Commit Graph

2841 Commits

Author SHA1 Message Date
oranges
a94a9c8efa Merge pull request #40365 from AnturK/team-panel
Admin team panel
2018-09-28 09:27:15 +12:00
Whoneedspacee
8c370f73ad Ash Drake Combat Buff (#40355)
cl Whoneedspacee
add: new arena attack where ash drake summons lava around you
del: removed old swooping above you, instead flies above you instantly
balance: ash drake now spawns temporary lava pools instead of meteors falling down
balance: ash drake takes twice as long to swoop down now that he instantly goes above you
balance: ash drake now moves twice as fast
balance: increases the odds of lava spawns in the lava pool attack
balance: increases fire line damage and decreases lava attacks direct damage
tweak: ash drake fire now shoots in the direction of the target
tweak: changes times of certain animations
tweak: changes sounds of meteor falling to lava creation
fix: a bug where ash drakes attacks did not damage mechs
imageadd: changes meteor icon to lava creation animation from lava staff
/cl

[why]: Ash drake is one of the easiest megafauna despite giving fairly better loot than others like legion. Also he's a fairly boring boss to fight since he spends most of his time in the air with attacks that can't really hurt you ever as long as you keep moving. I did this to make his fight more fun and less one dimensional.
2018-09-28 09:26:01 +12:00
AnturK
6be82692fd Fixes ban logging issue. (#40457)
* Fixes some ban logging issue.

* This too
2018-09-25 12:27:24 +03:00
Jordie
6bc51275fb fix banlist runtime not creating notes for server bans (#40458) 2018-09-25 12:26:21 +03:00
Iamgoofball
f735a7d34d [READY][PAID CODE] economy PR (#40312)
With the power of CAPITALISM AND ECONOMY, you too could be This Guy.
2018-09-23 02:50:51 -04:00
MrDoomBringer
c7ef142616 [DOCUMENTED AND READY TO MINGLE](EPIC MEME VIDEO INSIDE!) NEW COOL ADMIN TOOL: ADVANCED HIGH DEFINITION SUPPLYPOD SUMMONING (also supplypod refactor) (PLEASE UPTHUMB) (#39936)
MrDoomBringer

admin: Admins can now spawn things in ICly (as well as do a bunch of other cool new stuff) using the Config/Launch Supplypod verb!

code: also supplypods have been refactored
2018-09-21 08:59:52 +12:00
AnturK
dcf802e4b2 Team Panel 2018-09-20 20:54:52 +02:00
Jordan Brown
bd7c22dda9 Moves TgsInitializationsComplete call to immediately after world/New() (#39771)
* Moves TgsInitializationsComplete call to immediately after world/New()

* Subsystem PreInit data directory audit

* world/New data directory audit

* Needful here too

* Remove SS_NO_INIT from SStitle

* Don't create banlist.bdb for SQL banning

* Stop creating legacy notes file

* Moves iconCache from data to tmp
2018-09-15 21:34:14 +12:00
Jordie
6757bafe41 adds sentience and mind transfer jobbans to banning panel (#40039) 2018-09-13 10:52:37 +02:00
Crazy Lemon
6a93ce9d7f Ports paradise's modular buildmode (#40105)
* Ports paradise's modular buildmode

* Axes logout callback of buildmode

* AnturK's changes

- Code formatting
- Gives mob to throw args
- Selection overlays are on ABOVE_LIGHTING_PLANE to be visible on space

Other:
- Doubleclicks of observers and AI no longer "double-tap" click
intercepts
2018-09-13 10:48:37 +02:00
Jordie
23a8a4df55 Legacy defined ranks and admins now synced to db (#40139)
* legacy defined ranks and admins now synced to db

