Commit Graph

5734 Commits

Author SHA1 Message Date
SkyratBot
717c31d40c [MIRROR] Adds the New-and-Improved Training Machine, Training Toolbox! (#1345)
* Adds the New-and-Improved Training Machine, Training Toolbox! (#54133)

Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@ users.noreply.github.com>
Co-authored-by: ATH1909 <42606352+ATH1909@ users.noreply.github.com>
Co-authored-by: Rohesie <rohesie@ gmail.com>

* Adds the New-and-Improved Training Machine, Training Toolbox!

Co-authored-by: Emmanuel S <mrdoomboyo@gmail.com>
Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@ users.noreply.github.com>
Co-authored-by: ATH1909 <42606352+ATH1909@ users.noreply.github.com>
Co-authored-by: Rohesie <rohesie@ gmail.com>
2020-10-17 00:39:34 +01:00
SkyratBot
28472fa8f3 [MIRROR] Moves screen objects from mob to hud (#1336)
* Moves screen objects from mob to hud (#54400)

This moves screen images from icons/mob to icons/hud
Makes more sense and it is easier to find

* Moves screen objects from mob to hud

* Update radial.dm

Co-authored-by: nicbn <nicolas.nattis@gmail.com>
Co-authored-by: Azarak <azarak10@gmail.com>
2020-10-16 03:37:54 +02:00
SkyratBot
710fbaf20e [MIRROR] fixes ageusia not working (#1334)
* fixes ageusia not working (#54369)

* fixes ageusia not working

Co-authored-by: Tlaltecuhtli <33834933+Tlaltecuhtli@users.noreply.github.com>
2020-10-15 22:11:37 +01:00
SkyratBot
ae61b17587 [MIRROR] Shuttle tweak and fix (#1330)
* Shuttle tweak and fix (#54395)

Fix lavaland podding
Make lavaland pod destinations hidden
Removed unused variables from connect_to_shuttle() proc
Shuttle consoles remove old custom port id from possible destinations when connects to new shuttle
Custom ports keeps clear from unwanted numbers.
Now shuttle machinery property connects to additional loaded shuttles.
Add some docking_port register logging and safety.

* Shuttle tweak and fix

Co-authored-by: Dennok <Deneles@yandex.ru>
2020-10-15 22:09:49 +01:00
SkyratBot
491e445a35 [MIRROR] Ports #10649 from Citadel: An attempt at making hijack not shit and more about point defence (#1311)
* Ports #10649 from Citadel: An attempt at making hijack not shit and more about point defence (#54146)

So essentially there was discussion already here (https://tgstation13.org/phpBB/viewtopic.php?f=33&t=27620) about how hijack is one of the few objectives on Manuel that you can murderbone with, which is mildly at odds with the intention of the server.

Personally, I think hijack is just straight up terrible regardless of what server you're on. The way it functions is dreadful. Nobody must be aboard the shuttle in any part of the shuttle at all. This means you have people hiding in the walls or hiding in some invisible corner of the shuttle, cucking you of the hijack. For the most part, the only way to actually hijack the shuttle is to render it completely inhospitable or destroying it utterly save for, maybe, one square. The one you are standing on.

It's absurd. So, I knew kev made a pretty honest attempt at reworking hijack. And it works pretty well. It doesn't necessarily solve the problem of hijackers being mandatory mass shooters, but it goes some ways to improving the objective in a more interesting fashion, and allows for the discussion around the objective to be a little more open ended for the sake of the higher roleplay servers without actually detracting from the lower roleplay servers at all. If anything, this should improve the experience of being that gamer to stage a hijacking all the more interesting and about robustness, and less of hide-and-go-seek.

* Ports #10649 from Citadel: An attempt at making hijack not shit and more about point defence

Co-authored-by: necromanceranne <40847847+necromanceranne@users.noreply.github.com>
2020-10-15 08:35:34 +02:00
SkyratBot
bcb5fbc83c [MIRROR] TGUI Communications console (#1286)
* TGUI Communications console

* fix

Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2020-10-14 17:45:53 +01:00
SkyratBot
ae91dda7b8 [MIRROR] Fix improper null coalescence with has_antag_datum (#1298)
* Fix improper null coalescence with has_antag_datum (#54382)

Fixes an incorrect correction of has_antag_datum to use ?.. This does not work since has_antag_datum returns 0 or an object, meaning has_antag_datum()?.property is essentially 0.property.

