Commit Graph

943 Commits

Author SHA1 Message Date
paprka
55bdca20da Merge branch 'master' of https://github.com/tgstation/-tg-station into gunstuff 2015-02-01 18:22:02 -08:00
Cheridan
f8bb02d54a Merge pull request #7422 from Steelpoint/ERTBalance2
ERT Balance Pass 2 | ERT Access and Foam
2015-02-01 20:16:04 -06:00
xxalpha
a9c181bbcc Repath all non jetpack tank types to tank/internals
Repath all portable tanks to tank/internals, except jetpacks

Update ministation
2015-02-01 18:25:39 +00:00
paprka
453a3db196 etc 2015-01-30 23:18:02 -08:00
hornygranny
f7659eb4e5 Merge pull request #7426 from Miauw62/ye_olde_bugfix
fixes MMI and pAI teleporting
2015-01-29 10:51:12 -08:00
Swag McYolosteinen
3bb7213d14 Merge pull request #7346 from paprka/hoodshit
New hood/hardsuit helmet system
2015-01-29 18:57:25 +01:00
Miauw
b6b17e214f After-merge cleanup. 2015-01-29 18:51:31 +01:00
Miauw
e1d3799f9d Removes a debug message. 2015-01-29 18:50:51 +01:00
Miauw
04ad06eca0 Fixed #126. MMIs and pAIs can now be teleported properly.
Revamped the AI get/jump procs to use admin_forcemove(), which makes sure that mobs are moved by setting various vars and then calling Move().
2015-01-29 18:50:48 +01:00
Steelpoint
18fe642fcc ERTBalanceV2 2015-01-29 19:03:07 +08:00
hornygranny
02630dcb45 Merge pull request #7379 from Menshin/jump_to_area_fix
Jump_to_area bugfixing
2015-01-28 14:33:59 -08:00
paprka
e507cd31d8 Merge branch 'master' of https://github.com/tgstation/-tg-station into hoodshit 2015-01-27 17:12:59 -08:00
Swag McYolosteinen
58648d267e Merge pull request #7271 from Incoming5643/Maybe_it_ran_out_of_gas
Shuttle Stranding
2015-01-27 17:55:26 +01:00
Menshin
1534c82240 * Build the area list at world startup
* Fix the station areas not being processed in the jump_to_area proc
2015-01-26 19:09:05 +01:00
paprka
a5a9e297d4 new hood system 2015-01-25 00:22:52 -08:00
Steelpoint
d82736a3c3 MoreRefinment 2015-01-23 02:19:17 +08:00
Incoming
f6380f385e Removed some now obsoleted code
Fixed an edge case
2015-01-21 23:28:48 -05:00
Steelpoint
a5c1faafb6 Merge branch 'master' of https://github.com/tgstation/-tg-station into ERTBalanceV1 2015-01-22 03:24:54 +08:00
tkdrg
13a7d6d61b Merge pull request #7173 from Carn/#6971
Resolves #6971 - non-lighting_subarea areas are now stored in list/sorte...
2015-01-21 05:06:25 -03:00
Cheridan
793243763d Merge pull request #7185 from paprka/inhandrefactor
Inhand refactor
2015-01-20 22:16:06 -06:00
Steelpoint
ad04ce62a0 AllAccess+EasierSuitIdentification 2015-01-20 20:53:13 +08:00
tkdrg
a9160e52dc Merge pull request #7105 from Carn/#6993
Resolves #6993 - Moved pai controller into a subsystem.
2015-01-19 20:17:14 -03:00
paprka
2706be1190 optimizations to the way inhand files are found 2015-01-18 21:14:47 -08:00
paprka
