Commit Graph

6970 Commits

Author SHA1 Message Date
SkyratBot
d682fbfbc8 [MIRROR] Rotation component refactor and improvements [MDB IGNORE] (#11304)
* Rotation component refactor and improvements

* Update code/modules/power/singularity/emitter.dm

* e

Co-authored-by: Tim <timothymtorres@gmail.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-02-08 01:38:20 +00:00
SkyratBot
a7fcb65332 [MIRROR] Adds moveloop bucketing, uses queues for the singulo rather then sleeps [MDB IGNORE] (#11257)
* Adds moveloop bucketing, uses queues for the singulo rather then sleeps

* Update singularity.dm

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-02-08 01:21:56 +00:00
SkyratBot
b71b7ef129 [MIRROR] Turns the gas analyzer's environment scanning into a component. [MDB IGNORE] (#11184)
* Turns the gas analyzer's environment scanning into a component.

* Update scanners.dm

Co-authored-by: CRITAWAKETS <sebastienracicot@hotmail.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-02-08 01:04:16 +00:00
SkyratBot
3a8459a5f8 [MIRROR] Mining MODsuit Rework [MDB IGNORE] (#11328)
* Mining MODsuit Rework (#64688)

makes dropkey deactivate device modules
fixes speed potion being fucky
fixes doubled up balloon alerts
makes some cell code better i think
makes the gps module open the gps tgui for you, instead of putting a gps in your hand
the loader suit can now hold mailbags

Reworks the mining modsuit.
The suit is no longer cold-proof (this can be mitigated by using module space for thermal regulators)
The suit fits less modules than standard suits, but cant burn in lava.
In suit storage it can carry ore bags, resonators and kinetic crushers.
It features a storage, gps, ore bag, drill, clamp and by default comes with a plasma core, being recharged with plasma ore rather than by power cell.
Features two new modules:

Ash Accretion, it gathers dust from basalt (or snow) you walk on to create a layer of ash around the suit, acting as armor and a speed up that quickly drains when you walk on other terrain.
Sphere Transform, turns you into a fast moving ball that can travel past lava, you cannot use your hands when in this form, but you can launch aoe mining bombs to attack or mine

* Mining MODsuit Rework

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
2022-02-08 00:46:15 +00:00
SkyratBot
4f375349a4 Tgui input hotfix (#11333)
Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2022-02-07 04:50:08 +00:00
SkyratBot
b45221cfa1 [MIRROR] Tgui input refresh [MDB IGNORE] (#11290)
* Tgui input refresh

* Update code/modules/mob/dead/observer/observer.dm

Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-02-06 23:08:19 -05:00
Tom
371374f80f modularises #2834 (#11204) 2022-02-06 20:41:27 -05:00
SkyratBot
07c88ffb0a [MIRROR] Add new surgery tgui that provides a built in body zone selector and doesn't let you start surgeries if their body is covered. Replaces some stuff with balloon alerts [MDB IGNORE] (#11322)
* Add new surgery tgui (#64579)

* Move element to component, start UI, move assets into their own directory

* Complete UI

* Stop when another surgery is started

* Set your real zone since I forgot you actually need to start the surgery too

* Bring this back since I was just removing it as part of a cleanup for asset cache, but I can't prove it's not used anymore

* Remove unnecessary constructor I was using for something else

* Fix signal override

* Add new surgery tgui that provides a built in body zone selector and doesn't let you start surgeries if their body is covered. Replaces some stuff with balloon alerts

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2022-02-06 20:37:56 +00:00
SkyratBot
6a9fd2bf47 [MIRROR] moves blast doors and shutters to a layer above windows and doors and changes shutters cost and build time [MDB IGNORE] (#11321)
* moves blast doors and shutters to a layer above windows and doors and changes shutters cost and build time (#64669)

This PR increases the layer of poddoors to 3.3, above windows and doors. (Poddoors include blast doors and shutters). I tested this PR to see how blast doors and shutters look with the changes, and they look better open and closed with the new changes. I did not see any bad interactions with windows or doors, except the preexisting fact you need to build a blast door before making a door, or you will be unable to link them up. This PR also rebalances shutters to be a cheaper, easy to build alternative to the monstrosity that is a blast door.

