obj/effect/effect is now renamed obj/effect/particle_effect for better usability.
datum/effect/system and /datum/effect/effect/system are now both /datum/effect_system.
Fixes a bug where wall mounted igniters (and other spark producing objects) didn't produce sparks sometimes.
Moved explosion_particles.dm into the effect_system folder, because it has effect_systems code.
Changed the warning message when climbing mech with a mob attached to be more general instead of specifically about slimes.
Getting inside a closet or machine now immediately breaks your pull and the pull of your puller.
Using ethereal jaunt now also immediately break your pull.
Fixes being able to get inside a mech sleeper while buckled by buckling mid-insertion.
Fixes Toggle Helmet light verb on security helmet with seclite attached being usable while dead.
Fixes Lizard snout is poking through helmet
Fixes Space helmets not hiding masks and glasses (especially the large gar glasses)
Eva harsuit helmet no longer has a semi transparent part (incompatible with hiding masks and glasses, and causes lizard snout protruding from that helmet)
Made equip_to_slot() and unEquip proc more OOP at the carbon level which removes some duplicate code between monkey and human.
Readding code\modules\mob\living\carbon\brain\login.dm that someone (probably me) unchecked some time ago by mistake.
Beds (and chairs) now have buildstacktype and buildstackamount vars to handle how many sheets of what they should drop on deconstruction.
They also have a foldabletype var to handle folding into item (currently only used by roller beds) so that people can add foldable chairs in the future.
Fixes swivel chairs not dropping the correct amount of metal sheets.
Maps now have two guaranteed spawns, one in maint and one in the cargo warehouse. You can still build more boxes yourself.
The ! easter egg can now only ever proc once per box. Once it's triggered that's the end of it.
Come in from downwind, then pull up fast! Get ready to fast rope down to Shell One! Five minutes to ETA! Alpha, your top priority is to rescue and safeguard the President! Team Bravo, watch out for Stillman's back, and get those C4's disarmed!
Every roundstart generic locker now has a 20% chance of instead being a cardboard box (this is not the same thing as "20% of all lockers are now boxes" but it's a rough approximation).
As an easter egg, if you open a box containing a person everyone in sight will get a ! alert. This effect can only be triggered if someone other than the person in the box is the one who opens it. As a further safeguard against spamming this can happen at most once every minute.
Cardboard boxes are closets that:
*Can only carry a single person
*Are easy to destroy
*Are flammable
*Can't be welded shut
They can also can be used for more "tactical" purposes, at the same speed as walking.
Takes the opportunity to remove some object unfriendly coding.
If this is accepted they'll be a pull a little later to replace a few closets on the maps with boxes (or maybe code to have generic closets on the map to occasionally spawn as boxes instead).
- Made plasteel multiplier a variable
- Made shocked grilles shock unprotected RCD users
- Made grilles deconstruct instantly to match wirecutters
- Made RCD unable to deconstruct reinforced floors
- Changed canRwall to canRturf to cover both r walls and floors
- Changed large matter cartridge matter amount to 160 so it can still fit in the RCD
- Added fourth matter cartridge to RCD crate so it once again holds enough cartridges to fully load it