MrDoomBringer
admin: Admins can now spawn things in ICly (as well as do a bunch of other cool new stuff) using the Config/Launch Supplypod verb!
code: also supplypods have been refactored
The game can use more bounties that require actual effort and cooperation to
complete, but give far higher rewards than the "collect some glass shards"
Assistant type bounties. Thanks again to Tlaltecuhtli for these ideas.
I added the following:
Engineering
Various atmos gases, price determined by how hard they are to acquire. I
deliberately left out Stimulum/Hypernobilium, as only a handful of players even
have an idea of how to make them. Plasma tank bounty got removed, since it's
just a case of "put tank into plasma canister and open valve".
Contained Tesla ball. The idea is to build a tesla setup inside the supply
shuttle, then ship it off. This pays a lot, since players have to purchase a
bunch of packs, get them unlocked+approved by heads of staff and finally
construct the whole thing inside a cramped shuttle. Materials alone cost about
14.000 credits for this one.
Tesla containment maintains power during the shuttle ride and it gets deleted
successfully on arrival at CentCom. As a failsafe, I've added both singulo and
tesla as 1 credit exports in case someone ships them over to CentCom without an
active bounty.
Mining
Almost everything you can craft from Lavaland fauna, from lava grilled steaks
over bone axes to goliath hide boats.
* Adds four new cargo packs
* god dang it bobby
* adds wrapping paper crate
* reduces carpet crate price, since it's a bunch of useless carpet
* adjusts festive crate price to 1000 bucks
I added the following bounty items:
* Firefighter APLU for 18.000 dosh - 5.000 more than a Ripley APLU since it
requires three times the amount of plasteel.
* Cat tail for 3000 since we already have a lizard tail bounty.
* Cat and Liz o' Nine Tails for 4000 as a variation on the tail bounties.
Kagus put the reason in words better than I could:
Do we really even want these bounties? They're kinda the odd ones out due to
being completely irreplaceable items, meaning that if they get lost/destroyed/
sold they are permanently gone from the station until a new round.
It ends up with either an empty bounty listing just sitting there and taking up
space forever or some cognitively impaired cargo tech feverishly trying to
break in because "I MUST MONEY" and they honestly have no idea what the actual
value of the item even is.
And to those who say "conflict breeds gameplay", I have never seen the SS13
community fail to make their own conflicts at every opportunity.
I really liked cheeses idea but since the original pr got reverted decided to redo it so now the exotic corgi is its own type of dog so hopefully it should look slightly less like it ate a crayon also no talking corgi so the maintainers don't get angry hope I did this right!
* adds signal and modifies each call of afterattack to call it's inherited proc
* uses new macro for sendsignal()
* map fuck
* skip precommithooks
* combine and negate 2 ifs
* mining voucher tweak
* will it blend
* d
* s
* ss
* advanced fire extinuishers
* remove trash
* garbage cleaning
* lets see
* t
* whatever
* test if using a var compiles
* adds it to cargo
* adds to atmos + ce
* should fix the sprites
* lowers the volume of the foam tank
* gonna load the icon for this soon
* woops
* foam icon
* ddd
* it works
* boo
* r34ijfirgv5
I don't want this merged as soon as, I'd just rather normal drones to go away if no-one offers to fix their broken state.
Going to see if I can find out from someone how to edit maps tomorrow to remove the dispensers from them since you can't make them and I swear I've seen them before.
remove any way to obtain drones outside the dispenser
remove dispenser from maps
Edit: To better explain for the sake of a good PR body and a lack of a link to the PR a day ago, drones have been in the code in roughly the same state for 3 years (dispenser PR by Xhuis is missing from GitHub) and have gained laws admins enforce when they notice drones doing the wrong thing due to it being a ghost role. The code verbally dictates this will happen. The role hasn't been coded to prevent these many wrong things and has weak balance to begin with being a monkey with a vent ready backpack.
Administration hasn't stopped caring about this role. It should be in their direct hands until the role is clearly not an administration problem and fixed to represent that.
(THE CODEX ASTARTES CALLS THIS MANEUVER: STEEL RAIN) [New sprite!]
* file
the boy
asdh
beacon overlays
first pass complete bring out the drinks boys
fixes!
fixes!
whups fix name
speed
makes coffin a crate to prevent runtimes
sprite fuckup:the musical
whups more fixes
why tf was screengen modified???
TO THE FILE
devices
changes things
p[omf pomf
uhg
alright fuk it
issue fix pt 1
in which i make merge conflicts my bitch
by fixing devices.dmi and tgui.js
oh shit
forgot about the items repath
hm
nah
merge conflict a
then all ya gotta do is whip
* shiv review me code reeeeeeeeeeeeeeee
* rebase conflict
* anturk
* asdf
* wooooeeeeeeh makin bacon
* dont forget about lil old me
* id like to give a shoutout, to my man spacemaniac. on the soul plane. rip in peice, my bugs. rip in peice
* spacy man what is ur spacy plan
* 1st
* 2nd
* organization also a thing
* so i figured out why defines didnt work sometimes across files. this fixes the last issue rn
* forgot to cop the commit
* fuck how am i so stupid
* adds comments and agrees with spacemaniac
* asdfghjk
* Adds wardrobe vending machines.
* Adds the refill cartridges to cargo.
* Removes access requierments and fixes spelling errors.
* More spelling errors fixed, curse the English language.
* Added sec skirts and grey uniforms to the sec vendor, and added formal uniforms as premium items to it.
* Fixing some grammer/spelling errors and adds the purple bartender uniform to the vendor.
* .
* Does Shizzy's requested changes.
* Adds these machines as options at the vendor circuit board. Adds more product ads.
* Fixes compile error.
* Sprite fix and two more things to the MediDrobe.
* adds the sprites
* Adds the vendors to box station.
* splits the supply packs up into different departments. Costs adjusted to be consistent with the autodrobe crate.
🆑
fix: fixes a possible money exploit
/🆑
why: if you buy the barrier crate, open it, spam all the grenades in vertical mode u ll get more money that the crate is worth
before: 4 grenades -> 12 barriers * 375 credits -> 4500 + 500 (crate) + 200 (manifest) -> 5200 which is a +3200 net gain
now: 4 grenades -> 12 barriers * 100 credits -> 1200+ 500 (crate) + 200 (manifest) -> 1900 which is a -100 net loss
* kill BANG_PROTECT_2
* let's put this back in
* dirty
* kill OMNITONGUE_2
This is a write-only variable, probably leftover from some refactor years ago
* kill flags_2