88230fabfa inhand refactor 2015-01-18 20:58:31 -08:00
carnie
f4c35d2a78 Resolves #6971 - non-lighting_subarea areas are now stored in list/sortedAreas. This list is sorted by area name using timSort only when areas are added to it. Currently the only other thing that adds to this list is the station-blueprints object.
This allows you to jump to areas by name, rather than type.
2015-01-18 20:46:30 +00:00
paprka
ab7d50c90e Merge branch 'master' of https://github.com/tgstation/-tg-station into nosenseofrightandwrongiguess
Conflicts:
	code/game/gamemodes/wizard/rightandwrong.dm
	code/modules/projectiles/guns/projectile/launchers.dm
	code/modules/projectiles/guns/projectile/shotgun.dm
	code/modules/research/designs/weapon_designs.dm
	icons/obj/gun.dmi
2015-01-15 21:56:23 -08:00
carnie
a44795a699 Resolves #6993 - Moved pai controller into a subsystem. 2015-01-15 23:50:46 +00:00
tkdrg
64ce7ea958 Advanced ProcCall improvements & Atom ProcCall
You can now right click an atom to call a proc on it if you have +DEBUG.
Also cleaned up callproc() code a bit.
2015-01-14 18:47:05 -03:00
paprka
8bde2dea03 crossbow, speargun, and grenade updates 2015-01-13 20:00:58 -08:00
Steelpoint
64ba51c0b2 Merge branch 'master' of https://github.com/tgstation/-tg-station into ERTv2 2015-01-13 12:52:24 +08:00
carnie
a9bd2739c8 Resolves #6947 - misuse of rand() meant that the multiplier for fake recalls was sometimes getting set to 0, meaning shuttle was never recalled. 2015-01-11 20:55:00 +00:00
Steelpoint
982c54c2f3 EmergencyResponseTeamV2 2015-01-11 19:21:38 +08:00
tkdrg
b0635993a4 Revert "[FEATURE] Emergency Response Team" 2015-01-10 19:55:30 -03:00
Steelpoint
ccdf83b8af QuickTidyUp 2015-01-09 11:28:55 +08:00
Steelpoint
34589f52bf Merge branch 'master' of https://github.com/tgstation/-tg-station into EmergencyResponseTeam
Conflicts:
	code/modules/projectiles/guns/energy/nuclear.dm
	icons/obj/gun.dmi
2015-01-09 11:02:50 +08:00
Steelpoint
ec821c33d2 Merge branch 'master' of https://github.com/tgstation/-tg-station into EmergencyResponseTeam
Conflicts:
	_maps/map_files/generic/z2.dmm
	code/_globalvars/lists/mapping.dm
2015-01-06 12:17:29 +08:00
paprka
f0712db606 Merge branch 'master' of https://github.com/tgstation/-tg-station into gunchangesv2baby
Conflicts:
	code/modules/projectiles/guns/energy/stun.dm
2015-01-05 18:43:46 -08:00
Steelpoint
082f62bf3d NameTweaking+VisibleLoyaltyImplant+MovingSecOfficersSecHUDToObviousLocation 2015-01-06 02:57:05 +08:00
Steelpoint
3e37a8e562 MissedANumber 2015-01-05 20:23:05 +08:00
Steelpoint
49ea9b0543 EmergencyResponseTeam-AntagSelectionForAdmins 2015-01-05 20:20:11 +08:00
paprka
46ee047404 further changes to the ranged stun system 2015-01-01 22:22:03 -08:00
carnie
a029a49392 SubSystem rewrite
Misc:

