Commit Graph

38 Commits

Author SHA1 Message Date
KorPhaeron
d17d34edc9 Three lavaland ruins 2016-02-23 01:07:06 -06:00
bgobandit
81131e691f Black slime fluff better accounts for lizards. 2016-01-30 22:41:30 -05:00
Firecage
332bde0f4f Does the rest of the if()'s/ else's 2016-01-17 19:03:12 +02:00
phil235
da84fcd8d2 - Fixes shadowling receiving burn messages even when dead. I've also fixed the same bug for other species and made certain spec_life() procs not run when the mob is dead. I also made slime species a subtype of jelly species since they had a lot of code in common thus reducing duplicate code.
- Fixes odd behavior with emagging airlock and windoor animation.
- Fixes being able to bloodcrawl in oil decal.
- Fixes being deaf after bloodcrawling.
- Fixes wintercoat hood appearing below the mask.
- Fixes being able to attack another mob before the game has started (and other things which used a gamestart check that no longer works).
- Ghosts can no longer become drones before the game has started.
- Removed "bhunger" and "ajourn" mob vars, they are unused.
- Fixes admin-revived morph being invisible.
- Fixes heart attack stacking losebreath very high. Also now losebreath is reset to 0 when the mob dies.
- All mobs no longer have a default strip menu showing two hands.
2015-10-23 20:00:52 +02:00
phil235
f90ee4aa8c - Fixed monkey starting with no dna.
- Fixed bugs with monkeyize/humanize: 7803 (humanized monkey nobloodtype)
- Fixes 9298 monkeyed ling have troubles humanizing themself (already fixed?)
- Fixes despawning clothes when monkeyizing. 11855
- Replaced check_dna_integrity proc by simpler has_dna proc when required.
- created set_species() proc
- fixed space retrovirus not transfering SE (despite having a domutcheck()). Still need to check if it needs a name = real_name.
- I renamed mecha/var/dna to dna_lock to avoid confusion
- I renamed an armor var in a species proc to armor_block to avoid confusion with species/var/armor.
- I removed many if(dna) checks in lots of files.
- I removed duplicate defense procs between human/proc/X and dna.species/proc/X since dna is now always set.
- Anatomic panacea from changeling removes alien embryo correctly. 6247
- Fixes runtime when trying to put dna-less brain mmi into a dnalocked mech.
- Removed carbon/var/list/features, we now only have dna.features and prefs.features
- Remove hulk mutation from lizards and other species (Fixed 6413); only real humans can acquire hulk. (less work on sprites for each ones, fixes lizard tail not in hulk color)
- Fixes cloning not setting up correctly dna UE and dna.real_name
- I fixed the issue with sucked+cloned ling being unable to absorb
- I fixed issue with changeling proc checking if they have the dna already not working.
- Fixed 4095, low health hulk with DAA getting stuck in loop of acquiring/losing hulk.
- I added a second layer for mutations to differientate mutations that go below and above the body layer (Fixes 7858)
- Fixes 10048, the transform to initial appearence button was fucking up the dna.

- Fixes cloning not setting up correctly dna UE and dna.real_name
- Fixed the issue with sucked+cloned ling being unable to absorb
- Fixed issue with changeling proc checking if they have the dna already not working.
- Fixed 4095, low health hulk with DAA getting stuck in loop of acquiring/losing hulk.
- Added a second layer for mutations to differientate mutations that go below and above the body layer (Fixes 7858)
- Fixes 10048, the transform to initial appearence button was fucking up the dna.
2015-09-19 22:18:28 +02:00
Jordie
d5a88d3f98 Merge pull request #10957 from Core0verload/surgery-organs-implants
Implants, Surgery and Organs rework: Phase 1
2015-08-04 21:45:02 +10:00
c0
667d5e75c3 Transferred body eggs to new organs system 2015-08-03 23:24:17 +03:00
bear1ake
5af0bdec25 fix ian stuff 2015-07-31 01:18:03 +09:00
Firecage
4688c2c969 Fixes proc arguments 2015-07-15 23:52:35 +02:00
palpatine213
9f87f10077 Fixes a typo 2015-06-18 14:48:35 -07:00
palpatine213
e48d98323a Fixes the corgi transformation virus 2015-06-18 01:58:37 -07:00
Incoming
66c4b59099 Fixes about half a dozen runtimes related to monkey mode:
Fixes monkeys not getting a special role when made with jungle fever because of a runtime

Fixes check_monkey_victory runtiming and always defaulting to "the monkeys won!"

