Commit Graph

1633 Commits

Author SHA1 Message Date
Razharas
fd531118f4 Merge pull request #13037 from bgobandit/bloodlabels
Adds the ability to label blood packs.
2015-11-17 01:07:06 +03:00
bgobandit
4dee16a13d canusetopic for ayyranclmaos 2015-11-16 16:53:19 -05:00
bgobandit
f01fd1f942 Adds the ability to label blood packs. 2015-11-15 16:45:43 -05:00
Xhuis
13a5fdb184 Makes atropine multiplication less hideous 2015-11-14 23:18:20 -05:00
Xhuis
727eda41e8 Restores old healing values to Restorative Nanites 2015-11-14 23:15:13 -05:00
Xhuis
d51813a48f Chemistry rebalances and additions 2015-11-14 22:17:54 -05:00
duncathan salt
4fcdc7d748 Merge pull request #12950 from phil235/AIMechStunFix
Fixes flashbanged mmis in mechs losing access to most mech functions
2015-11-11 16:34:24 -06:00
duncathan salt
914786b0f6 Merge pull request #12921 from lordpidey/lordpidey_salgluBlood
Saline-Glucose IV drip blood replacement.
2015-11-11 10:46:21 -06:00
phil235
db67825974 Fixes being able to stun AI and MMI forever with flashbang, preventing them from using their mech. Brain mobs can no longer get flashed or flashbanged. Silicons are no longer affected by the sound bang of the flashbang (since they have no ears).
Fixes a runtime with two blob reagents.
Fixes a reference not being removed when hydro tray is destroyed.
Laser pointer can no longer weaken AIs (no eyes).
2015-11-10 22:06:54 +01:00
Mike Long
47e7046fe4 Adds the ability to use Saline-Glucose Solution as an IV drip to restore blood. It is more effective when blood is lower. 2015-11-08 11:53:07 -05:00
Tkdrg
8fce742d0a Merge remote-tracking branch 'upstream/master' into fuk
Conflicts:
	data/mode.txt
	icons/mob/mob.dmi
	icons/mob/suit.dmi
	icons/obj/clothing/gloves.dmi
	icons/obj/clothing/hats.dmi
	icons/obj/clothing/shoes.dmi
	icons/obj/clothing/suits.dmi
2015-11-07 15:56:39 -03:00
Tkdrg
d966c37c6a Hand of God Fixes/Tweaks
Fixes healing fountain construction sprite.
Nexus are now destroyed properly.
Borged cultists will now lose antag status properly.
Round end message fixed.
Feedback messages improved to be clearer, and lots of typos fixed.
Smite no longer uses up faith if there is no valid target in the turf.
Adds an atom/attack_god() proc.
Fixes the greeting messages for prophets and followers, improves god msg.
Fixes nexus being spawned on dense turf after 2min, and general sanity.
Fixes attacking structures with abstract items.
Adds click delay and attack animation for attacking structures.
Fixes a lot more typos.
Fixes defense pylon friendly fire.
Makes defense pylon togglable on its god's click.
Cleans up gun_turret code a little in general.
Adds deconversion by loyalty implant or holy water (basically rev+cult).
Gods will now die when they have no followers left.
Adds the HoG gods to the traitor panel.
2015-11-07 15:25:28 -03:00
Razharas
8e2abcb378 Merge pull request #12700 from lordpidey/lordpidey_inject
Adds new reagent application method, INJECT.  This will hopefully pre…
2015-11-07 04:06:34 +03:00
KorPhaeron
6f76380705 New dark blue slime reaction 2015-11-03 04:26:58 -06:00
KorPhaeron
5a781f93df Merge remote-tracking branch 'refs/remotes/tgstation/master' into xenobiology2 2015-10-31 21:47:10 -05:00
KorPhaeron
d87803fdb4 Slime blueprints 2015-10-30 04:42:20 -05:00
Mike Long
dfbb51fb5f I did NOT mean to change this line, reverting. 2015-10-29 10:26:48 -04:00
Mike Long
158c2ba089 Fixed compile error caused by improper capitalization. 2015-10-29 10:24:55 -04:00
Mike Long
59f0c4c380 Changed a take_organ_damage call into an AdjustBruteLoss call. 2015-10-29 09:05:59 -04:00
Cheridan
7c8a4c944c Merge pull request #12696 from KorPhaeron/redunzgofastah
Slime potion fix
2015-10-28 15:52:39 -05:00
Razharas
9357602233 Merge pull request #12665 from tkdrg/ghost_medsechuds
[READY] Adds a ghost on-screen HUD
2015-10-28 05:19:19 +03:00
Tkdrg
dd20530f0e Adds ghost alerts.