(Lemon's note, it was causing names to not show in radio chat)

* Fix improper null coalescence with has_antag_datum

Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@users.noreply.github.com>
2020-10-14 12:31:55 +02:00
SkyratBot
b8d9874c27 [MIRROR] Converts all A && A.B into A?.B (#1292)
* Converts A && A.B into A?.B (#54342)

Implements the ?. operator, replacing code like A && A.B with A?.B

BYOND Ref:
When reading A?.B, it's equivalent to A && A.B except that A is only evaluated once, even if it's a complex expression like a proc call.

* Converts all A && A.B into A?.B

Co-authored-by: ZeWaka <zewakagamer@gmail.com>
2020-10-13 23:19:25 +02:00
SkyratBot
756b97a0fb [MIRROR] Converts some unique and typelists into stringlists (#1284)
* Converts some unique and typelists into stringlists (#54237)

* Converts some unique and typelists into stringlists

Co-authored-by: Rohesie <rohesie@gmail.com>
2020-10-13 08:03:58 +02:00
SkyratBot
c98c1ee77b [MIRROR] Fixes crafting duplication bug/runtime and attempts to address destroying items in consumed containers (#1270)
* Fixes crafting duplication bug/runtime and attempts to address destroying items in consumed containers

* Update global_lists.dm

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
Co-authored-by: Azarak <azarak10@gmail.com>
2020-10-13 02:15:26 +02:00
SkyratBot
a861ab12f3 [MIRROR] Fixes item actions not being able to be done while laying down, buckled, etc. (#1275)
* Fixes item actions being blocked by being unable to walk or laying down. (#54310)

* Fixes item actions not being able to be done while laying down, buckled, etc.

Co-authored-by: msgerbs <msgerbs@users.noreply.github.com>
2020-10-12 23:26:23 +02:00
SkyratBot
b576900a8b [MIRROR] Temporal Scarring is now per-character-slot, changelings now fake scars when disguising (#1274)
* Temporal Scarring is now per-character-slot, changelings now fake scars when disguising (#54311)

* Temporal Scarring is now per-character-slot, changelings now fake scars when disguising

Co-authored-by: Ryll Ryll <3589655+Ryll-Ryll@users.noreply.github.com>
2020-10-12 23:26:04 +02:00
SkyratBot
9803236f70 [MIRROR] Adds a bunch of looping audio to computers, gravegen and telecomms. (#1273)
* Adds a bunch of looping audio to computers, grav-gen and telecomms. (#54324)

* Adds a bunch of looping audio to computers, gravegen and telecomms.

Co-authored-by: Qustinnus <Floydje123@hotmail.com>
2020-10-12 23:24:56 +02:00
SkyratBot
b0215f179a [MIRROR] Takes some lessons from Jimmy Neutron (#1269)
* sodium chloride is now called salt (#54328)

* Takes some lessons from Jimmy Neutron

Co-authored-by: Qustinnus <Floydje123@hotmail.com>
2020-10-12 23:18:45 +02:00
SkyratBot
e29c945c2f [MIRROR] Fix advanced infiltrator (#1248)
* fix advanced infiltrator (#54269)

Someone set wrong suffix for advanced syndicate infiltrator.

Now advanced syndicate infiltrator available for badmintry.

* Fix advanced infiltrator

Co-authored-by: Dennok <Deneles@yandex.ru>
2020-10-11 21:05:46 +01:00
SkyratBot
970a2b03d6 [MIRROR] Mobility refactor: no more update_mobility() (#1233)
* Mobility refactor: no more update_mobility()

* Update robot.dm

Fixes robots.

* megadumb

* Update robot.dm

* weh

* Update gunpoint_datum.dm

Co-authored-by: Rohesie <rohesie@gmail.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
Co-authored-by: Azarak <azarak10@gmail.com>
2020-10-10 02:31:35 +02:00
SkyratBot
cae0e4cb5c [MIRROR] Adds Alloy Materials (#1228)
* Adds Alloy Materials (#53623)

Adds and implements alloy materials

Takes several materials that were mostly fluff and converts them into actual usable materials.
Messes with material code a bit to make alloys recycle back into their component materials.
Adds the alloy materials to their in-game stacks.

