Commit Graph

699 Commits

Author SHA1 Message Date
san7890
5ce9d5806d Scopes NODECONSTRUCT_1 from flags_1 to obj_flags (#80104)
This flag only worked on the `/obj/structure` and `/obj/machinery`
level, so let's rescope it from `flags_1` and put it where it belongs -
`obj_flags`.
Bitflag operators should be scoped to their subtype specific bitfield,
not really useful to have this take up a spot on the `/atom` level if
absolutely nothing other than `/obj`s use it.
2023-12-08 08:49:14 +00:00
distributivgesetz
f7cb0f8018 Rename notify_ghost_cloning to notify_revival (#80096)
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## About The Pull Request

Renames 
- `/mob/proc/notify_ghost_cloning` to `/mob/proc/notify_revival`
- `/mob/dead/observer/proc/notify_cloning` to
`/mob/dead/observer/proc/send_revival_notification`
- `/atom/movable/screen/alert/notify_cloning` to
`/atom/movable/screen/alert/revival`.

I could have found a way to merge both procs together but default
parameters keep me up at night.

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merging your PR! -->

## Why It's Good For The Game

Conciseness, code that is named after a removed feature is silly.

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## Changelog

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nothing playerfacing

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2023-12-05 02:24:18 -05:00
distributivgesetz
f8b41f9442 Changes occurrences of recieve in code to receive (#80065)
## About The Pull Request

I've stumbled across this enough to finally go through the entire
codebase and fix it. I left out changelogs simply because rewriting
history logs is bad.
## Why It's Good For The Game

I find it pretty annoying because I stumble across words that are
misspelled for a few seconds, and I'm likely not the only one who feels
like this. Less spelling mistakes in code are better.
## Changelog
🆑
spellcheck: Occurrences of "recieve" has been changed to "receive".
/🆑
2023-12-02 14:50:57 -07:00
YesterdaysPromise
f4535255c0 Nukes radio.dmi, adds inhands for somewhat relevant items. (#79792)
## About The Pull Request

Third /icon/ cleansing splinter 1. Comments on commits say all it does
pretty much.


![image](https://github.com/tgstation/tgstation/assets/122572637/6540e588-bed8-4e98-81f5-2a6f449c53c3)


## Why It's Good For The Game

Inhand for walkietalkie was requested in the project, gets rid of some
usecases of old 'gangtool', headset splitoff requested by Fazzie.
Inhands reflecting the items they are supposed to represent is nice.

## Changelog

🆑
image: Following now have unique item sprites: syndicate war declaration
radio, curator and chief beacon's, chaplain beacon.
image: Following now have unique inhand sprites: radio, export scanner,
walkie-talkie, syndicate war declaration radio, curator and chief
beacon's, chaplain beacon.
/🆑
2023-11-20 14:22:07 +01:00
John Willard
ddd3f53943 PDA general maintenance (NTNet downloader rework) (#79741)
## About The Pull Request

I deleted the documentation file of ModPCs because it was barebones and
had no new information to give that autodoc couldn't. Just to make sure
this isn't a net-negative, I improved on much of the autodoc and
comments in general around ModPC code to help people understand easier
what's going on around it.
I also renamed vars that were too easily confused with other var names,
and reworked the ntnet downloader a little;
- it now has a search bar
- it now has more sections to scroll through, hopefully making it more
accurate and easy to find what you need.
- also organized the apps that were previously shoved in 'other'.
- i also upgraded it to a .tsx because why not

video demonstration


https://github.com/tgstation/tgstation/assets/53777086/cbba4c1c-b8a8-4ba4-8628-aea8389999fc

## Why It's Good For The Game

Adds in a lot of comments that were previously missing, clears up some
sources of confusion within ModPC code, and improves NTNet Downloader,
something I've procrastinated on doing for a very long time now.

## Changelog

🆑
qol: NTNet Downloader now has a search bar, and programs are now better
sorted.
/🆑
2023-11-19 19:00:18 -05:00
John Willard
6bb2175fa5 [BOUNTY] Re-adds Contractors (#79737)
## About The Pull Request

Adds Contractors back to the game as a kit that Infiltrators (Only
midround/latejoin Traitors, not roundstart) can buy. Buying this will
give you access to the new Contractor items in the uplink (which
replaces the Contractor shop).
I've also refactored things about contractor and how it's handled, such
as removed its sleep calls, swapping its UI to tsx, making it actually
functional within more modern TG code and the reworked Traitors as a
whole, among other things.

I also fixed the contractor guide paper (the text was broken) and made
contractor kit boxes no longer empty.

Contractor items only appear once the contractor kit is purchased, but
they can't be bought until you make an account.

Video demonstration

https://github.com/tgstation/tgstation/assets/53777086/c6aed4e8-bbd4-4ba0-b6a2-9f58fd308d09

Regular Traitors can't access it

![image](https://github.com/tgstation/tgstation/assets/53777086/539b8121-a1fa-4f2d-8e69-ec3d9708152c)

The Contractor UI (Modified to not have a shop anymore) - Ignore the
Invalid Targets, those appear when there's no possible targets

![image](https://github.com/tgstation/tgstation/assets/53777086/e128aecc-0795-4a6b-b8c5-e6f431401330)

Roundend report

![image](https://github.com/tgstation/tgstation/assets/53777086/71b88262-61de-4652-862b-79a7d5ded979)

## Why It's Good For The Game

Contractor was a fun way of playing Traitor that isn't relying on RNG
objectives to pop up, this is instead constant stream of content for the
contractor that encourages non-lethal play, and is now a viable
alternative now that Infiltrators don't have Reputation anymore.

Link to bounty: https://tgstation13.org/phpBB/viewtopic.php?f=5&t=35160

Relevant image from bounty

![image](https://github.com/tgstation/tgstation/assets/53777086/b26a17b0-2f10-4e53-b8fc-25cf8130584e)

## Changelog

🆑
add: Infiltrators (Latejoin/Midround traitors) can now buy and use
Contract kits again.
del: Contractor baton can now only be purchased once.
/🆑

---------

Co-authored-by: Jacquerel <hnevard@gmail.com>
2023-11-18 18:38:37 +00:00
John Willard
5175ae0637 TGUI Destructive Analyzer (#79572)
## About The Pull Request

I made this to help me move more towards my goals [laid out
here](https://hackmd.io/XLt5MoRvRxuhFbwtk4VAUA) which currently doesn't
have much interest.

This makes the Destructive Analyzer use a little neat TGUI menu instead
of its old HTML one. I also touch a lot of science stuff and a little
experimentor stuff, so let me explain a bit:
Old iterations of Science had different items that you can use to boost
nodes through deconstruction. This has been removed, and its only
feature is the auto-unlocking of nodes (that is; making them visible to
the R&D console). I thought that instead of keeping this deprecated code
around, I would rework it a little to make it clear what we actually use
it for (unhiding nodes).
All vars and procs that mentioned this have been renamed or reworked to
make more sense now.

Experimentor stuff shares a lot with the destructive analyzer, so I had
to mess with that a bit to keep its decayed corpse of deprecated code,
functional.

I also added context tips to the destructive analyzer, and added the
ability to AltClick to remove the inserted item. Removing items now also
plays a little sound because it was kinda lame.
Also, balloon alerts.

