Commit Graph

1814 Commits

Author SHA1 Message Date
SkyratBot
0c7322f47b [MIRROR] Improvements to Anon Names + Refactoring + Wizard Academy theme and event (#2853)
* Improvements to Anon Names + Refactoring + Wizard Academy theme and event (#55935)

Co-authored-by: Rohesie <rohesie@ gmail.com>

* Improvements to Anon Names + Refactoring + Wizard Academy theme and event

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
Co-authored-by: Rohesie <rohesie@ gmail.com>
2021-01-24 03:02:10 +00:00
SkyratBot
f3dfe15c10 [READY] Hark! The Medieval Reality Simulation Dome Emergency Shuttle! (+speech mutation, NOTELEPORT fixes and teambuilder improvements) (#2505)
Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
2021-01-05 17:17:26 +01:00
SkyratBot
8bb94cd261 [MIRROR] Webedit fixing SDQL global proc calls (#2420)
* Webedit fixing SDQL global proc calls (#55734)

* Webedit fixing SDQK global proc calls

Co-authored-by: AnturK <AnturK@ users.noreply.github.com>

* Webedit fixing SDQL global proc calls

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
Co-authored-by: AnturK <AnturK@ users.noreply.github.com>
2021-01-01 14:43:16 +01:00
SkyratBot
d7f054b035 [MIRROR] Refactors monkeys into a species (#2379)
* Refactors monkeys into a species

* aaa

Co-authored-by: Qustinnus <Floydje123@hotmail.com>
Co-authored-by: Azarak <azarak10@gmail.com>
2020-12-31 21:08:07 +01:00
Gandalf
e8b9b5fda0 Tweaks play internet sound (#2401)
* Update playsound.dm

* Update playsound.dm
2020-12-31 04:36:18 +01:00
SkyratBot
94ed7ed0f1 [MIRROR] Refactors how movetypes are added and removed, No timers this time. (#2358)
* Refactors how movetypes are added and removed, No timers this time. (#55444)

* Refactors how movetypes are added and removed, No timers this time.

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2020-12-29 02:39:03 +00:00
SkyratBot
dd7bdf5a7b [MIRROR] tgui: Secrets Panel (#2325)
* tgui: Secrets Panel

* a

* Update secrets.dm

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2020-12-25 22:06:37 +00:00
Alex 'Avunia' Takiya
d67f754674 Fix firealarm alert level indicator (#2269)
* 0-indexes seclevel defines, fixes set_security_level proc

* Adds orange-alert level to adminverb
2020-12-21 19:53:55 +00:00
SkyratBot
9dfb7a1189 [MIRROR] Everything that uses maptext now uses the class that makes it actually readable (#2116)
* Everything that uses maptext now uses the class that makes it actually readable

* Update chatmessage.dm

Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2020-12-11 00:40:04 +00:00
SkyratBot
36e89191df [MIRROR] Refactors smiting, adds smite build mode (#2126)
* Refactors smiting, adds smite build mode (#55327)

Refactors smiting out from being a large switch/case into datums.

Adds a new smite option to build mode. This lets you choose a smite and rapidly apply it to a lot of people, presumably for EORG. Requested for by...one of the admins, I forget which.

* Refactors smiting, adds smite build mode

Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@users.noreply.github.com>
2020-12-11 00:39:56 +00:00
SkyratBot
66c207e19c [MIRROR] Reverts (#54963) due to timer spam (#2109)
* Revert "Refactors how movetype flags are added and removed and the floating animation (#54963)" (#55432)

This reverts commit b8425c003a.

