* Adds sorting to most input() lists.
* Sorted some global lists, added more input sorting
* Should now use correct sort everywhere.
* compiles
* Last fixes.
* Nanotrasen fires the Wave Motion Gun at the Clock Cult
* Fixes a random changelog appearing from the reebe void.
* Fixes a wrong type reference regarding the bronze sheets in the Lavaland Ruin for it.
* Fixes redundant cells after CC removal in ruin by populating them with varied ore chunks, or destruction clutter.
* why is it /obj/item/stack/sheet/metal but not /obj/item/stack/sheet/iron
* Fixes the lavaland ratvar ruin to have fluff variant structures of deleted shit it referenced instead what I thought was reasonable.
* Surgery failure removal
* implement speed scaling (again)
* removed wrong undef
* Removes outdated try_to_fail variable
* Remove outdated comments
* rolls back removals of surgery fails
* restores try_to_fail and failure proc
last important changes are in /initiate()
* meat of the PR
modded time now caps out
fail chance is reworked to be based on modded time
failing is possible again
* cap fail_prob at 100
just-in-case to avoid any byond weirdness with prob being >100
* messages for different fail probs
* fail chance caps at 99%
there is always a 1% chance to succeed
* borgs immune to slow, stasis bed check
* wake up, travis
* undoes mysterious floor surgery nerf
0.25 modifier -> 0.5 modifier, as originally
removes materials list from items, uses custom_materials instead. This might introduce some bugs so we should testmerge this for a while (and Ill test stuff locally as much as I can)
this also adds material crafting to sheets. Test case being chairs. In the future we can add stuff like tables, walls, doors etc.
also applies materials to everything, with fixes, which can close#46299
* Switches out the three billion args of electrocute act for flags
* Adds autodoc to electrocute flags, sets the boolean I removed and tries to fix the ed209 file
* tries to fix ed209 again
* Fixes 209 hopefully
* Finally fixes that darn file
* one final one to fix the diff
* Or i guess i'll just do it myself
* Reverts italics-span back to no color.
* Cleans up many extra spaces and indents.
* Adds 'hear' span class.
* Replaces all 'italics' used in heard messages with 'hear'.
* Selectively randomisable characters
* it's a list now
* this doesn't work
* it's totally fucking fucked mate big time
* it works
* so sick of this goddamn pull request and yes i know this is a retarded way to do this it didn't work the other way
* anturk forestalls the inevitable suicide
'associative lists are more performant'
* final changes anturk requested
'remove all the "in randomise" and it's ready'
* modified heart.dm cybernetic heart
* final testing and bug fixes
* changed dose regeneration time from 10 minutes back to 5 minutes
* description was lying
* restarts heart 20 seconds after emp
* no more big heals
About The Pull Request
Operating Computers can now be built to support advanced surgeries to stasis beds. Unlike a table, these can be within LoS of the computer.
Do note it links them the same way it does a table (once when THE COMPUTER is built).
A minor change is now the surgery tab of the computer can be accessed to sync surgeries even if a table isn't linked.
Why It's Good For The Game
Stasis beds should be surgery hotspots, and this allows doctors to explore some of the unique pathways/surgeries without relying on a table.
Do note that some surgeries will still be better performed on the optable since the beds have a small penalty.
Changelog
cl Cobby
add: Operating computers can now be built to sync with all nearby stasis beds within it's LoS and provide them with advanced surgeries.
/cl
About The Pull Request
Converts every single usage of playsound's vary parameter to use the boolean define instead of 1 or 0. I'm tired of people copypasting the incorrect usage.
Also changes a couple of places where a list was picked from instead of using get_sfx internal calls
This was done via regex:
(playsound\(.+,.+,.+, ?)1( ?\)| ?,.+\)) to match 1
(playsound\(.+,.+,.+, ?)0( ?\)| ?,.+\)) to match 0
full sed commands:
/(playsound\(.+,.+,.+, ?)1( ?\)| ?,.+\))/\1TRUE\2/ 1 to TRUE
/(playsound\(.+,.+,.+, ?)0( ?\)| ?,.+\))/\1FALSE\2/ 0 to FALSE
I'm not very good with regex and these could probably be optimized, but they worked.
Why It's Good For The Game
Code usability
About The Pull Request
Adds 'notice' span class to all visible_messages which had no span class, making all those black messages blue.
Why It's Good For The Game
This should help differentiate action-messages from talking-messages in the chat. More actions will be blue, thus black talking-messages should pop out more.