## Why It's Good For The Game

Moves a shitty machine to TGUI so it is slightly less shitty, now it's
more direct and compact with more player-feedback.
Helps me with a personal project and yea

### Video demonstration

I show off connecting the machine to R&D Servers, but I haven't changed
the behavior of that and the roundstart analyzers are connected to
servers by default.


https://github.com/tgstation/tgstation/assets/53777086/65295600-4fae-42d1-9bae-eccefe337a2b

## Changelog

🆑
refactor: Destructive Analyzers now have a TGUI menu.
/🆑
2023-11-14 14:17:41 +01:00
John Willard
8803ea5132 Emagged PDAs won't log to wirecarp. (#79707)
## About The Pull Request

Currently, every time you open/close a program, that activity is logged
for the RD to see. This includes Nukies opening their disk tracking app.
Now, emagged PDAs will no longer log activities to Wirecarp, but I did
replace it with a log when the PDA is first emagged.
Basically, nukies are undetected, but Traitors can still be figured out.

## Why It's Good For The Game

Closes https://github.com/tgstation/tgstation/issues/77201

I thought this would be better as it makes more sense to stop logging
when you're emagged, but as you are being emagged it will report the
modification instead.

## Changelog

🆑
fix: PDAs now log that they've been emagged, but will no longer log any
further programs they open beyond that. This means Nukies don't sell
themselves out by opening their disk tracking app.
/🆑
2023-11-14 13:57:43 +01:00
Waterpig
a282f9ecfd Blank IDs no longer get stuck in modular computers (#79689)
See name. The Eject ID button now correctly lights up even with no name
on the ID
2023-11-13 16:03:28 +00:00
John Willard
78f04be9f8 Renames vars on pdas and removes ntnet_relays glob (#79595)
## About The Pull Request

- replaces the ntnet_relays global list with ``get_machines_by_type``
- renames ``transfer_access`` var on PDA to ``download_access`` &
``required_access`` to ``run_access`` to better describe what they do,
because on more than one ocassion I've confused myself with the two
terms and ended up doing something unintentional (see:
https://github.com/tgstation/tgstation/pull/74269)

## Why It's Good For The Game

Kills a useless global list and makes pda code a little less confusing.

## Changelog

Nothing player-facing.
2023-11-13 01:35:58 +01:00
NeonNik2245
06583a6684 Makes notepad available for laptops and consoles (#79475)
## About The Pull Request
Makes it so that notepad can be used on consoles and laptops

## Why It's Good For The Game
Now everyone have more places to write important information. Also
someone who doesn't have PDA (ghost-role for example) will be able to
use laptop's notepad.

## Proof of Testing
<details>
<summary>Screenshots/Videos</summary>


![laptop-notepad](https://github.com/Skyrat-SS13/Skyrat-tg/assets/106491639/49ba817a-ab4f-4df0-8df6-9ce98cc10cbb)

</details>

## Changelog

🆑
qol: Make notepad available for everyone, who has only laptop or
console.
/🆑
2023-11-06 14:59:36 +00:00
John Willard
88bb3afcce Mafia now starts without admin intervention (#79348)
## About The Pull Request

Mafia should now start without the need of admin intervention.
I made a unit test that should always have a PDA and a ghost spawning in
a game of Mafia and having it run through basic setup to confirm they
both successfully sign up and the game starts.

I had to change a lot of things in order to get this working, such as
giving unique ckeys to mock clients, fixing harddels in Mafia, and
plenty of minor fixes. This is the first time any of this code is put in
CI, so a lot of uncaught errors are now showing their faces.

Because loading maps mid-round runtimes due to smoothing, I have mafia
their own unit test-only map that doesn't use smoothing.

I also split the mafia ui code into its own file, and moved a single
helper that was sitting around in mafia's file into a helpers file.

I also added some comments to explain why certain things are the way
they are, because I wrote some undocumented code previously and forgot a
few things, leading to self-inflicted wasted time.

## Why It's Good For The Game

^

## Changelog

🆑
fix: Mafia games can now start properly.
/🆑

---------

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2023-11-05 01:26:24 +00:00
DrTuxedo
b5654d7203 Security Pen and Penlight improvement (#79299)
## About The Pull Request
Improves penlight sprite and code.

A new type of pen has been introduced - the Security Pen. This pen is
red and can create a holograph around a person, similar to a medical
penlight. The holograph prompts the person to surrender for 30 seconds,
and the holograph itself is visible for 5. There is a 30-second cooldown
between usage.

Holosign itself does nothing except be visual, just like medical
holosign **(DO NOT MISTAKE HOLOSIGNS FOR HOLOBARRIERS)**


https://github.com/tgstation/tgstation/assets/42353186/1ee5f794-7218-4e52-b04f-3ebb50bd224a

Now every Security member spawns with a Security Pen in their PDA.

Now you can print Security Pens at Security Techfab, and Penlights at
Medical Techfab.
## Why It's Good For The Game
The only way to prompt someone to perform the surrender emote is by
holding them up with a gun. However, this mechanic can be quite
unreliable, even after updates, especially if the person is moving. As a
result, many players are unaware of how to prompt the surrender emote or
even about its existence, so they don't know they can trigger it
themselves by typing "*surrender".
This enables non-lethal arrests without stun batons or other tools.

Sprites are a significant improvement as the previous penlight sprites
were outdated.
## Changelog
🆑
qol: There is now a more convenient way to prompt surrender to emote -
the Security Pen. Each officer is equipped with one in their PDA. Simply
click someone with it to prompt a 30-second surrender. They are
printable at Security Techfab as well.
qol: Penlights now are printable at Medical Techfab.
image: Penlights got a new cleaner sprite to replace its ancient one
code: The code for Penlight's holographic sign has been improved.
/🆑
2023-11-01 21:00:09 +00:00
lizardqueenlexi
1b8bcd0365 Basic drones (#79109)
## About The Pull Request

Fixes #68825
Fixes #72249
Fixes #70184

Converts maintenance drones to use the basic mob framework. As drones
don't use AI, this was mostly a perfunctory conversion, but I took the
opportunity to clean up drone code a bit and fixed a few bugs.

Noteworthy changes:
- Drones now have a `can_unhack` field. This is set to FALSE on
syndrones, because unhacking them doesn't make them stop being evil but
does cause some weirdness. Syndrones are unused right now, but you never
know.
- Drones use the Dextrous component for hand-having.
- Drones no longer have an internal ID card, instead being given
all-access with the `simple_access` component.
- Picking up drones now works the same as for other mobs, instead of
pointlessly copying the code into `attack_hand`. As a consequence, it is
now possible to punch drones if you want to for some reason.
- Drones can now reboot/cannibalize dead drones without being in combat
mode.
- Cannibalizing a drone that contains a client no longer runtimes - the
client is ghosted ahead of time.
- Drones now have TRAIT_ADVANCEDTOOLUSER, allowing them to properly
interact with machines.
- Trying to screwdriver a dead drone now gives a balloon alert about why
you can't do that.

In addition to these changes, I cleaned up the code quite a bit,
organizing things better and placing more useful comments throughout.
And removing a hell of a lot of single-letter variable names.