* Reverts (#54963) due to timer spam

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
2020-12-10 05:58:05 +01:00
SkyratBot
2ee5d422ae [MIRROR] Refactors how movetype flags are added and removed and the floating animation (#2096)
* Refactors how movetype flags are added and removed and the floating animation (#54963)

I wanted to refactor how movetype flags are added and removed into traits to prevent multiple sources of specific movement types from conflicting one other. I ended up also having to refactor the floating animation loop (the one that bobs up and down) code in the process.
Why It's Good For The Game

A way to avoid conflict from multiple sources of movement types.
This also stops melee attacks, jitteriness and update_transform() from temporarily disabling the floating movetype bitflag altogether until the next life tick.

Tested, but i'm pretty sure improvements could be made.
Changelog

cl
fix: jitteriness, melee attack animations and resting/standing up should no longer momentarily remove the floating movement type.
/cl

* Refactors how movetype flags are added and removed and the floating animation

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2020-12-09 23:43:42 +01:00
Gandalf
7ee24f06bd Gamma Alert [SEMI-MODULAR] (#2029)
* aaah

* a
2020-12-03 21:39:49 +01:00
SkyratBot
e881d55ba4 [MIRROR] Extends the IC chat filter to be checked in two major renaming procs (#2015)
* Extends the IC chat filter to be checked in two major renaming procs (#55217)

About The Pull Request

Honestly, I'm not sure this is the... Correct solution? But people more familiar with this will likely show me da wae.

Prohibits creating names that can't actually be spoken in-character due to chat filters by adding CHAT_FILTER_CHECKs to the procs that handle sanitising them.

For admin-utilised renaming procs, they'll be given a simple alert box to warn them their chosen name contains words prohibited by the IC chat filter and be allowed to confirm or cancel out.
Why It's Good For The Game

If you can't speak the name IC, chances are the name shouldn't be allowed at all. Players may occasionally be forced to ahelp certain names because they contain words prohibited in chat filters.

* Extends the IC chat filter to be checked in two major renaming procs

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
2020-12-02 23:53:40 +01:00
SkyratBot
a682008283 [MIRROR] Revert "Removed jQuery from snowflake devices" (#2004)
* Revert "Removed jQuery from snowflake devices" (#55272)

* Revert "Removed jQuery from snowflake devices (#55090)"

This reverts commit ee47cb5289.

* linting SUCKS

* Revert "Removed jQuery from snowflake devices"

Co-authored-by: Bobbahbrown <bobbahbrown@gmail.com>
2020-12-02 07:50:58 +00:00
SkyratBot
c487c73f39 [MIRROR] Grep for space indentation (#1969)
* Grep for space indentation

* aa

* Update species.dm

* Update species.dm

* Update maps.dm

* Update examine.dm

Co-authored-by: TiviPlus <57223640+TiviPlus@users.noreply.github.com>
Co-authored-by: Azarak <azarak10@gmail.com>
2020-12-01 12:26:41 +01:00
Azarak
90d3dd4f20 [READY] Configurable spawners for event use for admins (#1786)
* aaa

* aaa

* aa

* aaa

* ascsc

* asd

* aaa

* Update event_spawner.dm

* Update event_spawner.dm

* Update event_spawner.dm

* imports and exports

* aaa

* Update event_spawner_menu.dm

* Update event_spawner.dm

* aa

* Update event_spawner_menu.dm

* Update event_spawner_menu.dm

* Update event_spawner_menu.dm

* aa

* faction boys

* Update outfit.dm

* money

* Update outfit.dm

* incredible

Co-authored-by: Gandalf <jzo123@hotmail.com>
2020-11-30 19:51:17 +00:00
SkyratBot
95bd846d76 [MIRROR] Removed jQuery from snowflake devices (#1960)
* Removed jQuery from snowflake devices (#55090)

* Removed jQuery from snowflake menus

* Update code/modules/admin/verbs/beakerpanel.dm

Co-authored-by: Kyle Spier-Swenson <kyleshome@ gmail.com>

Co-authored-by: Kyle Spier-Swenson <kyleshome@ gmail.com>

* Removed jQuery from snowflake devices

Co-authored-by: WarlockD <warlockd@gmail.com>
Co-authored-by: Kyle Spier-Swenson <kyleshome@ gmail.com>
2020-11-30 17:27:51 +00:00
Azarak
d40607b484 [SEMI-MODULAR] Ambitions v2 (#1743)
* aaa

