Commit Graph

151 Commits

Author SHA1 Message Date
Menshin
9afe050025 Replaced last occurences of gc_destroyed by qdeleted(). 2016-03-05 01:58:56 +01:00
AnturK
56d2a34201 Splits beds and chairs
Adds deconstruct structure helper
Moves chair sprites from objects.dmi to chairs.dmi
Fixes check shields passing proper flags on unarmed attacks
Makes stools and chairs able to be picked up
2016-02-18 17:55:38 +01:00
tkdrg
fa287ee090 Merge pull request #15146 from Buggy123/patch-13
Adds cable coils to autolathe
2016-02-12 21:39:40 -03:00
Buggy123
5788e89ffa Added cable coils to the autolathe
Cable coils will only be built in stacks of 30, at maximum.

Reduced cable coil cost to 1/4 to be more in line with other tool costs.

Reduced cable coil cost to 1/4 to be more in line with other tool costs.

Fixed it not compiling?

Finally got it to compile

Fixes bad code

removed unnecessary /var

Added maxstack var to define custom stack sizes for things

Allowed the autolathe to use custom stack sizes.

Adds correct maxstack values to various stackable objects
2016-02-12 18:17:34 -05:00
phil235
fdec37b76f Merge branch 'master' of https://github.com/tgstation/-tg-station into VisionUpdateRefactor
Conflicts:
	code/_onclick/hud/alien.dm
	code/_onclick/hud/alien_larva.dm
	code/_onclick/hud/hud.dm
	code/_onclick/hud/human.dm
	code/_onclick/hud/monkey.dm
	code/_onclick/hud/other_mobs.dm
	code/_onclick/hud/robot.dm
	code/game/machinery/Sleeper.dm
	code/modules/mob/living/carbon/alien/larva/death.dm
	code/modules/mob/living/carbon/brain/death.dm
	code/modules/mob/living/carbon/human/death.dm
	code/modules/mob/living/carbon/human/life.dm
	code/modules/mob/living/carbon/human/species.dm
	code/modules/mob/living/carbon/life.dm
	code/modules/mob/living/carbon/monkey/death.dm
	code/modules/mob/living/death.dm
	code/modules/mob/living/life.dm
	code/modules/mob/living/silicon/ai/death.dm
	code/modules/mob/living/silicon/ai/life.dm
	code/modules/mob/living/silicon/ai/login.dm
	code/modules/mob/living/silicon/pai/death.dm
	code/modules/mob/living/silicon/robot/death.dm
	code/modules/mob/living/silicon/robot/robot.dm
	code/modules/mob/mob_defines.dm
2016-02-06 15:42:13 +01:00
Bjorn Neergaard
29fdf73cc6 tgui power monitor; linegraph component 2016-02-05 17:06:04 -06:00
phil235
8b11d87b1d Merge branch 'master' of https://github.com/tgstation/-tg-station into VisionUpdateRefactor
Conflicts:
	code/ATMOSPHERICS/components/unary_devices/cryo.dm
	code/_onclick/hud/alert.dm
	code/_onclick/hud/hud.dm
	code/datums/mutations.dm
	code/datums/wires/robot.dm
	code/game/atoms.dm
	code/game/gamemodes/blob/overmind.dm
	code/game/machinery/alarm.dm
	code/game/machinery/machinery.dm
	code/game/machinery/suit_storage_unit.dm
	code/game/objects/items/weapons/tanks/tanks.dm
	code/game/objects/items/weapons/tools.dm
	code/game/objects/structures/morgue.dm
	code/modules/admin/verbs/adminjump.dm
	code/modules/atmospherics/machinery/atmosmachinery.dm
	code/modules/mob/inventory.dm
	code/modules/mob/living/carbon/alien/humanoid/death.dm
	code/modules/mob/living/carbon/alien/larva/death.dm
	code/modules/mob/living/carbon/brain/death.dm
	code/modules/mob/living/carbon/carbon.dm
	code/modules/mob/living/carbon/human/death.dm
	code/modules/mob/living/carbon/human/human.dm
	code/modules/mob/living/carbon/human/human_damage.dm
	code/modules/mob/living/carbon/human/life.dm
	code/modules/mob/living/carbon/human/species.dm
