non verb stuff

* review (see desc)

antimagic checks and it now the two objects move inside each other instead

* dmi conflicts

* PLUNGERS. BEGONE.
2019-07-22 20:00:34 +02:00
Arkatos1
e01401ecce Twisted construction sanity checks 2019-07-22 15:57:03 +02:00
skoglol
c5d6a521e7 Removes the overthrow gamemode (#45312)
* Removes the overthrow gamemode.

* Woops.
2019-07-22 01:10:02 -07:00
nemvar
2fb1150130 Replace global TAB variable with a define (#45264)
Replaces 4 spaces global var with a define!! BADMINS BTFO'd YET AGAIN!!
2019-07-20 16:22:05 -07:00
moo
33657ac0d5 Eternal Youth/Sentient Disease Fix [WEBBIT WARNING] (#45190)
About The Pull Request

Removes both old symptoms, adds a new one with middle-ground pricing.

Also removed random double lines and made it formatted consistently through the file.
Why It's Good For The Game

It's a fix
Changelog

cl
fix: Removed the 2 Eternal Youth Symptoms in Sentient Disease
balance: Added a new EY symptom that has middle-ground pricing of the 2 old ones.
/cl
2019-07-19 22:41:31 +12:00
Rob Bailey
bfb6cf01bb Refactors shield wall generators (#45221)
* migrates the shield generator to the powered typepath

* map update

* fixes wire unsecuring weirdness

* this should go here actually

* minor reformatting + documentation
2019-07-19 08:05:57 +02:00
ShizCalev
3e011314b5 Merge pull request #45212 from wesoda25/asdasdasd
Shades Captured With a Purified Soulstone Now Appear Holy
2019-07-18 05:09:59 -04:00
nemvar
d2ee3cc05b Xenos no longer delay round end. (#45230)
* Original fix donut steal

* preventroundtypconversion
2019-07-18 10:26:14 +02:00
oranges
5a1ec311e9 Ratvar callback no longer fires if item deleted by damage taken (#45215) 2019-07-16 21:38:01 -07:00
wesoda25
5490d9c498 Update soulstone.dm 2019-07-15 22:45:35 -04:00
skoglol
79f9289eba Sentient disease cures consistently harder, fixes uncurable diseases (#45148)
* Sentient disease cures consistently harder.

* Some comments.

* comment update.
2019-07-15 15:34:45 -04:00
Akrilla
4dda76b8f1 [READY] Contractor Hub (#45117)
* Contract Hub + Pinpointer + more contracts

* Show rep

* Better errors

* Dynamic hub

* Bug fixes

* Show items

* No html in desc

* compile

* contractor support

* limit

* allow limits of 1

web edit

* Equip and send partner + turf helper

* working reinforcements

* Cleanup

* removing debug

* blackout

* test

* Working buttons

* no debug

* prelight

* finalized interface

* better fit

* hub icon

* conflict

* text

* error

* kit tweaks

* items

* fixup

* fixup

* bugfix

* ui fix
2019-07-15 20:36:54 +02:00
Akrilla
260f4c5680 Species important for life (#45179)
* important to live items

* outfit

* autodoc

* comment change

* return
2019-07-15 13:37:48 -04:00
nemvar
fa9e44d937 Reorders the items and weapons dmi. (#45128)
* Reorders the file

* Take 2

* Whoopsie
2019-07-14 12:03:14 +02:00
Tlaltecuhtli
f64ca2f3e1 Change networked fibers blob color to brown (#45131)
The old color (almost white) was too similar to a dead blob.
2019-07-13 22:51:56 -07:00
Alek2ander
4e26573f7b Job specific ID cards (#45112)
* Job based IDs attempt one

* This doesn't actually work

* Back to overlays

* The Comment Section

* Cached flat icons
2019-07-13 21:24:35 -07:00
ShizCalev
399dbbb61f Merge pull request #45137 from YPOQ/eyelessfix
Fixes runtimes when eyeless mobs are hit by paper planes and last resort
2019-07-12 23:54:01 -04:00
ShizCalev
cb1bf7257f Merge pull request #45142 from YPOQ/clockworkarmorfix
Fixes clockwork armor armor
2019-07-12 23:53:21 -04:00
XDTM
95981ea926 Makes the abductor healing gland more interesting (#44903)
* Makes the abductor healing gland more interesting

* Implant rejection

* .