I will note that this PR does _not_ address #72129. The issue there is
that sprites for drones-as-hats are entirely nonexistent, and I'm not a
spriter. It shouldn't be too hard to fix if someone makes dronehat
sprites, though!

## Why It's Good For The Game
Kills 8 more simple animals.

In addition to that, drones were clearly a bit neglected, so this fixes
them up a bit and makes the code a little bit clearer. Maybe not that
much clearer, but it's something. It certainly leaves them in a better
place for further work if anyone wants to do that. Plus, a bunch of bugs
and other jankiness are fixed now, which is nice.

## Changelog
🆑
refactor: Maintenance Drones now use the basic mob framework. This
shouldn't come with any noticeable gameplay changes, but please report
any bugs.
fix: Drones can now interact normally with electrified doors.
fix: Drones' built-in tools can no longer be placed in storage objects
and/or thrown on the floor.
fix: Drones can now perform right-click interactions correctly, such as
deconstructing reinforced windows.
fix: Drones can now reboot or cannibalize other drones without being in
combat mode.
/🆑
2023-10-21 23:36:48 +00:00
Zephyr
e9448ad37d Updates signaler investigate code | Adds some nice QOL changes for signalers | Enforces cooldown on signaler circuitry (#78974)
## About The Pull Request

See title.
If someone was abusing signalers previously to cause server lag, going
into list signalers would actually cause even worse lag as byond sat
there and processed thousands of items into a string over and over,
which would cause string format operations on longer and longer strings,
resulting in more and more overhead. This is bad.
So instead there is now a limit to the size of the list, currently I
have that set to 500 although I am open to increasing and even reducing
the number.

I have also made signalers slightly more intuitive by having the
cooldown actually displayed in the ui as a tooltip instead of just being
a secret feature you didnt know about unless you code dived. Also made
the cooldown actually respected by things such as circuitry where it
didnt even implement the cooldown and would happily send as many signals
as you had items connected to your proximity circuit.
## Why It's Good For The Game

Admins won't accidentally kill the server by trying to parse a lag
machines signal list. Players lagging the server? No, how about the
admins trying to fix it!

## Changelog

🆑
qol: signalers now tell you their cooldown and also use balloon alerts
/🆑
2023-10-21 20:18:59 +01:00
John Willard
26e3ea1e0d Mafia can be played on your PDA (#78576)
## About The Pull Request

Mafia is now friggin playable from the PDA, I also changed other stuff
too

- You can't use abilities on dead people if you're not supposed to (cant
kill the same person over and over)
- Changelings cant kill other Changelings
- Changelings can now only talk to eachother at night, rather than using
:j
- Everyone starts spawned in the center of the map, since people playing
on PDA can't move their characters. This is so everyone can hear PDA
users in person, as I don't want the chat log to be mandatory.

To do this, all messages you are meant to be able to see, is now logged
for you to see in your Mafia panel. This essentially means that people
playing through the PDA get a downgraded version of it, but I don't know
how much larger I want this UI to be.

Playing Mafia through the PDA will not tell you of other players ahead
of time when signing up (as it shows ckeys + pdas), but they can see the
names in-game. Unfortunately this means we'll have to remove your
customization coming with you, to prevent using it to tell who is dead
in round.

Things I am missing
- Program overlays on PDA/Laptop/Computer
- Icon for the app's header while a game is active

I'm not a spriter and can't make either of these

This is the new UI

![image](https://github.com/tgstation/tgstation/assets/53777086/7cf503d9-b2e2-4127-874a-acad6425d649)

I also fixed alert calls for PDAs and stuff

![image](https://github.com/tgstation/tgstation/assets/53777086/e09b2e5e-b9e7-43ae-9273-c168e9c8e642)

and removed the X at the top on computers since they had no battery

![image](https://github.com/tgstation/tgstation/assets/53777086/d3dd8307-805c-4aba-be5e-4c24a0bdcb91)

Looks a little better now hopefully 👍 

## Why It's Good For The Game

- The current Arcade app sucks, and is a solo game. This is much more
entertaining and you can talk to others in it, which is swag as fuck.
- There's a larger potential playerbase for the Minigame making it more
likely to be played.
- Sets groundwork for a better version of
https://github.com/tgstation/tgstation/pull/75879
- Adds more suspense and teamwork in the minigame.

## Changelog

🆑 JohnFulpWillard, sprites by CoiledLamb
add: You can now play Mafia on your PDA.
balance: Mafia changelings can now only talk to eachother during the
night.
fix: Mafia abilities can't be repeatedly used on people.
/🆑
2023-10-21 16:55:35 +02:00
AnturK
57df597138 Fixes runtime on initalizing science programs (#78842)
Datums don't have location, so there's no z level to search here.
2023-10-08 23:01:55 -06:00
John Willard
36a41f584d Camera consoles no longer constantly check camera list (#78822)
## About The Pull Request

I would like camera sorting to be handled without having to constantly
get the entire list of cameras and sorting itself, but this occasion it
isn't even necessary, and was only added because I wanted to keep it
consistent with old behavior. This wasn't the best idea, and this is
trying to make amends with that.

Instead of getting the entire list of cameras when swapping cameras, it
instead gets that specific camera from the list and sets your active
camera to that. To do so, camera consoles now have a ref to the camera,
rather than going by name alone.

## Why It's Good For The Game

Explained in the about section mostly, we're no longer checking through
and sorting the entire list of cameras every single time you swap from
one camera to another.

## Changelog

Nothing player-facing.
2023-10-07 16:59:26 -07:00
GPeckman
f5188c9c4d Security Officers can now Download the Plexagon Crew Manifest PDA App (#78678)
## About The Pull Request

Despite starting with the Plexagon app, security officers did not have
sufficient access to actually download the app onto new machines. Now
they do.
## Why It's Good For The Game

Its weird and unintuitive to start with an app but not be able to
download it if you have to get a new PDA.
## Changelog
🆑
fix: Security officers can now download the crew manifest PDA app that
they start with.
/🆑
2023-09-30 20:12:26 -04:00
John Willard
79e48dd7db Flashlights wont cause your pda to drain faster endlessly (#78655)
## About The Pull Request

Changed the PDA's base var rather than the one we're supposed to
actually use sorry lol

## Why It's Good For The Game

Closes https://github.com/tgstation/tgstation/issues/78658

## Changelog

🆑
fix: PDA flashlights wont cause the cell to constantly drain faster and
faster.
/🆑
2023-09-29 16:18:38 -04:00
John Willard
aaff861c90 pdas now use their cells more (#78580)
## About The Pull Request

So one aspect of PDAs that I quite liked previously was managing and
upgrading your power.
This was lost when all cell parts got removed, mostly, and now I'd like
to re-add it.
PDAs and Tablets now use more power each second it's on
Programs being active/idle now take charge too.
And all this now takes ``seconds_per_tick`` into account.

Screenshots of APC use before and after having 6 programs open at once

![image](https://github.com/tgstation/tgstation/assets/53777086/14699ae7-19a7-4eb6-a211-5944cc1867d0)

![image](https://github.com/tgstation/tgstation/assets/53777086/804fedde-0d5a-43a9-9e61-34139257a16f)

PDA default power cells have a max charge of 1000, each cell use is
around ``1.00970340315`` power, which is ``1.01013789399`` w/ 2 programs
in idle and 1 active program (which is what PDAs are capable of). This
means it takes about 990 ticks to fully drain your power, or about 50
minutes, at max use.