	code/modules/mob/living/carbon/human/species_types.dm
	code/modules/mob/living/carbon/life.dm
	code/modules/mob/living/carbon/monkey/death.dm
	code/modules/mob/living/life.dm
	code/modules/mob/living/living.dm
	code/modules/mob/living/silicon/ai/ai.dm
	code/modules/mob/living/silicon/ai/death.dm
	code/modules/mob/living/silicon/ai/life.dm
	code/modules/mob/living/silicon/pai/death.dm
	code/modules/mob/living/silicon/pai/pai.dm
	code/modules/mob/living/silicon/robot/death.dm
	code/modules/mob/living/silicon/robot/life.dm
	code/modules/mob/living/silicon/robot/robot.dm
	code/modules/mob/living/silicon/silicon.dm
	code/modules/mob/living/simple_animal/guardian/guardian.dm
	code/modules/mob/login.dm
	code/modules/mob/mob.dm
	code/modules/projectiles/gun.dm
	code/modules/reagents/chemistry/reagents/blob_reagents.dm
	tgstation.dme
2016-02-04 14:34:45 +01:00
phil235
81ce777ec2 - you now only see turfs when inside gas pipes.
- I renamed some vars of datum/hud to be more selfexplanatory
- Moved all datum/hud mob code into the hud folder.
- fixed alien's zone selection button not using the correct sprites.
- I removed the update_hud() proc (that needed to be removed).
- Fixed a typo in /mob/living/carbon/ContractDisease , using "internals" instead of "internal" (very different things)
- Fixed doTeleport() calling Entered() twice on the destination area.
- To reference a mob's selected zone, you now use a direct mob var ("H.zone_selected" instead of "H.zone_sel.selecting")
- mobs lose certain screen objects var ("healths", "zone_sel", "internals", etc) which are now vars of the mob's datum/hud instead.
- the Blind spell is now done via the blind mutation instead of the blind disabilities.
- Give to mobs a version of forceMove(), so the mob is always properly unbuckled, his pull stopped, his vision updated, etc.
- The "user" var of mob/camera/aiEye/remote is renamed to "eye_user" to avoid confusion.
- reset_view() is replaced by reset_perspective(). Now all changes to client.eye and client.perspective are done with this proc.
- I reworked /obj/machinery/computer/security code, changing camera is instantaneous now, as well as cancelling.
- I reworked /obj/machinery/computer/camera_advanced code as well.
- I changed /obj/item/mecha_parts/mecha_equipment/mining_scanner's meson view to be constant instead of by intermittent.
- Fixes not being able to use /obj/item/device/camera_bug while buckled.
- removed admin_forcemove() proc, admin force moving now uses forceMove() simply.
- Removed the client var "adminobs"
- Added var/vision_correction to glasses.
- Added a thermal_overload() proc for glasses, to remove copypasta in emp_act code.
- Remove the hal_crit mob var
- We no longer delete the mob's hud everytime he logs in.
- Added a stat == dead check in mob's metabolize() so we immediately stop metabolizing if one of the chem kills the mob.
- Being inside disposal bin lowers your vision, like wearing a welding helmet.
- removed the remote_view mob var.
- I changed advanced camera EYE, some fixes, removed unnecessary code when the eye moves, now the mob client eye properly follows the camera mob.
- fixes mob var "machine" not being nullified on logout.
- larva/death() was calling two "living_mob_list -= src"
- I made the Blind screen objects into a global_hud instead of giving one to each mob (like damage overlay).
- I untied tint and eye_blind, TINT_BLIND doesn't give you eye_blind=1.