Blast doors and shutters (collectively referred to as poddoors) are thematically important parts of the game, providing a level of extra security and reinforcement that is hard to recreate. Somehow, they are below windows and doors, meaning someone with a fireaxe can destroy windows and doors quite easily without scratching the poddoors. It also makes no sense for a poddoor to be under a window, somehow inside a grille or glass pane. This change will make it so someone who wishes to destroy areas must actually first defeat the theoretically first line of defense (poddoors). Shutters now actually have a noticeably different purpose to blast doors. They are still not meant to be anything but reinforcement to existing barriers. This will help encourage their usage over blast doors.

* moves blast doors and shutters to a layer above windows and doors and changes shutters cost and build time

Co-authored-by: MacBlaze1 <33578623+MacBlaze1@users.noreply.github.com>
2022-02-06 20:31:41 +00:00
SkyratBot
d504fe76f4 [MIRROR] Fixes harddels in pinned module code, cleans up a musty pattern that I want to die [MDB IGNORE] (#11319)
* Fixes harddels in pinned module code, cleans up a musty pattern that I want to die (#64674)

* Please stop typecasting target, noooooooooooooooooo

* Fixes harddels in pinned module code

The logic for pinned modules was intentionally hanging references to the
mob that pinned the action button. I have depression.

The pinned_to list also was never fully cleared, but that would have
just exasperated the issue. I've converted its use of mobs to refs, and
its use of the module var into something better managed

(Friendly reminder that actions will persist in your nightmares forever
unless they are manually qdel'd, this code wasn't doing that.

Also cleaned up how the pinned_to list is managed, hopefully it's a bit
more action centered now

* Fixes harddels in pinned module code, cleans up a musty pattern that I want to die

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
2022-02-06 20:30:12 +00:00
SkyratBot
1f4a9ace0b [MIRROR] Blacklists all non-basic radios from the Radio Glove crafting recipe [MDB IGNORE] (#11316)
* Blacklists all non-basic radios from the Radio Glove crafting recipe (#64641)

Some possibilities without this change were:

    Erasing encryption keys
    Erasing sec ear-protecting headsets
    Erasing intercoms

Makes it so this doesn't happen anymore.

* Blacklists all non-basic radios from the Radio Glove crafting recipe

Co-authored-by: Wallem <66052067+Wallemations@users.noreply.github.com>
2022-02-06 20:28:20 +00:00
SkyratBot
a71688c5e3 [MIRROR] [s] Makes used grenades slightly more obvious. Also prevents DOSing admins. [MDB IGNORE] (#11307)
* [s] Makes used grenades slightly more obvious. Also prevents DOSing admins. (#64643)

* Makes used grenades slightly more obvious.

Adds a variable to tell whether a grenade can't detonate properly.
Examining can be used to tell if the grenade has already been used.
A flag on it is set when the grenade detonates so that used grenades can't be reused until it's reset.
It also prevents spamming admins with grenade primed messages since there's no point if the grenade won't work.

* Changes dud var to dud flags.

Changes the name of the dud var to dud_flags to clarify that it is a set of bitfields.
Changes the default value of the dud var to NONE also to clarify that it is a set of bitfields.
Changes the documentation for the dud var to clarify that it is a set of bitfields.

* Fixes eternally armed dud grenades.

Makes the grenades reset their appearance if they reach the end of their fuse while a dud.
Prevents chemical grenades from staying in the 'i am armed' visual state forever.

* [s] Makes used grenades slightly more obvious. Also prevents DOSing admins.

Co-authored-by: TemporalOroboros <TemporalOroboros@gmail.com>
2022-02-06 13:50:40 +00:00
SkyratBot
eca3c708cd [MIRROR] fixes mod core recipes [MDB IGNORE] (#11288)
* fixes mod core recipes (#64654)

They were the same typepath which overrode each other. That's fixed now.

* fixes mod core recipes

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
2022-02-05 17:59:02 +00:00
SkyratBot
b5b62e2342 [MIRROR] Updates the icon of the Legion achievement and adds another for the "Look Out, Sir!" one. [MDB IGNORE] (#11261)
* Updates the icon of the Legion achievement and adds another for the "Look Out, Sir!" one. (#64624)

The guy that resprited Legion forgot about the achievement, because it's still using the old sprite from the previous decade.

