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Makes usage of Nar-Sie consistent (#40029)
cl ShizCalev spellcheck: Nar-Sie's name has been revised to Nar'Sie. /cl
This commit is contained in:
@@ -53,7 +53,7 @@
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//other construction-related things
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//windows affected by nar-sie turn this color.
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//windows affected by Nar'Sie turn this color.
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#define NARSIE_WINDOW_COLOUR "#7D1919"
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//let's just pretend fulltile windows being children of border windows is fine
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@@ -338,13 +338,13 @@ or shoot a gun to move around via Newton's 3rd Law of Motion."
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angle = 0
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cut_overlays()
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icon_state = "runed_sense0"
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desc = "Nar-Sie demands that [sac_objective.target] be sacrificed before the summoning ritual can begin."
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desc = "Nar'Sie demands that [sac_objective.target] be sacrificed before the summoning ritual can begin."
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add_overlay(sac_objective.sac_image)
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else
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var/datum/objective/eldergod/summon_objective = locate() in antag.cult_team.objectives
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if(!summon_objective)
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return
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desc = "The sacrifice is complete, summon Nar-Sie! The summoning can only take place in [english_list(summon_objective.summon_spots)]!"
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desc = "The sacrifice is complete, summon Nar'Sie! The summoning can only take place in [english_list(summon_objective.summon_spots)]!"
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if(icon_state == "runed_sense1")
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return
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animate(src, transform = null, time = 1, loop = 0)
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+1
-1
@@ -695,7 +695,7 @@
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if(!has_antag_datum(/datum/antagonist/cult,TRUE))
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SSticker.mode.add_cultist(src,FALSE,equip=TRUE)
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special_role = ROLE_CULTIST
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to_chat(current, "<font color=\"purple\"><b><i>You catch a glimpse of the Realm of Nar-Sie, The Geometer of Blood. You now see how flimsy your world is, you see that it should be open to the knowledge of Nar-Sie.</b></i></font>")
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to_chat(current, "<font color=\"purple\"><b><i>You catch a glimpse of the Realm of Nar'Sie, The Geometer of Blood. You now see how flimsy your world is, you see that it should be open to the knowledge of Nar'Sie.</b></i></font>")
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to_chat(current, "<font color=\"purple\"><b><i>Assist your new brethren in their dark dealings. Their goal is yours, and yours is theirs. You serve the Dark One above all else. Bring It back.</b></i></font>")
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/datum/mind/proc/make_Rev()
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@@ -242,7 +242,7 @@
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/datum/status_effect/cult_master/proc/deathrattle()
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if(!QDELETED(GLOB.cult_narsie))
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return //if nar-sie is alive, don't even worry about it
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return //if Nar'Sie is alive, don't even worry about it
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var/area/A = get_area(owner)
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for(var/datum/mind/B in SSticker.mode.cult)
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if(isliving(B.current))
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@@ -4,11 +4,11 @@ GLOBAL_VAR_INIT(servants_active, FALSE) //This var controls whether or not a lot
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CLOCKWORK CULT: Based off of the failed pull requests from /vg/
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While Nar-Sie is the oldest and most prominent of the elder gods, there are other forces at work in the universe.
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Ratvar, the Clockwork Justiciar, a homage to Nar-Sie granted sentience by its own power, is one such other force.
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While Nar'Sie is the oldest and most prominent of the elder gods, there are other forces at work in the universe.
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Ratvar, the Clockwork Justiciar, a homage to Nar'Sie granted sentience by its own power, is one such other force.
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Imprisoned within a massive construct known as the Celestial Derelict - or Reebe - an intense hatred of the Blood God festers.
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Ratvar, unable to act in the mortal plane, seeks to return and forms covenants with mortals in order to bolster his influence.
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Due to his mechanical nature, Ratvar is also capable of influencing silicon-based lifeforms, unlike Nar-Sie, who can only influence natural life.
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Due to his mechanical nature, Ratvar is also capable of influencing silicon-based lifeforms, unlike Nar'Sie, who can only influence natural life.
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This is a team-based gamemode, and the team's objective is shared by all cultists. Their goal is to defend an object called the Ark on a separate z-level.
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@@ -43,8 +43,8 @@
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enemy_minimum_age = 14
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announce_span = "cult"
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announce_text = "Some crew members are trying to start a cult to Nar-Sie!\n\
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<span class='cult'>Cultists</span>: Carry out Nar-Sie's will.\n\
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announce_text = "Some crew members are trying to start a cult to Nar'Sie!\n\
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<span class='cult'>Cultists</span>: Carry out Nar'Sie's will.\n\
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<span class='notice'>Crew</span>: Prevent the cult from expanding and drive it out."
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var/finished = 0
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@@ -158,7 +158,7 @@
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/datum/game_mode/cult/generate_report()
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return "Some stations in your sector have reported evidence of blood sacrifice and strange magic. Ties to the Wizards' Federation have been proven not to exist, and many employees \
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have disappeared; even Central Command employees light-years away have felt strange presences and at times hysterical compulsions. Interrogations point towards this being the work of \
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the cult of Nar-Sie. If evidence of this cult is discovered aboard your station, extreme caution and extreme vigilance must be taken going forward, and all resources should be \
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the cult of Nar'Sie. If evidence of this cult is discovered aboard your station, extreme caution and extreme vigilance must be taken going forward, and all resources should be \
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devoted to stopping this cult. Note that holy water seems to weaken and eventually return the minds of cultists that ingest it, and mindshield implants will prevent conversion \
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altogether."
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@@ -28,7 +28,7 @@
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icon_state = "cultout"
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/obj/effect/temp_visual/cult/sac
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name = "maw of Nar-Sie"
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name = "maw of Nar'Sie"
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icon_state = "sacconsume"
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/obj/effect/temp_visual/cult/door
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@@ -142,7 +142,7 @@
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else if(UM.has_antag_datum(/datum/antagonist/changeling))
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message_say = "FOR THE HIVE!"
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else if(UM.has_antag_datum(/datum/antagonist/cult))
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message_say = "FOR NAR-SIE!"
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message_say = "FOR NAR'SIE!"
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else if(UM.has_antag_datum(/datum/antagonist/clockcult))
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message_say = "FOR RATVAR!"