Adds ghost alerts for revival (cloning, MMIs, nar-sie, drones, etc).
2015-10-27 23:07:41 -03:00
Mike Long
b1ea1c698f Adds new reagent application method, INJECT. This will hopefully prevent people from thinking they shouldn't have eaten Styptic powder after being injected with it.
Also, as a side effect, fixes #9305 for itching powder, but if the problem still exists for other chemicals, then it's still around.
2015-10-27 18:51:07 -04:00
KorPhaeron
1f0cf5b651 Embarrasing 2015-10-27 14:44:11 -05:00
Razharas
ba1b70106d Merge pull request #12497 from bgobandit/ayyyfixes
Even more xenobiology fixes and tweaks
2015-10-27 18:28:48 +03:00
Razharas
9c78cc9e56 Merge pull request #12584 from KorPhaeron/redunzgofastah
New red slime speed potion
2015-10-27 13:57:13 +03:00
Cheridan
ed9b0c35c6 Merge pull request #12612 from phil235/BugFixBoogalooI
bugfixes: bloodcrawl, losebreath, wintercoat, and more
2015-10-25 14:19:11 -05:00
Razharas
eeef634a35 Merge pull request #12505 from phil235/AlcoholTweak
Changed the effects of alcohol to be more realistic.
2015-10-24 03:15:55 +03:00
Razharas
a837494646 Merge pull request #12542 from KorPhaeron/xenobio
Gold slime extract buff
2015-10-24 03:14:59 +03:00
phil235
da84fcd8d2 - Fixes shadowling receiving burn messages even when dead. I've also fixed the same bug for other species and made certain spec_life() procs not run when the mob is dead. I also made slime species a subtype of jelly species since they had a lot of code in common thus reducing duplicate code.
- Fixes odd behavior with emagging airlock and windoor animation.
- Fixes being able to bloodcrawl in oil decal.
- Fixes being deaf after bloodcrawling.
- Fixes wintercoat hood appearing below the mask.
- Fixes being able to attack another mob before the game has started (and other things which used a gamestart check that no longer works).
- Ghosts can no longer become drones before the game has started.
- Removed "bhunger" and "ajourn" mob vars, they are unused.
- Fixes admin-revived morph being invisible.
- Fixes heart attack stacking losebreath very high. Also now losebreath is reset to 0 when the mob dies.
- All mobs no longer have a default strip menu showing two hands.
2015-10-23 20:00:52 +02:00
KorPhaeron
154a706518 Red paint 2015-10-22 02:18:12 -05:00
phil235
d3ee910211 Makes effect system code more OOP.
obj/effect/effect is now renamed obj/effect/particle_effect for better usability.
datum/effect/system and /datum/effect/effect/system are now both /datum/effect_system.
Fixes a bug where wall mounted igniters (and other spark producing objects) didn't produce sparks sometimes.
Moved explosion_particles.dm into the effect_system folder, because it has effect_systems code.
2015-10-21 23:28:29 +02:00
KorPhaeron
594582ed81 Xenobio 2015-10-20 16:43:55 -05:00
phil235
1e873b434f Changed the effects of alcohol to be more realistic.
- The effects of alcohol now appear twice as fast
- Drunkenness now scales with how much alcohol is in you, not how long you've been drinking. This means drinking very little but continuously no longer makes you very drunk, dizzy/slurring for a long time or give you alcohol poisoning.
- The dizziness and slurring effects now properly scale with how drunk you are (and dizziness is generally more pronounced).
