Commit Graph

163 Commits

Author SHA1 Message Date
Xhuis
2891ba53be Adds the counters into the game 2015-10-16 23:20:14 -04:00
Razharas
52a82ff165 Merge pull request #12396 from Steelpoint/RiflesMan
Auto Rifle Balance Changes
2015-10-16 20:07:46 +03:00
Steelpoint
0070b9911d InitalCommit 2015-10-15 01:51:54 +08:00
oranges
f3a3139b7a Disallow a hacked autholathe to build highcap cells
It was decided that this was probably a little to OP with stun prods
2015-10-12 08:28:27 +13:00
octareenroon91
c45b04c49d Port pizzastation autolathe improvements
Squashed version of 3 commits from pizza station

Match the build_type to its defined bitflags.

Introduce the "Machinery" category to accept low-tier machine parts.
The designs in question already identify themselves as AUTOLATHE - buildable.  They simply have no category.

Update stock_parts_designs.dm

Improve Autolathe selection

Now you can make basic power cells in your Autolathe!
2015-10-12 08:25:46 +13:00
MrPerson
34cb9943a2 Removes NTSL
Reasoning for why it needs to go:

 - NTSL allows anyone to lag the server or crash it.

 - Doohl being gone, no one is going to maintain or expand NTSL. Very little has been done on it for several years now, certainly not any new functionality besides signalling.

 - The only interesting things that can be done with NTSL have already been done and are on the wiki. Which is what 99% of users do, copy a script off the wiki. Not interesting or fun.

 - Users who actually do scripting are too limited to actually do much besides little chat scripts that are amusing for maybe 2 minutes before becoming annoying.

Fixes #11647
Fixes #10595
Fixes #10445
Technically fixes #10032
Fixes #5779
Technically fixes #4710
Fixes #1974
2015-10-02 01:04:09 -07:00
Razharas
836c31ac83 Merge pull request #11845 from xxalpha/nanites
Added a self-repair module for cyborgs.
2015-09-21 22:06:45 +03:00
Aranclanos
6e117f031e Merge pull request #11837 from Steelpoint/GunSprites
Auto Rifle Sprites and Bug Fixes
2015-09-21 03:23:22 -03:00
Steelpoint
2f9a37d624 Changes 2015-09-21 10:21:10 +08:00
Steelpoint
3fb3b49134 Fixes 2015-09-18 20:09:57 +08:00
Steelpoint
a421402cb8 SABR+Sprites+Fixes 2015-09-18 10:38:35 +08:00
xxalpha
b119b0e113 Added a self-repair module for cyborgs. 2015-09-17 15:56:39 +01:00
xxalpha
1626e02302 Fixed protolathe not printing things that required reagents.
Better