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else if(UM.has_antag_datum(/datum/antagonist/rev))
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@@ -169,7 +169,7 @@
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/obj/item/nullrod
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name = "null rod"
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desc = "A rod of pure obsidian; its very presence disrupts and dampens the powers of Nar-Sie and Ratvar's followers."
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desc = "A rod of pure obsidian; its very presence disrupts and dampens the powers of Nar'Sie and Ratvar's followers."
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icon_state = "nullrod"
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item_state = "nullrod"
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lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
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@@ -461,8 +461,8 @@
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P.clashing = FALSE
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/obj/item/toy/plush/narplush
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name = "nar'sie plushie"
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desc = "A small stuffed doll of the elder god Nar'Sie. Who thought this was a good children's toy?"
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name = "\improper Nar'Sie plushie"
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desc = "A small stuffed doll of the elder goddess Nar'Sie. Who thought this was a good children's toy?"
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icon_state = "narplush"
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var/clashing
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var/is_invoker = TRUE
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@@ -475,7 +475,7 @@
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P.clash_of_the_plushies(src)
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/obj/item/toy/plush/narplush/hugbox
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desc = "A small stuffed doll of the elder god Nar'Sie. Who thought this was a good children's toy? <b>It looks sad.</b>"
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desc = "A small stuffed doll of the elder goddess Nar'Sie. Who thought this was a good children's toy? <b>It looks sad.</b>"
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is_invoker = FALSE
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/obj/item/toy/plush/lizardplushie
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@@ -31,7 +31,7 @@
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cross.icon_state = "tome"
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font_color = "red"
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prayer_type = "CULTIST PRAYER"
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deity = "Nar-Sie"
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deity = "Nar'Sie"
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else if(isliving(usr))
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var/mob/living/L = usr
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if(L.has_trait(TRAIT_SPIRITUAL))
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@@ -57,7 +57,7 @@
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/obj/effect/clockwork/sigil/proc/sigil_effects(mob/living/L)
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//Sigil of Transgression: Stuns the first non-servant to walk on it and flashes all nearby non_servants. Nar-Sian cultists are damaged and knocked down for a longer time
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//Sigil of Transgression: Stuns the first non-servant to walk on it and flashes all nearby non_servants. Nar'Sian cultists are damaged and knocked down for a longer time
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/obj/effect/clockwork/sigil/transgression
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name = "dull sigil"
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desc = "A dull, barely-visible golden sigil. It's as though light was carved into the ground."
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@@ -21,7 +21,7 @@
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name = "Inath-neq, the Resonant Cogwheel"
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desc = "A humanoid form blazing with blue fire. It radiates an aura of kindness and caring."
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clockwork_desc = "One of Ratvar's four generals. Before her current form, Inath-neq was a powerful warrior priestess commanding the Resonant Cogs, a sect of Ratvarian warriors renowned for \
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their prowess. After a lost battle with Nar-Sian cultists, Inath-neq was struck down and stated in her dying breath, \
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their prowess. After a lost battle with Nar'Sian cultists, Inath-neq was struck down and stated in her dying breath, \
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\"The Resonant Cogs shall not fall silent this day, but will come together to form a wheel that shall never stop turning.\" Ratvar, touched by this, granted Inath-neq an eternal body and \
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merged her soul with those of the Cogs slain with her on the battlefield."
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icon = 'icons/effects/119x268.dmi'
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@@ -1,7 +1,7 @@
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/*
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The Ratvarian Language
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In the lore of the Servants of Ratvar, the Ratvarian tongue is a timeless language and full of power. It sounds like gibberish, much like Nar-Sie's language, but is in fact derived from
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aforementioned language, and may induce miracles when spoken in the correct way with an amplifying tool (similar to runes used by the Nar-Sian cult).
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In the lore of the Servants of Ratvar, the Ratvarian tongue is a timeless language and full of power. It sounds like gibberish, much like Nar'Sie's language, but is in fact derived from
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aforementioned language, and may induce miracles when spoken in the correct way with an amplifying tool (similar to runes used by the Nar'Sian cult).
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While the canon states that the language of Ratvar and his servants is incomprehensible to the unenlightened as it is a derivative of the most ancient known language, in reality it is
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actually very simple. To translate a plain English sentence to Ratvar's tongue, simply move all of the letters thirteen places ahead, starting from "a" if the end of the alphabet is reached.
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@@ -5,7 +5,7 @@
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clockwork_desc = null
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resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF
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var/component_id //What the component is identified as
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var/cultist_message = "You are not worthy of this meme." //Showed to Nar-Sian cultists if they pick up the component in addition to chaplains
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var/cultist_message = "You are not worthy of this meme." //Showed to Nar'Sian cultists if they pick up the component in addition to chaplains
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var/list/servant_of_ratvar_messages = list("ayy" = FALSE, "lmao" = TRUE) //Fluff, shown to servants of Ratvar on a low chance, if associated value is TRUE, will automatically apply ratvarian
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var/message_span = "heavy_brass"
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@@ -313,7 +313,7 @@
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dat += "<font color=#BE8700 size=3>-=-=-=-=-=-</font>"
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if("Scripture")
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dat += "<font color=#BE8700 size=3>The Ancient Scripture</font><br><br>"
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dat += "If you have experience with the Nar-Sian cult (or the \"blood cult\") then you will know of runes. They are the manifestations of the Geometer's power, and where most \
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dat += "If you have experience with the Nar'Sian cult (or the \"blood cult\") then you will know of runes. They are the manifestations of the Geometer's power, and where most \
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of the cult's supernatural ability comes from. The Servant equivalent of runes is called <b>scripture</b>, and unlike runes, scripture is loaded into your clockwork slab.<br><br>"
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dat += "Each piece of scripture has widely-varying effects. Your most important scripture, <i>Geis</i>, is obvious and suspicious, but charges your slab with energy and allows \
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you to attack a non-Servant in melee range to restrain them and begin converting them into a Servant. This is just one example; each piece of scripture can be simple or \
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@@ -1,4 +1,4 @@
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//Wraith spectacles: Grants X-ray and night vision at the eventual cost of the wearer's sight if worn too long. Nar-Sian cultists are instantly blinded.
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//Wraith spectacles: Grants X-ray and night vision at the eventual cost of the wearer's sight if worn too long. Nar'Sian cultists are instantly blinded.