Materials added:
    Plasteel
    Plastitanium
    Plasmaglass
    Titaniumglass
    Plastitanium Glass
    Alien Alloy

Makes plasteel/plastitanium/plasmaglass and the rest able to have separate properties from their component materials. It doesn't make much sense that the materials used to seal off the supermatter chamber from the rest of the station would be prone to exploding when heated.

Allows for further expansion of materials, possibly including actual functional metallurgy and smelting at some point in the very distant future.

(Lemons note: Adds a regeneration component, used for alien alloy)

* Adds Alloy Materials

Co-authored-by: TemporalOroboros <TemporalOroboros@gmail.com>
2020-10-10 00:29:56 +01:00
SkyratBot
380ee5a3d0 [MIRROR] Adds new accidents to the omen component and makes it an admin smite (#1219)
* Adds new accidents to the omen component and makes it an admin smite (#54063)

The omen component now has a 15% chance when walking through an airlock to have it try to crush you and a 15% chance when walking next to an open turf to throw yourself into it alongside the existing 15% chance to get crushed by a vending machine and 50% chance when you trip over to crack your skull open.

It is also an admin smite with an option to make it permanent.

Allows airlocks to override safties for a single close() proc call, forcing a crush.

* Adds new accidents to the omen component and makes it an admin smite

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
2020-10-09 18:29:54 +02:00
SkyratBot
7eeaefe645 [MIRROR] Fixes some potential sleeps as detected by SpacemanDMM improvements (#1216)
* Fix some potential sleeps as detected by SpacemanDMM improvements (#54230)

overrides weren't detected by should not sleep, i think i've mostly
fixed that with SpaceManiac/SpacemanDMM#214

Some of these are wacky but overall this pr is harmless

signals shouldnt sleep even in weird 1 in a million situations or due
to other people adding bad code

overrides of changeling can_sting() use alert() and input() and that's
just too fucked for me to fix in this pr

* Fixes some potential sleeps as detected by SpacemanDMM improvements

Co-authored-by: spookydonut <github@spooksoftware.com>
2020-10-09 18:28:59 +02:00
SkyratBot
1dfe6e9e85 [MIRROR] Unit tests for serving trays (#1199)
* Unit tests for serving trays (#54224)

* Unit tests for serving trays

Co-authored-by: NightRed <nightred@gmail.com>
2020-10-08 02:42:27 +02:00
SkyratBot
1b666d4b3d [MIRROR] HARS no longer cures brain traumas, it moves your brain to your chest (#1198)
* HARS no longer cures brain traumas, it moves your brain to your chest (#54222)

* HARS no longer cures brain traumas, it moves your brain to your chest

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
2020-10-07 23:27:15 +02:00
SkyratBot
d40b8e5f0c [MIRROR] Orbit Menu: Add Auto-Observe mode! Refresh button! Alive/Ghost Counters! No more [ghost] tag! (#1186)
* Orbit Menu: Auto-Observe mode, Refresh button, Alive/Ghost counters (#54031)

Observe, Refresh, alive/ghost count, and no more [ghost]

Apply suggestions from mr jaredfogle

Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@ users.noreply.github.com>
mister jaredfogle

yes? he built? tgui it

* Orbit Menu: Add Auto-Observe mode! Refresh button! Alive/Ghost Counters! No more [ghost] tag!

Co-authored-by: Emmanuel S <mrdoomboyo@gmail.com>
2020-10-07 20:39:29 +02:00
SkyratBot
35cbcf8a8b [MIRROR] replaces a cursed proc in trauma code with a blessed signal (#1184)
* replaces a cursed proc in trauma code with a blessed signal (#54208)

code: some cursed snowflake proc call now uses a blessed signal in trauma code

* replaces a cursed proc in trauma code with a blessed signal

Co-authored-by: Qustinnus <Floydje123@hotmail.com>
2020-10-07 15:58:16 +02:00
SkyratBot
df8ba346b7 [MIRROR] Brings back the Disco Inferno shuttle, but as an admin-only shuttle (#1178)
* Brings back the Disco Inferno shuttle, but as an admin-only shuttle (#54003)

* Brings back the Disco Inferno shuttle, but as an admin-only shuttle

Co-authored-by: ATH1909 <42606352+ATH1909@users.noreply.github.com>
2020-10-07 06:17:12 +02:00
SkyratBot
e3f8b4c96c [MIRROR] Adds tank holders (#1177)
* Merge pull request #54048 from nicbn/tank-frames