- gave a visual overlay when inside locker (vimpaired)
- when inside disposal/gas pipes you get sight |= (BLIND|SEE_TURFS)
- glasses toggling updates (atmos meson toggle): DONE
- The new adjust procs serve to properly change eye_blind etc and call vision update procs when needed.
- I added an on_unset_machine() proc to handle perspective reset for camera consoles.
- I moved consequences of eye_check fail inside eye_check() procs themselves.
- I fixed vision updates being fucked by forceMove, especially pipe vision.
- I decided that damage overlay not appearing when dead.
- mob's hud_used is no longer deleted on each login()
- I refactored mob huds a bit, creating subtypes for each mob (/datum/hud/human)
- f12's hud toggling is now available to all mobs
- gave borgs a low_power_mode var so unpowered borg do not use stat= UNCONSCIOUS (which made things weird since you were unconscious but not blind)
- Fixed double Area entering when forced teleporting.
- I fixed larva pulling not being broken when cuffing them, and larva not seeing handcuff alert (and they can resist by clicking it)
- I removed pull updates from life() since it onyl checked for puller's incapacitation.
- I renamed camera/deactivate() to toggle_cam() to be more accurate.
- I fixed mmi brain being immortal (by removing the brain and putting it back)
- I simplified mmi brain emp damage.
2016-02-04 00:33:16 +01:00
Firecage
754491ce4c Changes relatives paths into absolute paths and makes some if()'s better 2016-01-17 01:36:56 +02:00
Tkdrg
94752caf4a Fixes cable_coil children not merging each other
Fixes #14240
2016-01-01 12:44:04 -03:00
phil235
d3ee910211 Makes effect system code more OOP.
obj/effect/effect is now renamed obj/effect/particle_effect for better usability.
datum/effect/system and /datum/effect/effect/system are now both /datum/effect_system.
Fixes a bug where wall mounted igniters (and other spark producing objects) didn't produce sparks sometimes.
Moved explosion_particles.dm into the effect_system folder, because it has effect_systems code.
2015-10-21 23:28:29 +02:00
phil235
9c79257aab Changes the paths of stools, beds and chairs. It is now obj/structure/bed/chair and obj/structure/bed/stool. It makes much more sense since stools barely have any code of their own.
Beds (and chairs) now have buildstacktype and buildstackamount vars to handle how many sheets of what they should drop on deconstruction.
They also have a foldabletype var to handle folding into item (currently only used by roller beds) so that people can add foldable chairs in the future.
Fixes swivel chairs not dropping the correct amount of metal sheets.
2015-10-10 13:35:00 +02:00
bear1ake
f697ae90f5 removes a bunch of .0 2015-09-10 20:57:30 +09:00
xxalpha
70d97ad5e4 Fixed a couple of bugs with cable coils. 2015-09-01 22:35:04 +01:00
duncathan
51c09f16bf makes all Destroy()'s return properly 2015-08-31 00:21:01 -06:00
phil235
d211992ddc Make it so the code doesn't rebuild (propagate_network()) the wire network X times when singulo/explosion destroys a line of X cables at once. 2015-08-25 20:22:30 +02:00
Firecage
4688c2c969 Fixes proc arguments 2015-07-15 23:52:35 +02:00
Ikarrus
b7df175981 Update 2015-07-08 21:31:23 -06:00
Ikarrus
20361faf02 Makes augmentations more difficult to maintain
Medical has had several overhauls, but none of them touched augmentations, so they became almost a no-contest better alternative than regular limbs in virtually every aspect.