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/obj/item/clothing/glasses/wraith_spectacles
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name = "antique spectacles"
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desc = "Unnerving glasses with opaque yellow lenses."
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@@ -48,7 +48,7 @@
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/obj/item/clothing/glasses/wraith_spectacles/proc/blind_cultist(mob/living/victim)
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if(iscultist(victim))
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to_chat(victim, "<span class='heavy_brass'>\"It looks like Nar-Sie's dogs really don't value their eyes.\"</span>")
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to_chat(victim, "<span class='heavy_brass'>\"It looks like Nar'Sie's dogs really don't value their eyes.\"</span>")
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to_chat(victim, "<span class='userdanger'>Your eyes explode with horrific pain!</span>")
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victim.emote("scream")
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victim.become_blind(EYE_DAMAGE)
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@@ -71,7 +71,7 @@
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L.playsound_local(null,'sound/machines/clockcult/ocularwarden-dot1.ogg',75 * get_efficiency_mod(),1)
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else
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L.playsound_local(null,'sound/machines/clockcult/ocularwarden-dot2.ogg',75 * get_efficiency_mod(),1)
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L.adjustFireLoss((!iscultist(L) ? damage_per_tick : damage_per_tick * 2) * get_efficiency_mod()) //Nar-Sian cultists take additional damage
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L.adjustFireLoss((!iscultist(L) ? damage_per_tick : damage_per_tick * 2) * get_efficiency_mod()) //Nar'Sian cultists take additional damage
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if(GLOB.ratvar_awakens && L)
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L.adjust_fire_stacks(damage_per_tick)
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L.IgniteMob()
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+7
-7
@@ -13,7 +13,7 @@
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light_range = 15
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light_color = "#BE8700"
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var/atom/prey //Whatever Ratvar is chasing
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var/clashing = FALSE //If Ratvar is fighting with Nar-Sie
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var/clashing = FALSE //If Ratvar is fighting with Nar'Sie
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var/convert_range = 10
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obj_flags = CAN_BE_HIT | DANGEROUS_POSSESSION
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@@ -71,7 +71,7 @@
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if(L.z == z && !is_servant_of_ratvar(L) && L.mind)
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meals += L
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if(GLOB.cult_narsie && GLOB.cult_narsie.z == z)
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meals = list(GLOB.cult_narsie) //if you're in the way, handy for him, but ratvar only cares about nar-sie!
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meals = list(GLOB.cult_narsie) //if you're in the way, handy for him, but ratvar only cares about Nar'Sie!
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prey = GLOB.cult_narsie
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if(get_dist(src, prey) <= 10)
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clash()
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@@ -93,7 +93,7 @@
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<span class='userdanger'>You feel tremendous relief as the crushing focus relents...</span>")
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prey = null
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else
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dir_to_step_in = get_dir(src, prey) //Unlike Nar-Sie, Ratvar ruthlessly chases down his target
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dir_to_step_in = get_dir(src, prey) //Unlike Nar'Sie, Ratvar ruthlessly chases down his target
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step(src, dir_to_step_in)
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/obj/structure/destructible/clockwork/massive/ratvar/proc/clash()
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@@ -106,7 +106,7 @@
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clash_of_the_titans(GLOB.cult_narsie) // >:(
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return TRUE
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//Put me in Reebe, will you? Ratvar has found and is going to do a hecking murder on Nar-Sie
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//Put me in Reebe, will you? Ratvar has found and is going to do a hecking murder on Nar'Sie
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/obj/structure/destructible/clockwork/massive/ratvar/proc/clash_of_the_titans(obj/singularity/narsie/narsie)
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var/winner = "Undeclared"
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var/base_victory_chance = 1
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@@ -132,18 +132,18 @@
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flash_color(M, flash_color="#C80000", flash_time=1)
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shake_camera(M, 4, 3)
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if(narsie_chance > ratvar_chance)
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winner = "Nar-Sie"
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winner = "Nar'Sie"
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break
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base_victory_chance *= 2 //The clash has a higher chance of resolving each time both gods attack one another
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switch(winner)
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if("Ratvar")
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send_to_playing_players("<span class='heavy_brass'><font size=5>\"[pick("DIE.", "ROT.")]\"</font></span>\n\
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<span class='cult'><font size=5>\"<b>[pick("Nooooo...", "Not die. To y-", "Die. Ratv-", "Sas tyen re-")]\"</b></font></span>") //nar-sie get out
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<span class='cult'><font size=5>\"<b>[pick("Nooooo...", "Not die. To y-", "Die. Ratv-", "Sas tyen re-")]\"</b></font></span>") //Nar'Sie get out
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sound_to_playing_players('sound/magic/clockwork/anima_fragment_attack.ogg')
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sound_to_playing_players('sound/magic/demon_dies.ogg', 50)
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clashing = FALSE
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qdel(narsie)
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if("Nar-Sie")
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if("Nar'Sie")
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send_to_playing_players("<span class='cult'><font size=5>\"<b>[pick("Ha.", "Ra'sha fonn dest.", "You fool. To come here.")]</b>\"</font></span>") //Broken English
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sound_to_playing_players('sound/magic/demon_attack1.ogg')
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sound_to_playing_players('sound/magic/clockwork/anima_fragment_death.ogg', 62)
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@@ -183,7 +183,7 @@
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/datum/action/innate/cult/blood_spell/equipment
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name = "Summon Equipment"
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desc = "A crucial spell that enables you to summon either a ritual dagger or combat gear including armored robes, the nar'sien bola, and an eldritch longsword."
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desc = "A crucial spell that enables you to summon either a ritual dagger or combat gear including armored robes, the Nar'Sien bola, and an eldritch longsword."