Adds tank holders

* Adds tank holders

Co-authored-by: ShizCalev <ShizCalev@users.noreply.github.com>
2020-10-07 01:11:16 +02:00
SkyratBot
2f32d70dbb [MIRROR] Nerfs uranium material effects, and changes how effective materials are on sheets and statues (#1172)
* Nerfs uranium material effects, and changes how effective materials are on sheets and statues (#54178)

* Nerfs uranium material effects, and changes how effective materials are on sheets and statues

Co-authored-by: Qustinnus <Floydje123@hotmail.com>
2020-10-06 22:26:41 +01:00
SkyratBot
9efc52f2af [MIRROR] Replaces sleeping carp pierce immunity with wound resistance (#1171)
* Replaces sleeping carp pierce immunity with wound resistance (#54163)

* Replaces sleeping carp pierce immunity with wound resistance

Co-authored-by: Rohesie <rohesie@gmail.com>
2020-10-06 22:26:26 +01:00
SkyratBot
666c1a108a [MIRROR] Some shuttes rework. Allow many shuttles of one template to work at the same time. (#1162)
* Some shuttes rework. Allow many shuttles of one template to work at the same time. (#53993)

* add replace button to shuttle panel

load button now only load new shuttle

* shuttle teplate loads as shuttle

* new shuttle console connects to shuttle

* new navigation computer connect to shurrle

* docking_port id now unique

add count to id if id already in work

* many docks from one base tenplate

* up

* fix unregister

* up

* up

* up

* block multiple shuttle loading

* return preview button

* up  id generation

* Some shuttes rework. Allow many shuttles of one template to work at the same time.

Co-authored-by: Dennok <Deneles@yandex.ru>
2020-10-05 22:31:15 +01:00
SkyratBot
3b7068de61 [MIRROR] Mobility refactor: UI, pull and lying down edition (#1148)
* Mobility refactor: UI, pull and lying down edition

* Update living.dm

Co-authored-by: Rohesie <rohesie@gmail.com>
Co-authored-by: Azarak <azarak10@gmail.com>
2020-10-04 20:03:31 +02:00
SkyratBot
cab50f9c52 [MIRROR] Adds Shuttle 667 as a buyable shuttle for dispelling a cult rune (#1150)
* Adds Shuttle 667 as a buyable shuttle for dispelling a cult rune (#53975)

* Adds Shuttle 667 as a buyable shuttle for dispelling a cult rune

* Add stasis beds

* Fix forcefields going away, leading to hull breaches

* Use set instead of list

* Use subtype for forcefield walls

* Adds Shuttle 667 as a buyable shuttle for dispelling a cult rune

Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@users.noreply.github.com>
2020-10-04 15:24:15 +02:00
Azarak
5efe748920 LOOC, Whisper hotkeys. LOOC stylings (#1134)
* hotkeyz

* Update chat-light.scss

* Update chat-dark.scss
2020-10-04 01:00:56 +01:00
SkyratBot
5f428c16f0 [MIRROR] Adds Uncle Pete's Rollerdome, a replacement for Disco Inferno (#1144)
* Adds Uncle Pete's Rollerdome, a replacement for Disco Inferno (#54145)

* Adds Uncle Pete's Rollerdome, a replacement for Disco Inferno

* Adds Uncle Pete's Rollerdome, a replacement for Disco Inferno

Co-authored-by: TheVekter <TheVekter@users.noreply.github.com>
2020-10-03 21:43:13 +02:00
SkyratBot
97bf2b553d [MIRROR] Painkiller and miner's salve kills pain (#1140)
* Painkiller and miner's salve kills pain (#53938)

* Makes painkiller kill pain.

bye bye pain

* Painkiller kills pain less, miner's salve kills pain

Painkiller lowered from 10 to 5 for painkiller, miner's salve kills pain for 20 (same as morphine).

