Commit Graph

15272 Commits

Author SHA1 Message Date
SkyratBot
d682fbfbc8 [MIRROR] Rotation component refactor and improvements [MDB IGNORE] (#11304)
* Rotation component refactor and improvements

* Update code/modules/power/singularity/emitter.dm

* e

Co-authored-by: Tim <timothymtorres@gmail.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-02-08 01:38:20 +00:00
SkyratBot
b71b7ef129 [MIRROR] Turns the gas analyzer's environment scanning into a component. [MDB IGNORE] (#11184)
* Turns the gas analyzer's environment scanning into a component.

* Update scanners.dm

Co-authored-by: CRITAWAKETS <sebastienracicot@hotmail.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-02-08 01:04:16 +00:00
SkyratBot
3a8459a5f8 [MIRROR] Mining MODsuit Rework [MDB IGNORE] (#11328)
* Mining MODsuit Rework (#64688)

makes dropkey deactivate device modules
fixes speed potion being fucky
fixes doubled up balloon alerts
makes some cell code better i think
makes the gps module open the gps tgui for you, instead of putting a gps in your hand
the loader suit can now hold mailbags

Reworks the mining modsuit.
The suit is no longer cold-proof (this can be mitigated by using module space for thermal regulators)
The suit fits less modules than standard suits, but cant burn in lava.
In suit storage it can carry ore bags, resonators and kinetic crushers.
It features a storage, gps, ore bag, drill, clamp and by default comes with a plasma core, being recharged with plasma ore rather than by power cell.
Features two new modules:

Ash Accretion, it gathers dust from basalt (or snow) you walk on to create a layer of ash around the suit, acting as armor and a speed up that quickly drains when you walk on other terrain.
Sphere Transform, turns you into a fast moving ball that can travel past lava, you cannot use your hands when in this form, but you can launch aoe mining bombs to attack or mine

* Mining MODsuit Rework

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
2022-02-08 00:46:15 +00:00
SkyratBot
b45221cfa1 [MIRROR] Tgui input refresh [MDB IGNORE] (#11290)
* Tgui input refresh

* Update code/modules/mob/dead/observer/observer.dm

Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-02-06 23:08:19 -05:00
SkyratBot
07c88ffb0a [MIRROR] Add new surgery tgui that provides a built in body zone selector and doesn't let you start surgeries if their body is covered. Replaces some stuff with balloon alerts [MDB IGNORE] (#11322)
* Add new surgery tgui (#64579)

* Move element to component, start UI, move assets into their own directory

* Complete UI

* Stop when another surgery is started

* Set your real zone since I forgot you actually need to start the surgery too

* Bring this back since I was just removing it as part of a cleanup for asset cache, but I can't prove it's not used anymore

* Remove unnecessary constructor I was using for something else

* Fix signal override

* Add new surgery tgui that provides a built in body zone selector and doesn't let you start surgeries if their body is covered. Replaces some stuff with balloon alerts

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2022-02-06 20:37:56 +00:00
SkyratBot
4b2db93b2f [MIRROR] insert items from trash bags to autolathes [MDB IGNORE] (#11271)
* insert items from trash bags to autolathes

* Update code/game/objects/items/storage/bags.dm

Co-authored-by: jjpark-kb <55967837+jjpark-kb@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-02-06 14:23:08 +00:00
SkyratBot
a8c1ffba40 [MIRROR] xeno egg now updates its icon properly when burst [MDB IGNORE] (#11305)
* xeno egg now updates its icon properly when burst (#64648)

* xeno egg now updates its icon properly when burst

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
2022-02-06 13:51:40 +00:00
SkyratBot
a71688c5e3 [MIRROR] [s] Makes used grenades slightly more obvious. Also prevents DOSing admins. [MDB IGNORE] (#11307)
* [s] Makes used grenades slightly more obvious. Also prevents DOSing admins. (#64643)

* Makes used grenades slightly more obvious.

Adds a variable to tell whether a grenade can't detonate properly.
Examining can be used to tell if the grenade has already been used.
A flag on it is set when the grenade detonates so that used grenades can't be reused until it's reset.
It also prevents spamming admins with grenade primed messages since there's no point if the grenade won't work.