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button_icon_state = "equip"
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magic_path = "/obj/item/melee/blood_magic/armor"
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@@ -591,7 +591,7 @@
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if(do_after(user, 50, target = user))
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target.narsie_act()
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uses--
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user.visible_message("<span class='warning'>Black ribbons suddenly eminate from [user]'s hand and cling to the airlock - twisting and corrupting it!</span>")
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user.visible_message("<span class='warning'>Black ribbons suddenly emanate from [user]'s hand and cling to the airlock - twisting and corrupting it!</span>")
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SEND_SOUND(user, sound('sound/effects/magic.ogg',0,1,25))
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else
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to_chat(user, "<span class='warning'>The spell will not work on [target]!</span>")
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@@ -352,7 +352,7 @@
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update_explanation_text()
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/datum/objective/eldergod/update_explanation_text()
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explanation_text = "Summon Nar-Sie by invoking the rune 'Summon Nar-Sie'. <b>The summoning can only be accomplished in [english_list(summon_spots)] - where the veil is weak enough for the ritual to begin.</b>"
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explanation_text = "Summon Nar'Sie by invoking the rune 'Summon Nar'Sie'. <b>The summoning can only be accomplished in [english_list(summon_spots)] - where the veil is weak enough for the ritual to begin.</b>"
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/datum/objective/eldergod/check_completion()
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return summoned || completed
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@@ -367,7 +367,7 @@
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var/list/parts = list()
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if(check_cult_victory())
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parts += "<span class='greentext big'>The cult has succeeded! Nar-sie has snuffed out another torch in the void!</span>"
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parts += "<span class='greentext big'>The cult has succeeded! Nar'Sie has snuffed out another torch in the void!</span>"
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else
|
||||
parts += "<span class='redtext big'>The staff managed to stop the cult! Dark words and heresy are no match for Nanotrasen's finest!</span>"
|
||||
|
||||
|
||||
@@ -81,7 +81,7 @@
|
||||
|
||||
/obj/item/twohanded/required/cult_bastard
|
||||
name = "bloody bastard sword"
|
||||
desc = "An enormous sword used by Nar-Sien cultists to rapidly harvest the souls of non-believers."
|
||||
desc = "An enormous sword used by Nar'Sien cultists to rapidly harvest the souls of non-believers."
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
block_chance = 50
|
||||
throwforce = 20
|
||||
@@ -251,8 +251,8 @@
|
||||
holder.update_action_buttons_icon()
|
||||
|
||||
/obj/item/restraints/legcuffs/bola/cult
|
||||
name = "nar'sien bola"
|
||||
desc = "A strong bola, bound with dark magic that allows it to pass harmlessly through Nar'sien cultists. Throw it to trip and slow your victim."
|
||||
name = "\improper Nar'Sien bola"
|
||||
desc = "A strong bola, bound with dark magic that allows it to pass harmlessly through Nar'Sien cultists. Throw it to trip and slow your victim."
|
||||
icon_state = "bola_cult"
|
||||
breakouttime = 60
|
||||
knockdown = 20
|
||||
@@ -297,7 +297,7 @@
|
||||
|
||||
/obj/item/clothing/head/culthood/alt
|
||||
name = "cultist hood"
|
||||
desc = "An armored hood worn by the followers of Nar-Sie."
|
||||
desc = "An armored hood worn by the followers of Nar'Sie."
|
||||
icon_state = "cult_hoodalt"
|
||||
item_state = "cult_hoodalt"
|
||||
|
||||
@@ -306,7 +306,7 @@
|
||||
|
||||
/obj/item/clothing/suit/cultrobes/alt
|
||||
name = "cultist robes"
|
||||
desc = "An armored set of robes worn by the followers of Nar-Sie."
|
||||
desc = "An armored set of robes worn by the followers of Nar'Sie."
|
||||
icon_state = "cultrobesalt"
|
||||
item_state = "cultrobesalt"
|
||||
|
||||
@@ -318,14 +318,14 @@
|
||||
name = "magus helm"
|
||||
icon_state = "magus"
|
||||
item_state = "magus"
|
||||
desc = "A helm worn by the followers of Nar-Sie."
|
||||
desc = "A helm worn by the followers of Nar'Sie."
|
||||
flags_inv = HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDEEARS|HIDEEYES
|
||||
armor = list("melee" = 30, "bullet" = 30, "laser" = 30,"energy" = 20, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 10, "acid" = 10)
|
||||
flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
|
||||
|
||||
/obj/item/clothing/suit/magusred
|
||||
name = "magus robes"
|
||||
desc = "A set of armored robes worn by the followers of Nar-Sie."
|
||||
desc = "A set of armored robes worn by the followers of Nar'Sie."
|
||||
icon_state = "magusred"
|
||||
item_state = "magusred"
|
||||
body_parts_covered = CHEST|GROIN|LEGS|ARMS
|
||||
@@ -334,8 +334,8 @@
|
||||
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/cult
|
||||
name = "\improper Nar-Sien hardened helmet"
|
||||
desc = "A heavily-armored helmet worn by warriors of the Nar-Sien cult. It can withstand hard vacuum."
|
||||
name = "\improper Nar'Sien hardened helmet"
|
||||
desc = "A heavily-armored helmet worn by warriors of the Nar'Sien cult. It can withstand hard vacuum."
|
||||
icon_state = "cult_helmet"
|
||||
item_state = "cult_helmet"
|
||||
armor = list("melee" = 60, "bullet" = 50, "laser" = 30,"energy" = 15, "bomb" = 30, "bio" = 30, "rad" = 30, "fire" = 40, "acid" = 75)
|
||||
@@ -343,10 +343,10 @@
|
||||
actions_types = list()
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/cult
|
||||
name = "\improper Nar-Sien hardened armor"
|
||||
name = "\improper Nar'Sien hardened armor"
|
||||
icon_state = "cult_armor"
|
||||
item_state = "cult_armor"
|
||||
desc = "A heavily-armored exosuit worn by warriors of the Nar-Sien cult. It can withstand hard vacuum."
|
||||
desc = "A heavily-armored exosuit worn by warriors of the Nar'Sien cult. It can withstand hard vacuum."