* unga fix

* wtf its pass out not black out

black out drunk on bonegel

* Painkiller and miner's salve kills pain

Co-authored-by: brotherbeyondd <68032262+brotherbeyondd@users.noreply.github.com>
2020-10-03 19:21:48 +02:00
SkyratBot
4e36843f8c [MIRROR] More deletion cleanup (#1112)
* More deletion cleanup (#53681)

- Observer mobs not delling correctly
- AI delling basically nothing
- pods not delling glow effect
- minor slime cleanup

* More deletion cleanup

Co-authored-by: TiviPlus <57223640+TiviPlus@users.noreply.github.com>
2020-10-02 14:57:29 +02:00
SkyratBot
c4e85d51ae [MIRROR] Completely FIX Hilbert's Hotel and its associated ruin to the game. (#1111)
* Completely FIX Hilbert's Hotel and its associated ruin to the game. (#53830)

Reverts the removal in #53790.
Broken in #53586.

Because turfNumber++ must be incremented on turf, not on every ATOM it
EVERY TURF, and anyway it don't trigger since first turfs don't have
atoms in it.

Fix #53794, Hilbert's Hotel peephole runtime.
Fix #53795, hhmysteryRoomNumber generates only once.

* Completely FIX Hilbert's Hotel and its associated ruin to the game.

Co-authored-by: Dennok <Deneles@yandex.ru>
2020-10-02 14:56:57 +02:00
SkyratBot
5efc96ab80 [MIRROR] Makes some things that rely on atmos adjacency more sane/faster. (#1108)
* Makes some things that rely on atmos adjacency more sane/faster. (#54096)

* Replaces some CANATMOSPASS calls with a new define that checks if the turfs are in each others atmos adjacent list, as that's the same info that they want.

* Makes some things that rely on atmos adjacency more sane/faster.

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
2020-10-01 21:32:19 +01:00
Azarak
5e78d0615b Update mild.dm (#1104) 2020-10-01 21:04:38 +01:00
SkyratBot
8f853ea80d [MIRROR] Fixes monkeycube size and organ callback and microwaves (#1107)
* Fixes monkeycube size and organ callback and microwaves (#54095)

* fixes

* dumb runtime

* fixes eggs

* Fixes monkeycube size and organ callback and microwaves

Co-authored-by: Qustinnus <Floydje123@hotmail.com>
2020-10-01 21:41:47 +02:00
SkyratBot
c1dccf5870 [MIRROR] Adds Cross-Server Communication Network Option (PAID* CODE) (#1096)
* Adds Cross-Server Communication Network Option (PAID* CODE) (#54070)

* Adds Cross-Server Communication Network Option (PAID* CODE)

Co-authored-by: Bobbahbrown <bobbahbrown@gmail.com>
2020-10-01 12:25:58 +02:00
Gandalf
8f9d2a6b10 Loudsay and font formatting. [SEMI-MODULAR] (#1033)
* aaaa

* Update readme.md

* undo tickets

* Update adminpm.dm

* Update admin_verbs.dm

* sss
2020-10-01 03:00:00 +02:00
SkyratBot
ada67ac929 [MIRROR] Ports soup, snacks, icecream, salads and meat to newfood (#1074)
* Ports soup, snacks, icecream, salads and meat to newfood (#54028)

Ports soup, snacks, icecream, salads and meat to newfood

* Ports soup, snacks, icecream, salads and meat to newfood

* Update true_changeling.dm

Co-authored-by: Qustinnus <Floydje123@hotmail.com>
Co-authored-by: Azarak <azarak10@gmail.com>
2020-09-30 14:37:15 +02:00
SkyratBot
1713561d4b [MIRROR] Rebindable communication(OOC, Say, Me) (#1055)
* Rebindable communication(OOC, Say, Me) (#54035)

 OOC, Say and Me is now rebindable

* Rebindable communication(OOC, Say, Me)

* Update preferences.dm

* wowee

* aaa

Co-authored-by: Couls <coul422@gmail.com>
Co-authored-by: Azarak <azarak10@gmail.com>
2020-09-30 00:50:37 +02:00
SkyratBot
9be3a7b8f6 [MIRROR] Moblity refactor: hands blocked and restrained edition. (#1051)
* Moblity refactor: hands blocked and restrained edition.

