paprka
615f3f3488
Merge branch 'master' of https://github.com/tgstation/-tg-station into getshockednerd
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Conflicts:
code/modules/mob/living/damage_procs.dm
code/modules/projectiles/projectile.dm
2014-12-26 16:14:19 -08:00
paprka
21df99154d
Merge branch 'master' of https://github.com/tgstation/-tg-station into burtsfiya
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Conflicts:
code/modules/projectiles/gun.dm
code/modules/projectiles/guns/projectile/automatic.dm
code/modules/projectiles/guns/projectile/shotgun.dm
icons/obj/gun.dmi
2014-12-25 13:51:43 -08:00
paprka
10695c16b0
fixes everything, updates jitter amount
2014-12-15 01:00:53 -08:00
paprka
1fd9e6bfda
Merge branch 'master' of https://github.com/tgstation/-tg-station into deathtoezmode
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Conflicts:
icons/obj/gun.dmi
2014-12-14 21:55:28 -08:00
paprka
ddfac78cf2
initial commit for adding jitteriness for electrodes
2014-12-14 21:47:29 -08:00
paprka
ea69908122
Buff mech smg bullets a little, added changelog
2014-12-13 23:31:46 -08:00
Thunder12345
a0476d975e
Movin' house
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Moved /obj/item/projectile/bullet/frag12 from
code\modules\projectiles\projectile\bullets.dm to
code\modules\projectiles\projectile\special.dm
2014-12-11 21:23:15 +00:00
Thunder12345
8e2dc381ed
FRAG-12 + admins.txt
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+ FRAG-12 shotgun shells, created from the unloaded technological
shotshell
+ Adding myself to admins.txt
2014-12-11 21:16:45 +00:00
paprka
2315660b9f
added range to the 40mm grenade
2014-12-10 23:57:12 -08:00
paprka
dc01a092af
Merge branch 'master' of https://github.com/tgstation/-tg-station into deathtoezmode
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Conflicts:
icons/mob/items_lefthand.dmi
icons/mob/items_righthand.dmi
icons/obj/gun.dmi
2014-12-10 23:55:51 -08:00
paprka
6b474784e5
Reverts ebow stun nerf, buffs the range
2014-12-10 01:49:46 -08:00
paprka
e53f8294d7
initial commit for nerfing ranged stuns
2014-12-10 00:16:53 -08:00
paprka
b01e6ba882
Generic names and buffs
2014-12-08 16:49:48 -08:00
paprka
bcf6fe2a69
adds c90 and bulldog to summon guns, fixes 40mm flames
2014-12-08 02:04:32 -08:00
paprka
94c5ea931d
functional grenade launcher shooting
2014-12-08 01:22:27 -08:00
paprka
d082cdd383
commit for grenade launcher moving
2014-12-08 00:30:10 -08:00
paprka
5b6039a521
changes to the uplink and further c90 updates
2014-12-07 19:39:24 -08:00
paprka
1a591f06e7
c90gl improvements for code, added grenade launcher as a stand-in for now
2014-12-05 20:20:45 -08:00
paprka
481fffcb08
second commit for c90gls
2014-12-05 18:13:04 -08:00
paprka
2425903320
intial commit, renames stechkin
2014-12-04 18:13:50 -08:00
Perakp
48b1ee513e
Merge remote-tracking branch 'upstream/master' into wormholeProjector
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Conflicts:
icons/mob/items_lefthand.dmi
icons/mob/items_righthand.dmi
2014-11-29 09:37:40 +02:00
Razharas
4998b19ddf
Merge pull request #5679 from Aranclanos/projectilesBump
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Projectiles bump fix, spawn() removal
2014-11-27 03:38:05 +03:00
Aranclanos
fc1766e7c0
Readds the emitter pooling, reverting my previous commit.
2014-11-23 21:40:51 -03:00
Incoming
4a4b39b57f
fixes the spider pathing
2014-11-15 14:55:48 -05:00
Incoming
fbbc77f905
Merge branch 'master' of https://github.com/tgstation/-tg-station into magicmania1.76
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Conflicts:
code/modules/projectiles/projectile/magic.dm
2014-11-15 14:44:51 -05:00
Jordie0608
590684e129
Merge branch 'master' of https://github.com/tgstation/-tg-station into beekeepermodewhen
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Conflicts:
icons/mob/animal.dmi
tgstation.dme
2014-11-09 00:15:12 +11:00
Aranclanos
e6fd279486
Removes the spawn() in the Bump() proc of projectiles.
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Fixes issue #1291
Cleaned up some files of projectiles/firing.dm
Instead of calling process(), when firing a projectile it will use fire()
Projectiles will now use qdel(), due to this, the emitters beams won't be in the object pool.
2014-11-04 15:21:48 -03:00
hornygranny
6e11157661
Merge pull request #5520 from paprka/minerscrubs
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Improves mining equipment prices, rebalances medipens
2014-11-03 17:12:02 -08:00
Incoming
dd3b61d880
removes an apparently unsafe but otherwise asymptomatic qdel
2014-10-30 17:16:00 -04:00
Incoming
d2982a4b8e
Adds drones, blobbernauts, magicarp, and chaos magicarp to the staff/wand of change
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Makes it so player controlled mobs with a ranged attack can actually use said ranged attack
Fixes #5551 because it's vaguely magic related anyways
2014-10-30 14:29:06 -04:00
paprka
1b91ab24ce
Improves mining equipment locker and rewards system, and buffs kinetic accelerator
2014-10-28 15:42:55 -07:00
Hornygranny
264c25b892
makes the singularity's pulling OOP with the magic of atom proc
2014-10-27 16:43:35 -07:00
Perakp
0761d42d65
Bluespace wormhole projector
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- emits quantum-coupled bluespace beams
- high research requirements: combat 6, materials 6, bluespace 4
- sprites by Nienhaus. Big thanks!