* Changes dud var to dud flags.

Changes the name of the dud var to dud_flags to clarify that it is a set of bitfields.
Changes the default value of the dud var to NONE also to clarify that it is a set of bitfields.
Changes the documentation for the dud var to clarify that it is a set of bitfields.

* Fixes eternally armed dud grenades.

Makes the grenades reset their appearance if they reach the end of their fuse while a dud.
Prevents chemical grenades from staying in the 'i am armed' visual state forever.

* [s] Makes used grenades slightly more obvious. Also prevents DOSing admins.

Co-authored-by: TemporalOroboros <TemporalOroboros@gmail.com>
2022-02-06 13:50:40 +00:00
SkyratBot
35ab3f2bf6 [MIRROR] Refactors Reverse Bear Traps [MDB IGNORE] (#11286)
* Refactors Reverse Bear Traps (#64660)

* Refactors Reverse Bear Traps
Went to fix an issue, saw really old and gross code. Cleans it up a bit
using modern cooldown defines, and changes around the logic a bit to
make this 1. actually able to be removed from your head, and 2. better
code

* stop the cooldown

* Refactors Reverse Bear Traps

Co-authored-by: Seth Scherer <supernovaa41@gmx.com>
2022-02-05 17:31:40 +00:00
SkyratBot
e33e229c90 [MIRROR] Adds an extra signaler check to compare frequencies with the incoming signal [MDB IGNORE] (#11289)
* Adds an extra signaler check to compare frequencies with the incoming signal (#64666)

Fixes setting signallers frequency.

* Adds an extra signaler check to compare frequencies with the incoming signal

Co-authored-by: Jackraxxus <60418544+Jackraxxus@users.noreply.github.com>
2022-02-05 17:29:45 +00:00
SkyratBot
01bcfd8742 [MIRROR] Refactors pay stands + custom vendors [MDB IGNORE] (#11177)
* Refactors pay stands + custom vendors (#63889)

I am disgruntled by the way pay stations work. They're not intuitive, they're a pain to build and have no interface. Basically: They don't get made, and the potential is lost.

Pay stands => Holopay

    Summoned by right clicking your ID
    Disappears if the card is out of range.
    New TGUI window that offers more customization

Other bundled fixes:

    Custom vendors become more user friendly
    Code improvement
    Lots of documentation + refactoring
    New bundled number input will likely take place of animated number in tgui input number

Why It's Good For The Game

More RP opportunity for players, plus bug fixes. It's now much easier for players to start their own in game business selling substances clown shoes.
Changelog

cl
code: Created a new input component that accepts only integers. More usage to come.
refactor: Pay stands are now holographic. It's 2562! Create one by right-clicking your ID.
del: Circuit boards for pay stands.
refactor: Pay stands now have their own TGUI.
fix: Custom vendors now alert you when someone makes a purchase.
fix: Custom vendors now place items in your hand when you make a purchase.
/cl

* Refactors pay stands + custom vendors

* I edited these maps in a text editor

Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-02-02 17:59:18 +00:00
SkyratBot
f401290917 [MIRROR] Fixes foam wall error message [MDB IGNORE] (#11234)
* Update effects_foam.dm (#64604)

* Fixes foam wall error message

Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-02-02 17:53:09 +00:00
SkyratBot
1a63adde16 [MIRROR] Adds the mystery box [MDB IGNORE] (#11228)
* Adds the mystery box

* Adds the mystery box

Co-authored-by: Ryll Ryll <3589655+Ryll-Ryll@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-02-02 17:39:30 +00:00
SkyratBot
5ceceeb173 [MIRROR] Improve trash spawner [MDB IGNORE] (#11226)
* Improve trash spawner (#64538)

* Improve trash spawner

* Fix wrong path for broken bulb

* Add nicotine candy trash and ash to cigbutt spawner

* Improve trash spawner

Co-authored-by: Tim <timothymtorres@gmail.com>
2022-02-02 09:14:50 +00:00
SkyratBot
b5a3b3308d [MIRROR] Rebalances some things about progression traitors and adds some uplink items. [MDB IGNORE] (#11178)
* Rebalances some things about progression traitors and adds some uplink items.