Coefficient
2015-09-17 14:09:03 +01:00
Swag McYolosteinen
3ef5d02cee Merge pull request #11689 from Steelpoint/RifleS
Security Weapon Overhaul: Auto Rifle Edition
2015-09-16 13:34:35 +02:00
Steelpoint
62e7f1204d NewChanges 2015-09-16 17:53:04 +08:00
Jordie
e4979d2a90 Merge pull request #11735 from Thunder12345/cheap_tech_shells
Removed the silver cost from techshells
2015-09-14 20:36:08 +10:00
Thunder12345
de156015b7 Removed the silver cost from techshells 2015-09-12 14:46:41 +01:00
Fox-McCloud
89fa65c127 Fixes Consistency Issue with Materials 2015-09-12 03:51:33 -04:00
Razharas
4f9e6a33e0 Merge pull request #11678 from GunHog/ChemHeaterBoardFix
Fixes missing chem heater board design
2015-09-12 08:53:30 +03:00
GunHog
1d9b59e28b Fixes missing chem heater board design
- Fixes #11673 (deleted a tab)
2015-09-09 12:53:00 -05:00
Firecage
9c341fb128 This gives most projectile guns less generic names. 2015-09-06 13:43:38 +02:00
c0
df7386a4ec Assemblies update 2015-09-04 11:22:37 +03:00
Razharas
6724e65aae Merge pull request #11270 from ExcessiveUseOfCobblestone/master
Simple RnD tweaks
2015-09-01 16:40:25 +03:00
Razharas
610905bb55 Merge pull request #11342 from Fox-McCloud/emitterboard
Producible Emitter Boards at R&D
2015-09-01 10:06:03 +03:00
ExcessiveUseOfCobblestone
d85cae38bb Moved to Auto 2015-08-31 15:56:42 -04:00
c0
97b792bbc3 Changed some circuits paths to reduce copypasta 2015-08-30 16:58:13 +03:00
c0
8474086bce Buttons and wall frames rework 2015-08-28 02:01:49 +03:00
Fox-McCloud
bc0de1c5bf Producible Emitter Boards at R&D 2015-08-23 15:41:18 -04:00
ExcessiveUseOfCobblestone
928d7e874d For you Scones [Telesci stuff moved to Tele Sec.]
but I still have a crush on pap sooo >.>
2015-08-18 19:28:40 -04:00
ExcessiveUseOfCobblestone
e800add01b OK WE FIXED IT BOYS
fuck the DME amirite
2015-08-18 15:50:09 -04:00
ExcessiveUseOfCobblestone
01bf5472eb Revert "Moves Cloning Machines/Comps to Medical Section"
This reverts commit 98561a60c1.
2015-08-18 15:45:51 -04:00
ExcessiveUseOfCobblestone
f7fff52b33 Merge remote-tracking branch 'tgstation/master' 2015-08-18 15:39:48 -04:00
Remie Richards
3891e67d8d Merge pull request #11162 from Core0verload/rnd-implants
RnD update
2015-08-18 20:20:12 +01:00
Liam
6d6fcddc67 Edits Required Tech 2015-08-15 19:15:32 -04:00
Liam
1ee8f0ce10 Adds Health Analyzer to Protolathe 2015-08-15 19:05:53 -04:00
Liam
98561a60c1 Moves Cloning Machines/Comps to Medical Section 2015-08-15 19:05:05 -04:00
c0
df4d5cfe0d RnD update 2015-08-12 15:18:13 +03:00
Jim Boonie
ebea552319 - Rebalances RCD construction costs around metal construction menu cost values
- Makes matter cartridges worth twice as much matter as metal/glass sheets
2015-08-08 06:15:35 +12:00
francinum
026e20f968 Design Datum fix 2015-08-05 12:48:51 -04:00
c0
600d424ea5 Moved cyberimplants to internal organs system 2015-08-02 22:28:45 +03:00
c0
04f7b3f2de Surgery, Implants and Organs rework: Phase 1 2015-07-31 22:18:31 +03:00
Chiefwaffles
eaa271b8c2 FIXES A CONFLICT THAT ISN'T EVEN MINE 2015-07-22 17:36:08 -07:00
phil235
452313a5fa Merge pull request #10534 from Xhuis/borg_deconstruct_all_firelocks_on_the_station_then_flood_plasma
Firelock Construction and Deconstruction
2015-07-21 17:52:14 +02:00
Chiefwaffles
d31d1a017a Adds emag/emp effects, makes AAS fully constructable, adds a circuitboard for the AAS, and adds overlays for announcements/errors. 2015-07-14 20:34:53 -07:00
Xhuis
4207de5159 Fixes a typo 2015-07-14 23:22:23 -04:00
phil235
359a270de6 Merge branch 'master' of https://github.com/tgstation/-tg-station into MechRefactoring
Conflicts:
	code/game/mecha/equipment/tools/medical_tools.dm
	code/game/mecha/equipment/tools/tools.dm
	code/game/mecha/mecha.dm
2015-07-14 01:20:37 +02:00
Xhuis
dc982fe815 Changelog + board added to autolathe 2015-07-11 11:58:41 -04:00
phil235
ea1780ce97 - Mech equipment was using its unique processing method, with specific timing for each equipment, but now it uses obj processing, I
changed the values so the equipment effect stays the same. Remove global_iterator datum.
- fiddled with equip_ready procs of mech tools.
- removed mecha/proc/do_after and /enter_after() procs.
- Renamed mech sleeper occupant var to "patient" to avoid confusion with the occupant of the mech.
- all non instant tool (drill) now show a progbar when drilling etc..
- action cooldown now use do_after_cooldown() (that itself uses do_after) and start_cooldown (for instantaneous actions).
- Removed mecha_equipment's destroy proc, it's now all in Destroy(). No confusion.
- modified mecha_equipment/proc/can_attach() to not check istype(mecha) b/c it can't not be. (so the child only have one istype check.
- Removed diamonddrill/can_attach() , all done at drill level.
- armor booster now only for combat mech, instead of all except honkmech.
- Removed dynhitby, dynbulletdamage, dynattackby, dynusepower(), dyngetcharge(), dynabsorbdamage()
- I split the tools.dm file into smaller ones: work tools, mining tools, other tools.
- I split mecha.dm into mecha.dm, mecha_topic.dm and mecha_defense.dm
- refactored mech weapon ballistic/launcher, new proj_init proc, more OOP.
- Moving consumes energy! Lights consumes energy. Fixes #9425.
- Fixed #7354 xeno not bursting if host is inside a mech.
- Added action buttons to mech. Moved toggle lights, internal tank, eject, view stats from verbs to action buttons, these can now only

be done via these buttons (removed them from the big stats window).
- Removed port connect verbs b/C it's automated now.
- regular hud is no longer hidden when inside a mech (doesn't matter b/c you can't interact with most stuff in it while in a mecha). Fixes issue 10387
- can't walk when shooting projectiles. Makes walking on your projectile a bit harder. Helps against issue 10315 (but doesn't fix it).
- also made into action buttons: the special abilities of certain combat mechs.
- Added thrown alerts for mech charge and integrity.
- Fixes teleporting occupant out not properly removing it from the mech. Fixes issue 10330
- fixes ballistic mech weapons spinning when launched. proc/throw_at() now has a spin argument instead of using var/allow_spin that was added to all atoms just for that.
- added a update_action_buttons() to ai/life() to handle ai mech.
2015-07-07 19:40:32 +02:00
Alexander P. Ulan Hernandez
f0d70a42b0 Rubber Shotgun Pellets
Adds rubber shotgun pellets, which spawn in the riot shotguns and can be
produced at an autolathe.
2015-07-02 21:29:18 -04:00
xxalpha
cfb5e724b6 Material container, all items can have materials, wake me up
cant wake up

go to sleep debug
2015-07-01 03:34:47 +01:00