* balancing, fixes, tweaks
* freon specific_heat increase
* fix an issue with negative temperature
* changed HyperNob canister color
* done change request and tweaked more the hardcap limit
...on april fools, and adds a randomly colored tile subtype for mapping
Changelog
🆑
tweak: Due to a new clause in the Crew Satisfaction Program, the clown has been given full control over station decorations during April Fools
tweak: Added randomly colored tile decals for mapping
/🆑
* Toy singularity suicide
I regret nothing.
* tweaks to grammar
* Changes playsound to be at user, not at src
The suicider is eating the toy, so it comes from the suicider, not the toy
* Changes they and have to pronoun helpers
But he has no mouth!
But she has no mouth!
But it has no mouth!
But they have no mouth!
* I forgot ()
* more updates
fixes missing span
singulo now cavity implants the singulo into you
adds new shame check for if you already have a cavity in you while eating singulo
singulos now provide small amounts of nutrition
* it takes 3 seconds for you to choke to death
* Changes sleep to timer, adds another failstate
A huge workaround just to avoid the demonized sleep() proc. Ah well.
Also if you throw the singulo away you choke to death
There might be issues with the regurgitating part of the suicide and the health scanner hud, but that's out of scope for this PR.
* oops
documentation fail
* this should fix documentation
* update documentation on this internal proc
* Update code/game/objects/items/toys.dm
Co-authored-by: moo <11748095+ExcessiveUseOfCobblestone@users.noreply.github.com>
* Added a new sprite for the trumpet
IT'S NO LONGER A FUCKING BUGLE
WHO THE FUCK MADE A BUGLE SPRITE FOR A TRUMPET
* Finished trumpet sprite and trumpet inhands
It's no longer a fucking trombone (why was it a trombone in the first place!??)
* Added spectral trumpet and inhands
It's all animated.
All fucking animated.
* fish friends
* fish pals
* fish pals
* dumb
* hunting knife now is useful
* hunting knife now has a sprite
* FUCK
* inhand
* rohesie reviews
Co-authored-by: Fikou <piotrbryla@onet.pl>
* ByondUi, Cam Console
* Remove todos
* Rebuild tgui
* Poltergeist fix
* Clean up imports in CameraConsole
* More cleanup
* Rebuild tgui
* Address reviews, optimize camera code
* CRASH instead of stack_trace
Co-Authored-By: Rohesie <rohesie@gmail.com>
* Micro manage that code to death
* Prefer to perform the operations first on Destroy()
Co-Authored-By: Rohesie <rohesie@gmail.com>
* Typecast in get_bbox_of_atoms, skip ismob() check
Co-authored-by: Rohesie <rohesie@gmail.com>
* Balance+Bug fix.
* Update forgottenship.dmm
* Update forgottenship.dmm
* Removes rogue table
* Give uranium to plebs.
* Beakers+Few chameleon stuff
* Fluff text rebalance. Allow people to leave the ship as long as it is protected.
* Grammar fix, I guess
* Le grammar
* Replaced interrogation room with medbay. Added tactical medkit(1) to med-vendor and 5 basic medkits to the same vendor. Additional ores, loot.
* Surgery disk update
* O2 canisters to maints area
* GPS signal
* Update code/game/objects/structures/ghost_role_spawners.dm
Co-Authored-By: Rohesie <rohesie@gmail.com>
Co-authored-by: Rohesie <rohesie@gmail.com>
* Minor map fixes part 1
Donut:
- Gave geneticist medical access on donut
- Geneticist can now use genetics maint and South genetic door
- Replaced genetics door with glass door (for aesthetics)
Meta:
- Fixed cell 3 door/timer being linked to cell 2. Now cell 3 is independent from cell 2.
Bar bluespace shelter:
- Gave mining access to bar area (it's sort of redundant otherwise)
* Minor map fixes part 2
- Added "purge" AI module to risky AI module spawner
- Added "reset" AI module to AI chamber on donut
* Fixed trailing newline
* Adds a suicide to moth plushies
The user gets stripped and dusted, adding one to a kill counter
* Adds hellbound check shame state
* Attempts to meet expectations
Adds doc for var/suicide_count, var/divine, removes the shame results, replaces the theme of soul-eating with consuming/killing the user, removes the do_after, and puts the death proc in the dust proc after the unequip so that the plushie doesn't spam the squeak sound for every item the user was wearing.
* Accepting reality for what it is
* Method to prevent squeak spam
* Changes as suggested
* Just freon addition, no removal nor fire. Maybe unbalanced
* fixes
* material properties addition, removed from the object itself
* added admin and game logging to hot ice
* Typos
* made the component more generic
* other typos, some fixes
* typos and balancing
* better code readability
* dunno
* merge error and travis build errors fixes
* asked changes, fixes and balancing
ABOUT THE PULL REQUEST
ON THE 18TH OF SEPTEMBER 2019 SPOOKYDONUT BROKE THE SACRED RULE OF HAVING ALL COMMENTS ON THE HIGHLANDER CLAYMORE BE IN ALL CAPS
I WILL FIX WHAT HAPPENED ON THIS SAD DAY WITH THIS PR
WHY ITS GOOD FOR THE GAME
WE MUST RESTORE BALANCE TO THE WORLD