* move lastadminrank update to after sync
2018-09-08 19:28:49 +12:00
ShizCalev
8a7df8ba45 Makes usage of Nar-Sie consistent (#40029)
cl ShizCalev
spellcheck: Nar-Sie's name has been revised to Nar'Sie.
/cl
2018-09-08 13:31:09 +12:00
vuonojenmustaturska
f2ed477232 [READY] playsound performance (#40045)
tl;dr: we have lists of playermobs on the z-level, which generally have fewer player mobs to iterate through. If we use them, we can get rid of the z-level checks too. On the off-chance that something plays a sound in nullspace, we can skip pretty much everything. The client-check can go too, there are no playermobs without a client.
2018-09-08 13:27:01 +12:00
vuonojenmustaturska
0654b5329b [READY] Custom portal spawners (#40076)
cl Naksu
admin: a new admin secret has been added to create a customized portal storm
/cl
2018-09-08 13:23:39 +12:00
ShizCalev
ced052879d Correct terminal punctuation mistakes (#40123) 2018-09-05 23:11:53 -07:00
ShizCalev
98a6b39cca Clean up mixed space & tab usage (#40121) 2018-09-05 22:51:20 -07:00
vuonojenmustaturska
1092e186f4 OOF (#40082) 2018-09-05 13:05:25 -04:00
vuonojenmustaturska
29cf085563 Revert "[WIP] custom portal spawners" (#40067)
* Revert "Automatic changelog generation for PR #40050 [ci skip]"

This reverts commit 551b2e9ef9.

* Revert "custom portal spawners (#40050)"

This reverts commit 80866f3c3b.
2018-09-03 12:58:13 +03:00
vuonojenmustaturska
80866f3c3b custom portal spawners (#40050)
* custom portal spawners

* whoops debug

* tell the admins
2018-09-03 12:57:15 +03:00
XDTM
3f32f8c110 [Ready]Logs when speech is forced by an external factor (#39964)
* Logs when speech is forced by an external factor

* makes say args uniform

* fix
2018-09-03 11:38:16 +02:00
TheDreamweaver
bb2f1334d4 [READY] Fixes Sentience Potion notifications and role management (#39994)
* -Fixed intelli potions requiring you to have Xeno toggled on in special preferences to be notified.

-Split xenos, intelli potions, and mind transfer potions into separate roles for a more precise role management.

* -Made sentience potions and mind transfer potion roles bannable from jobban panel.

-Gave Sentience potion role its own toggle in game preferences.

* Fixed bad reference

* Cleaned up role references

* Cleaned up a few defines

* Cleaned up more defines
2018-08-31 22:12:17 +02:00
Jordie0608
d5c42bc79c Merge branch 'master' of https://github.com/tgstation/tgstation into onedayillmakeeveryquerylongenoughtowrapontothenextline 2018-08-26 20:53:05 +10:00
CitrusGender
bb2c82375e Add Note severity and changes UI of administrative notes (#39808)
* Adds note_severity and updates dbconfig. New SQL stuff too.

* whoops please don't hack into my database >:^(

* UI change, changed how it's stored in the DB, removed some queries when it returns, changed stuff to key.

* Update sql_message_system.dm

* this was not defined

* random indent

* wait how did this get here

* okay enough web edits I promise

* just kidding I got u

* Update common.css

* Added buttons, changed UI again, standardized the inputs, added severity for appearance bans, fed the dog

* forgot about the banning panel

* added an asset cache

* corrects asset datum var name
2018-08-26 20:23:29 +10:00
vuonojenmustaturska
bc7006f266 Small refactor to to_chat to get rid of needless list-wrapping (#39899)
This is frequently called from inside a loop. Probably no measurable performance impact but I sleep easier knowing we don't do this. Also includes a helper define for getting a client from a clientful thing.

I also shuffled some things around for more nano-optimizations.
2018-08-26 12:49:26 +12:00
JJRcop
c73ecda2fe Asay logs have ASAY: again (#39896)
The log_adminsay proc was orphaned so I adopted it.
2018-08-25 14:31:48 -07:00
Jordie0608
3f881722e8 adds query safety for getting ckeys not in player table 2018-08-26 01:45:25 +10:00
Tad Hardesty
ac2d857da0 Fix Build Your Own Shuttle crashing the server (#39886) 2018-08-25 14:42:24 +03:00
Jordie
b54895f175 fix rankchange button in player panel (#39834) 2018-08-22 15:05:09 +03:00
XDTM
d9e691f393 [Ready] [Reviewed] Nanites 2 (#37922)
* Adds programmable nanites to robotics

* Oh yeah i might want to actually PR the files

* nanite injectors, nanite printer, nanite analyzer

* We're back

* remove some reagent stuff

* more removal

* those too

* cool icons!