Adds a check for monkey modes that end on station because all the monkeys died and continuous is off (it is by default off)

Fixes a runtime relating to trying to change a monkey's mutantrace (don't do this)

Adds a check to not end the round if all the monkeys died but there are still people waiting to become monkeys because they got bit.

Maybe some other tiny monkey fixes I'm not even sure at this point I wasted a sunday night fixing monkey mode problems
2015-05-03 23:58:16 -04:00
Incoming
f59c01e721 sets hardset_dna to clear exotic blood on race changes
sets every instance of race changes to use hardset_dna instead of directly replacing the datum (needs more testing to be sure I didn't break shit)
removes the invisible man race (aka the generic) and shadowlings from the new green slime mutation toxin while I'm in the area
2015-04-23 12:35:37 -04:00
ACCount12
ccbb042606 Fixes for DNA spread and transformation 2015-04-05 09:17:51 +12:00
phil235
ffd711c26f Merge branch 'master' of https://github.com/tgstation/-tg-station into SlimeAnimal
Conflicts:
	code/modules/mob/living/carbon/life.dm
	code/modules/mob/living/carbon/slime/slime.dm
	code/modules/mob/living/simple_animal/friendly/corgi.dm
	code/modules/mob/living/simple_animal/slime/say.dm
	code/modules/reagents/Chemistry-Reagents/Consumable-Reagents/Food-Reagents.dm
2015-03-23 16:51:03 +01:00
Cheridan
7149f0382d Adds Pet Collars!
Map needs update now
2015-03-18 21:27:21 -05:00
phil235
456a64f8fd slime from carbon to simple animal 2015-03-14 23:40:57 +01:00
Incoming
1610303826 Indentation is the keye 2015-01-31 01:38:39 -05:00
Remie Richards
fa184f5487 Cuts /disease variables from 28 to 23 (includes new ones)
a disease may now have more than one spread type
added "infectivity" variable which replaces a prob(65), defaults to 65
affected_species is now viable_mobtypes, and lists typepaths, this is due to us actually having a species system now so it's confusing
adds defines for a bunch of stuff
2014-10-30 06:21:14 +00:00
phil235
1b0413fe51 Changing the severity of some diseases. 2014-09-16 19:20:05 +02:00
phil235
a6a3e1c008 * Medbots will stop detecting viruses undetectable to Health Analyzers or Pandemic machines.
* Medbots will stop considering 100% harmless(beneficial or neutral symptoms) viruses as a disease to cure.
* gives a severity to all standard diseases.
* gives a severity var to symptoms.
* Players with only harmless (beneficial or neutral) viruses don't appear as ill on medical HUD.

Fixes the virus issue.
2014-09-16 19:06:11 +02:00
Miauw
78a9b0be69 Merge branch 'master' of https://github.com/tgstation/-tg-station into say()
Conflicts:
	code/__HELPERS/game.dm
	code/game/gamemodes/cult/runes.dm
	code/game/machinery/requests_console.dm
	code/game/machinery/telecomms/logbrowser.dm
	code/game/objects/items/devices/PDA/radio.dm
	code/game/objects/items/devices/aicard.dm
	code/modules/admin/admin_verbs.dm
	code/modules/assembly/holder.dm
	code/modules/assembly/voice.dm
	code/modules/mob/living/carbon/brain/brain.dm
	code/modules/mob/living/carbon/human/whisper.dm
	code/modules/mob/living/carbon/slime/slime.dm
	code/modules/mob/living/say.dm
2014-08-31 13:40:16 +02:00
Firecage
6c7af5eb32 SPANCLASSES!!!!! 2014-08-26 09:52:13 +02:00
Miauw
e3c0b2fa43 AHAHAHAHAHAHHAHAHAHAHASDHHADFHEUAHGUIHGDGIJDOINGEIOKILLTHEMALL 2014-08-24 20:35:49 +02:00
Cheridan
7aebca9d01 fixes the colon 'issue' by making the code worse
thanks obama
2014-07-15 14:30:33 -05:00
Cheridan
3612a9a8a0 MONKEY MODE: "IT ACTUALLY WORKS" EDITION
Probability support for monkey mode.
Player config support for monkey mode.
Check Antags support for monkey mode.
2014-07-08 22:55:47 -05:00
Aranclanos
c65aa2b5a4 Merge pull request #4000 from Cheridan/terribleidea
MONKEY MODE REDUX
2014-06-30 16:27:22 -03:00
CollenN
2aab5fa71c Finalizes Mutantrace Datum Update
https://github.com/tgstation/-tg-station/pull/3609