* Update carbon_defense.dm

* Update emotes.dm

Co-authored-by: Rohesie <rohesie@gmail.com>
Co-authored-by: Azarak <azarak10@gmail.com>
2020-09-29 13:57:02 +02:00
SkyratBot
ced0a88007 [MIRROR] Turns simple mob vars into string lists and fixes string assoc lists (#1047)
* Merge pull request #53937 from Rohesie/damage

Turns simple mob vars into string lists and fixes string assoc lists

* Turns simple mob vars into string lists and fixes string assoc lists

Co-authored-by: nemvar <47324920+nemvar@users.noreply.github.com>
2020-09-29 12:35:03 +02:00
SkyratBot
8029db90ec [MIRROR] Fixes decals causing 20k runtimes and blood not cleaning (#1041)
* Fixes decals causing 20k runtimes and blood not cleaning (#53967)

decals will unregister signals and wont try to clean twice

* Fixes decals causing 20k runtimes and blood not cleaning

Co-authored-by: TiviPlus <57223640+TiviPlus@users.noreply.github.com>
2020-09-29 12:27:54 +02:00
SkyratBot
3a74db2ab4 [MIRROR] Fixes Dwarfism matrix transformation issue. (#1037)
* Fixes Dwarfism matrix transformation issue. (#54027)

Give person standing up Dwarfism. Their standing Y axis is scaled down.

Have them lie down. Transformation matrix applied to rotate them. Cure Dwarfism. Their lying Y axis is scaled up after they've been rotated. This is the equivalent to scaling up their X axis standing.

Repeat the process multiple times and eventually the player is only a couple of pixes tall and as wide as the screen.

This fix creates a new matrix, scales that matrix and then multiplies it with the existing transformation matrix. In this way, the scale is applied first and all other transformations stack ontop of it, to create the final transformation matrix.

* Fixes Dwarfism matrix transformation issue.

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
2020-09-29 12:24:09 +02:00
Azarak
6eef1d8849 [SEMI-MODULAR] CUSTOMIZATION - Modular Augmentation system (#1000)
* limbs finished

* only styles left

* STYLESzz

* a

* UI tweaks

* more UI tweak

* Update preferences.dm

* cyborg limbs 2 stronk

* Validation

* aa

* Render key fix
2020-09-27 22:38:19 +01:00
Azarak
7818dac725 [SEMI-MODULAR] PIXEL-SHIFTING module (#870)
* sif

* Update pixel_shift.dm

* Refactor

* Update code/modules/mob/mob_movement.dm

Co-authored-by: Azarak <azarak10@gmail.com>

* Update modular_skyrat/modules/pixel_shift/code/pixel_shift.dm

Co-authored-by: Azarak <azarak10@gmail.com>

* Update modular_skyrat/modules/pixel_shift/code/pixel_shift.dm

Co-authored-by: Azarak <azarak10@gmail.com>

* oops

* Update modular_skyrat/modules/pixel_shift/code/pixel_shift.dm

Co-authored-by: Azarak <azarak10@gmail.com>

* Update modular_skyrat/modules/pixel_shift/code/pixel_shift.dm

Co-authored-by: Azarak <azarak10@gmail.com>

* Update modular_skyrat/modules/pixel_shift/code/pixel_shift.dm

Co-authored-by: Azarak <azarak10@gmail.com>

* Update mob_movement.dm

* fuckywucky

* omg

* aaaaaaaaaa

* Update mob_movement.dm

* Update modular_skyrat/modules/pixel_shift/code/pixel_shift.dm

Co-authored-by: Azarak <azarak10@gmail.com>

* Update modular_skyrat/modules/pixel_shift/code/pixel_shift.dm

Co-authored-by: Azarak <azarak10@gmail.com>

* Update modular_skyrat/modules/pixel_shift/code/pixel_shift.dm

Co-authored-by: Azarak <azarak10@gmail.com>

* Update pixel_shift.dm

Co-authored-by: Gandalf <jzo123@hotmail.com>
2020-09-27 23:37:37 +02:00
SkyratBot
88b887a8cc [MIRROR] Fixes infinite, (almost) free wound treatment with stacked medical items (#1006)
* Fixes infinite, (almost) free wound treatment with stacked medical items (#53973)

* Fixes infinite, (almost) free wound treatment with stacked medical items

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2020-09-27 11:30:45 +02:00
SkyratBot
686dad17b4 [MIRROR] Removes Disco Inferno (#1005)
* Removes Disco Inferno (#53982)

* Removes Disco Inferno

Co-authored-by: Rohesie <rohesie@gmail.com>
2020-09-27 11:30:23 +02:00