This is completely blasted away the moment you put anything beyond a t1
cell inside of it, which is unfortunate but what can you do about tiered
parts being so poor.

The problem of no public PDA chargers are alleviated by
https://github.com/tgstation/tgstation/pull/78600

### Update

The PDA flashlight being on now also drains the battery 25% times
faster. PDA running out of charge now also turns the flashlight off.

## Why It's Good For The Game

You may or may not have to actually charge your PDA once in a round now,
maybe. I liked this part of tablets and would like to see it brought
back, managing your power to use your apps is important to ensure you're
not just using all apps 24/7

Because this also adds the functionality to add/remove power cells
again, it opens up to some minor little pranks/messing with people that
isn't completely destroying their tools, as well as some minor
upgradeability.

## Changelog

🆑
balance: You can now remove and replace power cells from PDAs (with
screwdriver).
balance: PDAs now drain their power cells harder, and also take into
account active programs & their flashlight being on.
balance: PDAs running out of charge now turn their flashlights off.
/🆑
2023-09-27 21:15:19 -04:00
Iamgoofball
dd87788877 TTS: Gas Mask muffling, Hailer Mask voice effects, support for more filters that use samplerate, voice effects for lizards, ethereals, and xenomorphs. (#78567)
## About The Pull Request


https://github.com/tgstation/tgstation/assets/4081722/7c8df2e2-8795-4048-b11e-e831f749a097


https://github.com/tgstation/tgstation/assets/4081722/d0bec7fd-25b1-4bdd-98a6-0ebfea749551


https://github.com/tgstation/tgstation/assets/4081722/31c0259a-2bd4-4575-a758-a2044ccf17b0


## Why It's Good For The Game

Improves TTS audio immersion.

## Changelog
🆑
qol: Gas masks now muffle your voice with TTS.
qol: Security Hailer masks now disguise your voice to protect your right
to brutalize greytiders.
qol: Lizards, Ethereals, and Xenomorphs now have a vocal effect.
qol: Security Records now show someone's voice name.
/🆑
2023-09-27 01:01:47 +00:00
GPeckman
b2995cbd6e Fixes Intellicards in computers being deleted when the computer is destroyed (#78475)
## About The Pull Request

As described in #78467, if an Intellicard is inserted into a laptop or
stationary modular computer, and said computer is destroyed, then the
Intellicard (as well as any AI on it) is instantly deleted. This PR
makes the Intellicard get dropped instead. Closes #78467.
## Why It's Good For The Game

Bugs are bad.
## Changelog
🆑
fix: Intellicards in computers are no longer deleted when the computer
is destroyed.
fix: Modular consoles can now be deconstructed by right clicking with a
wrench.
/🆑
2023-09-25 08:53:35 +00:00
Jeremiah
a3849062b8 Feature: bitrunner, a new supply role (READY) (#77259)
## About The Pull Request
[Design doc](https://hackmd.io/@shadowh4nd/r1P7atPjn) 

Adds a new supply role centered on short dungeon-esque runs with a focus
on unifying the job with the fun part. Some virtual domains are combat
related, some are silly, some focus on "objectives". Avatar health is
linked to your physical presence and retries are limited.


<details>
<summary>Photos, WIP</summary>

Net pod stasis

![netpod](https://github.com/tgstation/tgstation/assets/42397676/d99073a4-2438-4600-83c0-cafb7b3fee55)

Server loaded

![](https://cdn.discordapp.com/attachments/1131433451841662996/1135304774976278759/dreamseeker_N14j6dwLcK.gif)

Server cooldown

![](https://cdn.discordapp.com/attachments/1131433451841662996/1135304775945179217/dreamseeker_NkIwWLJZma.gif)

the quantum console UI
![Screenshot 2023-08-05
105742](https://github.com/tgstation/tgstation/assets/42397676/3a45feaf-8c80-46b2-81c9-355932d1b014)

Cyber police antag page
![Screenshot 2023-08-16
205303](https://github.com/tgstation/tgstation/assets/42397676/fc28bcdd-2a2a-487b-927c-904f224c1b89)

A safehouse

![image](https://github.com/tgstation/tgstation/assets/42397676/c22ac115-4e00-432a-aeeb-b6afdb1ef750)

Domain info page, every domain gets this (and sometimes help text)
![Screenshot 2023-08-04
141859](https://github.com/tgstation/tgstation/assets/42397676/ba9ed6d9-a318-4466-b246-d2da0fa05676)

Me getting steamrolled in one of the missions

![syndicant](https://github.com/tgstation/tgstation/assets/42397676/3eb3099a-f9b2-4431-854d-50d8cad9b7f0)

Ghost roles getting notified that server is kicking them out
![Screenshot 2023-08-04
135454](https://github.com/tgstation/tgstation/assets/42397676/edab916c-6255-4b83-b2e7-155df2f03aab)

Players enjoying the new combat missions
![Screenshot 2023-08-05
005727](https://github.com/tgstation/tgstation/assets/42397676/e302a66f-610d-4fe1-82e0-7c8aec3913ea)

Players exploring some of the virtual maps
![Screenshot 2023-08-06
220919](https://github.com/tgstation/tgstation/assets/42397676/75a92a0b-6aa1-4bac-8fd1-c9fb47c955da)

(Not part of the PR, but)
![Screenshot 2023-08-06
221527](https://github.com/tgstation/tgstation/assets/42397676/012475ec-bfa5-4fd3-9dcb-31d222bb7bef)

New bitrunner vendor

![dreamseeker_V62h2BGdEl](https://github.com/tgstation/tgstation/assets/42397676/37ca8f69-f75e-45c9-b324-e6b31696c7b7)

</details>

## Why It's Good For The Game
Content, firstly, and moreso being supply department content.

The framework that this implements is a great (preauthorized)
replacement for two systems which are collecting dust: BEPIS and the
gateway. They integrate into this system and it's a direct upgrade.

This adds a way for the players on station to generate materials (if
that remains). The nice part about it is that I can throw balance and
believability to the wind, as unlike its unrelated predecessor VR or
away missions, bitrunning entirely washes its hands of the map and mobs
each reboot.

It offers a very expandable map framework to add content and it's all
fairly well documented.

I'd like to add a feature that represents the idea that jobs don't have
to be mundane and "external" jobs can stay tied to the main gameplay
loop.

