Beds (and chairs) now have buildstacktype and buildstackamount vars to handle how many sheets of what they should drop on deconstruction.
They also have a foldabletype var to handle folding into item (currently only used by roller beds) so that people can add foldable chairs in the future.
Fixes swivel chairs not dropping the correct amount of metal sheets.
Heart attack: Moved heart attack var (and changed related code accordingly) from carbon to human since non humans have no use for it. I also added some feedback message when you recover from a heart attack.
Added a click cooldown on touching a light fixture.
burning yourself with a lighter now burns only the arm holding the lighter.
Fixes incorrect message when defibbing heart attack patient.
- Multiple gang leaders are spawned at round start, the number which depends on server population
- Only one boss per gang, the rest are lieutenants
- Only the gang boss can recall the shuttle
- Gangsters can no longer be promoted mid-game.
- Security can once again deconvert gangsters with loyalty implants
- A message is shown if the deconversion destroys the implant in the process
- Added an Implant Breaker item to the gangtool as a purchasable item for 10 influence each
- They are a one-use item that destroys all implants in the target, including loyalty implants
- They will also attempt to recruit the target before destroying itself
- As this is an implanter it requires the target to remain still for a few seconds to administer it
- Implanters no longer work if the target is wearing headgear. Remove them first
- Added help text whenever you buy certain items from the gangtool
- Spare gangtools now cost 30 influence for everyone
- They no longer give you a free pen
- Increases domination limit back to 3
- Purchased outfits are automatically equipped in your hand, if possible
- Gang boss has a 3 minute window at round start to select an outfit style. If he doesn't select one, the his lieutenants may pick one. No gang outfits can be created without a style picked first.
- This is just to give the gang boss the first opportunity to pick an outfit style for his gang
- You can now see how many outfits your gangtool has in stock
- Outfits are no longer used up if you cancel the style selection prompt
- Loyalty implant destruction message has been moved to its Destroy()