Some of the misc achievements are also still lacking their own icons. I don't have the time right now to work on all of them, but I have sprited one (also as a practice) so to make the task easier. It's a bit smaller than other achievements and more soulless, but that's how I wanted it to be.

* Updates the icon of the Legion achievement and adds another for the "Look Out, Sir!" one.

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2022-02-03 19:15:28 +00:00
SkyratBot
7dd0797350 [MIRROR] Redoes how merger datums store directions to neighboring members [MDB IGNORE] (#11238)
* Redoes how merger datums store directions to neighboring members (#64535)

The old logic broke down if
A: there were more then one eligable member on a tile
Or B: if the members were in anything but a line

The old code made the assumption that if a location had been talked to
ever, it was done talking forever. This isn't the case.

Also it kinda pissed me off that cost scaled with objects, not tiles. So
I changed how things were tracked to fix those things.

Makes me happy inside

* Redoes how merger datums store directions to neighboring members

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
2022-02-03 11:54:54 +00:00
SkyratBot
2be5c65772 [MIRROR] Splits the Fire Alarm sound into four files [MDB IGNORE] (#11256)
* Splits the Fire Alarm sound into four files (#64324)

* sound fission

* I can't believe malf tools betrayed me like this

* much ado about 0.008

Co-authored-by: Fikou <23585223+Fikou@ users.noreply.github.com>

* Pay no attention to this

Co-authored-by: Fikou <23585223+Fikou@ users.noreply.github.com>

* Splits the Fire Alarm sound into four files

Co-authored-by: zxaber <37497534+zxaber@users.noreply.github.com>
Co-authored-by: Fikou <23585223+Fikou@ users.noreply.github.com>
2022-02-03 10:03:01 +00:00
SkyratBot
cedbcbeea8 [MIRROR] Brimdemons [MDB IGNORE] (#11236)
* Brimdemons (#64592)

Adds brimdemons, these are lavaland creatures firing blood lasers at their enemies.
Brimdemons drop brimdust, which can be used as a botany reagent (it heals the plant, removes weeds and pests and increases potency), and also to craft ore sensors, which are basically primitive ore scanners, on your ears.
Adds tropical lobstrosities to lavaland and removes them from xenobiology, also gives them a crusher trophy that staggers enemies for 3 seconds.

* Brimdemons

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
2022-02-02 21:06:18 +00:00
SkyratBot
579f6e384b [MIRROR] Adds direct support for weakrefs to vv [MDB IGNORE] (#11227)
* Adds direct support for weakrefs to vv (#64521)

* Adds direct support for weakrefs to vv

* Update code/modules/admin/view_variables/get_variables.dm

Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>

* Fine, have a readable name.

Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>

* Adds direct support for weakrefs to vv

Co-authored-by: AnturK <AnturK@users.noreply.github.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
2022-02-02 16:59:16 +00:00
SkyratBot
a4369c8236 [MIRROR] Fixes holocall broadcasting caller's speech [MDB IGNORE] (#11223)
* Fixes holocall broadcasting player speech (#64402)

* Fixes holocall broadcasting caller's speech

Co-authored-by: Tastyfish <crazychris32@gmail.com>
2022-02-02 09:12:54 +00:00
SkyratBot
7f5e526bb1 [MIRROR] Refactors and fixes sound_player [MDB IGNORE] (#11198)
* Refactors and fixes sound_player (#64443)

idk if this is considered a refactor since its not creating a new component, so remove my refactor label if you believe so.

Overhauls how sound_player works, and makes it actually work.

* Refactors and fixes sound_player

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
2022-01-31 23:24:59 -05:00
SkyratBot
105f0cc610 [MIRROR] Add config entries for PR_ANNOUNCEMENTS_PER_ROUND and STATION_GOAL_BUDGET [MDB IGNORE] (#11145)
* Add config entries for PR_ANNOUNCEMENTS_PER_ROUND and STATION_GOAL_BUDGET (#64368)