## Changelog
jlsnow301, kinneb, mmmiracles, ical92, spockye
🆑
add: Adds Bitrunning to supply department- a semi-offstation role that
rewards teamwork.
add: Adds new machines to complement the job- net pod, quantum server,
quantum consoles, and the nexacache vendor.
add: Adds several new maps which can be loaded and unloaded at will.
add: Some flair for the new bitrunning vendor.
add: Adds a new antagonist for the virtual domain only. Short lived
ghost role that fights bitrunners.
del: Removes the BEPIS machine, moves its tech into the Bitrunning
vendor.
/🆑

<!-- Both 🆑's are required for the changelog to work! You can put
your name to the right of the first 🆑 if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->

---------

Co-authored-by: MMMiracles <lolaccount1@hotmail.com>
Co-authored-by: Ical <wolfsgamingtips@gmail.com>
Co-authored-by: spockye <79304582+spockye@users.noreply.github.com>
Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
Co-authored-by: Zephyr <12817816+ZephyrTFA@users.noreply.github.com>
2023-09-23 11:14:12 +02:00
distributivgesetz
4fdfef833d Remove the computer fabricator vendor (#78382) 2023-09-18 12:15:10 +00:00
Hatterhat
c6ac468b90 second pass over the SC/FISHER code, incl. bitflags and PDAs (#78330)
## About The Pull Request
makes `COMSIG_HIT_BY_SABOTEUR` return a bitflag in order to close #78297
(i am very sorry)
fixes #78298
extends flashlight disabling to modular computers incl. PDAs because
somehow i forgot that they had flashlights.
## Why It's Good For The Game
my code sucks and i should make it suck less, actually

## Changelog
i don't think i get to put a code improvement tag if it's not
playerfacing and it's my own fault
🆑
fix: Flares and candles no longer sound like flashlights when being
turned on.
fix: Getting shot by an SC/FISHER now disables PDA lights for
consistency's sake.
/🆑

---------

Co-authored-by: Hatterhat <Hatterhat@users.noreply.github.com>
2023-09-15 15:18:50 +02:00
Ghom
b23b1dd310 The notepad app now includes basic nautical directions in its default message. (#78241)
## About The Pull Request
Based on an old PR from citadel:
Citadel-Station-13/Citadel-Station-13/pull/7690

It also comes with a tip.

Screenshot of what it looks like more or less (a smidge outdated):

![immagine](https://github.com/tgstation/tgstation/assets/42542238/8f9338c3-2794-485f-ab25-b36fcc33143f)


## Why It's Good For The Game
This should help new players and not learn and memorize these five
simple terms often used in station area names.

## Changelog

🆑 Ghommie (Based on an old PR by Trilbyspaceclone from Citadel)
qol: The notepad app now includes basic nautical directions in its
default message.
qol: A tip about nautical directions, too.
/🆑
2023-09-12 19:05:32 +00:00
Waterpig
9fc5a95503 You can now send PDA messages when resting (#78154)
## About The Pull Request

No longer must you stand up when sending messages over the PDA! Do it
all comfortably, laying down in your bed!

Computers are automatically inaccessible when resting, so this only
affects PDA's, TABLETS, and LAPTOPS

## Why It's Good For The Game

Why wouldn't I be able to use a PDA laying down, heck everyone uses
their phone laying on their back, using your PDA like that only makes
sense

## Changelog
🆑
fix: The messenger app can now be used when laying down.
/🆑

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
2023-09-09 00:51:39 +01:00
John Willard
aa820c08fe Oldstation now has their own RND (#78132)
## About The Pull Request

This PR does many things and I expect to be asked to atomize some stuff.

### Oldstation Additions

Oldstation now has their own research server, generating their own
points. To help alleviate major concerns, they have a few stuff to help
with this:
- They now have a pre-built operating computer
- They now have an Autopsy scanner
- They now have access to Experimental Dissection

Experimental Dissection is the old dissection, giving research points in
the form of paper notes on completion. They must be turned in to the RND
server (only works on the Oldstation one, so you can't abuse this) for
points. This was an idea I've had for some time, as Oldstation is used
somewhat as a representation of how ss13 used to be (through its use of
directional windows (before they got removed, but I'd like to bring them
back), old IDs, RTGs, and old engines before they got removed from the
game fully)

Considering there are 11 alien mobs in Oldstation, there is 27.5k
research points to get from alien corpses, enough to bring them up to
speed with whatever they wish to do. This is their 'alternative' for
experiments (which they can still do if they want, but it is very hard
to do, outside of dissection which is needed for the node).

This surgery isn't repeatable, isn't upgradable, and isn't removed by
being healed. It is not mutually exclusive with autopsy (so you can't
ruin yourself doing the wrong surgery).

### Other stuff

- Ninjas now drain RND points from the server they drain from, rather
than always hitting science
- Syncing machines to research roundstart is now a macro, and now
immediately syncs to a server on your Z-level. Machines will
automatically connect to the Science servers if none else are available.

### non-player facing

- Science, Admin, and Oldstation techwebs are now no longer vars on
research, but stored in research's list of techwebs.
- ``get_available_servers`` and ``find_valid_servers`` are now procs on
the research subsystem, rather than the experisci component.
- Oldstation code has been split into separate files.

## Why It's Good For The Game

Oldstation is one of my favorite ruins, but it is also one of the
largest complaints for RND (along with Golems) because they use the
station's Science nodes & points (I recently tried de-hardcoding Science
stuff to help prepare for this, but I didn't get everything in advance).

The complaint stems from these ghost roles, who are meant to be a fun
activity to do while waiting for the next round, using the station's
research points for their own stuff, completely untrackable unless
someone goes out of their way to grief a ghost spawn just for using
points to get things they need. These roles make their own servers to
drain the station, and I find that unfun and quite boring for everyone-
it's also not very flavorful, why would Charliestation know of the
station's RND to take advantage of it?

This hopes to fix those issues, make Charliestation more worthwhile, and
more flavorful.

## Changelog

🆑
fix: Getting a node researched now properly makes it no longer hidden.
fix: Ninjas draining RD servers now drains it from the connected
techweb, rather than sniping Science.
balance: Machines will first try to connect to a techweb with servers on
their z-level, with the Science techweb remaining as fallback.
add: Oldstation RND, comes with their own Techweb and special surgery to
gain research points through dissecting Xenomorphs.
/🆑
2023-09-07 17:59:17 +01:00
John Willard
fe104cf8da pAIs control a PDA they're inserted into (#78103)
## About The Pull Request

This PR lets pAIs inserted into a PDA to control the PDA of their owner.
They can see their own pAI configurations but cannot edit any of it.
They also can't eject themselves from it.
This means they can receive and send PDA messages as their owner, acting
like a personal secretary

This also adds support for multiple people using a PDA and its UI
updating for all of them and PDA messages being received and responded
to from multiple people under the same PDA
It also removes pAI camera in favor of using siliconcamera, which is the
same thing; this just cuts down on some copy paste.

I also reverted PDA's ringer being off preventing messages from being
sent to your chat, silent mode was meant to prevent only the ringing
sound.

## Why It's Good For The Game

pAIs can now do a little bit more to help their owners on a personal
level, and adds support for more stuff like this in the future (an idea
I had was being able to hack into PDAs in the same way the CE can hack
into APCs remotely)

This is a re-PR of https://github.com/tgstation/tgstation/pull/76445 but
it's a little better this time and does not remove the PDA Messenger app
from pAIs.

