Spores now fly properly(and zombies don't)
Added Adaptive Nexuses, which does medium brute damage and kills unconscious targets, reaping points for the overmind.
Draining Spikes, which is reddish pink, does medium brute damage, and drains blood from targets.
Shifting Materia, which is tan, does medium brute damage, and shifts position when attacked.
Flammable Goo, which is reddish orange, does low burn and toxin damage, and when hit with burn damage, emits a burst of flame. It takes more damage from burn, though.
Poisonous Strands, which is lavender and does burn, fire, and toxin damage over a few seconds, instead of instantly.
Bluespace Dust, which is bright green, does low toxin damage, irradiates, and may teleport targets.
Other changes;
Replicating Foam has a lower chance to expand when hit
Penetrating Spines is now purple instead of sea green.
The stream mode launches a chem puff that does not react with objects or turfs on its trajectory, it only reacts with standing mobs in its way, the puff doesn't go through the mob and is immediately deleted after reacting, or with the things on the last tile it can reach.
This mode is the initial mode for the nukeops chemsprayer (but the mode can still be toggled if you want to spray things on many tiles). Also the chemsprayer always spray 10 units per use now, and its range in spray mode is reduced to 4 tiles (so player aren't confused by the puff doing nothing when they aim very far and the amount transfered to each tile encountered is very low(amount is divided by range))
Fixes the chem puff appearing behind mobs it passes through.
- can_be_revived(), used so we don't revive a mob who would immediately die again (lack of brain organ for carbons).
- fully_heal(), called by revive when we want to completely heal a mob before trying to ressuscitate it.
I gave some arguments to revive() so the proc can be used by more than just the admin healing code (ai revived by the AI fixer console, drone revived by another drone clicking it, strange reagent ressuscitating you, borg revived by restart circuitboard, changeling using his revive ability, etc)
This fixes borg revival not updating its vision correctly and not updating the diagnostic HUD. Same fix for changeling revival.
Fixes not seeing glasses through the riot helmet.
Fixes gas mask protruding from the abductor helmet.
Fixed radiation hood not hiding your hair, earpiece, mask.
Fixes colored justice hats not having an on-mob icon_stat.
Removed BLOCKHAIR bit from var/flags , moved it to flags_inv and renamed to HIDEHAIR
Added HIDEFACIALHAIR bitflag so certain hat/helmet can show just the beard.
Fixed human/update_inv_glasses not checking if our mask hides our glasses.
Fixed check_obscured_slots() not checking if our masj obscur our glasses.
Fixes some bits of flags_inv having the same value.
Fixes crusader hood and other headgear not hiding your identity when they should.
Fixes drone mask icon not appearing.
Blobbernauts and blob spores now have ask, exclaim, and yell speak emotes.
Blobbernauts and blob spores have a randomly-generated number assigned to their names.