Cheridan
fe41766141
Merge pull request #12658 from francinum/patch-7
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chainsaw is too cumbersome to carry in one hand!
2015-10-27 11:12:08 -05:00
Razharas
ba1b70106d
Merge pull request #12497 from bgobandit/ayyyfixes
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Even more xenobiology fixes and tweaks
2015-10-27 18:28:48 +03:00
francinum
86f5a28e73
Update twohanded.dm
2015-10-26 13:27:24 -04:00
francinum
faeabc713f
Makes Twohand Required pickup use wield()
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Fucking Ergo.
2015-10-26 13:18:11 -04:00
francinum
659823392f
You drop The Murderfucker.
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the to \the
2015-10-26 12:51:28 -04:00
francinum
571627b501
Goddamnit.
2015-10-25 22:41:11 -04:00
francinum
0f3a6d11c3
You drop the chainsaw.
2015-10-25 22:40:02 -04:00
francinum
44f3e23bf0
chainsaw is too cumbersome to carry in one hand!
2015-10-25 22:01:30 -04:00
Cheridan
a53d35e00c
Merge pull request #12548 from tkdrg/ilive_again
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Adds Chainsaws
2015-10-25 13:09:55 -05:00
Cheridan
b10368c3e3
Merge pull request #12306 from Incoming5643/RTD
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Adds d1 and d100 dice
2015-10-25 05:19:17 -05:00
Cheridan
6bfa738a24
Merge pull request #12567 from phil235/EffectSystemTweak
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Makes effect system code more OOP.
2015-10-22 21:00:10 -05:00
Razharas
e1bad58c4a
Merge pull request #12503 from Robustin/master
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Pneumatic Nerf
2015-10-22 09:33:02 +03:00
phil235
fb7ad8b38f
Merge pull request #12452 from Xhuis/radical
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Radiation tweaks and a geiger counter
2015-10-22 01:13:00 +02:00
Tkdrg
0458f939b4
Adds Chainsaws
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Happy Halloween!
Sprites by WalterJe.
These are force 21 two-handed weapons. They are sharp and can be
tablecrafted by spending one circular saw, one plasteel sheet, and one cable
coil, plus a welding tool for crafting. The sound used is from the
freesounds.org and was released into the public domain. It is available
at https://www.freesound.org/people/esperri/sounds/118972/ .
This is a rehash of PR #6320 if you're feeling dejavu.
2015-10-21 20:11:29 -03:00
phil235
261ee72cce
Merge pull request #12511 from KorPhaeron/icon
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Fixes icon not updating when you craft an explosive lance
2015-10-22 00:47:31 +02:00
phil235
d3ee910211
Makes effect system code more OOP.
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obj/effect/effect is now renamed obj/effect/particle_effect for better usability.
datum/effect/system and /datum/effect/effect/system are now both /datum/effect_system.
Fixes a bug where wall mounted igniters (and other spark producing objects) didn't produce sparks sometimes.
Moved explosion_particles.dm into the effect_system folder, because it has effect_systems code.
2015-10-21 23:28:29 +02:00
Cheridan
b31f114940
Merge pull request #12510 from Core0verload/tankytanksoftank
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Buffs big air/oxy tanks damage to 10
2015-10-20 17:47:30 -05:00
Cheridan
bb544c6c92
Merge pull request #12494 from Anonus/timestop
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Fixes untoggled switchblade force
2015-10-19 20:54:47 -05:00
Razharas
d1df0bfeff
Merge pull request #12485 from xxalpha/ultrarange
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Added ultra_range() proc.
2015-10-20 00:17:09 +03:00
KorPhaeron
8a3ce07b25
update icon
2015-10-19 15:40:33 -05:00
Razharas
f8056d6d86
Merge pull request #12389 from KorPhaeron/MEDIOCRE
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Makeshift explosive lances
2015-10-19 22:58:50 +03:00
KorPhaeron
d83b09255d
no hitting space
2015-10-19 14:52:41 -05:00
c0
a75e359cc6
Buffs big air/oxy tanks damage to 10
2015-10-19 22:26:13 +03:00
KorPhaeron
6d706ee6d2
Tablecrafting
2015-10-19 14:06:40 -05:00
xxalpha
e82a216447
Changed various instances of range() and orange() to ultra_range().
2015-10-19 20:04:14 +01:00
Razharas
33e6d35d03
Merge pull request #12378 from bgobandit/fuckeverything
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Chemists can turn gibs into soap, candles, and meat product: no fucking .int edition
2015-10-19 19:54:42 +03:00
Razharas
6fc19c7c23
Merge pull request #12385 from bgobandit/morexenobioshit
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Adds bio-bags, primarily for xenobiologists.