## Changelog

🆑
fix: PDAs being on silent no longer prevents PDAs from being sent to
your chat, again.
add: pAIs inserted into a PDA can now control the PDA, and will receive
PDA messages sent to it (and can respond under the PDA's name).
/🆑
2023-09-04 17:32:52 +01:00
DrTuxedo
a49b804ab3 Better alert/announcment sounds and Status displays (#78047)
## About The Pull Request
**Simplified version of #72179**

### SOUNDS

Changes next sound files:
- airraid.ogg
- bloblarm.ogg
- alert.ogg

Adds next sound files:
- notice3.ogg
- announce_syndi.ogg

Now `announce.ogg` plays when a Captain joins round, and
`announce_dig.ogg` for Requests Console announcements.
The `announce_syndi.ogg` plays when an announcement is made through an
emagged communications console. It also plays when the evacuation
shuttle is fully hijacked or Cultists fully corrupt the evacuation
shuttle.
You can listen to them all here:


https://github.com/tgstation/tgstation/assets/42353186/10c5e597-6db7-464a-b693-f5a2672dc3d0

_All of the sound files are either made by me from existing sounds in
the game or taken from freesound.org and properly credited._

### STATUS DISPLAYS
Status displays are fully replaced with the addition of a few new ones.
<details>
<summary>Status display monitor</summary>


![monitor](https://github.com/tgstation/tgstation/assets/42353186/3ad61a98-d4c7-47da-9107-b39a2fcedace)

![logo](https://github.com/tgstation/tgstation/assets/42353186/38f48aa9-1451-46c0-bccb-7f61d8aa6731)

</details>
<details>
<summary>Misc displays</summary>


![biohazard_big](https://github.com/tgstation/tgstation/assets/42353186/54204671-308b-4a0d-b6a1-a91ad6014eec)

![lockdown_big](https://github.com/tgstation/tgstation/assets/42353186/5d603daa-75b3-4390-a5df-2f6546d66bbf)

![radiation_big](https://github.com/tgstation/tgstation/assets/42353186/d77c5ff6-4a3b-46de-91ad-b3da7326f8b2)

</details>
<details>
<summary>Alert displays</summary>


![greenalert_big](https://github.com/tgstation/tgstation/assets/42353186/adc96267-c722-46e5-8e55-1998860e1c30)

![bluealert_big](https://github.com/tgstation/tgstation/assets/42353186/9a4d2da7-c29a-4987-8333-b2041b0ccb42)

![redalert_big](https://github.com/tgstation/tgstation/assets/42353186/427d4fed-19a2-49c1-86fe-d04c25f0417d)

![deltaalert_big](https://github.com/tgstation/tgstation/assets/42353186/72717e79-bb04-4961-ab06-baf714924139)

</details>

Now the communications console Status Display menu replaced the "Red
Alert" display option with the "Current Alert" which showcases the
current alert display.
Also, the Status Display menu has an additional "Radiation" display
option.
## Why It's Good For The Game

I believe this Pull Request is a good game for a couple of reasons:

1. It better conveys the gravity of emergency situations, such as Code
Red, by utilizing a more intimidating and recognizable sound. This gives
more weight to these situations, making them feel more urgent and
important in the game. Players always tend to not notice that it's in
action.
2. The replacement of the old and outdated Status Display sprites with
newer, more eye-catching ones is a great improvement. This helps to
emphasize the importance of emergency situations even further by making
them more noticeable. Status Displays was one of the last wall-mounts
using ancient sprites.
3. The Captain's arrival using another sound effect from other
announcements gives more status to the Captain as the ultimate head of
the station.
4. Heads announcement using `announce_dig.ogg` makes the sound itself
more used outside of SM cascade, and also makes Head announcements more
noticeable.
5. Emagged console using `announce_syndi.ogg` making Traitor
announcements more noticeable. Also, it is played after evac shuttle is
fully hijacked or corrupted by Cultists giving a more ominous effect
## Changelog
🆑
sound: Adds/modifies next sound files: airraid.ogg, bloblarm.ogg,
alert.ogg, notice3.ogg, announce_syndi.ogg
sound: Code Red, Delta, and other extreme emergencies now possess more
unique alarm sound effect
sound: Captain's arrival now is announced by Captain's announcement
sound, but not for Acting Captain's
sound: Making Captain announcement through emagged console; hijacking or
fully corrupting evacuation shuttle now plays more ominous sound
sound: Making announcements through Requests Console now plays a more
noticeable sound
image: Status Displays sprites have been fully changed. Now they include
displays for every Security Level
qol: The "Red Alert" button in the Communications console status display
menu has been replaced with a "Current Alert" button showing the current
station Security Level display on Status Displays
qol: Communications console status display menu got a new "Radiation"
button which shows radiation symbol on Status Displays
/🆑
2023-09-03 06:10:41 +02:00
distributivgesetz
1837a5f393 [NO GBP] Add some istype guards to the PDA messenger's get_messengers proc (#78070)
## About The Pull Request

Read title, not having these checks can knock out the messenger for
everyone for the entire round
## Why It's Good For The Game

I didn't think about hard deletes in my original NT Messenger PR, and as
far as I know this hasn't happened on this codebase yet.
However this PR doesn't only help downstreams that struggle with hard
deletes, it also implements some pretty critical guards as not having a
messenger for an entire round is pretty bad and sometimes hard deletes
are very hard to track and fix, so it could potentially break the
messenger for a lot of rounds.
2023-09-02 18:25:10 +01:00
Teagarden
4439ef7946 Various jobs start with more job-related programs preloaded into their PDAs. (#77740)
## About The Pull Request

Engineers now start with the canary and atmosscan program, atmos techs
start with the SM monitor program, and Robotisists start with the
silliconnect program.

## Why It's Good For The Game
it's more convinient than downloadin em roundstart.

## Changelog
🆑
qol: Various jobs have gotten additional programs uploaded at
roundstart, engineers now have the canary and atmospheric scanner
programs, atmospheric technicians now have the supermatter monitor, and
Robotisists/RDs now have the silliconnect program.

/🆑
2023-08-28 23:29:53 +02:00
axietheaxolotl
1addb749ea SPESSMEN 2.0: le cargo resprite (no mining) ((i hate mining)) (#77456) 2023-08-23 15:14:01 -04:00
John Willard
17e16ad0c2 Replaces Camera bug with Camera tablet app (#77713)
## About The Pull Request

Replaces the Traitor's Camera Bug item with an application that allows
you to view camera apps.
The difference between this app and the Security one is that it does not
have an access requirement, does not make noise (it didn't previously
due to a bug, fixed in this PR), and can be installed on PDAs.
This can also be installed from syndienet, which means nukies now have a
way to see the station cameras while off the ship.

Adds Syndicate app disks, which are made of Gold. This is only used by
the Camera app as of right now.

I also fixed some issues along the way;
- Camera tablet app now properly shows cameras
- It now properly makes the noises it is supposed to
- It clears the viewers properly on the ui being closed or the app being
exited.

Syndicate app disks ddelete their apps upon being transferred over (like
maintenance disks), trying to remain consistent with previous behavior.

I also made this for a [personal project I am currently working
on](https://hackmd.io/XLt5MoRvRxuhFbwtk4VAUA). I could just make this UI
be TGUI, but I thought it could be worth trying to turn it into a better
item first.

Tracking people is much simpler now- You choose anyone from a list of
people found on cameras, and it will try to find a camera that sees
them. It follows them until you close the app or switch camera.

https://github.com/tgstation/tgstation/assets/53777086/1536ebb9-0c4f-45bb-b593-f98791ea6d23

## Why It's Good For The Game

The Camera Bug is one of the worst traitor items as of current. You can
remotely shut off a single camera, something that can be done with basic
tools you are likely carrying around anyways, and uses an HTML clunky UI
to flip through cameras.
This new Traitor item makes it much easier to use, since the camera
consoles are something you are likely already used to.
It also means emagging a tablet is slightly more useful, and golden data
disks are pretty cool.