* no vomit for blood regen

* Update code/modules/antagonists/abductor/equipment/glands/heal.dm

Co-Authored-By: moo <11748095+ExcessiveUseOfCobblestone@users.noreply.github.com>
2019-07-12 02:25:31 -07:00
YPOQ
c38ceac47a Fixes clockwork armor armor 2019-07-11 21:16:22 -06:00
YPOQ
c04a0627bb Fixes runtimes when eyeless mobs are hit by paper planes and last resort 2019-07-11 15:30:00 -06:00
vuonojenmustaturska
2df19c2dcd Fixes whitespace issues with human and cult rune examines (#45094)
* cult runes

* humans
2019-07-10 17:45:56 -04:00
ShizCalev
4da4f82a56 Merge pull request #45050 from nemvar/refactorevenant
New Revenant icons
2019-07-09 16:00:37 -04:00
Akrilla
84dfa1f56a Agent card automatically assigns your account number on first time use + change it anytime (#45032)
* Force contract ransom ID message

* Agent cards get set account number on first time user + anytime change

* actually an account + remove/add to bankcard list

* space
2019-07-08 22:44:52 +10:00
nemvar
9abdd076d0 directional 2019-07-08 01:31:14 +02:00
RandolfTheMeh
e9dab4c665 Universal Organ Damage system (#44710)
About The Pull Request

So organ damage is a thing now associated with general object of organ, meaning all organs inherit a damage variable, failing boolean, healing variable, and maxHealth variable. The proc applyOrganDamage takes in the damage and organ path, applying damage/healing to said organ. While an organ is in use, it heals a small amount over time (granted the organ is not failing), with this fraction being set by the healing variable.

This also reworks preexisting organ damage systems to function more so on the universal organ damage system, the liver specifically. So much code exists in regards to eyes/blindness and ears/deafness that I'll need to go ahead and take a longer time combing through the code to get everything that can reasonably be tied to those two organs and their level of damage reworked to function off of the organ damage system, as opposed to just a trait add/remove system.

Lastly, this slightly reworks scanners, since now you need to check for every organ in the body. Since organs are stored as "the [organ]" with the method I used to get them, the phrasing on the medical scanner was changed to make more sense given it now has to say something along the lines of "severe/minor damage detected within [the organ]". I'll likely add another proc if I cannot find a way to get the organ's max health during this operation, since a static number determining minor/severe damage does not work when an organ's max health is less than the typical 100 points (as is the case with eyes).
Why It's Good For The Game

Every organ can be damaged, though not every damaged organ does anything right now. Damaged livers do the same thing as they did previously, and damaged eyes develop varying levels of vision impairments. The benefits to this PR are more for future coding projects than it is for the game currently, with no foreseeable changes to the way it's played currently.
Changelog

cl
code: Universal Organ Damage variables and procs
/cl
2019-07-05 09:40:30 +12:00
XDTM
d834ae0364 Abductor chem dispenser (#44659)
About The Pull Request

Adds an abductor chem dispenser, buyable for 2 points from the abductor rewards console.
Buying it spawns a beacon, which can be activated in hand to drop it and spawn the dispenser after 3 seconds if the tile is free of obstructions.
The dispenser contains all the reagents of a fully upgraded, emagged dispenser plus plasma and uranium.
Why It's Good For The Game

More tools for abductors means more possible abductor shenanigans, and personally i'm all for making the no-murderbone antag as fun as possible.
Changelog

cl XDTM
add: Abductors can now buy a special chem dispenser for 2 points. The machine is delivered as a beacon which can be used when standing on any free tile to spawn it.
/cl
2019-07-05 09:37:49 +12:00
wesoda25
8a98c41af8 Fix soulstone purification issues (#44790)
You can no longer infinitely purify a soulstone.
Cultists can't use purified soulstones anymore.
2019-07-04 14:35:13 -07:00
Akrilla
b2b91a2875 Contract tweaks (#44869)
* Payment generation rework and no repeated target

* Blacklist

* Remove pod explosion

* contractor baton

* darker highlight

* Slight increase for the higher paying contracts

* Victims get healing injected to bring them out of soft crit/crit

* pod send fix

* Text changes

* More text tweaks

* New baton - custom sprite/sound

* Better sound - fixes

* Stutter

* text

* classic_baton rework

* attack silicons still, and only show charging for new baton

* Properly attack/stun silicons where appropriate

* . list
2019-07-03 22:32:40 +02:00
oranges
64460ae3ca Merge pull request #44825 from AutomaticFrenzy/patch/lints
In advance of eventually adding SpacemanDMM's linter to Travis, fix everything it can currently detect.

