Commit Graph

2378 Commits

Author SHA1 Message Date
Xhuis
d4e27d7d0f Adds volume control to admin-played sounds 2017-08-25 15:24:05 -04:00
Jordan Brown
b4ac34c6bc Merge pull request #30140 2017-08-24 16:38:44 -04:00
Jordie
530eb933c5 correct column name 2017-08-24 12:16:35 +10:00
Shadowlight213
e458845453 Adds tracking amount of time spent playing departments 2: The fall of the Assistants. (#29105)
* Ports Paradise Job exp system

* changed to use json_decode and json_encode as recommended by oranges

* updates changelog

* Reee cyberboss

* Changes to use a seperate table

* Updates database changelog
Changes to use mediumint

* Back to wip we go.
Changes sql stuff to how mso suggested
Attempts the changes requested in the other pr.

* work on stuff.

* work on stuff.

* Renamed proc for time remaining.
Fixed updating time amounts.
Added delay to fix firing at roundstart

* exp is now stored in a global list, and only updated to the db at round end.

* some stuff

* Added button to toggle exempt status on a player.
Still need to make it update the db

* REEE Jordie.
Undoes delaying exp updating to round end.
Adds the updating filtering to the update_exp_client proc which is used again

* Lowers a bunch of the times needed.

* Makes tracking per job instead of per department.
Department time is now calculated from job time.

* Whoops forgot to update master first. Lemme save this

Reverb should play cheeki breeki to people

* I think I did this right.
Too tired to test atm.
Busy rewatching twintails ni narimasu

* Removes var from proc arguments
Fixes database stuff

* Does some requested changes.
Makes special_role be tracked instead of bundled under special.

* Done, but need to refactor how it handles ghost roles.

* Less false data wew

* Changes

* Updates db version
More changes

* More changes

* More changes

* revision fix

* OOPS

* fix schemas

* Makes SQL error logging handled by Execute
Gang role tracking now strips out the gang name and is generic.
2017-08-20 23:01:08 +12:00
Kyle Spier-Swenson
8340abcd69 readds toggle_hear_radio admin verb
This is a admin version of the ghost preference that hides radio chatter even when human, even from near by radios/intercoms

Its an old verb, it was removed accidentally in my datum top menu rewrite, and it needs to come back because a admin got their shit stuck in disabled and couldn't re-enable it.
2017-08-17 15:43:44 -07:00
Jordan Brown
641ba9c145 Merge pull request #29940 2017-08-17 10:13:00 -04:00
Ian Turk
7460f2c5b8 Replaced flags with flags_1 2017-08-16 13:01:15 -06:00
Jordan Brown
2f5b302354 WHY DOES THIS COMPILE 2017-08-16 12:12:03 -04:00
Jordan Brown
af4d9a85c9 Repaths /obj/item/weapon to /obj/item (#29929) 2017-08-16 10:38:51 -03:00
Leo
5fafb4befe Merge pull request #29889 from Cyberboss/MouseOpacityDefines
Adds defines for mouse_opacity
2017-08-15 13:01:28 -03:00
Jordan Brown
d144c88fb5 Annihilates the colons! (#29812) 2017-08-15 12:49:35 -03:00
Jordan Brown
dce49b6caf Adds defines for mouse_opacity 2017-08-14 11:18:22 -04:00
Leo
6b8a379d53 Merge pull request #29841 from tgstation/Cyberboss-patch-2
Makes the ahelp topic give the permissions warning
2017-08-14 08:54:07 -03:00
Kyle Spier-Swenson
f2cf4c2f5c [ready]Makes bIcon better (#29690)
Goonchat will use the asset cache, you now have to specify who to send the icons too.

Goonchat will now load icons in the background, displaying them once they load. this prevents the message from being delayed while the icons are sent.

Icons that aren't preloaded using the asset cache system will not render on ie8 clients. This is because of a ie8 bug that prevents changes on runtime created images from rendering.
2017-08-14 10:40:50 +12:00
Jordan Brown
f377a14f1c Makes the ahelp topic give the permissions warning 2017-08-10 15:55:40 -04:00
Leo
fedccea519 Merge pull request #29800 from MrStonedOne/betterlogaccess
Massively improves downloading/viewing logs.
2017-08-10 12:49:02 -03:00
Jordan Brown
9f9b2d2e89 Merge pull request #29784 from ShizCalev/Debug-output-tweak
Refined Test Areas (Station Z) debug output
2017-08-09 15:18:29 -04:00
MrStonedOne
974151330a Massively improves downloading/viewing logs.
Now admins can view logs in a browse() window, attempt a run() (this can be buggy), or download it like before.
2017-08-09 02:25:48 -07:00
Jordan Brown
d1ae0a0c95 Adds helpers to avoid << use (#29611) 2017-08-09 00:27:54 -03:00
shizcalev
c75360b624 Refined Station Z test area verb output 2017-08-08 13:33:57 -04:00
Jordan Brown
16592d8472 Merge pull request #29768 2017-08-08 09:58:56 -04:00
oranges
a177f412fd Merge pull request #29748 from ShizCalev/debug-tweak
Adds a Test Areas (Station Z) verb
2017-08-08 22:50:19 +12:00
shizcalev
22764665c9 CentCom Standardization 2017-08-07 19:04:27 -04:00
Cyberboss
3fcbfcef65 Merge pull request #29746 2017-08-07 13:22:30 -04:00
Cyberboss
f44d4fee9b Merge pull request #29725 2017-08-06 18:58:29 -04:00
shizcalev
f8b3f4e863 Test Areas Station Z verb 2017-08-06 15:26:51 -04:00
Leo
2176331d79 Fixes adminhelp sending the wrong message to players 2017-08-06 13:52:59 -03:00
ShizCalev
f0ea9d42b8 Fixes incompatibility with APCs using areastring (#29711) 2017-08-05 20:27:50 -04:00
Xhuis
4b48a403f3 Sounds played with playsound_local are less tinny 2017-08-04 22:05:30 -04:00
oranges
9bddac55b4 Merge pull request #29665 from kevinz000/patch-273
Fixes admin buildmode not returning a qdel hint
2017-08-04 23:56:06 +12:00
kevinz000
7b05dca3e6 Update buildmode.dm 2017-08-02 22:05:23 -07:00
Jordan Brown
6175ab77d5 Removes all checks for subsystem existence 2017-08-01 10:16:37 -04:00
Jordan Brown
3ec4aec215 Merge pull request #29601 2017-08-01 09:37:28 -04:00
shizcalev
99624b8e74 further spellchecking 2017-07-31 23:09:08 -04:00
XDTM
97fc07898c Merge branch 'master' into Hallucinations3.0 2017-07-29 12:43:18 +02:00
XDTM
59fdce8e66 Lotsa stuff 2017-07-29 12:36:48 +02:00
kevinz000
d951b65eba Admin "Reload Station" Map Generator - Reloads specified block to roundstart. (#28986)
Badmins: Buildmode map generators have names in the list to select them, instead of paths.