Unfortunately this means that they no longer grant illegal tech, because
otherwise you can simply clone the app infinitely for personal use, and
deconstruct the disk itself for tech. This can be grinded into gold, but
I think if we want an illegal tech item, it'll have to find a new host.

Closes https://github.com/tgstation/tgstation/issues/74839
Closes https://github.com/tgstation/tgstation/issues/39975
Closes https://github.com/tgstation/tgstation/issues/53820

## Changelog

🆑
balance: The Traitor's Camera bug is now a tablet app that works like a
silent camera console with an extra ability to track people through
their nearby cameras.
/🆑
2023-08-23 21:09:28 +12:00
Zephyr
3923814194 PDA Messages are once again shown to non-observing dead mobs (#77750)
Current implementation uses isobserver for checking if we should send to
the player but dead players (who are still in their body) are not
observers and will fail that check.
2023-08-22 01:17:43 +00:00
John Willard
78e96f2f12 Reworks how AI tracking is handled & reorganizes it (#77776)
## About The Pull Request

Completely reworks how AI tracking is handled, this has no in-game
effects.
This moves nearly all AI tracking handling onto ``/datum/tracking``,
which previously was pretty bad. I tried documenting as much as I can,
making comments actually useful and give accurate information.

Turns ``get_camera_list`` into a global proc, which we now use for
camera consoles (including the app), cutting down on copy paste in 2
areas and standardizing its behavior/backend.

## Why It's Good For The Game

I wanted to generalize this behavior so I can use it for tracking
players in https://github.com/tgstation/tgstation/pull/77713 - This
helps me do that.
Also the current state of AI tracking code is pretty poor and hopefully
this improves that area.

Closes https://github.com/tgstation/tgstation/issues/42355

## Changelog

🆑
refactor: AI's player-tracking eyes received an unwanted obligatory
update, and should now not tell you that a player is untrackable when
they clearly obviously can be.
/🆑
2023-08-21 12:59:28 +00:00
Bloop
ed8445a312 Adds sanity checking to prefs checks, fixing a bug that can cause emotes to stop displaying intermittently (#76946)
## About The Pull Request

This PR adds a bunch of sanity checking to the `prefs.chat_toggles` var
accesses.

Prefs can be null when client is creating/deleting and this causes a
runtime where you might not be able to use emotes.


![image](https://github.com/tgstation/tgstation/assets/13398309/d89649d4-19c7-439f-b080-332709196505)

EDIT: as per suggestion I stopped masking the issue and added stack
traces instead. And made them into helper procs to avoid code
duplication.

For some of these procs it is important that we are able to continue
running to get to the end. **A ghost having null prefs should not stop
everyone else from hearing/seeing the emote.**

So now they will put the stack trace and keep on trucking if that issue
occurs. This is the main 'point' of the PR, which has seemingly gotten
bogged down in the creation of the two helper procs--apologies.

See https://github.com/tgstation/tgstation/pull/70404 for essentially
the same issue but applied to chat messages. I have gone back and
replaced the duplicated code from that to use the new helper procs
instead.

## Why It's Good For The Game

Anything chat related is a bad place to runtime. Some messages can take
a while to type out and to have it not display is frustrating at worst,
possibly detrimental if you have to communicate something urgently.

## Changelog

🆑
fix: fixes a bug that can cause emotes to stop working if a client is
being created or deleted
/🆑
2023-08-14 22:30:35 +02:00
GoldenAlpharex
43d63c399f Fixes the formatting for ghost PDA messages (#77590)
## About The Pull Request
It was in all bold, now it no longer is. It also was only being
displayed to dedicated observers, which means that it didn't show to
players that died and ghosted out.


![image](https://github.com/tgstation/tgstation/assets/58045821/8f00197e-1911-461f-a819-7debb0f622e2)


## Why It's Good For The Game
It's just much nicer, and looks like it used to look before, rather than
being entirely bold.

## Changelog

🆑 GoldenAlpharex
fix: The formatting on PDA messages displayed to observers is now back
to what it used to be, rather than being all bold.
fix: PDA messages are now displayed to observers from dead players, and
not just dedicated observers.
/🆑

---------

Co-authored-by: distributivgesetz <distributivgesetz93@gmail.com>
2023-08-14 21:28:12 +02:00
distributivgesetz
ebbc45b161 Improved PDA Direct Messenger (#75820)
## About The Pull Request

Fixes #76708, Closes #76729 (sorry Zephyr)

This PR expands the Direct Messenger UI, adding a chat screen for each
available messenger that you can find, and moving message sending over
to TGUI.

This chat screen includes a message log that displays messages sent by
you as well as messages received from the recipient. This gets rid of
the previous chat log, which just had all messages thrown together that
you received or have sent, in one big list.

Furthermore, all messaging is now done inside the UI. This kills all
TGUI popups you would ever need to send messages forever (except for
quick replies). Use the input bar on the bottom, press Enter or the Send
button, and it sends your message. Spam mode is now done in the UI too,
via a text field you can find in the contacts list.

Additionally, because I have a habit of blowing things massively out of
scope, I've also completely refactored how messages and chat logs are
stored in the PDA messenger. I plan on using this in a PR that merges
the chat client with the messenger, sometime in the future. Sorry this
took so long.

Stuff left to do before I open this PR for review:
- [x] Add "recent messages"
- [x] Add "unread messages"
- [x] Add message drafts
- [x] Make photo sending not shit
- [x] Implement the edge cases for automated and rigged messages
- [x] Make sure shit isn't fucked
- [x] Profit

<details>
  <summary>Screenshots</summary>
  

![dreamseeker_HIrEfrap5X](https://github.com/tgstation/tgstation/assets/47710522/97c713b7-dda3-44d3-a8f5-d0ec11c92668)

![qIOWhVld4l](https://github.com/tgstation/tgstation/assets/47710522/3ab4e2c1-a38f-4b20-8e9f-509ea14c0434)

![dreamseeker_LIqwi05i4O](https://github.com/tgstation/tgstation/assets/47710522/c051c791-b595-4166-a4d3-82cb7568411f)

![BIYxNVjGL7](https://github.com/tgstation/tgstation/assets/47710522/b9c97eab-52b5-449f-b00f-a0d8aa5f865c)

![dreamseeker_IWdoSsUinC](https://github.com/tgstation/tgstation/assets/47710522/2a4cd76a-2bdc-4283-b642-09e92476fef5)

![L9DxzFHDEF](https://github.com/tgstation/tgstation/assets/47710522/6a5b0e29-d535-4c7e-a88e-e9b71198719b)

![rAuDgqBLNE](https://github.com/tgstation/tgstation/assets/47710522/128a0291-91da-4f9e-9bc5-a65cf411ea6d)

![dreamseeker_voui6S8MUf](https://github.com/tgstation/tgstation/assets/47710522/6e3ba044-b8df-492d-b58d-6c73ab07233d)

![image](https://github.com/tgstation/tgstation/assets/47710522/522c1d85-b9cf-4e0e-9588-9d3993eea03f)

</details>

## Why It's Good For The Game

The UI has largely stayed the same since modular tablets were added a
year ago. Even better, direct messaging has been the same since PDAs
were first added *more than a decade ago*. Imagine that.