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
allowed = list(/obj/item/tome, /obj/item/melee/cultblade, /obj/item/tank/internals/)
|
||||
armor = list("melee" = 70, "bullet" = 50, "laser" = 30,"energy" = 15, "bomb" = 30, "bio" = 30, "rad" = 30, "fire" = 40, "acid" = 75)
|
||||
@@ -456,7 +456,7 @@
|
||||
user.dropItemToGround(src, TRUE)
|
||||
|
||||
/obj/item/clothing/glasses/hud/health/night/cultblind
|
||||
desc = "may Nar-Sie guide you through the darkness and shield you from the light."
|
||||
desc = "may Nar'Sie guide you through the darkness and shield you from the light."
|
||||
name = "zealot's blindfold"
|
||||
icon_state = "blindfold"
|
||||
item_state = "blindfold"
|
||||
@@ -496,7 +496,7 @@
|
||||
to_chat(user, "<span class='notice'>We have exhausted our ability to curse the shuttle.</span>")
|
||||
return
|
||||
if(locate(/obj/singularity/narsie) in GLOB.poi_list)
|
||||
to_chat(user, "<span class='warning'>Nar-Sie is already on this plane, there is no delaying the end of all things.</span>")
|
||||
to_chat(user, "<span class='warning'>Nar'Sie is already on this plane, there is no delaying the end of all things.</span>")
|
||||
return
|
||||
|
||||
if(SSshuttle.emergency.mode == SHUTTLE_CALL)
|
||||
@@ -898,7 +898,7 @@
|
||||
|
||||
/obj/item/shield/mirror
|
||||
name = "mirror shield"
|
||||
desc = "An infamous shield used by Nar'sien sects to confuse and disorient their enemies. Its edges are weighted for use as a throwing weapon - capable of disabling multiple foes with preternatural accuracy."
|
||||
desc = "An infamous shield used by Nar'Sien sects to confuse and disorient their enemies. Its edges are weighted for use as a throwing weapon - capable of disabling multiple foes with preternatural accuracy."
|
||||
icon = 'icons/obj/items_and_weapons.dmi'
|
||||
icon_state = "mirror_shield" // eshield1 for expanded
|
||||
lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi'
|
||||
|
||||
@@ -76,7 +76,7 @@
|
||||
|
||||
/obj/structure/destructible/cult/talisman
|
||||
name = "altar"
|
||||
desc = "A bloodstained altar dedicated to Nar-Sie."
|
||||
desc = "A bloodstained altar dedicated to Nar'Sie."
|
||||
icon_state = "talismanaltar"
|
||||
break_message = "<span class='warning'>The altar shatters, leaving only the wailing of the damned!</span>"
|
||||
|
||||
@@ -110,7 +110,7 @@
|
||||
|
||||
/obj/structure/destructible/cult/forge
|
||||
name = "daemon forge"
|
||||
desc = "A forge used in crafting the unholy weapons used by the armies of Nar-Sie."
|
||||
desc = "A forge used in crafting the unholy weapons used by the armies of Nar'Sie."
|
||||
icon_state = "forge"
|
||||
light_range = 2
|
||||
light_color = LIGHT_COLOR_LAVA
|
||||
|
||||
@@ -17,7 +17,7 @@ This file contains the cult dagger and rune list code
|
||||
/obj/item/melee/cultblade/dagger/examine(mob/user)
|
||||
..()
|
||||
if(iscultist(user) || isobserver(user))
|
||||
to_chat(user, "<span class='cult'>The scriptures of the Geometer. Allows the scribing of runes and access to the knowledge archives of the cult of Nar-Sie.</span>")
|
||||
to_chat(user, "<span class='cult'>The scriptures of the Geometer. Allows the scribing of runes and access to the knowledge archives of the cult of Nar'Sie.</span>")
|
||||
to_chat(user, "<span class='cult'>Striking a cult structure will unanchor or reanchor it.</span>")
|
||||
to_chat(user, "<span class='cult'>Striking another cultist with it will purge holy water from them.</span>")
|
||||
to_chat(user, "<span class='cult'>Striking a noncultist, however, will tear their flesh.</span>")
|
||||
@@ -78,7 +78,7 @@ This file contains the cult dagger and rune list code
|
||||
return
|
||||
var/datum/objective/eldergod/summon_objective = locate() in user_antag.cult_team.objectives
|
||||
if(!(A in summon_objective.summon_spots))
|
||||
to_chat(user, "<span class='cultlarge'>The Apocalypse rune will remove a ritual site (where Nar-sie can be summoned), it can only be scribed in [english_list(summon_objective.summon_spots)]!</span>")
|
||||
to_chat(user, "<span class='cultlarge'>The Apocalypse rune will remove a ritual site (where Nar'Sie can be summoned), it can only be scribed in [english_list(summon_objective.summon_spots)]!</span>")
|
||||
return
|
||||
if(summon_objective.summon_spots.len < 2)
|
||||
to_chat(user, "<span class='cultlarge'>Only one ritual site remains - it must be reserved for the final summoning!</span>")
|
||||
@@ -87,7 +87,7 @@ This file contains the cult dagger and rune list code
|
||||
var/datum/objective/eldergod/summon_objective = locate() in user_antag.cult_team.objectives
|
||||
var/datum/objective/sacrifice/sac_objective = locate() in user_antag.cult_team.objectives
|
||||
if(!summon_objective)
|
||||
to_chat(user, "<span class='warning'>Nar-Sie does not wish to be summoned!</span>")
|
||||
to_chat(user, "<span class='warning'>Nar'Sie does not wish to be summoned!</span>")
|
||||
return
|
||||
if(sac_objective && !sac_objective.check_completion())
|
||||
to_chat(user, "<span class='warning'>The sacrifice is not complete. The portal would lack the power to open if you tried!</span>")
|
||||
@@ -98,7 +98,7 @@ This file contains the cult dagger and rune list code
|
||||
if(!(A in summon_objective.summon_spots))
|
||||
to_chat(user, "<span class='cultlarge'>The Geometer can only be summoned where the veil is weak - in [english_list(summon_objective.summon_spots)]!</span>")
|
||||
return
|
||||
var/confirm_final = alert(user, "This is the FINAL step to summon Nar-Sie; it is a long, painful ritual and the crew will be alerted to your presence", "Are you prepared for the final battle?", "My life for Nar-Sie!", "No")
|
||||
var/confirm_final = alert(user, "This is the FINAL step to summon Nar'Sie; it is a long, painful ritual and the crew will be alerted to your presence", "Are you prepared for the final battle?", "My life for Nar'Sie!", "No")
|
||||
if(confirm_final == "No")
|
||||
to_chat(user, "<span class='cult'>You decide to prepare further before scribing the rune.</span>")
|
||||
return
|
||||
|
||||
@@ -179,7 +179,7 @@ structure_check() searches for nearby cultist structures required for the invoca
|
||||
//Rite of Offering: Converts or sacrifices a target.
