* Photography Update
* Pictures logged in their own /data/picture_logs folder rather than normal logs
* Pictures logged in their own /data/picture_logs folder rather than normal logs
* Photos broke, retrying
* Persistence stuff
* I'm almost done I promise!
* Persistence mostly working, compile, etc etc
* Persistence mostly working, compile, etc etc
* Remove something really not needed from the PR
* Prevents duplication
* default to off
* removes check tick
* increase slots in albums to 21
* Allows for singular loading
* Update camera_image_capturing.dm
* Addresses review
* Anturk
* Update camera.dm
* Update misc.dm
* Update datum.dm
* Update camera.dm
* Add BSQL library v1.1.1.0
* Modify dbcore to use BSQL
* Add missing QDEL_NULL for connectOperation
* Moves BSQL_Shutdown() call to dbcore shutdown
* Fix passing the wrong argument to DBQuery/New()
* Darn it @Jordie0608. Fixes db calls without Connect check
No seriously please make sure I'm not breaking anything
* Queries with a null connection won't runtime
* Fix quoting
* Fix mistake
* Update BSQL to v1.1.2.0
* Update BSQL DMAPI to v1.0.1.0
* Fix connection instatiation
* Does the smart thing in regards to quoting
* Fix braces
* Update BSQL to 1.2.0.0. DMAPI to 1.1.0.0
* Execute/NextRow/MassInsert now have async parameter
* Build BSQL for tests
* Add missing apt source
* Def still need gcc-multilib
* Wut
* Revert "Wut"
This reverts commit d7c98a9a6b27f6db03e9f5cc534650d59d018048.
* Try this then
* Could it really be that simple?
* Literally running out of ideas here
* Update BSQL to v1.2.1.0 DMAPI to v1.1.1.0
* Update BSQL travis version
* Nothing about this makes sense tbqhwyfam
* Whoo boy
* No idea why this isn't working tbh
* Absolute madness
* Ahhhhhhhhhhhhh
* *deep breath*
* "though yet again i was frustrated by failure"
* Add BSQL to Dockerfile
* Pass through MassInsert async param
* BSQL to v1.3.0.0 DMAPI to 1.2.0.0
* Add timeout support
* Wait, something's fucky
* Wtf is this meme?
* Just get good lmao
* Just stop being shit lol
* Stupid verbose logging
* Remove verbosity
* Good god
* BSQL to v1.3.0.1 DMAPI to v1.2.0.1
* BSQL to v1.3.0.2
* Update BSQL travis version
* Update BSQL docker version
* Didn't mean to change that
* Strip connection information from debug logs and make it configgable
* Move this to where CONFIG_GET is defined
* fixed cyborgs not getting their names at round start
fixed cyborgs and A.Is being able to get around appearance bans
* Update job.dm
* Update silicon.dm
* goodbye unneeded config otpion
* Update game_options.txt
By moving our logging to a DLL we see a drop in CPU/real time of 2-3 orders of magnitude. This is due to BYOND opening and closing file handles on every write, causing incredible amounts of unneeded overhead. The logging library also handles timestamps for us, further increasing performance gains.
This library will also allow for further offloading in the future, such as completely replacing file2text() and friends.
A pre-compiled DLL is bundled, but Linux users will have to compile manually. Directions can be found at the rust-g repo.
Log output is enhanced with millisecond time stamps:
[2018-04-01 15:56:23.522] blah blah blah
This includes runtimes as well, which benefit from the same timestamp improvements and no longer have hacky splitting code to add their own timestamps.
Log shutdown is handled in a dedicated proc called as late as possible, as rust-g integration expands this will be factored out into a generic native code shutdown proc.
1, the number is non-inclusive, so if you want to show a message to 511 and lower, you set it to 512 meaning this should have been `DM_VERSION-0`, and 2, if i want to limit it to a version higher then the server's version that is something that should be allowed.
Floyd / Qustinnus (Sprites by Ausops, Some moodlets by Ike709)
add: Adds mood, which can be found by clicking on the face icon on your screen.
add: Adds various moodlets which affect your mood. Try eating your favourite food, playing an arcade game, reading a book, or petting a doggo to increase your moo. Also be sure to take care of your hunger on a regular basis, like always.
add: Adds config option to disable/enable mood.
add: Indoor area's now have a beauty var defined by the amount of cleanables in them, (We can later expand this to something like rimworld, where structures could make rooms more beautiful). These also affect mood. (Janitor now has gameplay purpose besides slipping and removing useless decals)
remove: Removes hunger slowdown, replacing it with slowdown by being depressed
imageadd: Icons for mood states and depression states
What this PR is
This PR adds a system that allows player to gain and lose moodlets based on events occuring to, and around them. These events then give the player a mood value based on what it is. For example a hug could give you +1 mood, while being stabbed in the eye with a screwdriver can give -5 mood. All these moodlets together determine the mood of your character which currently affects the following things:
Movement speed - If you are very sad you move slower. Replacing movement slow from hunger. (hunger now instead affects mood)
Screen blur - If you are sad you gain an overlay that slightly blurs the screen, increasing in severity as you get sadder.
Interaction / do after speed - If you are sad or happy your interaction speed with things such as handcuffs is changed. with a 25% longer time if you are sad, or 10% shorter time if you are extremely happy.
Hunger rate - You gain hunger slower if you are very happy.
* Implement antagonist reputation system
* Cleanup
* Quadruple point values, maybe a bit underwhelming before
* Simple feedback changes. Waiting on input on a couple questions for the other requests.
* * Comment out unnecessary variable
* Half of the requested changes (testing in game pending, standby)
* Last set of changes. This should be finished now.
* Remove line causing a warning to fix Travis build
* updates sqladmins with excluded flags and tempminning
* rank, editing and permission protections; json backup
* fixes
* reverted the wrong file
* fix slidecolor cascading and disabled switches not being sent in form
* removes debug uncommenting
* whoops this too
* commas fix + versions for changelog entry headers since 3.0
* actually account for can_edit_flags and use of @ with - or *
* fixes and rearrangement of admin > localhost > autoadmin precedence
* in case you want to not have autologin autoadmins
* Remove ZLEVEL_STATION_PRIMARY
* Add Up and Down traits for use by ladders and chasms
* Give map_config creation its own proc
* Combine LoadConfig and ValidateJSON and remove transition_config
* Make space linkage a z-level trait
* Remove ZLEVEL_EMPTY_SPACE
* Update uses of GetFullMapPath
* Handle multi-Z stations and load Lavaland and Reebe at runtime
* Remove unused space maps
* Fix inappropriate z-expansion in map reader, improve logging
* Update comments relating to z-level configuration
* Add Lavaland and Reebe to ALL_MAPS
This works around some vv-fu you can use to pass in a config_entry to a proc that reads the value var of some other datum. Byond is stupid enough to actually read it, so it must be uniquely named.
* Consolidates datum var location
* Move ui_screen to /datum/tgui
* Move focusers to datum.dm. Move fingerprintslast to /atom
* Remove focusers list, makes mobs check if their focus is QDELETED in Life()
* Consolidate use_tag and var_edited into datum_flags
* Revert garbage comment
* Thought I already removed this
* Remove the var_edited preservation
* Removes focus QDELETED handling