* Rebalances some things about progression traitors and adds some uplink items.

Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-02-01 15:02:13 +00:00
SkyratBot
7f5e526bb1 [MIRROR] Refactors and fixes sound_player [MDB IGNORE] (#11198)
* Refactors and fixes sound_player (#64443)

idk if this is considered a refactor since its not creating a new component, so remove my refactor label if you believe so.

Overhauls how sound_player works, and makes it actually work.

* Refactors and fixes sound_player

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
2022-01-31 23:24:59 -05:00
SkyratBot
8a6a71ffeb [MIRROR] Fixing a number of issues with burial mounds and abandoned crates. [MDB IGNORE] (#11197)
* Fixing a number of issues with burial mounds and abandoned crates. (#64482)

Ok, I'm fixing a few issues with certain crates, namely the abandoned one and the burial mound:

    An oversight with the skittish trait letting players dive into burial mounds, which are technically a subtype of crates.
    A runtime that made abandoned crates not update their lock lights when unlocked (the togglelock call was missing the user arg). This one was my fault.
    An oversight with abandoned crates not resetting the number of attempts left and not nulling the last attempted code when re-locked. Idem.
    Burial mounds somehow getting lock lights overlays.

Also i'm taking this opportunity to make the closets unit test not early return at the first encountered failure (at the time I made it I didn't know TEST_ASSERT & co would early return on failure) since we want this unit test to finish looping through all non-blacklisted closets.

* Fixing a number of issues with burial mounds and abandoned crates.

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2022-01-31 23:24:04 -05:00
SkyratBot
b1a4e5ae15 [MIRROR] Renamed areas rename fire alarm panels too [MDB IGNORE] (#11189)
* Renamed areas rename fire alarm panels too (#64554)

* Renamed areas rename fire alarm panels too

Co-authored-by: cacogen <25089914+cacogen@users.noreply.github.com>
2022-02-01 01:33:34 +00:00
SkyratBot
c9bdba8ae1 [MIRROR] Walls built on metal foam instead of girders revert to metal foam when decon'd [MDB IGNORE] (#11180)
* Walls built on metal foam instead of girders revert to metal foam when decon'd (#64553)

* raises cost of metal from foam

* goes with fikou's idea for metal foam girder_type

* Walls built on metal foam instead of girders revert to metal foam when decon'd

Co-authored-by: Ryll Ryll <3589655+Ryll-Ryll@users.noreply.github.com>
2022-01-31 23:03:27 +00:00
SkyratBot
da527e22cd [MIRROR] Refactor incapacitated optional arguments [MDB IGNORE] (#11167)
* Refactor incapacitated optional arguments

* Refactor incapacitated optional arguments

Co-authored-by: Tim <timothymtorres@gmail.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-01-31 11:29:36 +00:00
SkyratBot
b5f186508e [MIRROR] Re-adds species uplink items (and some minor fixes) [MDB IGNORE] (#11165)
* Re-adds species uplink items (and some minor fixes) (#64460)

* Re-adds species uplink items (and some minor fixes)

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
2022-01-31 11:09:22 +00:00
SkyratBot
61031399b3 [MIRROR] xeno weed changes [MDB IGNORE] (#11171)
* xeno weed changes (#64477)

lowered the grow time limit from 15-20 seconds to 5-10 seconds
weeds can't grow in water now
documented the variables and procs
use the cooldown system
children weeds of the parent node will be destroyed on parent destroyed

* xeno weed changes

Co-authored-by: jjpark-kb <55967837+jjpark-kb@users.noreply.github.com>
2022-01-31 04:24:10 -05:00
SkyratBot
ebd5f8ebad [MIRROR] toy talking is an audible message instead of a visible message (i blind pr) [MDB IGNORE] (#11153)
* toy talking is an audible message instead of a visible message (i blind pr) (#64544)

* toy talking is an audible message instead of a visible message (i blind pr)

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2022-01-30 23:47:30 +00:00
SkyratBot
26de81a8c1 [MIRROR] Removes useless status effect path defines. [MDB IGNORE] (#11143)
* Removes useless status effect path defines.