- electrodes now colored with the color var
2014-10-26 15:06:30 +02:00
paprka
d244fd6bbd
initial commit
2014-10-15 13:29:19 -07:00
Incoming
8e99152226
Updates spiders to have full player functionality
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*All spiders can now web turf (but AI controlled non-nurses won't choose to), only nurse spiders can wrap items and lay eggs.
*Eggs laid by a player controlled nurse spider will eventually grow into player controlled spiders, while AI lain eggs will only result in AI spiders
*Adds non nurse spiders to the staff of change as they pass my rules for inclusion (Leaves a corpse, can do everything as a player the NPC can do, can't dominate a round by reproduction)
I take no responsibility for spidercode, it's a bit iffy but as far as I can tell it all works for players now.
2014-10-01 18:58:07 -04:00
Jordie0608
b585ddbed8
Corrects decloner beam name
2014-09-24 00:24:22 +10:00
Remie Richards
ee85f7eced
/tg/station Atom Pool + AtomPooling of Emitter beams.
2014-09-02 00:13:06 +01:00
Miauw
78a9b0be69
Merge branch 'master' of https://github.com/tgstation/-tg-station into say()
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Conflicts:
code/__HELPERS/game.dm
code/game/gamemodes/cult/runes.dm
code/game/machinery/requests_console.dm
code/game/machinery/telecomms/logbrowser.dm
code/game/objects/items/devices/PDA/radio.dm
code/game/objects/items/devices/aicard.dm
code/modules/admin/admin_verbs.dm
code/modules/assembly/holder.dm
code/modules/assembly/voice.dm
code/modules/mob/living/carbon/brain/brain.dm
code/modules/mob/living/carbon/human/whisper.dm
code/modules/mob/living/carbon/slime/slime.dm
code/modules/mob/living/say.dm
2014-08-31 13:40:16 +02:00
Miauw
e3c0b2fa43
AHAHAHAHAHAHHAHAHAHAHASDHHADFHEUAHGUIHGDGIJDOINGEIOKILLTHEMALL
2014-08-24 20:35:49 +02:00
Cheridan
148d16397b
Advanced Shotshells
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adds 3 new types of shotgun ammo. make them by crafting the special shell in RND, and then using table-crafting to make the unique ammo.dmi
meteorshot, made with compressed matter cartridges
pulse slugs, shotgun rounds with the properties of a laser weapon.
dragonsbreath rounds, area-of-effect flame weapons.
renames ammunition/bullets.dm to ammunition/ammo_casings.dm, which is more accurate
splits RND designs up into their own files
2014-08-14 12:15:10 -05:00
Cheridan
a6cc26c50e
Incendiary shotgun shells are now dragonbreath shells.
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Adds meteorshot.
2014-08-13 13:36:07 -05:00
Cheridan
cb4c589c80
Merge pull request #4387 from Incoming5643/fireball
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Magic Mania 1.67: Great Balls of Fireballs
2014-08-12 12:33:50 -05:00
Incoming
41596a0974
Magic Mania 1.67: Great Balls of Fireballs
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Changes the wand of fireball projectile to have the same !!FUN!! proximity detonation properties as the spell version. Slightly moved the damage types from getting hit by the fireball around to better simulate the experience.
Fun fact about spell fireballs: Because the projectile is desiged to explode if it comes within a square of somebody who isn't the wizard direct contact between fireballs and mobs is very rare. This means that while the fireballs are designed to do an extra 25 brute and 20 burn ON CONTACT this usually doesn't happen.
That's why the added damage on the wand here isn't 25/20, because that would actually make it signigicantly better than the spell.
2014-08-10 20:12:49 -04:00
Alex
c79b9fe6bf
Merge pull request #4336 from Incoming5643/bluepanties
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Magic Mania 1⅔: Fixes #4335
2014-08-06 10:41:07 +01:00
Incoming
879f5d7c0e
Changed it!
2014-08-05 19:51:08 -04:00
Incoming
4e91b2b655
Simplifies the species picking
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Adds an update_icons() to minimize the effects of #4252 , but it's still a problem
2014-08-05 14:11:45 -04:00
Incoming
2283b303ac
Fixes #4335
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Readds the 1/12 chance of stumbling out the bolt of change fully human with no mutantrace. It must have gotten lost during the mutantrace datumizing
2014-08-04 17:51:33 -04:00
KyrahAbattoir
fcb2fb9de3
Another lowercasing pass on a bunch of items and furnitures.
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Synthflesh should be a plural.
Leg cuffs is better than legcuffs.
LaserTag -> laser tag is not a brand name.
centcom -> Centcom is always capitalised.
2014-07-27 19:14:40 +02:00
Ergovisavi
9d643789d8
Fix for issue #4173 , both soulstone mobs (and construct derivatives) and staff of animation mobs (statues included) are now properly tagged with a faction that is unique to the person that created them, stopping a Wizard's animated mimics from attacking his created constructs.
2014-07-17 00:40:24 -07:00
Ergovisavi
ff17e36750
Changes faction to list and edits hostile mobs to use the list type faction, along with changing existing factions to match the new list type
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Also changes trees and space bats to "hostile" faction because they were copypasta'd carp before that, as well as changing goats to "neutral" and attack_self 1 so that the great mining drone / goat wars end
2014-07-12 20:03:46 -07:00