Commit Graph

71 Commits

Author SHA1 Message Date
xxalpha
9154e6cbf2 ultra range again 2016-02-03 07:58:41 +00:00
Razharas
3c0100cbf1 Merge pull request #13291 from GunHog/Nanotrasen_Science_Handheld_Clown_Removal_Device
The Bluespace Wormhole Projector now teleports mobs!
2015-11-30 18:18:22 +03:00
GunHog
09844e6f48 NSHCRD
- The Bluespace Wormhole Projector will now teleport mobs hit by the
projectile!
2015-11-28 16:41:51 -06:00
bgobandit
f435f18d6b fixed gunhog's shit, added new KA/res to asteroid rooms, added mesons to mech scanner 2015-11-24 07:18:54 -05:00
bgobandit
bcd456eea1 Added new PKA, R&D designs, tweaked numbers, honked the honk up the honk 2015-11-23 18:44:54 -05:00
bgobandit
899e6ecaf9 Merge branch 'master' of https://github.com/tgstation/-tg-station into newmininggear
Conflicts:
	_maps/map_files/DreamStation/dreamstation04.dmm
2015-11-18 19:55:06 -05:00
bgobandit
47dcbc2fd0 Various mining additions, fixes and rebalances. 2015-11-18 19:14:28 -05:00
phil235
e20e03562a Fixes your shield blocking the bullets when committing suicide with a gun.
Merged kill_count and range var into one var/range for obj/item/projectile.
Simplified projectile/proc/Range().
Fixes timestoped projectiles still calling Range() and thus being deleted despite being stopped.
Fixes projectile being invisible when on the first tile in front of the shooter (which meant no sprite showing when shooting a target 1 tile away)
Simplifies kinetic/Range()
2015-11-12 19:45:50 +01:00
xxalpha
e82a216447 Changed various instances of range() and orange() to ultra_range(). 2015-10-19 20:04:14 +01:00
phil235
e2ca2de4b2 Plasma cutter's fire rate is now a bit slower but its projectile can pierce multiple asteroid walls(2 for normal cutter, 3 for advanced). Its range is no longer reduced in pressurized environment (so the projectile is no longer invisible). 2015-08-05 21:58:19 +02:00
phil235
cdd15b7c27 Removes some unneeded code(flag = "magic" when already inheriting it from parent, adding a 0 argument to on_hit when it already defaults to 0).
Fixes syringe dart not respecting shield blocking.
Projectile doesn't show the hit message anymore if 100% blocked (shield blocking mostly). (but it is still logged)