Some lists, including global lists, are given types so that L[i].foo expressions can be checked.

Some procs are given a new form of return type annotation so that DuplicateObject(O).forceMove()-type invocations can be checked.

Open to syntax suggestions on the return type annotations, and on whether the preprocessor strategy makes sense.

Return type syntax is currently roughly:

    <typepath> | <paramname>([_])*(.type)?
2019-07-03 19:31:11 +12:00
skoglol
aa37ae0c9f Add variety in virus cures, more consistent difficulty scaling (#44798)
Now picks from a bigger list for each level, for a bit of variety and
to avoid all random diseases sharing the same cure.

Makes the higher levels harder than previously, while adding a more
consistent increase in difficulty of getting a hold of virus cures.

List is now:
1 - Copper, Silver, Iodine, Iron, Carbon
2 - Potassium, Ethanol, Lithium, Silicon, Bromine
3 - Table salt, Sugar, Orange juice, Tomato juice, Milk
4 - Spaceacillin, Saline-glucose solution, Epinephrine, Charcoal
5 - Oil, Synaptizine, Mannitol, Space drugs, Cryptobiolin
6 - Phenol, Inacusiate, Oculine, Antihol
7 - Leporazine, Mindbreaker toxin, Corazone
8 - Pax, Happiness, Ephedrine
9 - Lipolicide, Salicyclic acid
10 - Haloperidol, Aranesp, Diphenhydramine
11 - Modafinil, Anacea

Level 1 and 2 have simple chems, some can be gotten through grinding
stuff.
3 has kitchen/bar/hydro stuff
4 has stuff easily found in medbay or medbay vendors
5 has three chem drugs
6 has five chem drugs
7 has slightly harder drugs
8 is drug themed, has drawbacks
9 is a bit harder again
10 are worse, has fairly bad drawbacks so eat sparingly.
11 are hard to make, anacea has chem purging and some slight tox
damage.

Will need a wiki update.
Why It's Good For The Game

Makes high virus resistance more favorable, and creates some need for
some obscure chems.
2019-07-02 16:56:43 -07:00
ShizCalev
6e44bd3a93 Merge pull request #44796 from kingofkosmos/addswarningspans
Adds warning-spans
2019-07-02 00:47:43 -04:00
SpacePrius
fe6aa97f29 Fix hivemind awakening logs (#44882)
Allows admins to see when vessels have been awoken and also lists
their objective in the game log.

Fixed bug where hivemind vessel awakening would not be logged.
Fixed bug where awoken hivemind vessel objectives would not be logged.
Slightly modified the deadchat text for awakening.

Signed-off-by: Space Prius <bubba041102@gmail.com>
2019-06-30 19:50:24 -07:00
YakumoChen
461191d2bd Nar'Sie plush can't invoke now (#44858)
* heresy

removes is_invoker from narsie, removes redundant hugbox version

* double heresy

remove var
2019-06-30 15:25:54 -04:00
AnturK
89438fae72 Fix a few reagent runtimes (#44824) 2019-06-27 21:42:50 -07:00
kingofkosmos
c969f6d3eb Merge branch 'master' into addswarningspans 2019-06-27 15:12:54 +03:00
XDTM
49e7b39a97 Adds and modifies abductor glands (#44741)
* New abductor glands

* Adds and modifies abductor glands

* proc fix
2019-06-27 11:38:17 +02:00
kingofkosmos
ec5c82029a * "Is already...", "Can not...", "Not when..." etc. 2019-06-27 06:15:43 +03:00
Tad Hardesty
0f0604575f Add return type annotations to some procs 2019-06-25 23:03:38 -07:00