2015-10-19 19:53:45 +03:00
Robustin
3a8df998e2
Pneumatic Nerf
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Just for the consistency of improvised weapon power. These things still serve a purpose without (arguably) being the most powerful ranged weapon available to the crew.
New max weight is 7, down from 10.
2015-10-19 12:52:17 -04:00
Razharas
f1d66b1049
Merge pull request #12374 from AnturK/itscomingfromthepipes
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Makes t-rays detect mobs in pipes
2015-10-19 10:09:23 +03:00
Razharas
123390d640
Merge pull request #12459 from phil235/BugFixBoogalooG
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Phil's batch of fixes
2015-10-19 10:03:28 +03:00
Razharas
4bd2956c6b
Merge pull request #12466 from phil235/BugFixBoogalooH
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Bugfixes: soulstone, reagent runtimes, etc
2015-10-19 10:02:42 +03:00
Razharas
2b635f51ae
Merge pull request #12469 from Shadowlight213/Dronemag
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Qol features for drones
2015-10-19 10:01:20 +03:00
bgobandit
a1baaabd53
xenobio qol changes/balance stuff
2015-10-19 00:03:39 -04:00
Nerd Lord
3c6bafb894
Fixes switchblades having 20 force while unextended until toggled for the first time.
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Also increases throwforce while toggled on and force while toggled off: A good guiderule is "throwforce is higher than force"
2015-10-18 20:53:53 -04:00
Steelpoint
3662a52eb1
Merge branch 'master' of https://github.com/tgstation/-tg-station into Armoury
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Conflicts:
_maps/map_files/TgStation/tgstation.2.1.3.dmm
2015-10-19 02:16:24 +08:00
Xhuis
9bcb1623b6
New sprites by WJohnston
2015-10-18 12:31:04 -04:00
KorPhaeron
e13665c7f4
Back sprites
2015-10-18 00:30:16 -05:00
Shadowlight213
5bccd36752
Fixes
2015-10-17 19:45:00 -07:00
Shadowlight213
fc13a7cf70
Various QOL changes for drones.
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Makes drones have permanent magboot effect.
Gives drones the check station alerts verb
Allows drones to set Airlock access on RCDs
2015-10-17 19:16:00 -07:00
phil235
db6645d7bc
so we can still shave slime people.
2015-10-18 02:11:47 +02:00
phil235
79a814b434
Fixes some runtimes when picking candidates for certain simple_animals, especially sentience potion. If the player chose 'Yes' and then immediately disconnected, it would make the chosen client null. Same thing for xeno larva bursting (player disconnection mid bursting animation)
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Fixes runtimes with chem grenade calling prime() after being GC'd.
Fixes some hardsuits having "unacidable = 1" twice.
Fixes runtime with alien whisper.
Fixes runtime with check_shields()
Fixes runtime with Venom, Formaldehyde, corn syrup and holy water.
Fixes cult sacrifice soulstoning not working (giving a dead shade).
2015-10-18 01:28:48 +02:00
Cheridan
cb7642b969
Merge pull request #12417 from phil235/SmokeChange
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Changes smoke to behave more like foam.
2015-10-17 10:07:04 -05:00
Razharas
f87d72571e
Merge pull request #12420 from phil235/TransferAmountChange
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Set Transfer Amount for reagent containers now uses attack_self() instead of object verb
2015-10-17 18:06:39 +03:00
phil235
a7bc8475d8
Fixes winter coat hood sprite appearing as a bucket.
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Removing Smile, Swedish, Chav and Elvis from genetics. These mutation can still be acquired via adminspawned dna injector. Added a dna injector for laser eyes mutation.
Fixes using razor on non human shaving non existent hair.
Fixes chair deconstruction dropping too much metal.
Adding some necessary check for mob buckling in gibber, processor and monkey recycler code, and in ventcrawling proc to fix being able to enter pipe while feeding as a slime.
Fixes snapcorn not giving seeds.
Fixes portable chem dispenser.
2015-10-17 16:29:11 +02:00
AnturK
4fa9443df5
Makes the detection effect transparent.
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Makes mob detection work for exposed pipes.
2015-10-17 15:34:25 +02:00
KorPhaeron
86466ad0fd
Balance
2015-10-17 04:22:20 -05:00
KorPhaeron
1069c00ae2
Bug fixes
2015-10-17 00:43:42 -05:00
KorPhaeron
bc8745b026
Wielded only
2015-10-17 00:18:34 -05:00
KorPhaeron
8f15c2fc99
Explosion centered on target, throwing for BALANCE TESTING
2015-10-17 00:02:08 -05:00
Xhuis
2891ba53be
Adds the counters into the game
2015-10-16 23:20:14 -04:00