Co-authored-by: Kyle Spier-Swenson <kyleshome@ gmail.com>

* Add config entries for PR_ANNOUNCEMENTS_PER_ROUND and STATION_GOAL_BUDGET

Co-authored-by: Tim <timothymtorres@gmail.com>
Co-authored-by: Kyle Spier-Swenson <kyleshome@ gmail.com>
2022-02-01 01:31:19 +00:00
SkyratBot
cf574363a9 [MIRROR] Makes the Icebox Cursed Spring an underground only ruin [MDB IGNORE] (#11186)
* Moves the icebox hotsprings to be underground only (#64550)

* Makes the Icebox Cursed Spring an underground only ruin

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2022-01-31 20:18:50 -05:00
SkyratBot
da527e22cd [MIRROR] Refactor incapacitated optional arguments [MDB IGNORE] (#11167)
* Refactor incapacitated optional arguments

* Refactor incapacitated optional arguments

Co-authored-by: Tim <timothymtorres@gmail.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-01-31 11:29:36 +00:00
SkyratBot
b5f186508e [MIRROR] Re-adds species uplink items (and some minor fixes) [MDB IGNORE] (#11165)
* Re-adds species uplink items (and some minor fixes) (#64460)

* Re-adds species uplink items (and some minor fixes)

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
2022-01-31 11:09:22 +00:00
AtoriBirb
18fa04b4d0 [Non-Modular][Fix] 100% invisibility fix, fun police (#11158) 2022-01-30 23:46:23 -05:00
SkyratBot
26de81a8c1 [MIRROR] Removes useless status effect path defines. [MDB IGNORE] (#11143)
* Removes useless status effect path defines.

* Removes useless status effect path defines.

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-01-30 15:56:13 +00:00
SkyratBot
abf7e98baa [MIRROR] Removes useless defines for mutation paths [MDB IGNORE] (#11138)
* Removes useless defines for mutation paths (#64512)

* Removes useless defines for mutation paths

* Update cortical_borer_abilities.dm

* Update cqcplus.dm

* Update clown.dm

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-01-30 15:56:08 +00:00
SkyratBot
5ed2dfe5f3 [MIRROR] Fixes a few runtimes with armor, spatial grids, and notes [MDB IGNORE] (#11126)
* Fixes a few runtimes with armor, spatial grids, and notes (#64514)

* Atoms  (mostly new players caused by logout) can get deleted before spatial grid initializes.

* Fixes images when viewing your notes before SSassets initializes.

* Fixes abandoned crate runtime.

* Fixes armor runtimes on eating clothes (this really needs alternative solution)

* Fixes a few runtimes with armor, spatial grids, and notes

Co-authored-by: AnturK <AnturK@users.noreply.github.com>
2022-01-29 23:06:14 -05:00
SkyratBot
3cbd0a9a38 [MIRROR] Bounty Hunters as ERTs + Flame Id [MDB IGNORE] (#11123)
* Bounty Hunters as ERTs + Flame Id (#64083)

About The Pull Request

Bounty Hunters can now be called as ERTs, to which they will spawn at centcom with proper access. Also, the bounty hunters now get flame ids, because they think they're that cool.
Why It's Good For The Game

Bounty Hunters are really fitting for admin erts, but I never bothered to throw them in until now. Also, it was a good opportunity to fuck off with all that id label BS
Changelog

cl
admin: Bounty Hunters can now be called via admin ert
expansion: Oh, and they have cool flame ids as well!
/cl

* Bounty Hunters as ERTs + Flame Id

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
2022-01-29 23:05:23 -05:00
SkyratBot
48fd97f1be [MIRROR] Fix runechat height-offset only reading your own offset value [MDB IGNORE] (#11107)
* Fix runechat height-offset only reading your own offset value (#64507)

#63848 reads owner and not target

* Fix runechat height-offset only reading your own offset value

Co-authored-by: ghost sheep <donniescatch@gmail.com>
2022-01-29 17:18:22 +00:00
SkyratBot
ee7f38dadb [MIRROR] Fixes balloon alerts sourced on turfs (heavy rain edition) [MDB IGNORE] (#11104)
* Fixes balloon alerts sourced on turfs (heavy rain edition)  (#64472)

Balloon alerts sourced from turfs will now properly only show on one turf.
get_atom_on_turf() will now CRASH() if passed a turf instead of an atom/movable. I look through all uses and made sure any place that may send a turf won't, but it SHOULD be fine.