* might pass travis now

* lotsa code

* tgui fixes/misc fixes

* WE'RE FUNCTIONAL BOYS

* some ui stuff

* Misc fixes, cloud update, access nanites

* activation check

* stuff

* preparing for new chamber sprite

* Physical backups, sensor nanite programs

* techweb sensor nanites

* fix

* include

* fix again

* revert

* blinding nanites

* minor change

* minor tweaks

* makes minor shocks interfere with nanites

* fix

* split trigger file into the others, for consistency

* cleanup, added mindshield nanites to techwebs

* include n all

* how'd that even happen

* Fixed HUD, readded missing remote icon, added nanite scanner, health analyzers can now detect nanites, added stealth program

* cost tweaks

* better term

* new icon! by MrDoomBringer

* icons/tweaks

* tgui build

* boards

* fix

* fixes implants not updating mindshield status

* move implant hud to living

* new remote sprite

* scanner sprite

* biotype checks

* some nerfs

* new open chamber sprite

* Fixes mindshield implants not updating the HUD, fixes uninstalling always removing the first program, adds 25% and 75% health sensors

* correction

* nerfs antistun nanites

* fixes scanners and minor tweaks

* fixes revs with mindshield

* oh yeah haha

* Fixes wonky techweb

* Moves pyro program to weapon node

* Adds defib program and some investigate logging

* mistype

* fix

* fix2

* save your files before committing

* emps can desync from cloud

* pretty outdated

* Cloud backups are now tied to the cloud consoles; you can no longer build a new console to access existing backups.

* UI fix

* more fix

* okay fix for real

* tested and working

* Extra Settings rework, sensor nanites vastly better

* non-unique glitches

* Public chamber, extra settings rework, new sensors, speech program

* Mute and mind control nanites

* mind control into hazard

* better description

* fixes

* fixes relay nanites

* fixes TK access

* mind control costs less

* UI update

* removed pointless code bit

* tgui build

* compiles

* dammit

* paralysis keeps victim upright

* Adds sounds to consoles

* some feedback for some subtle effects

* new chem lore

* Viral nanite customization

* fix

* tgui build

* Added mitosis nanites

* removes glitched nanites from techwebs

* Added flesh eating nanites, poison nanites, hallucination nanites

* ,

* #traviscoding

* Adds memory leak, renames nanite roam node to nanite smart

* Voice sensor + some techweb desc tweaks

* hallucination and Hear() fix

* changes signal registering to the new method

* 75% done, i think

* should be all

* more fix

* more changes

* okay should be fine now

* ninja

* inheritance

* i don't care about originality!

* line endings

* line endings 2

* maybe

* fixes program installation

* new review

* line endings?

* line endings??

* line endings???

* wait do i even use this

* fixes public nanite chamber cloud id

* maint overlay for chambers

* args doesn't work well here

* antiabuse checks

* compile tho

* fixes locked remotes

* disk renaming

* skull echo nanites

* self scan program

* Condenses a lot of sensors into a few generic but customizable versions

* fixes machinery runtimes. Hacky, but a proper fix would likely require a refactor of machinery typing.