+Fixes unreported issue with initializing lighting on a specific zlevel

+Fixes two similar issues with moveElement and moveRange. Where fromIndex or toIndex could be adjusted incorrectly in certain conditions. Potentially causing bad-sorts, or out of bound errors.

+Rewrites listclearnulls(list/L) to no longer iterate through L.len elements for every null in the list (plus 1). i.e. went from L.len*(number_of_nulls+1) list-element reads (best-case), to L.len list-element reads (worst-case)

+New proc/getElementByVar(list/L, varname, value) which finds the first datum in a list, with a variable named varname, which equals value. You can also feed it atoms instead of lists due to the way the in operator functions.

+Fixes an unreported issue with Yota's list2text rewrite. Under certain conditions, the first element would not be converted into a string. Causing type-mismatch runtimes.

+New global map_ready variable. This is not fully implemented yet, but will be used to avoid duplicate calls to initialize() for map objects.

+All turfs now maintain references to all lights currently illuminating them. This will mean higher memory use unfortunately, due to the huge number of turfs. However, it will speed up updateAffectingLights significantly. I've used list husbandry to reduce baseline memory usage, so it shouldn't be any worse than some past atmos modifications memory-wise.

-Removed 'quadratic lighting', can add this back at some point. Sorry.

+modified the way lum() works slightly, to allow turfs to have overridden delta-lumen. i.e. space cannot be illuminated more than its default ambiance. This allowed removal of some iffy special-snowflake lighting areas implemented by somebody else.

+Lighting images in the dmi can now use arbitrary naming schemes. It is reliant on order now. This allows the dmi to be replaced by simply dropping in a new dmi.

-Removed all subtypes of /area/shuttle. Shuttles now create duplicate 'rooms' of /area/shuttle. (More on this later). This will conflict with most maps. Guide on how to fix to follow.

+All verbs/tools relating to world.tick_lag were refactored to use world.fps. However old config text for setting tick_lag will still work (it converts the value to fps for you)

+MC stats improved using smoothing. They now have their own tab so they dont get in the way when you're playing as an admin.

-removed the push_mob_back stuff due to conflicting changes. Sorry Giacom.

_OK, NOW THE ACTUAL INTERESTING STUFF_

Following systems moved over to subsystem datums:
air_master
garbage_manager
lighting_controller
process_mobs (aka Life())
nanomanager
power
sun
pipenets
AFK kick loops
shuttle_controller (aka emergency shuttle/pods), supply_shuttle and other shuttles
voting
bots
radio
diseases
events
jobs
objects
ticker

Subsystems hooks and variables should be commented fairly in-depth. If anything isn't particularly clear, please make an issue.

Many system-specific global variables have been refactored into

All tickers which previously used world.timeofday now use world.time

some subsystems can iterate before round start. this resolves the issue with votes not working pregame
2014-12-31 13:25:41 +00:00
tkdrg
2607a456c0 Merge pull request #6634 from paprka/chefuniform
Makes the second cook spawn in short order cook clothes, fixes chef uniform
2014-12-30 03:45:13 -03:00
paprka
e8738e8dd5 Changes some clothing and chef gear 2014-12-28 02:13:28 -08:00
tkdrg
cc474b2af6 Merge pull request #6591 from phil235/FingerlessSpriteFix
Fix fingerless gloves icon and washing machine changing boxing gloves
2014-12-27 15:46:43 -03:00
phil235
b6e35278e3 Fixes cutting black gloves to make fingerless gloves not changing the icon to fingerless.
Fixes the washing machine being able to change boxing gloves, ninja gloves and botany gloves to look like simple colored gloves. Creating a /gloves/color category for all gloves whose color can be changed.
Fixing some absolute pathing.
2014-12-26 17:04:09 +01:00
JJRcop
fa18eaa164 Renames game_options.txt OOC_EMOJIS to EMOJIS
Moves config check into emoji_parse proc, so the config affects all emoji use
2014-12-17 12:48:41 -05:00
JJRcop
4755198a75 Made emoji parsing much cheaper
AdminPM now follows OOC_EMOJIS rule
2014-12-17 11:14:37 -05:00
JJRcop
1f064e5312 Adds emoji to adminPMs
as requested by supreme overlord scaredofshadows
2014-12-17 00:41:18 -05:00
Razharas
0b26a71a71 Merge pull request #6333 from tkdrg/singulobj
The singularity/narsie are no longer machines
2014-12-14 10:02:39 +03:00