* Fixes balloon alerts sourced on turfs (heavy rain edition)

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2022-01-29 13:18:44 +00:00
SkyratBot
16932bd577 [MIRROR] Fixes Thermite overlay not deleting properly + thermite component documentation [MDB IGNORE] (#11085)
* Fixes Thermite overlay not deleting properly + thermite component (#64419)

documentation
Fixes the thermite burning overlay not deleting if parent was qdel'd.
Also, adds documentation to the thermite component

* Fixes Thermite overlay not deleting properly + thermite component documentation

Co-authored-by: Seth Scherer <supernovaa41@gmx.com>
2022-01-29 03:10:20 +00:00
SkyratBot
ac3a6f04cd [MIRROR] Actually fixes strange mob delays: BEEPSKY IS TOO FAST edition [MDB IGNORE] (#11062)
* Actually fixes strange mob delays: BEEPSKY IS TOO FAST edition (#64351)

* Revert " Properly speeds up a lot of things, mostly mobs (#64270)"

This reverts commit a836574388.
THE BYOND REF WAS A LIE, THE PLAYERS ARE FOOLS, HELP, HELPPPPPPP

It turns out that despite what the byond ref says, the walk proc's delays were not in fact in ticks, but in deciseconds.
This means when I "fixed" mob movement by doubling all walk delays, what I actually did was double the speed of anything that used walk()

I have a feeling that the actual issue players were seeing was just move_to having fucked up distance logic, and the movement of slow mobs being smoothed out. I've changed that, so hopefully this puts a seal on the whole problem

I've had a request put in to make beepsky faster, but I think that's best done in a seperate pr

* Adds a flag to disable smooth moveloop movement
Applies it to hostile mob's Goto()
Backports the fixes to move_to and move_away from the previous pr

* Actually fixes strange mob delays: BEEPSKY IS TOO FAST edition

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
2022-01-28 21:54:53 +00:00
SkyratBot
e14b57e62b [MIRROR] Turns blood walking into an element [MDB IGNORE] (#11047)
* Turns blood walking into an element (#64162)

Refactoring things to elements/components is better in general, and I thought this was a perfect thing to turn into one.

* Turns blood walking into an element

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
2022-01-27 04:03:38 +00:00
SkyratBot
d5d972cb75 [MIRROR] Bot code improvement - Honkbots [MDB IGNORE] (#10967)
* Bot code improvement - Honkbots

* 0

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-01-27 02:49:25 +00:00
SkyratBot
ec6ddbe758 [MIRROR] Remove code/__DEFINES/misc.dm [MDB IGNORE] (#10945)
* Remove code/__DEFINES/misc.dm

* agagagagagaga

Co-authored-by: Tim <timothymtorres@gmail.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-01-27 02:40:25 +00:00
SkyratBot
486a18b90b [MIRROR] The Lizard's Gas (Station) Update [MDB IGNORE] (#11038)
* The Lizard's Gas (Station) Update (#64304)

* The Lizard's Gas (Station) Update

Co-authored-by: san7890 <34697715+san7890@users.noreply.github.com>
2022-01-27 02:24:31 +00:00
SkyratBot
4fc5079cdc [MIRROR] Moves atmos checking from Fire Alarms to Fire Locks, Fire Locks now close on their own rather than area-based, a bunch of related stuff. [MDB IGNORE] (#10893)
* Moves atmos checking from Fire Alarms to Fire Locks, Fire Locks now close on their own rather than area-based, a bunch of related stuff.

* Weeeee

Co-authored-by: zxaber <37497534+zxaber@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-01-27 02:21:18 +00:00
SkyratBot
1f70226654 [MIRROR] Removes the fucking 20 second stunlock rng from tourettes because it's fucking stupid and I just had the most agonizing thirty fucking minutes of my goddamn life, holy shit [MDB IGNORE] (#11027)
* Removes the fucking 20 second stunlock rng from tourettes because it's fucking stupid and I just had the most agonizing thirty fucking minutes of my goddamn life, holy shit (#64416)

Removes the 20 second stunlock from tourettes

* Removes the fucking 20 second stunlock rng from tourettes because it's fucking stupid and I just had the most agonizing thirty fucking minutes of my goddamn life, holy shit

Co-authored-by: Iamgoofball <iamgoofball@gmail.com>
2022-01-26 09:24:54 -05:00
SkyratBot
5112012470 [MIRROR] Removes an unused var on Armour [MDB IGNORE] (#11006)
* Removes an unused var on Armour (#64370)

Blame says it was added in a PR to prevent moths eating special clothing. They probably went with a different system and forgot to remove it.