2015-10-19 19:48:26 +02:00
Razharas
33e6d35d03 Merge pull request #12378 from bgobandit/fuckeverything
Chemists can turn gibs into soap, candles, and meat product: no fucking .int edition
2015-10-19 19:54:42 +03:00
Razharas
123390d640 Merge pull request #12459 from phil235/BugFixBoogalooG
Phil's batch of fixes
2015-10-19 10:03:28 +03:00
Razharas
4bd2956c6b Merge pull request #12466 from phil235/BugFixBoogalooH
Bugfixes: soulstone, reagent runtimes, etc
2015-10-19 10:02:42 +03:00
bgobandit
a1baaabd53 xenobio qol changes/balance stuff 2015-10-19 00:03:39 -04:00
bgobandit
08fefe27b5 addresses phil's concerns 2015-10-17 20:46:40 -04:00
phil235
79a814b434 Fixes some runtimes when picking candidates for certain simple_animals, especially sentience potion. If the player chose 'Yes' and then immediately disconnected, it would make the chosen client null. Same thing for xeno larva bursting (player disconnection mid bursting animation)
Fixes runtimes with chem grenade calling prime() after being GC'd.
Fixes some hardsuits having "unacidable = 1" twice.
Fixes runtime with alien whisper.
Fixes runtime with check_shields()
Fixes runtime with Venom, Formaldehyde, corn syrup and holy water.
Fixes cult sacrifice soulstoning not working (giving a dead shade).
2015-10-18 01:28:48 +02:00
bgobandit
517de4b9e5 new lye recipes 2015-10-17 19:01:33 -04:00
Cheridan
cb7642b969 Merge pull request #12417 from phil235/SmokeChange
Changes smoke to behave more like foam.
2015-10-17 10:07:04 -05:00
Razharas
f87d72571e Merge pull request #12420 from phil235/TransferAmountChange
Set Transfer Amount for reagent containers now uses attack_self() instead of object verb
2015-10-17 18:06:39 +03:00
phil235
a7bc8475d8 Fixes winter coat hood sprite appearing as a bucket.
Removing Smile, Swedish, Chav and Elvis from genetics. These mutation can still be acquired via adminspawned dna injector. Added a dna injector for laser eyes mutation.
Fixes using razor on non human shaving non existent hair.
Fixes chair deconstruction dropping too much metal.
Adding some necessary check for mob buckling in gibber, processor and monkey recycler code, and in ventcrawling proc to fix being able to enter pipe while feeding as a slime.
Fixes snapcorn not giving seeds.
Fixes portable chem dispenser.
2015-10-17 16:29:11 +02:00
Razharas
0889ec6651 Merge pull request #12407 from Xhuis/fuck_vampires_make_silly_hats_instead
Allows you to wear buckets as hats
2015-10-16 09:11:28 +03:00
phil235
5907b8b288 Changes the volume threshold for reagent absorption via VAPOR. 2015-10-16 01:15:30 +02:00
phil235
dce2027d01 Changing the transfer amount of all reagent containers (beaker, bucket, glass) is now done by clicking them, similar to spray. Reagent dispensers (watertank, fueltank, pepperspray dispenser) no longer have their own transfer amounts and use the reagent container's transfer amount instead (except for sprays which get 50u for faster refilling).
Removed object verb "Set Amount per transfer from this" for both reagent containers and reagent dispensers.
2015-10-16 01:07:10 +02:00
phil235
47909d525f Changes smoke to behave more like foam. Each covered tile has one smoke cloud. This makes smoke clouds much less random, especially in terms of reagent application.
Also smoke reaction now uses the TOUCH method instead of VAPOR, to differentiate smoke and foam. Mob without internals or gas masks also ingests reagents in the smoke.
Moved nanofrost smoke code to effects/effect_system/effects_smoke.dm
2015-10-15 21:52:37 +02:00
bgobandit
fbdbe43118 adds grappa and grape tarts, fixes typos O NO 2015-10-15 13:25:59 -04:00
bgobandit
2bb40e9e86 Adds recipes for grapes and grape juice. 2015-10-15 00:33:59 -04:00