- Repairing yourself is no longer instant, and will take longer than healing than biological medical items.
- EMP damage increased from basically nothing to actually dangerous
2015-07-08 21:12:44 -06:00
xxalpha
cfb5e724b6 Material container, all items can have materials, wake me up
cant wake up

go to sleep debug
2015-07-01 03:34:47 +01:00
Cheridan
46acc2a55d REMOVES CABLE CUFF 2015-06-06 16:21:41 -05:00
Firecage
f79e0fc1aa Updates more paths, for example obj/stuff to /obj/stuff 2015-05-31 17:48:33 +02:00
xxalpha
ba823213d2 Added ability for cyborgs to pick their cable coil color. 2015-05-03 00:43:21 +01:00
xxalpha
638ccf8503 Changed engineering cyborg cable coils to be randomly colored. 2015-05-02 23:10:53 +01:00
kingofkosmos
3304ffa45f span fixes 2015-04-24 20:52:01 +03:00
kingofkosmos
1d14471d00 Ellipses to waiting messages. Warning-spanclasses to failing messages with an exclamation mark. 2015-04-24 20:50:50 +03:00
xxalpha
13e291a4e9 Merge remote-tracking branch 'upstream/master' into catwalkmachines
Conflicts:
	code/game/turfs/turf.dm
	code/modules/power/power.dm
2015-03-06 19:19:09 +00:00
xxalpha
15dacd50b1 Replaces cancable var with two new procs.
Clean up.
2015-02-21 20:15:03 +00:00
Remie Richards
5fc7af7fbf attackby() now has an argument containing the parameters of the click that called it. Items placed on tables now center their icon where the user clicked. this is NOT true for racks, since racks look organised in their sprite.
Items reset their pixel_x and pixel_y values on pickup.
2015-02-19 13:02:43 +00:00
paprka
0e4903bd83 Merge branch 'master' of https://github.com/tgstation/-tg-station into walkthecat
Conflicts:
	_maps/map_files/TgStation/tgstation.2.1.3.dmm
2014-12-26 18:35:12 -08:00
paprka
3ca6d769a1 adds catwalks 2014-12-26 17:38:55 -08:00
paprka
3f41ca1a9a further code optimizations in cable.dm 2014-12-26 09:26:56 -08:00
paprka
404da4dbdd code optimizations 2014-12-25 13:28:05 -08:00
paprka
a6acdeb3c2 initial commit 2014-12-25 13:07:06 -08:00
Razharas
7758a0afed Ok now explosions shall work properly
Changed severity to target, make items not destroy themselves on
severity lower than 1, all that stuff
2014-12-05 23:21:48 +03:00
Razharas
84e69cff6b Conflict resolve
Damn cables
2014-11-24 12:27:53 +03:00
Menshin
56bd52e95b Fixed cutting cables always spawning a single red cable 2014-11-22 15:59:18 +01:00
Razharas
ff456ebaf4 Unwinded most of shit
Meh
2014-11-19 21:36:45 +03:00
Razharas
b071a0167e Made explosions work in a slightly different way
Yep
2014-11-18 16:22:41 +03:00
Cheridan
df13b0d840 Merge pull request #5591 from hornygranny/OOPgularity3
improved deconstruction, singularity stuff
2014-11-03 20:20:55 -06:00
phil235
128c9222e5 Adding checks for stun, restrained to many object verbs.
Fixing paper and supply manifest description upon examination.
Fixing being able to adjust jumpsuit while restrained.
Fixing one typo.
2014-11-01 19:18:01 +01:00
Hornygranny
955847de74 defines 2014-10-31 19:00:50 -07:00
Hornygranny
c29526ee2f destruction proc, cable deconstruction 2014-10-31 17:01:28 -07:00
paprka
d61e4ac943 big commit, handcuff overhaul 2014-10-08 13:19:54 -07:00
Cheridan
f96b017149 Merge pull request #5097 from phil235/Msg1Fix
Fixing a lot of messages
2014-10-07 12:09:01 -05:00
phil235
537280b4b9 Removing many instances of the no longer used second argument of message_admins() proc.
Replacing "for(var/mob/M in viewers()) M.show_message()" by "visible_message()" or audible_message()" in many places.
Changing a few span classes.
2014-10-05 01:29:30 +02:00
MrPerson
651c3e6db5 Merge to master - sole conflicting file was ninja.dm FUCK NINJAS 2014-10-04 01:45:39 -07:00
Alex
837d5bc7eb Merge pull request #4456 from Ikarrus/table_prints
Fingerprints for Cables and Tables
2014-08-31 17:11:14 +01:00
MrPerson
a23dbe2357 Merge branch 'master' of https://github.com/tgstation/-tg-station into examinate_the_doctor
Conflicts:
	code/game/objects/items/devices/radio/radio.dm
	code/game/objects/items/toys.dm
	code/game/objects/items/weapons/tanks/tank_types.dm
	code/game/objects/items/weapons/tanks/tanks.dm
	code/modules/events/ninja.dm
	code/modules/power/cell.dm
	code/modules/power/port_gen.dm
	code/modules/reagents/reagent_dispenser.dm
2014-08-29 04:21:15 -07:00
Firecage
0948391502 Span classes for files in the following Modules folders: Power, Projectiles, Reagents, Recycling, Research 2014-08-23 02:02:46 +02:00