* Removes useless status effect path defines.

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-01-30 15:56:13 +00:00
SkyratBot
abf7e98baa [MIRROR] Removes useless defines for mutation paths [MDB IGNORE] (#11138)
* Removes useless defines for mutation paths (#64512)

* Removes useless defines for mutation paths

* Update cortical_borer_abilities.dm

* Update cqcplus.dm

* Update clown.dm

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-01-30 15:56:08 +00:00
SkyratBot
5cd52f5028 [MIRROR] Metalfoam structures can now be used as girders to finish building walls. [MDB IGNORE] (#11134)
* Metalfoam structures can now be used as girders to finish building walls. (#64386)

* Foam structures can be used as girders for walls.

* Cleaner ifs

* RIP non iron walls

* Metalfoam structures can now be used as girders to finish building walls.

Co-authored-by: GuillaumePrata <55374212+GuillaumePrata@users.noreply.github.com>
2022-01-29 23:13:36 -05:00
SkyratBot
1f35afa6f6 [MIRROR] Fixes notice text resulting from someone batoning a cyborg [MDB IGNORE] (#11130)
* Fixes notice text resulting from someone batoning a cyborg (#64501)

* Fixes notice text resulting from someone batoning a cyborg

Co-authored-by: SMOSMOSMOSMOSMO <95004236+SmoSmoSmoSmok@users.noreply.github.com>
2022-01-29 23:09:20 -05:00
SkyratBot
2cb28c4d8a Loader Class MODsuit (#11073)
Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-01-29 14:27:47 +00:00
SkyratBot
d04e8abace [MIRROR] Re-organizes the files in the root of the icons/ folder into it's substituents [MDB IGNORE] (#11100)
* Re-organizes the files in the root of the icons/ folder into it's substituents

* Update code/__DEFINES/fonts.dm

Co-authored-by: san7890 <34697715+san7890@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-01-29 13:33:14 +00:00
SkyratBot
322abc8a47 [MIRROR] People with dwarfism fit into backpack (when folded inside bluespace body bag) [MDB IGNORE] (#11090)
* Bluespace bodybags with dwarves can be folded and put into backpack (#64421)

* People with dwarfism fit into backpack (when folded inside bluespace body bag)

Co-authored-by: antropod <antropod@gmail.com>
2022-01-29 01:14:45 +00:00
SkyratBot
ac3a6f04cd [MIRROR] Actually fixes strange mob delays: BEEPSKY IS TOO FAST edition [MDB IGNORE] (#11062)
* Actually fixes strange mob delays: BEEPSKY IS TOO FAST edition (#64351)

* Revert " Properly speeds up a lot of things, mostly mobs (#64270)"

This reverts commit a836574388.
THE BYOND REF WAS A LIE, THE PLAYERS ARE FOOLS, HELP, HELPPPPPPP

It turns out that despite what the byond ref says, the walk proc's delays were not in fact in ticks, but in deciseconds.
This means when I "fixed" mob movement by doubling all walk delays, what I actually did was double the speed of anything that used walk()

I have a feeling that the actual issue players were seeing was just move_to having fucked up distance logic, and the movement of slow mobs being smoothed out. I've changed that, so hopefully this puts a seal on the whole problem

I've had a request put in to make beepsky faster, but I think that's best done in a seperate pr

* Adds a flag to disable smooth moveloop movement
Applies it to hostile mob's Goto()
Backports the fixes to move_to and move_away from the previous pr

* Actually fixes strange mob delays: BEEPSKY IS TOO FAST edition

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
2022-01-28 21:54:53 +00:00
SkyratBot
959fbaf700 [MIRROR] Optimized steal item searcher to not search through the entire game world. [MDB IGNORE] (#11072)
* Optimized steal item searcher to not search through the entire game world. (#64354)

Co-authored-by: Watermelon914 <3052169-Watermelon914@ users.noreply.gitlab.com>

* Optimized steal item searcher to not search through the entire game world.

Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
Co-authored-by: Watermelon914 <3052169-Watermelon914@ users.noreply.gitlab.com>
2022-01-28 10:32:44 +00:00
GoldenAlpharex
3662a09285 Another 12 AM CI Fix (#11065)
* Possible fix for CI

* We're never too safe

Co-authored-by: jjpark-kb <55967837+jjpark-kb@users.noreply.github.com>
2022-01-28 05:30:15 +00:00
Mega-Drones
39eb4f5bea [MODULAR] Adds the pirate eyepatch to crafting menu (#11037)
* Adds eyepatch to crafting menu

* Moved crafting to cloth crafting

* Moved the recipe to line 410

* added comment at line 410

* made comment uniform
2022-01-27 22:43:14 +00:00
ErdinyoBarboza
771ab55d4b [SEMI-MODULAR] Standardizes Armories, Wardens Room & Detectives Office | Renames the Kilo Execution Room | Security Lockers Spawn Vests | Minor Brig Fixes (#11026)
* StandardizeArmoryWardenDetective

* KiloKillRoom&SecArmor

* spunchbobmeboy
2022-01-27 22:40:03 +00:00
SkyratBot
af62290f58 [MIRROR] Changes mail bag sprite & lets you put them on cargo coats. [MDB IGNORE] (#11053)
* Changes mail bag sprite & lets you put them on cargo coats (#64436)

* Changes mail bag sprite & lets you put them on cargo coats.

Co-authored-by: Wallem <66052067+Wallemations@users.noreply.github.com>
2022-01-27 15:18:34 +00:00
SkyratBot
be5ec4d1db [MIRROR] make the safe use balloon alerts [MDB IGNORE] (#11052)
* make the safe use balloon alerts (#64446)

* make the safe use balloon alerts

Co-authored-by: jjpark-kb <55967837+jjpark-kb@users.noreply.github.com>
2022-01-27 15:16:22 +00:00
SkyratBot
ec6ddbe758 [MIRROR] Remove code/__DEFINES/misc.dm [MDB IGNORE] (#10945)
* Remove code/__DEFINES/misc.dm

* agagagagagaga

Co-authored-by: Tim <timothymtorres@gmail.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-01-27 02:40:25 +00:00
SkyratBot
486a18b90b [MIRROR] The Lizard's Gas (Station) Update [MDB IGNORE] (#11038)
* The Lizard's Gas (Station) Update (#64304)

* The Lizard's Gas (Station) Update

Co-authored-by: san7890 <34697715+san7890@users.noreply.github.com>
2022-01-27 02:24:31 +00:00
SkyratBot
4fc5079cdc [MIRROR] Moves atmos checking from Fire Alarms to Fire Locks, Fire Locks now close on their own rather than area-based, a bunch of related stuff. [MDB IGNORE] (#10893)
* Moves atmos checking from Fire Alarms to Fire Locks, Fire Locks now close on their own rather than area-based, a bunch of related stuff.

* Weeeee

Co-authored-by: zxaber <37497534+zxaber@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-01-27 02:21:18 +00:00
SkyratBot
6498f493c8 [MIRROR] Some Command Resprites [MDB IGNORE] (#10978)
* Some Command Resprites

* Feex

Co-authored-by: Imaginos16 <77556824+Imaginos16@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2022-01-26 19:13:17 +00:00
SkyratBot
fe7c4da2a7 [MIRROR] Boritos: Now with different flavors and available at vendors + Ready Donkmeal Trash Sprite uplift [MDB IGNORE] (#10984)
* Boritos: Now with different flavors and available at vendors + Ready Donkmeal Trash Sprite uplift (#64238)

Boritos finally decided to start supplying the station with their cornchips. This PR comes with 4 flavors of boritos that can be bought from vendors as well as a slight uplift for the sprite of Ready Donkmeal's trash variant, making it actually look like trash rather then a pristine box.

Also hey if you walk on boritos packages they pop! Thats cool right?