Now we finally actually (!) make use of those brand new features that we
got from the TGUI switch in this regard.
## Changelog
🆑 distributivgesetz
add: Updated Direct Messenger to v6.5.3. Now including brand new
individual chat rooms, proper image attachments and a revolutionary
message input field!
add: Added a "Reset Imprint" option to the PDA painter.
refactor: Refactored PDA imprinting code just a bit.
fix: PDAs should now properly respond to rigged messages.
/🆑

---------

Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com>
2023-08-03 14:43:31 -07:00
Ghom
5ff475afbc Sets a saner length limit to ID assignments and paintings' titles. (#76723) 2023-07-27 05:31:53 -04:00
MrMelbert
8850e657fa Dehardcodes HR core blacklist (#77075)
## About The Pull Request

Alternative to / closes #77069 

Their PR reminded me I wanted to de-hardcode this list at some point and
make it rely on a flag set on the jobs. So this pr does that.

I also made a combination flag of the flags copied across all station
jobs. Makes it easier to see at a glance which jobs have a unique flag
set and which are just copied across everything.

## Why It's Good For The Game

Makes it more maintainable for future us / downstreams to add new jobs
which may potentially be in this blacklist.

## Changelog

🆑 Melbert
fix: Prisoner slots can no longer be controlled by Plexagon HR Core.
(special things to distributivgesetz)
fix: HoPs can open more assistant job slots if a non-assistant job is
the overflow role
code: Dehardcode the HR core blacklist for jobs which cannot have more
slots opened by the HoP
/🆑
2023-07-25 15:07:42 -06:00
SapphoQueer
ab4db73226 Fixes a bug where borgs effectively break IDs when removing them from modular consoles (#76948)
## About The Pull Request
Fixes a bug where borgs effectively break IDs when removing them from
modular consoles. Previously when they did this it would cause the ID to
be unretrievable.
## Why It's Good For The Game
Fixes a stinky bug!!
## Changelog
:cl:Sapphoqueer
fix: fixes a bug where borgs and TK users could effectively break ID's
by removing them from modular computers.
/🆑
2023-07-21 14:42:50 +02:00
John Willard
e55c077b8c Clear PDAs now specify they are a crystal PDA in messenger (#76675)
## About The Pull Request

When you say "sent from my PDA" in messenger, if it's through a clear
PDA, it will instead say "Sent from my Crystal PDA". This is so the
recipient knows they are in the presence of a crystal pda.

## Why It's Good For The Game

Bragging rights for having a crystal PDA. Minor interaction I think
would be funny.

## Changelog

🆑
add: The 'Sent from my PDA' message is different for Clear PDAs now
(specifying they are crystal).
/🆑
2023-07-16 01:14:28 +01:00
Zephyr
f71ea26f72 Machine list is now stored in SSmachines | Remove excessive use of global lists for specific machine types (#76822)
## About The Pull Request

Removes all of the duplicate global lists for specific machine types
where the only thing they do is store all machines of that type.
Adds machine tracking to SSmachines in the form of a list for all
machines, and then an associative list for machines by their type.
Previously we have machines in multiple global lists, such as airlocks
being in GLOB.doors, GLOB.airlocks, GLOB.machines.
This makes that not a thing, and also means that iterating through
GLOB.machines looking for a specific type is no longer as expensive.
2023-07-15 16:17:46 -04:00
nikothedude
ccf547c142 Adds an extra malf AI ability: Remote emagging. Also tidies up emag code and coverts a lot of things to balloon alerts (#76669)
## About The Pull Request

New malf AI upgrade

Remote safety overrides: Mid-cost, Mid-supply. Allows the AI to remotely
emag things it can see and can access.
1. Very useful for psychological warfare (Emagging APCs to throw the
crew off their trail)
2. Logically makes sense - why, of all things, can the AI not emag
anything when it's fundumentally integrated with the station's
electronics?
3. Generally speaking can only access things that make sense for it to
access - it cannot emag ethereals, sadly

In order for this to work, emag_act now returns a boolean, designating
if the emag had any effect.
While I was in there, I also added args to every single emag_act I could
find and added far more feedback/converted a lot of things to balloon
alerts to allow the AI to see if its emag had any effect.
## Why It's Good For The Game

It just makes sense that the AI, the most electronically-sensitive
entity in the game, would be able to emag things. Plus, more options
given to malf that aren't strictly MURDER KILL MURDER are always a plus,
especially if they allow for fancier plays.
## Changelog
🆑
add: New malf ability: Remote safety overrides. Allows the AI to
remotely emag things it has access to.
code: emag_act() now returns a boolean designating it's success in
emagging
code: All instances of emag_act() now have the proper arguments
qol: Most usecases of emagging now have some kind of feedback, and
existing feedback has been sanity checked and converted to balloon
alerts.
/🆑
2023-07-15 15:35:14 +01:00
YesterdaysPromise
fb10121022 Icons folder cleaning wave two (#76788)
## About The Pull Request

Further continous organizing and cleaning the Icons folder. There are
still some minior nitpicks left to do, but I reached my daily sanity
expenses limit again, and the faster these get in the less issues for
both me and others later. Also cleans some mess I caused by my blindness
last PR.

## Why It's Good For The Game

Saner spriters = better sprites
2023-07-14 18:36:41 +00:00
John Willard
ee78ceea95 Clear PDA now has all themes (#76674)
## About The Pull Request

Gives all themes to clear PDAs

## Why It's Good For The Game

Clear PDAs are found/purchased late into a round and theme apps would
generally already be found and installed in PDAs. This means there's
nothing left to install in the crystal PDA, so instead I thought why
shouldn't they just get all themes?

## Changelog

🆑
qol: Clear PDAs now has all themes in their themify app by default.
/🆑
2023-07-10 18:26:22 +01:00
LemonInTheDark
0b29e77985 Adds user feedback for going over order limits in cargo console (#76344)
## About The Pull Request
This'll prevent weird "above the max by accident" cases, and also uses
defines instead of hardcoded stuff. This code is often duped, wish we
had a better way of handling it.

Oh also removes a few safety copies before for loops that aren't
actually needed (for x in list copies the list)

## Why It's Good For The Game

Better UX, slightly saner code
2023-07-05 18:26:56 -06:00
MrMelbert
a036da78c8 Small security / code passover for radar mod pc program (#76299)
## About The Pull Request

I saw this line "randomly" and thought "well that can't be safe" 


971fbf9362/code/modules/modular_computers/file_system/programs/radar.dm (L67-L68)

So I went through and added a sanity check for it to ensure it's only
getting passed `ref`s being tracked in the objects list

This accompanied some general code improvements

## Why It's Good For The Game

Just some extra safety
Some of these apps do a follow up check that the selected ref is a valid
ref to track, but not all of them (notably the Fission 360). It's
unlikely this can be abused but it's good to have

## Changelog

🆑 Melbert
qol: Scanning apps (Lifeline app) start with a scan
fix: Fixes a potential exploit in radar apps
/🆑
2023-06-27 20:36:40 -06:00