* a

* ahh

* aaaah

* Update ambition.dm

* Update tgstation.dme

* aaa

* Update mind.dm

* Update roundend.dm

* Update roundend.dm

Co-authored-by: Gandalf <jzo123@hotmail.com>
2020-11-29 16:08:36 +00:00
SkyratBot
f969ce5e59 [MIRROR] Fixing robot upgrades not being removed from lists all times. (#1906)
* Fixing robot upgrades sometimes not being removed from lists. (#54842)

* Fixing robot upgrades not being removed from lists all times.

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2020-11-28 13:03:13 +01:00
SkyratBot
e976ff3a3d [MIRROR] Fixes an adminPM dead end eating replies (#1857)
* Fixes an adminPM dead end eating replies (#55127)

If you tried to reply to an admin that had deadminned while you were typing you would get an error and your message was eaten. Now sends to MessageNoRecipient if theres an open ticket, or prints a warning and the message in chat if there isn't.

* Fixes an adminPM dead end eating replies

Co-authored-by: skoglol <33292112+kriskog@users.noreply.github.com>
2020-11-26 23:18:22 +00:00
Azarak
307229bf3b aaa (#1827) 2020-11-25 13:29:42 +00:00
SkyratBot
7d653f1f6b [MIRROR] Moves grown food to newfood (#1794)
* Moves grown food to newfood (#55040)

Moves grown food to newfood
Gives trash element support for callbacks for item creation override

* Moves grown food to newfood

Co-authored-by: Qustinnus <Floydje123@hotmail.com>
2020-11-23 22:35:35 +00:00
SkyratBot
cd135f4039 [MIRROR] Admins can now see chronological order of events in logging tabs. (#1704)
* Admins can now see chronological order of events in logging tabs. (#54939)

* Admins can now see chronological order of events in logging tabs.

Co-authored-by: uomo <51800976+uomo91@users.noreply.github.com>
2020-11-17 00:47:35 +01:00
SkyratBot
2ff5f9b259 [MIRROR] Move death(), gib(), and dust() from /mob to /mob/living (#1634)
* Move death(), gib(), and dust() from /mob to /mob/living

* a

Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@users.noreply.github.com>
Co-authored-by: Azarak <azarak10@gmail.com>
2020-11-10 22:01:47 +01:00
SkyratBot
6a915d7ccc [MIRROR] [READY] Space Ninja Rework (#1611)
* [READY] Space Ninja Rework (#53492)

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Revert "Automatic changelog compile [ci skip]"

This reverts commit 48a63defa644ec9826ee5eb1736e5158d2a636d4.

* Revert "Automatic changelog compile [ci skip]"

This reverts commit cb68f4988edd9d841c4203eecee2067a49ce75c5.

* Revert "Revert "Automatic changelog compile [ci skip]""

This reverts commit e6e1f1ef53ee6611c334efcae6ca7c102edaf351.

* Revert "Revert "Automatic changelog compile [ci skip]""

This reverts commit 1782210527b9819772c0781122bec35b7979bf7d.

* Update changelog.html

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Move suit_initialization into better location

* Clean up cost check

* Clean up net using

* Clean up Ninja Star

* Clean Up Ninja Stealth

* Clean Up Sword Recall

* Move the event file

* Re-Merge the Changes

* Get your ninja code out of my human.dm

* Move the event into events folder and clean it up

* Can the old space ninja antagonist file

* Roll in the shiny new bad boy

* Get rid of actions/ninja.dm and move its info into respective ability files

* Update one_click_antag with new ninja

* Move proc out of ninja code into proper location

* Update the dme properly this time

* Update code/modules/ninja/suit/ninja_equipment_actions/ninja_suit_initialisation.dm