* Removes an unused var on Armour

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
2022-01-26 04:17:50 +00:00
SkyratBot
549a0cf6ec [MIRROR] APOTHEOSIS! now forces you standing when you're in the death animation as a plasma skeleton. [MDB IGNORE] (#10998)
* APOTHEOSIS! now forces you standing when you're in the death animation as a plasma skeleton. (#64189)

* oops

* APOTHEOSIS! now forces you standing when you're in the death animation as a plasma skeleton.

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
2022-01-26 04:16:16 +00:00
SkyratBot
4162651bd3 [MIRROR] Correct Radiation Comment [MDB IGNORE] (#10993)
* remove incorrect radiation comment (#64369)

* Correct Radiation Comment

Co-authored-by: blessedmulligan <30278162+blessedmulligan@users.noreply.github.com>
2022-01-25 17:51:19 -05:00
SkyratBot
c8ec74bee2 [MIRROR] Reworks janitor cyborg cleaning, focus on the slipping [MDB IGNORE] (#10961)
* Reworks janitor cyborg cleaning, focus on the slipping

* Feex

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2022-01-24 22:21:42 +00:00
SkyratBot
49311960ad [MIRROR] Gamer quirk [MDB IGNORE] (#10969)
* Gamer quirk

* I hate conflicts

Co-authored-by: Ron <flavivs.clavdivs.jvlianvs@gmail.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2022-01-24 20:32:27 +00:00
SkyratBot
61f262869f [MIRROR] Updates items held by boots and clown shoes. [MDB IGNORE] (#10970)
* Adds items that boots and clown shoes can hold.(#64056)

Adds items that boots and clown shoes can hold.

* Updates items held by boots and clown shoes.

Co-authored-by: Yung-Foot-Lettuce <73044077+Yung-Foot-Lettuce@users.noreply.github.com>
2022-01-24 20:31:26 +00:00
SkyratBot
f444c5038b [MIRROR] Semkis and Pistachios! Come get your snacks + Snack Items Name Fixes [MDB IGNORE] (#10956)
* Semkis and Pistachios! Come get your snacks + Snack Items Name Fixes (#64276)

Snack time

* Semkis and Pistachios! Come get your snacks + Snack Items Name Fixes

* Fix (#10960)

Co-authored-by: ErdinyoBarboza <erdinyobarboza@gmail.com>
2022-01-24 13:33:13 -05:00
SkyratBot
5eafd781d2 [MIRROR] Makes a projectile shield element for colossus, and makes living bullet_act call parent [MDB IGNORE] (#10949)
* Makes a projectile shield element for colossus, and makes living bullet_act call parent (#64164)

Moves colossus projectile deflection to an element

* Makes a projectile shield element for colossus, and makes living bullet_act call parent

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
2022-01-24 10:45:42 +00:00
SkyratBot
1e58dd6b94 [MIRROR] Heirlooms now reveal themselves on examine regardless of role, status or ownership. [MDB IGNORE] (#10925)
* Heirlooms now reveal themselves on examine regardless of role, status or ownership. (#64310)

* Heirlooms now reveal themselves on examine regardless of role, status or ownership.

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
2022-01-23 05:32:17 -05:00
SkyratBot
eda100a16d [MIRROR] Adjusts dismemberment message [MDB IGNORE] (#10915)
* Adjusts dismemberment message (#64171)

* Adjusts dismemberment message

* add to dark mode

* Adjusts dismemberment message

Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-01-23 01:57:09 -05:00
SkyratBot
06fb73a84f [MIRROR] Adds documentation the tippable component [MDB IGNORE] (#10916)
* Adds documentation the tippable component (#64312)

I forgot to add this in my PR.. sorry :)

* Adds documentation the tippable component

Co-authored-by: Seth Scherer <supernovaa41@gmx.com>
2022-01-23 01:56:23 -05:00