|
||||
/obj/effect/rune/convert
|
||||
cultist_name = "Offer"
|
||||
cultist_desc = "offers a noncultist above it to Nar-Sie, either converting them or sacrificing them."
|
||||
cultist_desc = "offers a noncultist above it to Nar'Sie, either converting them or sacrificing them."
|
||||
req_cultists_text = "2 for conversion, 3 for living sacrifices and sacrifice targets."
|
||||
invocation = "Mah'weyh pleggh at e'ntrath!"
|
||||
icon_state = "3"
|
||||
@@ -440,9 +440,9 @@ structure_check() searches for nearby cultist structures required for the invoca
|
||||
light_range = 0
|
||||
update_light()
|
||||
|
||||
//Ritual of Dimensional Rending: Calls forth the avatar of Nar-Sie upon the station.
|
||||
//Ritual of Dimensional Rending: Calls forth the avatar of Nar'Sie upon the station.
|
||||
/obj/effect/rune/narsie
|
||||
cultist_name = "Nar-Sie"
|
||||
cultist_name = "Nar'Sie"
|
||||
cultist_desc = "tears apart dimensional barriers, calling forth the Geometer. Requires 9 invokers."
|
||||
invocation = "TOK-LYR RQA-NAP G'OLT-ULOFT!!"
|
||||
req_cultists = 9
|
||||
@@ -480,8 +480,8 @@ structure_check() searches for nearby cultist structures required for the invoca
|
||||
return
|
||||
if(locate(/obj/singularity/narsie) in GLOB.poi_list)
|
||||
for(var/M in invokers)
|
||||
to_chat(M, "<span class='warning'>Nar-Sie is already on this plane!</span>")
|
||||
log_game("Nar-Sie rune failed - already summoned")
|
||||
to_chat(M, "<span class='warning'>Nar'Sie is already on this plane!</span>")
|
||||
log_game("Nar'Sie rune failed - already summoned")
|
||||
return
|
||||
//BEGIN THE SUMMONING
|
||||
used = TRUE
|
||||
@@ -491,7 +491,7 @@ structure_check() searches for nearby cultist structures required for the invoca
|
||||
sleep(40)
|
||||
if(src)
|
||||
color = RUNE_COLOR_RED
|
||||
new /obj/singularity/narsie/large/cult(T) //Causes Nar-Sie to spawn even if the rune has been removed
|
||||
new /obj/singularity/narsie/large/cult(T) //Causes Nar'Sie to spawn even if the rune has been removed
|
||||
|
||||
/obj/effect/rune/narsie/attackby(obj/I, mob/user, params) //Since the narsie rune takes a long time to make, add logging to removal.
|
||||
if((istype(I, /obj/item/melee/cultblade/dagger) && iscultist(user)))
|
||||
@@ -863,7 +863,7 @@ structure_check() searches for nearby cultist structures required for the invoca
|
||||
var/obj/structure/emergency_shield/invoker/N = new(T)
|
||||
new_human.key = ghost_to_spawn.key
|
||||
SSticker.mode.add_cultist(new_human.mind, 0)
|
||||
to_chat(new_human, "<span class='cultitalic'><b>You are a servant of the Geometer. You have been made semi-corporeal by the cult of Nar-Sie, and you are to serve them at all costs.</b></span>")
|
||||
to_chat(new_human, "<span class='cultitalic'><b>You are a servant of the Geometer. You have been made semi-corporeal by the cult of Nar'Sie, and you are to serve them at all costs.</b></span>")
|
||||
|
||||
while(!QDELETED(src) && !QDELETED(user) && !QDELETED(new_human) && (user in T))
|
||||
if(user.stat || new_human.InCritical())
|
||||
@@ -946,7 +946,7 @@ structure_check() searches for nearby cultist structures required for the invoca
|
||||
to_chat(user, "<span class='cultlarge'>Only one ritual site remains - it must be reserved for the final summoning!</span>")
|
||||
return
|
||||
if(!(place in summon_objective.summon_spots))
|
||||
to_chat(user, "<span class='cultlarge'>The Apocalypse rune will remove a ritual site, where Nar-sie can be summoned, it can only be scribed in [english_list(summon_objective.summon_spots)]!</span>")
|
||||
to_chat(user, "<span class='cultlarge'>The Apocalypse rune will remove a ritual site, where Nar'Sie can be summoned, it can only be scribed in [english_list(summon_objective.summon_spots)]!</span>")
|
||||
return
|
||||
summon_objective.summon_spots -= place
|
||||
rune_in_use = TRUE
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
* Guns
|
||||
* Safe code hints
|
||||
* Captain's safe
|
||||
* Modified Nar-Sie
|
||||
* Modified Nar'Sie
|
||||
*/
|
||||
|
||||
|
||||
@@ -134,7 +134,7 @@ GLOBAL_VAR_INIT(sc_safecode5, "[rand(0,9)]")
|
||||
new /obj/item/stack/ore/diamond(src)
|
||||
|
||||
/*
|
||||
* Modified Nar-Sie
|
||||
* Modified Nar'Sie
|
||||
*/
|
||||
/obj/singularity/narsie/mini
|
||||
desc = "Your body becomes weak and your feel your mind slipping away as you try to comprehend what you know can't be possible."
|
||||
|
||||
@@ -142,8 +142,8 @@
|
||||
resistance_flags = FIRE_PROOF
|
||||
|
||||
/obj/item/clothing/shoes/cult
|
||||
name = "nar-sian invoker boots"
|
||||
desc = "A pair of boots worn by the followers of Nar-Sie."
|
||||
name = "\improper Nar'Sien invoker boots"
|
||||
desc = "A pair of boots worn by the followers of Nar'Sie."
|
||||
icon_state = "cult"
|
||||
item_state = "cult"
|
||||
item_color = "cult"
|
||||
|
||||
@@ -88,7 +88,7 @@
|
||||
"The virologist is rogue, and the only cure is a kiss from you.",
|
||||
"Would you spend some time in my upgraded sleeper?",
|
||||
"You must be a silicon, because you've unbolted my heart.",
|
||||
"Are you Nar-Sie? Because there's nar-one else I sie.",
|
||||
"Are you Nar'Sie? Because there's nar-one else I sie.",
|
||||
"If you were a taser, you'd be set to stunning.",
|
||||
"Do you have stamina damage from running through my dreams?",
|
||||
"If I were an alien, would you let me hug you?",
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/datum/language/narsie
|
||||
name = "Nar-Sian"
|
||||
desc = "The ancient, blood-soaked, impossibly complex language of Nar-Sian cultists."