Co-authored-by: Fikou <piotrbryla@ onet.pl>

* Update code/modules/ninja/suit/gloves.dm

Co-authored-by: Fikou <piotrbryla@ onet.pl>

* Update the antagonist file

* Update ninjaDrainAct

* Re-Add MGS Voice Lines

* Up the Katana Damage Back Up to 30

* Attempting a Risky Manuever

* Adjusting some numbers to fit the delta time PR

* Fix Var Names and do a return ..()

* Remove Unused Defines, Update qdels to QDEL_NULLs

* Update code/modules/antagonists/space_ninja/space_ninja.dm

Co-authored-by: Rohesie <rohesie@ gmail.com>

* Update code/modules/antagonists/space_ninja/space_ninja.dm

Co-authored-by: Rohesie <rohesie@ gmail.com>

* Update code/modules/events/space_ninja.dm

Co-authored-by: Rohesie <rohesie@ gmail.com>

* Update code/modules/ninja/energy_katana.dm

Co-authored-by: Rohesie <rohesie@ gmail.com>

* Update code/modules/ninja/ninja_explosive.dm

Co-authored-by: Rohesie <rohesie@ gmail.com>

* Update code/modules/ninja/suit/ninja_equipment_actions/energy_net_nets.dm

Co-authored-by: Rohesie <rohesie@ gmail.com>

* Remove Unnecessary Condition Checks

* I'll show you what A stands for!

* Turn some things into defines

* Remove is_ninja()

* Gives the SN roles on Antag Gain, not on event spawn

* Clean up mind/key code to be efficient and modern

* Have Deactivated Suit Gloves use default black sprite

* Add the new clothing sprites

* Add new inventory sprites for alternate sprites

* Get Rid of These Again

* Re-add suit changes

* Implement all the suggestions for the antag file

* And then everything else

* Updating the Weight for purpose of testmerge

* Balance Updates

* Update the Objective Definitions

* Remove Now Unreachable Cyborg Interaction Code

* Get That Shit Out of My Forest

* Re-Add Cowl Wearing Sprite

* Re-Add Cowl Inventory Sprite

* Adapt to the new thing?.thing changes

* Re-add New Katana Inhand Sprites

* Re-Add glove's shock but have it do knockdown instead

* Get rid of the these stupid changelog changes

* Update sounds

* Re-add New Mask Sprite

* Re-update katana inventory sprite

* Revert Event Weight

* Update code/modules/ninja/suit/ninja_equipment_actions/energy_net_nets.dm

Co-authored-by: girl <11748095+ExcessiveUseOfCobblestone@ users.noreply.github.com>

* Re-Add Dynamic Ninja

* Revert Changelog thing

* Update Mob Sprites

* Add files via upload

Co-authored-by: Changelogs <action@ github.com>
Co-authored-by: Fikou <piotrbryla@ onet.pl>
Co-authored-by: Rohesie <rohesie@ gmail.com>
Co-authored-by: girl <11748095+ExcessiveUseOfCobblestone@ users.noreply.github.com>

* [READY] Space Ninja Rework

Co-authored-by: IndieanaJones <47086570+IndieanaJones@users.noreply.github.com>
Co-authored-by: Changelogs <action@ github.com>
Co-authored-by: Fikou <piotrbryla@ onet.pl>
Co-authored-by: Rohesie <rohesie@ gmail.com>
Co-authored-by: girl <11748095+ExcessiveUseOfCobblestone@ users.noreply.github.com>
2020-11-07 15:43:32 +00:00
SkyratBot
78b643a683 [MIRROR] New view tracked playtime menu (#1555)
* New view tracked playtime menu

* aaaaaaa

Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2020-11-03 03:46:23 +00:00
SkyratBot
91773c46da [MIRROR] Interview System / Soft Panic Bunker (#1458)
* Interview System / Soft Panic Bunker