* Boritos: Now with different flavors and available at vendors + Ready Donkmeal Trash Sprite uplift

Co-authored-by: ErdinyoBarboza <erdinyobarboza@gmail.com>
2022-01-26 18:38:07 +00:00
GoldenAlpharex
1f02364165 [BOUNTY] For Christmas, a new Cyborg model! Cargo Cyborgs! (#10232)
* It begins.

* I should've made more commits

* Adding a new animation!

* This was a good day

* Adding the last missing items

Aka, the hydraulic clamps and the rapid mail delivery device

* It works and I couldn't be happier

At long last...

* I lied, but now it works

* Final little tweak to an icon

* Removes some unused icon_states

* Okay now everything's actually fixed and finished, minus balance changes.

* Whoops

* Fixed the shapeshifter borg and uses the RIGHT WIDEBORG SPRITES HOW DID I MISS THAT???

* Reverting the non-modular clipboard change because I actually did it upstream

* Revert "Reverting the non-modular clipboard change because I actually did it upstream"

This reverts commit bb475498d6a67410792a57e1d91ef5d2d25067dd.

* The clamps can place things on tables + adding chameleon stamp to emag modules

* Conveyors too, actually!

* I'm dumb

* Fixes to wideborgs

* Fixing the animations (thanks TG)

* No free secborgs :)

* Fixes animations and open cover sprites!

* Updates to the zoomba and MissM sprites and bounty cubes are now small, so they fit in both clamps (not even wrapped!)

* Yes I can code

* Fixes the zoomba sprites and transparency for hardlight paper planes!

* More fixes to the Zoomba icon, and to the hardlight paper planes (now it's actually transparent)

* Adds the flash because I forgor
2022-01-26 12:59:25 -05:00
SkyratBot
88fd261905 [MIRROR] Monkeys can pop balloons with darts. [MDB IGNORE] (#11005)
* Monkeys can pop balloons with darts. (#64389)

* Monkeys can pop balloons with darts.

Co-authored-by: Wallem <66052067+Wallemations@users.noreply.github.com>
2022-01-26 04:17:30 +00:00
SkyratBot
c91e2d2430 [MIRROR] Make more use of <tool>_act [MDB IGNORE] (#10981)
* Make more use of <tool>_act

* conflicts

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: jjpark-kb <55967837+jjpark-kb@users.noreply.github.com>
2022-01-25 17:51:36 -05:00
SkyratBot
c8ec74bee2 [MIRROR] Reworks janitor cyborg cleaning, focus on the slipping [MDB IGNORE] (#10961)
* Reworks janitor cyborg cleaning, focus on the slipping

* Feex

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2022-01-24 22:21:42 +00:00
SkyratBot
58b31bcbe6 [MIRROR] fixes lack of bamboo spear ComponentInitialize() [MDB IGNORE] (#10964)
* Fixes bamboo spear not using ComponentInitialize

* fixes lack of bamboo spear ComponentInitialize()

Co-authored-by: magatsuchi <88991542+magatsuchi@users.noreply.github.com>
2022-01-24 13:38:34 -05:00
SkyratBot
f444c5038b [MIRROR] Semkis and Pistachios! Come get your snacks + Snack Items Name Fixes [MDB IGNORE] (#10956)
* Semkis and Pistachios! Come get your snacks + Snack Items Name Fixes (#64276)

Snack time

* Semkis and Pistachios! Come get your snacks + Snack Items Name Fixes

* Fix (#10960)

Co-authored-by: ErdinyoBarboza <erdinyobarboza@gmail.com>
2022-01-24 13:33:13 -05:00
SkyratBot
d1e81abb1c [MIRROR] Replaces the powergame crowbar accidentally mapped into icebox mining [MDB IGNORE] (#10936)
* nerf da crowbar (#64317)

* Replaces the powergame crowbar accidentally mapped into icebox mining

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2022-01-24 13:28:07 -05:00
SkyratBot
873eaf9440 [MIRROR] Tech Storage Service Gets Updated [MDB IGNORE] (#10928)
* Tech Storage Service Gets Updated (#64278)

* Tech Storage Service Gets Updated

Co-authored-by: ErdinyoBarboza <erdinyobarboza@gmail.com>
2022-01-23 05:33:39 -05:00