* forgot to save

* empty

* metastation nanite lab

* Removes duplicate APC

* fix for nanite chamber

* Raise max programs

* UI Tweaks, aggr. replication rebalance, minor fixes

* let's not do that again

* Fixes nanites meta merge conflict

* Merge conflict v2

* fuck this HDD is slow

* What the fuck did you just fucking say about me, you little leaf? I'll have you know I graduated top of my class in the Lawyer School, and I've been involved in numerous secret DMCA raids. I am trained in law violations warfare and you are nothing to me but just another target. I will wipe you the fuck out with precision the likes of which has never been seen before on BYOND, mark my fucking words. You think you can get away with changing the code? Think again, fucker. As we speak I am contacting my secret network of attorneys in the Fox and your IP is being traced right now so you better prepare for an outstanding warrant, maggot. The storm that wipes out the pathetic little thing you call your leaked code. You're fucking done, kid. I can file for an injunction anywhere, anytime, and I can take legal actions in over seven hundred ways, and that's just with my bare hands. Not only am I extensively trained in unarmed combat, but I have access to the entire arsenal of the Florida Statute and I will use it to its full extent to wipe your miserable ass off the face of Canada, you little shit. If only you could have known what unholy retribution your little "clever" action was about to bring down upon you, maybe you would have held your fucking tongue. But you couldn't, you didn't, and now you're paying the price, you goddamn idiot. I will send you to spend time in a Florida State Penitentiary if you ever decide to travel from Canada to the U.S. You're fucking done, kiddo.

* Adds virus symptoms that interact with nanites

* Fixes spreading nanites being more infective the more protection the victims have

* Review plus public chamber tweak

* . = ..()

* ball

* cloud

* . = ..()

* always press save all before committing

* missed a couple
2018-08-20 14:46:04 +03:00
fluffe9911
1493d282fa Zombie Organ now does toxin damage! (#39553)
* Zombie Organ now does tox damage

* Adds some ominous dots

* Makes zombies not get the you feel sick message

* Makes the mass zombie infection button not be a kill everyone slowly button part 1

* Makes the mass zombie infection button not be a kill everyone slowly part 2

* Makes romerol use nodamage version
2018-08-18 14:05:53 -04:00
Jordie0608
46fecfdc99 fix missing ckey to key in edit_meesage_expiry 2018-08-16 20:43:02 +10:00
Tad Hardesty
b4ce7bc1f1 Validate map templates uploaded by admins (#39674)
* Move the preloader datum to its own file

* Prettify some of the map loader docs

* Use src rather than usr in map template verbs

* Cache parsed templates between upload and first use

* Validate map templates uploaded by admins before use

* Add href token to validation report links
2018-08-16 10:09:21 +02:00
Ling
73e300d8df Add some missing query qdels (#39726)
* qdel some more queires

* Another one
2018-08-16 03:16:57 +03:00
Tad Hardesty
2283ecb49c Minor VV interface improvements (#39631)
* Reset the dropdown after an item is chosen

* Immediately update the Marked Object and Var Edited statuses

* Show Deleted in VV and update it upon deletion

* Improve coordinate display when deleting atoms

* Show name of named datums, don't duplicate type otherwise

* Remove a nonsense HTML attribute

* Remove inneffectual href_list modifications

* Live-update dir display when the rotate buttons are used

* Add quick update for editing mob/atom name

* Add live update for ckey and real_name

* Add live update for damage numbers

* Add a missing dir fallback
2018-08-13 22:19:16 +02:00
Jordie
b675aa03db fix adding notes for ckeys without any (#39677) 2018-08-13 22:43:03 +03:00
Jordan Brown
9aaed104b7 Merge pull request #39668 from AnturK/asayfix
Restores admin private log type
2018-08-13 13:37:12 -04:00
Jordie
f8f1b6ca03 Some injection fixes (#39642)
Fixes a breaking error and possible injection exploit in
populate_key_2018-07-09.py caused by a key existing from when byond allowed now
blocked characters like ' in usernames e.g.
http://www.byond.com/members/immortaljrosh?format=text

Additionally fixes some unsanitized values in other queries.
2018-08-12 14:09:45 -07:00
AnturK
eb42466b6a Restores admin private log type 2018-08-12 22:01:38 +02:00
Patrick Chieppe
2c8248575a Logging system refactor and improvement (#39521)
* Refactor several log lines to use datum_info_line and atom_loc_line

* Add default return strings from datum_info_line and atom_loc_line

* Add parentheses around atom_loc_line data

* Change more logs to use atom_loc_line

* Add check in atom_loc_line for turfs to avoid calling get_turf on them

* Re-add removed 'at'