Fixes deflected dart projectiles not being logged.
2015-08-01 16:57:27 +02:00
Firecage
4688c2c969 Fixes proc arguments 2015-07-15 23:52:35 +02:00
Firecage
f79e0fc1aa Updates more paths, for example obj/stuff to /obj/stuff 2015-05-31 17:48:33 +02:00
phil235
13baa6e3cb Merge branch 'master' of https://github.com/tgstation/-tg-station into KineticAcceleratorNerf
Conflicts:
	code/modules/projectiles/projectile/special.dm
2015-04-09 17:27:55 +02:00
phil235
7df5998740 Nerfing plasma cutters, their damage and range is reduced in pressurised environment. Reduces drilling cost of all drills to make them appealing. Drill cells are now removed by clicking the drill, no more screwdriver needed. Resonator fields can no longer be stacked on each other. Switching from 5 to 3 seconds detonation on the resonator is now done by clicking it instead of screwdriving. Increasing building costs for plasma cutters. Removes mineral/screwdriver upgrades to resonator and kinetic accelerator. Plasma cutters can now only uses solid plasma. 2015-04-08 03:44:56 +02:00
phil235
d0e9a5c0c9 Nerfs the kinetic accelerator.
Remove the plasma upgrade chance of rigging the cell since it doesn't work as intended and can break the KA without any feedback.
2015-04-06 22:43:03 +02:00
phil235
09df1080e9 Some adjustments:
Fixes with projectile bump() on border objects.
Fixes some projectile on_hit() not calling the parent on_hit.
Move projectile mob hit check code to mob/CanPass().
Simplifies projectile/CanPass()
Fixes runtime in projectile/Bump()
2015-04-02 17:39:02 +02:00
pudl
0964979a90 bitch says she wanna keep her throat warm 2015-03-26 21:16:25 -05:00
pudl
4c51941e6e reverts an accidental change 2015-03-25 21:12:25 -05:00
pudl
69924a15be plasma/ripley update 2015-03-25 18:06:26 -05:00
Fayrik
b758992e8c First (of probably several) commits to add Foam Force toy guns. Adds the new guns and crossbow, removes the old crossbow, and makes these new guns available to cargo. 2015-03-20 23:02:53 +00:00
Thunder12345
56ab83d4e7 Ion shell updates
Ion shell now acts as a shotgun of weaker ion bolts. Stronger than a
regular ion rifle when fired point blank, but suffers at longer ranges.
2015-03-10 14:42:08 +00:00
Thunder12345
a1a5edd314 FRAG-12, ion, improvised shotgun shells
Adds: Ion slug, ion rifle in a shotgun shell
Improves: Improvised shell, new sprite + recipe
Fixes: FRAG-12 slug, now with 100% more explosion
2015-03-10 13:57:54 +00:00
Iamgoofball
a51ffe8cd4 fixes #7719
welp
2015-02-13 20:08:01 -08:00
Iamgoofball
791381394c Ports the kinetic accelerator changes from NT 2015-02-03 21:19:30 -08:00
Cheridan
8c893f6aca Merge pull request #7065 from phil235/GibtoniteLogFix
Gibtonite log fix
2015-01-25 00:29:18 -06:00
phil235
9e8531448a Fixes admin logging of gibtonite and gibtonite deposit. Drilling it with a mech, using a kinetic accelerator, and using a resonator log the attacker's name.
Gibtonite and gibtonite deposit being triggered by an explosion is now correctly logged.

The explosion of the gibtonite deposit (outside of mining level of course) is now logged.
2015-01-15 00:56:50 +01:00
paprka
8bde2dea03 crossbow, speargun, and grenade updates 2015-01-13 20:00:58 -08:00
paprka
46ee047404 further changes to the ranged stun system 2015-01-01 22:22:03 -08:00
paprka
1fd9e6bfda Merge branch 'master' of https://github.com/tgstation/-tg-station into deathtoezmode
Conflicts:
	icons/obj/gun.dmi
2014-12-14 21:55:28 -08:00
Thunder12345
a0476d975e Movin' house
Moved /obj/item/projectile/bullet/frag12 from
code\modules\projectiles\projectile\bullets.dm to
code\modules\projectiles\projectile\special.dm
2014-12-11 21:23:15 +00:00
paprka
2315660b9f added range to the 40mm grenade 2014-12-10 23:57:12 -08:00
paprka
dc01a092af Merge branch 'master' of https://github.com/tgstation/-tg-station into deathtoezmode
Conflicts:
	icons/mob/items_lefthand.dmi
	icons/mob/items_righthand.dmi
	icons/obj/gun.dmi
2014-12-10 23:55:51 -08:00
paprka
e53f8294d7 initial commit for nerfing ranged stuns 2014-12-10 00:16:53 -08:00
paprka
b01e6ba882 Generic names and buffs 2014-12-08 16:49:48 -08:00
paprka
bcf6fe2a69 adds c90 and bulldog to summon guns, fixes 40mm flames 2014-12-08 02:04:32 -08:00
paprka
94c5ea931d functional grenade launcher shooting 2014-12-08 01:22:27 -08:00
paprka
d082cdd383 commit for grenade launcher moving 2014-12-08 00:30:10 -08:00
paprka
1a591f06e7 c90gl improvements for code, added grenade launcher as a stand-in for now 2014-12-05 20:20:45 -08:00
paprka
481fffcb08 second commit for c90gls 2014-12-05 18:13:04 -08:00
Perakp
48b1ee513e Merge remote-tracking branch 'upstream/master' into wormholeProjector
Conflicts:
	icons/mob/items_lefthand.dmi
	icons/mob/items_righthand.dmi
2014-11-29 09:37:40 +02:00
Aranclanos
e6fd279486 Removes the spawn() in the Bump() proc of projectiles.
Fixes issue #1291
Cleaned up some files of projectiles/firing.dm
Instead of calling process(), when firing a projectile it will use fire()
Projectiles will now use qdel(), due to this, the emitters beams won't be in the object pool.
2014-11-04 15:21:48 -03:00
paprka
1b91ab24ce Improves mining equipment locker and rewards system, and buffs kinetic accelerator 2014-10-28 15:42:55 -07:00
Perakp
0761d42d65 Bluespace wormhole projector
- emits quantum-coupled bluespace beams
- high research requirements: combat 6, materials 6, bluespace 4
- sprites by Nienhaus. Big thanks!
- electrodes now colored with the color var
2014-10-26 15:06:30 +02:00
Cheridan
961adb8465 Further Hydro Cleanup
Fixes #3880 : Mapped or Adminspawned Growns will take on the default variables of their seed type.
Fixes #3828 : Meteor Pen projectiles are now visible

