* use the correct do_after target
* stomp
* sorry travis
* lace em up
* less specific
* checks if the shoes move
* NULL ME OUT
* last requests
* unhelper
About The Pull Request
This PR reorganizes all mouse pointers icons in the codebase into a single folder under /effects, and removes 4 unused mouse pointer icons, all of which are remnants of the Clockwork Cult.
Also removes one rogue white pixel in blind_target.dmi.
Why It's Good For The Game
Better organization and less space taken by unused icons.
Changelog
cl Arkatos
code: Mouse pointer icons were reorganized to be more easily used in the future.
/cl
* Fix "Show alerts" button/link in chat
AI has a topic proc that checks if showalerts is 1 (gets set by clicking the href) and if yes shows AI alerts. works the same for borgs but they don't have a custom topic proc so showalerts is never evaluated
* Update code/modules/mob/living/silicon/robot/robot.dm
Today I learned that . = ..() is better than ..() thanks to the coding people from the discord server
Co-Authored-By: spookydonut <github@spooksoftware.com>
Co-authored-by: spookydonut <github@spooksoftware.com>
* Documentation on species vars, and roughly 40-50% of procs
I can do no more of this. My mind is dead from boredom.
* thought this proc was deprecated, apparantly its not
cloning removal has permanentally scarred me
* Updates speed and armor variable docs
It wasn't made clear that armor was percentage based and speed was multiplicative in the documentation. This is now fixed.
Also removes some whitespace.
* Update code/modules/mob/living/carbon/human/species.dm
Co-Authored-By: nemvar <47324920+nemvar@users.noreply.github.com>
* Update code/modules/mob/living/carbon/human/species.dm
Co-Authored-By: nemvar <47324920+nemvar@users.noreply.github.com>
* Update code/modules/mob/living/carbon/human/species.dm
Co-Authored-By: nemvar <47324920+nemvar@users.noreply.github.com>
* Documentation updates with Qustinuss
Mentions fixedmutcolor in hair_color
Makes preferred food_type vars more clear that they are bitfields.
toxic_food is not toxic, it's just more disgusting than disliked food
Updates overlay var doc to mention that an empty string adds no damage overlays.
* Defines uniqueness, also lastname docs change
Updates generate name proc to have info on the unique argument
Changes override this to set to false on lastname. Overriding is done with procs, not vars or arguments
* updates proc docs to use double asterisk
if this fails travis documentation i'm gonna be angery
* i guess that makes sense
updates copy properties proc with better docs
* Part 2 of i guess this makes sense
i should stop early commiting y'know
* Update code/modules/mob/living/carbon/human/species.dm
Co-Authored-By: Rohesie <rohesie@gmail.com>
Co-authored-by: nemvar <47324920+nemvar@users.noreply.github.com>
Co-authored-by: Rohesie <rohesie@gmail.com>
* fish friends
* fish pals
* fish pals
* dumb
* hunting knife now is useful
* hunting knife now has a sprite
* FUCK
* inhand
* rohesie reviews
Co-authored-by: Fikou <piotrbryla@onet.pl>
* Adds a customizable "seed" to posibrains to tell ghosts what the posibrain will be used for
* Update posibrain.dm
* reduce max length and input feedback
* Just freon addition, no removal nor fire. Maybe unbalanced
* fixes
* material properties addition, removed from the object itself
* added admin and game logging to hot ice
* Typos
* made the component more generic
* other typos, some fixes
* typos and balancing
* better code readability
* dunno
* merge error and travis build errors fixes
* asked changes, fixes and balancing
* Remove Space Dragon from drake.dm
* Add space_dragon.dm
* Update spacedragon.dmi
* Add actions_space_dragon.dmi
* Add carp_rift.dmi
* Load space_dragon.dm
* Update space_dragon.dm antagonist file
* Update spawn_dragon.dm Spawn Event
* Update misc.dm for Space Dragon Win Definition
* Update role_preferences.dm to include Space Dragon
* Update ticker.dm to include Space Dragon news message
* First Trailing Newline for Travis
* Second Trailing Newline for Travis
* Changing rift to rifts
* Update antag file with proposed new weight and time
* Update the Greeting to be Correct
* Update space_dragon.dm mob file
* Remove Space Dragon Win Definition
* Remove Space Dragon News Message
* Undo Whitespace change
* Update space_dragon.dm
* Travis got mad about how I spelled CENTCOM in Autodoc Info
* Update code/modules/events/space_dragon.dm
Co-Authored-By: moo <11748095+ExcessiveUseOfCobblestone@users.noreply.github.com>
* Update space_dragon.dm
* Update space_dragon.dm
* Display Space Dragon in his own section of the Antag Panel
* Use the new Spacewalk trait
* Add Speed Boost After Rift Charge, Passive Healing While On Rift
* Adds Space Dragon to the Dynamic Midround System
* Notify Ghosts When a Carp Spawn is Added
* Actually Fix That
* Reduces Space Dragon's Spawn Weight from 10 to 5
Co-authored-by: moo <11748095+ExcessiveUseOfCobblestone@users.noreply.github.com>
About The Pull Request
Redoing the pull request because it's changed so fucking much. Original over here #49550.
The Infiltrator Bundle is a sneaksuit set that allows the wearer the benefits of a decent armor set at a relatively low price of 6TC. The armor vest paired with the sneaksuit will equal a syndicate hardsuit, but only on the chest. It also carries none of the benefits of the hardsuit, such as EVA.
The bundle comes complete with the following items:
Infiltrator Helmet: It's a insidious helmet. Has flashproofing.
Infiltrator Vest: It's roughly equal to an armor vest, but a lot wearker against lasers and disablers.
Blood-red Sneaksuit: It's the highest armored undersuit in the game, at 10 across the board.
Infiltrator Balaclava: Equal to an explorer mask in armor, and has a diagnostic hud built in. It also distorts your voice, so you always come up as 'Unknown' when speaking, even when you have another ID on. Obviously has anti-syngery with the Agent Card, but you're not wearing this to disguise as other people.
Infiltrator Gloves: Special combat gloves that allow you to fireman carry people more quickly.
Sneakboots: They muffle your footsteps completely!
Carrying Case: Storage container for the full suit and guns if you have them. Guns not included.
Also includes the Sleepytime Pajama Bundle for nukies.
Zawo and I have been passing this between us for a while trying to get this into a good state. Hopefully now it's worth an inclusion.
Why It's Good For The Game
A cheaper alternative to the Syndicate Balloon to indicate to everyone around you that you are probably valid.
A recognizable outfit that proves to be useful in minor ways and provide cheap armor for traitors. Nothing this grants is especially powerful on it's own, but it is a useful for traitors wanting to gain an edge at low cost.
Changelog
🆑 NecromancerAnne and zawo
add: The Infiltrator Bundle, an armor kit for 6TC. Murder people in style!
add: Some pajamas for nukies to get plenty of bed rest.
/🆑
About The Pull Request
Removes minor and major crimes to simplify them, they are just "crimes" now.
Adding a crime is now 2 1 pop-ups instead of 3.
Instead of adding details in sechuds, you can add it in sec consoles or by viewing crime in hud.
Why It's Good For The Game
My goal was to simplify adding crimes to encourage security to actually do that.
Since the space law is only a roleplay suggestion, we don't need that distinction.
Changelog
cl
del: Deleted minor and major crimes (they are just crimes now).
tweak: Adding a crime (via sec huds) is now only 1 pop-up, seriously try it.
add: You can now add crime details in security consoles.
/cl