Also, a new map generator has been added, repair/reload station. Use it VERY sparingly, it deletes the block of the map and reloads it to roundstart. THIS CAN CAUSE ISSUES WITH MACHINES AND ATMOSPHERICS, SO DO NOT USE IT UNLESS YOU ABSOLUTELY HAVE TO!

The reload station one tagged DO NOT USE shouldn't be used as it doesn't delete anything before loading, so if you use it you'll have two copies of things. That can result in a LOT of issues, so don't use it unless you're a codermin and know what you're doing/abusing!
2017-07-29 11:43:43 +12:00
kevinz000
e7047572f6 Update SDQL_2.dm 2017-07-26 22:30:23 -07:00
kevinz000
8dd52c80d2 Update SDQL_2.dm 2017-07-26 06:53:47 -07:00
kevinz000
d0d351f0b0 SDQL_runtimes 2017-07-26 05:57:16 -07:00
oranges
d243740577 Merge pull request #29446 from monster860/fixhub
fixes hub not working ree
2017-07-24 11:05:50 +12:00
monster860
52e6275849 fixes hub not working ree 2017-07-22 17:41:46 -04:00
kevinz000
c48bd7ca08 Adds investigate logs to portals (#29334)
* Update teleportation.dm

* Update admin_investigate.dm

* Update logging.dm

* Update teleportation.dm

* Update teleportation.dm

* Update teleportation.dm

* Update teleportation.dm

* Update teleportation.dm

* Update teleportation.dm
2017-07-20 08:57:46 -04:00
ShizCalev
45d3d52af7 Made some object lists less terrible to read (#29304)
* spaces

* more spaces

* last ones
2017-07-18 10:44:29 -04:00
kevinz000
b09e519584 Beam Rifle Zooming Rework + Click catcher memes + bunch of other random stuff that players won't use (#28551)
Click catcher now supports mousemove/mousedrag. Basically, mouse location can now be captured even if the user isn't mousing over a visible location
    Added procs to allow for projectiles to be fired with just an angle for pixel projectiles, instead of requiring a target turf and pixel x/y
    Added procs to get angle of user's mouse from their viewpoint (Time to rework gang machine guns again!)
    Beam rifles now have different zoom modes
    Free directional zooms out and tracks the angle of your mouse from the center of the screen. However, you can't target with very good accuracy on this (Shots can't be properly aimed on non dense objects/lying down mobs.)
    Locked directional zooms like free directional but doesn't automatically turn if your aim changes.
    Center view, just increases your view in all directions (2x weaker)
    No zoom mode, in which you just retain your normal view.
    You can select beam rifle zooming rates to be instant or stepped.
    Stepped zooming rates zoom out 5 tiles per second. This will likely help with people not being able to use it without lagging because their computers aren't as beefy!
    Beam rifles no longer require zoom to be fired
    Beam rifle aiming beams now instantly update instead of on process
    Beam rifle aiming beams are now one object instead of 150. This'll help with the lag caused by it during gameplay that I've observed.
    Angular penalty reduced by 0.1 for a nice even number.
    Instances of client.view = have been replaced with client.change_view() as that'll properly update the click catcher
    Hopefully shooting yourself in the face when you hit a blob tile or whatnot is fixed with the new and improved code..
2017-07-17 12:13:03 +12:00
Leo
ca59ca6c23 Changes all access const to be a define (#29260) 2017-07-16 18:44:23 +02:00
Leo
ef54b7c9cf Merge pull request #29267 from Shadowlight213/reason
Makes round end delay message optional
2017-07-16 00:18:59 -03:00
Jordan Brown
bf4373958e Merge pull request #29233 from optimumtact/bumped
Rename Bumped to CollidedWith
2017-07-15 11:29:41 -04:00
Fox McCloud
2cc3e9c41f Disease Refactor (#29130)
* Vomit Now Contains Viruses

* eh

* typeless memery

* Disease Refactor

* tweaks

* styling

* tweaks

* unecessary comment removal

* whoops

* fix
2017-07-15 11:08:40 -04:00
oranges
e04fd83b9d Rename Bumped to CollidedWith
In light of the change of Bump to Collide, this should also be done
as it will make it less confusing for devs in the future

I also ended up changing a bunch of the code in the CollidedWith procs,
things that were assuming types, doing bad loc changes and so forth
2017-07-15 00:25:22 +00:00