|
||||
name = "Nar'Sian"
|
||||
desc = "The ancient, blood-soaked, impossibly complex language of Nar'Sian cultists."
|
||||
speech_verb = "intones"
|
||||
ask_verb = "inquires"
|
||||
exclaim_verb = "invokes"
|
||||
|
||||
@@ -339,7 +339,7 @@
|
||||
return
|
||||
|
||||
if(is_servant_of_ratvar(src) && !stat)
|
||||
to_chat(src, "<span class='userdanger'>You resist Nar-Sie's influence... but not all of it. <i>Run!</i></span>")
|
||||
to_chat(src, "<span class='userdanger'>You resist Nar'Sie's influence... but not all of it. <i>Run!</i></span>")
|
||||
adjustBruteLoss(35)
|
||||
if(src && reagents)
|
||||
reagents.add_reagent("heparin", 5)
|
||||
|
||||
@@ -228,7 +228,7 @@
|
||||
/mob/living/simple_animal/hostile/construct/builder
|
||||
name = "Artificer"
|
||||
real_name = "Artificer"
|
||||
desc = "A bulbous construct dedicated to building and maintaining the Cult of Nar-Sie's armies."
|
||||
desc = "A bulbous construct dedicated to building and maintaining the Cult of Nar'Sie's armies."
|
||||
icon_state = "artificer"
|
||||
icon_living = "artificer"
|
||||
maxHealth = 50
|
||||
@@ -312,7 +312,7 @@
|
||||
/mob/living/simple_animal/hostile/construct/harvester
|
||||
name = "Harvester"
|
||||
real_name = "Harvester"
|
||||
desc = "A long, thin construct built to herald Nar-Sie's rise. It'll be all over soon."
|
||||
desc = "A long, thin construct built to herald Nar'Sie's rise. It'll be all over soon."
|
||||
icon_state = "chosen"
|
||||
icon_living = "chosen"
|
||||
maxHealth = 40
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/obj/singularity/narsie //Moving narsie to a child object of the singularity so it can be made to function differently. --NEO
|
||||
name = "Nar-sie's Avatar"
|
||||
name = "Nar'Sie's Avatar"
|
||||
desc = "Your mind begins to bubble and ooze as it tries to comprehend what it sees."
|
||||
icon = 'icons/obj/magic_terror.dmi'
|
||||
pixel_x = -89
|
||||
@@ -15,10 +15,10 @@
|
||||
light_range = 15
|
||||
light_color = rgb(255, 0, 0)
|
||||
gender = FEMALE
|
||||
var/clashing = FALSE //If Nar-Sie is fighting Ratvar
|
||||
var/clashing = FALSE //If Nar'Sie is fighting Ratvar
|
||||
|
||||
/obj/singularity/narsie/large
|
||||
name = "Nar-Sie"
|
||||
name = "Nar'Sie"
|
||||
icon = 'icons/obj/narsie.dmi'
|
||||
// Pixel stuff centers Narsie.
|
||||
pixel_x = -236
|
||||
@@ -29,13 +29,13 @@
|
||||
|
||||
/obj/singularity/narsie/large/Initialize()
|
||||
. = ..()
|
||||
send_to_playing_players("<span class='narsie'>NAR-SIE HAS RISEN</span>")
|
||||
send_to_playing_players("<span class='narsie'>NAR'SIE HAS RISEN</span>")
|
||||
sound_to_playing_players('sound/creatures/narsie_rises.ogg')
|
||||
|
||||
var/area/A = get_area(src)
|
||||
if(A)
|
||||
var/mutable_appearance/alert_overlay = mutable_appearance('icons/effects/cult_effects.dmi', "ghostalertsie")
|
||||
notify_ghosts("Nar-Sie has risen in \the [A.name]. Reach out to the Geometer to be given a new shell for your soul.", source = src, alert_overlay = alert_overlay, action=NOTIFY_ATTACK)
|
||||
notify_ghosts("Nar'Sie has risen in \the [A.name]. Reach out to the Geometer to be given a new shell for your soul.", source = src, alert_overlay = alert_overlay, action=NOTIFY_ATTACK)
|
||||
INVOKE_ASYNC(src, .proc/narsie_spawn_animation)
|
||||
|
||||
/obj/singularity/narsie/large/cult // For the new cult ending, guaranteed to end the round within 3 minutes
|
||||
@@ -121,7 +121,7 @@
|
||||
/obj/singularity/narsie/Bump(atom/A)
|
||||
var/turf/T = get_turf(A)
|
||||
if(T == loc)
|
||||
T = get_step(A, A.dir) //please don't slam into a window like a bird, nar-sie
|
||||
T = get_step(A, A.dir) //please don't slam into a window like a bird, Nar'Sie
|
||||
forceMove(T)
|
||||
|
||||
|
||||
@@ -185,12 +185,12 @@
|
||||
/obj/singularity/narsie/proc/acquire(atom/food)
|
||||
if(food == target)
|
||||
return
|
||||
to_chat(target, "<span class='cultsmall'>NAR-SIE HAS LOST INTEREST IN YOU.</span>")
|
||||
to_chat(target, "<span class='cultsmall'>NAR'SIE HAS LOST INTEREST IN YOU.</span>")
|
||||
target = food
|
||||
if(ishuman(target))
|
||||
to_chat(target, "<span class ='cult'>NAR-SIE HUNGERS FOR YOUR SOUL.</span>")
|
||||
to_chat(target, "<span class ='cult'>NAR'SIE HUNGERS FOR YOUR SOUL.</span>")
|
||||
else
|
||||
to_chat(target, "<span class ='cult'>NAR-SIE HAS CHOSEN YOU TO LEAD HER TO HER NEXT MEAL.</span>")
|
||||
to_chat(target, "<span class ='cult'>NAR'SIE HAS CHOSEN YOU TO LEAD HER TO HER NEXT MEAL.</span>")
|
||||
|
||||
//Wizard narsie
|
||||
/obj/singularity/narsie/wizard
|
||||
|
||||
@@ -219,7 +219,7 @@
|
||||
M.stuttering = min(M.stuttering+4, 10)
|
||||
M.Dizzy(5)
|
||||
if(iscultist(M) && prob(20))
|
||||
M.say(pick("Av'te Nar'sie","Pa'lid Mors","INO INO ORA ANA","SAT ANA!","Daim'niodeis Arc'iai Le'eones","R'ge Na'sie","Diabo us Vo'iscum","Eld' Mon Nobis"), forced = "holy water")
|
||||
M.say(pick("Av'te Nar'Sie","Pa'lid Mors","INO INO ORA ANA","SAT ANA!","Daim'niodeis Arc'iai Le'eones","R'ge Na'sie","Diabo us Vo'iscum","Eld' Mon Nobis"), forced = "holy water")
|
||||
if(prob(10))
|
||||
M.visible_message("<span class='danger'>[M] starts having a seizure!</span>", "<span class='userdanger'>You have a seizure!</span>")
|
||||
M.Unconscious(120)
|
||||
@@ -231,7 +231,7 @@
|
||||
clockwork_say(M, "...[text2ratvar(pick("Engine... your light grows dark...", "Where are you, master?", "He lies rusting in Error...", "Purge all untruths and... and... something..."))]")
