* Adds Gonbolas
* Gondolafied the status effect a bit more.
* Corrected documentation
* -Restructured status effect handling for better efficiency
-Rebalanced stats
* Fixed qdel
* Adds Improvised Jetpack
-requires two RED oxygen tanks (they have to be RED goddamnit), one fire
extinguisher, three pipes, and thirty cable coils.
-volume less than 1/3 of regular jetpacks
-starts empty
-looks like a red jetpack
* I think this is how you do it
-new sprite courtesy of Obscolene
-i actually don't know if this is the right way to add sprites please
don't yell at me
* adds random chance for jeptack to cut out
-1 in 250
-it's more annoying than anything
* Adds ghost sheet
* Update miscellaneous.dm
* Update miscellaneous.dm
* So uh
I didn't consider what it would look like when you hold items in your hand while wearing this. So, extremely weak justification!
* Add UNDER_HEAD_LAYER
* Update miscellaneous.dm
* kill BANG_PROTECT_2
* let's put this back in
* dirty
* kill OMNITONGUE_2
This is a write-only variable, probably leftover from some refactor years ago
* kill flags_2
* Add guillotine to the game
Can be found in BoxStation's courtroom. Also added some sounds to the clap emote, which is used during execution
* Made requested changes
* minor typo
* Updated code
* Added crafting recipe and removed from map
* Adds tool_behaviour support to construction datums (mech construction)
* Adds tool_behaviour support to wire datums
* Adds tool_behavior support to surgeries
* Adds tool_behavior support to crafting
* New proc, to be used for checking tool qualities in hands
* Improves tool quality support on wires
* Ore Stacking
* honk
* honk
* component memes
* honk2
* fix overlay off-by-1, sheet singular names
* Give the ores more descriptive names since sheets also have
* whoops debug memes
* atom editor memes
* fixes
* snowdin fix
* adds extendohands
* adds to arcade prizes, crafting menu
also adds an alternate named/desc'd version for arcade prizes
* removes the else
* actual conflict fix instead of accidental revert
* ACME -> acme
* get spiked, son
* bonespear variant
* cyberboss changes + pixel shifting
* Move 👏 overlay 👏 calls 👏 to 👏 update 👏 icon
* git yer head on a pike here, 25 cents
* ignore that .gitignore
* variable change
* changes n stuff
* may of forgotten that bit
* moved vars up + drop_location()
* null the nulls
* Replaces a bunch of manual OPENCONTAINER checks with helper procs
* Removes unnecessary vars
* Updates reagent bitflags, adds some new ones
* Replaces most of the is_open_container calls with more specific ones
* Puts new AMOUNT_VISIBLE flag to use
* Uses new helper procs in more objects
* Standardizes chemicals logging
* De-snowflakes two more checks
* Fixes
* Minor fixes and improvements
* wip
* wip2
* makes code actually compile on 511 + fixes
* versioning
* s
* adds python conversion script, schema change and removes 'force ' from item_used_for_combat
* fix to compile
* forgot to actually commit this
* buff chainsaws 2: electric boogaloo
sned help
* Revert "helps chainsaws out"
This reverts commit 2954df89e9393bb29894a29af83abe3d69f27c78.
* helps chainsaws out
i'm sorry we hurt you chainsaws
* i'm not stupid i'm misguided!
but i actually totally agree with this so !go kor!
* AH, BINGO.
Add's a tool that lays cable as you walk , speeding up cable construction
add: Nanotrasen has begun production of the Rapid Cable Layer, a tool that helps you lay down cables faster
add: You can now craft ghetto RCLs with metal, a screwdriver, welder, and wrench. They hold less cable, and may fall apart or jam!