Quite often types are keys in lists as well as strings. I've checked, it
works fine, seems like a shame to lock it behind my datum antags PR so
here it is seperately.
Fixes#17932
No more ""infection holder" bursts out of" memes, as zombie infection is
now done with a body egg in the head.
- Added 'romerol' a silent bioweapon reagent that adds the zombie
infection organ to a living person. This will lie dormant until they
die. Then they will stand up again.
- Zombie infection uses body_egg, meaning it shows up on healthHUDs.
- Zombies are now a full subspecies of humans, instead of
simple_animals. However, they should still be mostly the same, still
unable to pick up items, still zombify on attack and still able to claw
open doors.
Side Effects
- Zombies now take time to destroy tables
- Zombies can have their limbs cut off and be reduced to wandering
around being a bit pathetic. This is a feature.
- Zombies can be stunned and are vulnerable to stamina damage and
chemicals
- Zombies are armoured, but instantly die in crit, meaning they have
approximately 120 hp as before
- Zombie hands are just bloody hands, a proper sprite maybe sometime
gjkafldksfjkl
🆑 coiax
rscadd: Admins are now notified if a megafauna uses a wormhole or a
shuttle.
rscadd: A new Shuttle Manipulator verb has been added for quick access
to probably the best and most bugfree feature on /tg/.
/🆑
Megafauna adminnotifies on portal TP
Standard shuttle names and logging
Also ignore .mdme files
Muh commit
Actually works and stuff
* Starting out on our tgui journey
* God tgui, why do you need to be updated
You're dynamically generated anyway
* Commit of stuff
* Further progress is being made
* Everyone loves buildscripts
* Further modifications to my incredible running script
* Starting to modify the minimap code to be better
* It's going well thusfar, I guess
* What have I done
* RIP minimap
* FUN FUN FUN FUN FUN
* Adds shuttle_manipulator.dmi
MUH HOLOGRAMS
* Is it done? IS IT OVER
* Peer review
* Some bug fixes
* Makes that damn greentext shut up
* Shuttle registration
* Made the Emergency Escape Bar more robust
No climbing on the bar.
* Do not stare into the operation end of the device
* Compile shame
* THE MOST DUMB
* Passive barmaiden
* Emergency shuttle memes
* MORE SAFETY CODE
* Fancy shuttle manipulator icons
* Smoothing it out
* We are going to have a lot of fun with this one
* Independent blobbernauts
* WABBAJACK WABBAJACK
* Message for attempting to authenticate old style
* Angry alert noise is back
* Revert "Independent blobbernauts"
This reverts commit 34d6af7c9c88cfc2864990cb37b586bb90163dd3.
* No parrot sleep plz
* Moves the special shuttle stuff to special.dm
* No Bartender like a Centcom Bartender
* Non-controversial map changes
- Backup shuttle moved closer to Centcom main structure, docking tube
created
- Moved shuttle import landmark to above Centcom main building
- Added shuttle displays to Conference Room
- Squashed the Chapel a bit in Metastation
- Made the docking port on Z2 massive
- Made the docking port on Metastation a lot larger
* Hacks and slashes at Box
A bunch of things are extended and squashed so Box shuttle dock can
support the MetaStation emergency shuttle.
* Some Metastationshit
* Never ending changes
* Wabbajack to TGM
* Modified the bar, I think that's all of them
* Stops Barmaiden wandering around
* More code review
* Whitspace, the bane of us all
* DIE WHITESPACE DIE
Fixes#17912.
🆑
bugfix: Fixes a bug where swarmers teleporting humans would incorrect
display a visible message about restraints breaking.
/🆑
- Added a find_safe_turf() global proc in teleport.dm
- Also rewrote it to involve less awful indent chains
- Removed a trailing return for Remie
🆑 coiax
fix: Fixes bug where bolt of change to the host would kill an attached
guardian.
fix: Fixes bug where bolt of change to laughter demon would not release
its friends.
fix: Fixes bug where bolt of change to morphling would not release its
contents.
fix: Fixes bug where bolt of change transforming someone into a drone
would not give them hacked laws and vision.
rscadd: Medical scanners now inform the user if the dead subject is
within the (currently) 120 second defib window.
/🆑
- Also laid the groundwork for force pushing ghosts back into bodies
when defibbing, along with standardising the ghost back into body
process.
- Defib limit and defib brain loss times are now #defines.
Two mobs can no longer pull the same mob at the same time. Pulling someone break any other pull/grab from other mob on that person.
The grab item is gone entirely.
You can now only grab one mob at a time, instead of two (one for each hand).
Being aggressively grabbed or more now counts as being restrained (like handcuffed). A neck grab or more makes you lie down and prevents you from getting up until the grab is broken.
Fixes movement when moving with a grabbed person.
Fixes movement when moving a pulled person around you diagonally.
Fixes neckgrab moving the victim on your turf even if the turf is dense.
- Drone dispensers now run on a timer based system like what shuttles do.
- Fixed#17790, they now dispense drones.
- Fixed what was a probably really old bug in material containers that
no one's encountered before probably.
- Dispensers don't prompt you for sheet amounts, they eat them all like
an autolathe.
- Dispensers now, by default, only pump out three shells before pausing.