|
||||
if("message")
|
||||
to_chat(M, "<span class='boldwarning'>[pick("Ratvar's illumination of your mind has begun to flicker", "He lies rusting in Reebe, derelict and forgotten. And there he shall stay", \
|
||||
"You can't save him. Nothing can save him now", "It seems that Nar-Sie will triumph after all")].</span>")
|
||||
"You can't save him. Nothing can save him now", "It seems that Nar'Sie will triumph after all")].</span>")
|
||||
if("emote")
|
||||
M.visible_message("<span class='warning'>[M] [pick("whimpers quietly", "shivers as though cold", "glances around in paranoia")].</span>")
|
||||
if(data >= 60) // 30 units, 135 seconds
|
||||
|
||||
@@ -79,7 +79,7 @@
|
||||
|
||||
/obj/effect/proc_holder/spell/aoe_turf/conjure/soulstone
|
||||
name = "Summon Soulstone"
|
||||
desc = "This spell reaches into Nar-Sie's realm, summoning one of the legendary fragments across time and space."
|
||||
desc = "This spell reaches into Nar'Sie's realm, summoning one of the legendary fragments across time and space."
|
||||
|
||||
school = "conjuration"
|
||||
charge_max = 2400
|
||||
@@ -220,7 +220,7 @@
|
||||
|
||||
/obj/effect/proc_holder/spell/targeted/dominate
|
||||
name = "Dominate"
|
||||
desc = "This spell dominates the mind of a lesser creature to the will of Nar'sie, allying it only to her direct followers."
|
||||
desc = "This spell dominates the mind of a lesser creature to the will of Nar'Sie, allying it only to her direct followers."
|
||||
|
||||
charge_max = 600
|
||||
range = 7
|
||||
|
||||
@@ -247,7 +247,7 @@ Medbay stutterwhores.
|
||||
The scrubbers uncontrollably spewing cum.
|
||||
The lawyer's job.
|
||||
Emoting slowly drawing a gun, then slowly cocking the trigger, then slowly preparing to shoot...
|
||||
NAR-SIE HAS RISEN.
|
||||
NAR'SIE HAS RISEN.
|
||||
Pierrot's Throat.
|
||||
A clown bomb.
|
||||
Space bees?
|
||||
|
||||
+2
-2
@@ -186,7 +186,7 @@ As a Changeling, the Extract DNA sting counts for your genome absorb objective,
|
||||
As a Changeling, you can absorb someone by strangling them and using the Absorb verb; this gives you the ability to rechoose your powers, the DNA of whoever you absorbed, the memory of the absorbed, and some samples of things the absorbed said.
|
||||
As a Cultist, do not cause too much chaos before your objective is completed. If the shuttle gets called too soon, you may not have enough time to win.
|
||||
As a Cultist, your team starts off very weak, but if necessary can quickly convert everything they have into raw power. Make sure you have the numbers and equipment to support going loud, or the cult will fall flat on its face.
|
||||
As a Cultist, the Blood Boil rune will deal massive amounts of brute damage to non-cultists, stamina damage to Ratvarian scum, and some damage to fellow cultists of Nar-Sie nearby, but will create a fire where the rune stands on use.
|
||||
As a Cultist, the Blood Boil rune will deal massive amounts of brute damage to non-cultists, stamina damage to Ratvarian scum, and some damage to fellow cultists of Nar'Sie nearby, but will create a fire where the rune stands on use.
|
||||
As a Cultist, you can create an army of manifested goons using a combination of the Manifest rune, which creates homunculi from ghosts, and the Blood Drain rune, which drains life from anyone standing on any blood drain rune.
|
||||
As a Cultist or Servant, check the alert in the upper-right of your screen for all the details about your cult's current status and objective.
|
||||
As a Servant, your jumpsuit functions like a chameleon suit and can take on a lot of different appearances. Use this for stealth and disguise!
|
||||
@@ -197,7 +197,7 @@ As a Servant, wraith spectacles let you see everything through walls at virtuall
|
||||
As a Servant, declaring war empowers a huge amount of your tools and constructs, and makes you into a spaceproof, armored clockwork automaton.
|
||||
As a Servant, converting or sabotaging Science and Genetics can make defending the Ark much easier.
|
||||
As a Servant, the Clockwork Armaments scripture allows you to summon armor and/or a weapon at will. Use it whenever you unlock it!
|
||||
You can deconvert Cultists of Nar-Sie and Servants of Ratvar by feeding them large amounts of holy water. Unlike revolutionaries, implanting them with mindshield implants won't do it!
|
||||
You can deconvert Cultists of Nar'Sie and Servants of Ratvar by feeding them large amounts of holy water. Unlike revolutionaries, implanting them with mindshield implants won't do it!
|
||||
Tiles sprayed with holy water will permanently block Servants of Ratvar from teleporting onto them.
|
||||
The Chaplain can bless any container with water by hitting it with their bible. Holy water has a myriad of uses against both cults and large amounts of it are a great contributor to success against them.
|
||||
The Chaplain's holy weapon will kill clockwork marauders in two hits.
|
||||
|
||||
Reference in New Issue
Block a user