Some more refactoring, clearing up the growninedible.dm. Deletes hydroitemcode.dm. Keep code with the definitions, ew ew.
2014-07-08 00:22:31 -05:00
CollenN
2aab5fa71c Finalizes Mutantrace Datum Update
https://github.com/tgstation/-tg-station/pull/3609

Squashes the commits from the above pull request. Should hopefully be a
lot less cluttered.
2014-06-19 17:42:14 -04:00
Cheridan
4d8160ab14 meteorhit() is kill 2014-04-22 12:16:02 -05:00
MrPerson
9eee3e5067 First pass at a qdel() garbage collection system for tgstation
Works pretty well. If it can't GC something, it'll just del() it and be done.
Speed is amazing, holy shit.

New procs you should be aware of:
qdel(atom/movable) - sets up an object for garbage collection. Call this rather than del(atom/movable).
atom/movable/Destroy() - called right before the object is GC'd, so it still has a loc. Also called if the object is del()'d.
new controller - garbage.dm has all the details on this. Basically it nulls all references on GC'd objects and force del() them if necessary.
Generally speaking, objects should use Destroy() for behavior prior to deletion rather than Del(). You should also always call the parent so the object gets the right gc_destroyed var set.

ISSUES:
Tries to GC mobs atm. This actually works for new players, not so much for humans/monkies/simple_animals/anything. I'm guessing it needs to clear out their mind and HUD and maybe other things.
Gibbing is really bugged. It works, but the overlays just sit there for awhile and ugh. I'm very tempted just to del() mob/living and mob/camera and call it a day.
qdel() equipment doesn't unequip the item.
Pipes don't generally GC correctly. Debugging suggests they get referenced in many pipenets and that isn't cleared properly. However some do work fine. Need assistance here.
Bots don't GC, probably in the radio controller.
Lots of other shit doesn't GC but it's hard to find them because of the pipe spam.
I think I'm calling Destroy() twice by accident.
2014-02-23 14:55:12 -08:00
Ergovisavi
9fef44c32e Kinetic gun can now break through mining tiles due to the goliath being able to possibly trap you in an unwinnable situation otherwise
More mob behavior vars in hostile animal, added Passtable to hivelord and brood and removed their environment smash
2014-01-22 17:44:32 -08:00
Ergovisavi
eb8924d80c Mining Mobs - More mob behavior overhaul, kinetic gun tweaks, etc 2014-01-20 17:36:06 -08:00