This is mostly a pre-setup for my greater-bag-of-holding stuff.
You can't use bluespace crystals/jaunters/hand teleporters to access bluespace-proofed areas. at the moment, this only applies to shuttles and centcomm.
Teleport beacons placed in bluespace proofed rooms can't be teleported to, except via teleporter station hub.
A little concerned because now 'hijack' antags cant use teleprods to fling everyone out of the shuttle while in transit. q_q could easily just make the shuttle non-bluespace proof though.
Note for mappers: This means you can create ruins that can't be teleported into using bspace crystals by setting the area "noteleport" to 1. This can be used to force players to travel through the ruin the way they're intended to. Or to prevent them from gaining access to areas they shouldnt normally be able to. (ie. the wishgranter ruin)
🆑 coiax
rscdel: Bluespace shelter capsules can no longer be used on shuttles.
rscadd: Bluespace shelters may have different capsules stored. View what
your capsule has inside by examining it.
/🆑
Quite often types are keys in lists as well as strings. I've checked, it
works fine, seems like a shame to lock it behind my datum antags PR so
here it is seperately.
Fixes#17932
No more ""infection holder" bursts out of" memes, as zombie infection is
now done with a body egg in the head.
- Added 'romerol' a silent bioweapon reagent that adds the zombie
infection organ to a living person. This will lie dormant until they
die. Then they will stand up again.
- Zombie infection uses body_egg, meaning it shows up on healthHUDs.
- Zombies are now a full subspecies of humans, instead of
simple_animals. However, they should still be mostly the same, still
unable to pick up items, still zombify on attack and still able to claw
open doors.
Side Effects
- Zombies now take time to destroy tables
- Zombies can have their limbs cut off and be reduced to wandering
around being a bit pathetic. This is a feature.
- Zombies can be stunned and are vulnerable to stamina damage and
chemicals
- Zombies are armoured, but instantly die in crit, meaning they have
approximately 120 hp as before
- Zombie hands are just bloody hands, a proper sprite maybe sometime
gjkafldksfjkl
🆑 coiax
rscadd: Admins are now notified if a megafauna uses a wormhole or a
shuttle.
rscadd: A new Shuttle Manipulator verb has been added for quick access
to probably the best and most bugfree feature on /tg/.
/🆑
Megafauna adminnotifies on portal TP
Standard shuttle names and logging
Also ignore .mdme files
Muh commit
Actually works and stuff