* Replace datum_info_line with key_name and atom_loc_line with loc_name

* Refactor logging functions

* Avoid double-logging self-interactions

* Fallback to simple stringification if all else fails in key_name()

* Rewrite muscle spasm logging to use log_message

* Standardize logging of martial arts

* Tweak individual logging panel look

* Fix individual logging panel source

* When I typed || I really meant &&

* Fix Telecomms logging always showing client logs in the panel

* Reverts addition of buggy ownership log to panel

* Remove colon

* Fix missing log_directed_talk tag

* Add warning for missing type in log_direted_talk

* Change warnings to stack_traces

* Add square brackets around fallthrough key_name() case to help parsing

* Allow atom arguments/src in log_*() functions

* Change log_combat call with null argument to log_message

* Change mecha types' log_message() arguments to match atom and mob version

* Add key_name() case for atoms

* Fix resist_grab() unsetting pulledby before log_combat gets a chance to use it

* Fix log_globally logic

* Add logging for hitting objects with items

* Move log_combat() to atoms.dm

* Use utility functions for object stringification in log_combat()

* Use utility functions for object stringification in log_combat()

* Add missing logs for interacting with display cases

* Rewrite log_combat() comment

* Add missing space in log_combat()

* Add logging for hitting grilles barehanded

* Add missing ..()
2018-08-12 21:41:09 +02:00
Nich
7c9414a940 Fix admins without +fun being able to use smite (#39638)
While admins with only +admin don't get the verb, they can still smite people
who pray, or who use communications consoles to contact CC. This fixes that, as
SMITE is locked behind R_FUN.
2018-08-12 00:51:14 -07:00
Jordie0608
17dc011101 fixes messages not having targetckey 2018-08-12 08:12:37 +10:00
Jordie
31f020f3cc Add expiration time for admin messages (#39502)
* add expiration time for messages

* typo

* fix

* src to usr

* allows removing expiry from existing messages

* cancel button
2018-08-12 06:31:14 +10:00
kevinz000
230e47c0ea Configuration entry refactor! (#39608)
* Config entry refactor

* Fixes

* Update configuration.dm
2018-08-10 15:44:14 -04:00
Jordie
0d7ef3ed65 Key instead of ckey for user facing logs and ui (#39009)
* converts to using key instead of ckey for user facing logs and ui

* more key_name for airlock wires

* futureproofing check for if key changes

* --onlyckeymatch script argument and fail/success counter

* fix
2018-08-11 02:15:50 +10:00
kevinz000
5f4b418eaa Movespeed Modification System (#39181)
In preparation of pixel movement, I want to refactor our slowdown system to something more modular, and something that doesn't require /quite/ as many proccalls/calculations a tick. The way this works is intended to only have things recalculate when it's necessary, rather than calling it every move.
However, I've left movement_delay() in, as without completely redoing a lot of code it's not /quite/ ready at this point to tear it out completely, but I'm hoping everything can be transitioned over to this system later.
2018-08-09 16:55:15 -04:00
kevinz000
48ece11504 Felinid/catpeople are now their own human subspecies (#39513)
* Catpeople are nyow a species

* Fixes a runtime

* Fixes the issues with being forced ears when you chose none

* Neko --> Felinid

* P2

* Update

* Working this time I promise
2018-08-08 20:56:46 +03:00
Tad Hardesty
723c8e5227 Fix even more weird syntax (#39594) 2018-08-08 12:47:24 -04:00
Jordan Brown
c1870bd4ec Merge pull request #39555 from JJRcop/sdql_strings
Fixes SDQL strings
2018-08-05 21:37:55 -04:00
John Ginnane
2b0038c76f Users can now see their own prayers in the chat log (#39509) 2018-08-04 15:19:05 -07:00
Jonathan (JJRcop)
1b57f50136 Fixes SDQL strings
This is done by partially reverting commit 503a8a3557
Also fixed explain not working well with goonchat
2018-08-04 05:03:21 -04:00