Squashes the commits from the above pull request. Should hopefully be a
lot less cluttered.
2014-06-19 17:42:14 -04:00
Cheridan
352d5a5627 MONKEY MODE REDUX
AHUAHEUAHUHEGUEHGAUHEGUAEH

monkeys will now possibly transfer all diseases on bite because that's how diseases kinda work
2014-06-14 21:30:25 -05:00
Mloc-Hibernia
8af8a43d6f Initial pass to convert LF to CRLF
Signed-off-by: Mloc-Hibernia <colmohici@gmail.com>
2014-03-24 08:53:40 +00:00
MrPerson
9eee3e5067 First pass at a qdel() garbage collection system for tgstation
Works pretty well. If it can't GC something, it'll just del() it and be done.
Speed is amazing, holy shit.

New procs you should be aware of:
qdel(atom/movable) - sets up an object for garbage collection. Call this rather than del(atom/movable).
atom/movable/Destroy() - called right before the object is GC'd, so it still has a loc. Also called if the object is del()'d.
new controller - garbage.dm has all the details on this. Basically it nulls all references on GC'd objects and force del() them if necessary.
Generally speaking, objects should use Destroy() for behavior prior to deletion rather than Del(). You should also always call the parent so the object gets the right gc_destroyed var set.

ISSUES:
Tries to GC mobs atm. This actually works for new players, not so much for humans/monkies/simple_animals/anything. I'm guessing it needs to clear out their mind and HUD and maybe other things.
Gibbing is really bugged. It works, but the overlays just sit there for awhile and ugh. I'm very tempted just to del() mob/living and mob/camera and call it a day.
qdel() equipment doesn't unequip the item.
Pipes don't generally GC correctly. Debugging suggests they get referenced in many pipenets and that isn't cleared properly. However some do work fine. Need assistance here.
Bots don't GC, probably in the radio controller.
Lots of other shit doesn't GC but it's hard to find them because of the pipe spam.
I think I'm calling Destroy() twice by accident.
2014-02-23 14:55:12 -08:00
Incoming
ac1a96fd43 feature: renames the monkeyizing var to "notransform" since that's how it was being used in the code, as a flag to tell code to ignore transformation (initially because they were already turning into a monkey).
bugfix: gives notransform to etheral jaunting based on an observed edge case where a wizard was staff of changed while starting a jaunt and got stuck in bluespace for the rest of the round

meta: modified revive() so I could remove all that horrible snowflake I introduced to let reviving simple mobs come back
2013-12-19 11:50:33 -05:00
Incoming5643
f7af62d0ad Wait, no, NOW everything is wonderful, ignore that last commit. 2013-09-16 00:07:34 -04:00
Incoming5643
ff07c68577 Changes ismob to istype, everything is wonderful again 2013-09-15 23:58:34 -04:00
Incoming5643
a7676594e2 ismob is a shit and broke everything, fixing it 2013-09-15 22:17:32 -04:00
Incoming
8191b7a793 Added a strategic ismob so that if for some reason new_mob is something that isn't a mob it doesn't runtime.
BADMIN'S NOTE: This means you can var edit a tranformation virus' new_form to change what an infectee will turn into pretty much anything. Turning into something that isn't a mob will ghostize the player obviously.
2013-09-12 11:13:06 -04:00
Incoming
1e68ae1a1b runtime fix: pick() from empty list 2013-09-11 23:14:42 -04:00
Incoming
222d359c66 Standardized transformation diseases 2013-09-11 22:49:09 -04:00