* a

Co-authored-by: Bobbahbrown <bobbahbrown@gmail.com>
Co-authored-by: Azarak <azarak10@gmail.com>
2020-10-26 08:32:37 +01:00
SkyratBot
dc7d9a81a1 [MIRROR] Fix Map JSON loading errors (#1460)
* Fix Map JSON loading errors (#54563)

Also fixes that one runtime everyone runs into when they first load in

* Fix Map JSON loading errors

Co-authored-by: Jordan Brown <Cyberboss@users.noreply.github.com>
2020-10-25 11:11:00 +01:00
SkyratBot
b8cea2209f [MIRROR] Improves VV-related code (#1374)
* Improves VV-related code (#54416)

VV-related code cleanup
    Added code to trigger the proper setters for several variables that have them.
    Added some admin logging for var-edit teleports.
    Cleaned-up some code all around.

* Improves VV-related code

Co-authored-by: Rohesie <rohesie@gmail.com>
2020-10-19 17:22:19 +01:00
SkyratBot
28472fa8f3 [MIRROR] Moves screen objects from mob to hud (#1336)
* Moves screen objects from mob to hud (#54400)

This moves screen images from icons/mob to icons/hud
Makes more sense and it is easier to find

* Moves screen objects from mob to hud

* Update radial.dm

Co-authored-by: nicbn <nicolas.nattis@gmail.com>
Co-authored-by: Azarak <azarak10@gmail.com>
2020-10-16 03:37:54 +02:00
Azarak
ce9e032573 handle this BRRRPP (#1326) 2020-10-15 22:06:35 +01:00
SkyratBot
bcb5fbc83c [MIRROR] TGUI Communications console (#1286)
* TGUI Communications console

* fix

Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2020-10-14 17:45:53 +01:00
SkyratBot
b8d9874c27 [MIRROR] Converts all A && A.B into A?.B (#1292)
* Converts A && A.B into A?.B (#54342)

Implements the ?. operator, replacing code like A && A.B with A?.B

BYOND Ref:
When reading A?.B, it's equivalent to A && A.B except that A is only evaluated once, even if it's a complex expression like a proc call.

* Converts all A && A.B into A?.B

Co-authored-by: ZeWaka <zewakagamer@gmail.com>
2020-10-13 23:19:25 +02:00
SkyratBot
6e08e3cd8d [MIRROR] Adds a living time config to the panic bunker (#1289)
* Adds a living time config to the panic bunker (#54341)

* Adds a living time value to the panic bunker, so you can keep people out based on time spent playing the game

* updates the admin verb, and enables %minutes% as an option

* Makes a proc call more clear

Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@ users.noreply.github.com>

* than

Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@ users.noreply.github.com>

* Adds a living time config to the panic bunker

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@ users.noreply.github.com>
2020-10-13 23:04:07 +02:00
SkyratBot
380ee5a3d0 [MIRROR] Adds new accidents to the omen component and makes it an admin smite (#1219)
* Adds new accidents to the omen component and makes it an admin smite (#54063)

The omen component now has a 15% chance when walking through an airlock to have it try to crush you and a 15% chance when walking next to an open turf to throw yourself into it alongside the existing 15% chance to get crushed by a vending machine and 50% chance when you trip over to crack your skull open.

It is also an admin smite with an option to make it permanent.

Allows airlocks to override safties for a single close() proc call, forcing a crush.

* Adds new accidents to the omen component and makes it an admin smite

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
2020-10-09 18:29:54 +02:00
SkyratBot
666c1a108a [MIRROR] Some shuttes rework. Allow many shuttles of one template to work at the same time. (#1162)
* Some shuttes rework. Allow many shuttles of one template to work at the same time. (#53993)

* add replace button to shuttle panel

load button now only load new shuttle

* shuttle teplate loads as shuttle

* new shuttle console connects to shuttle

* new navigation computer connect to shurrle

* docking_port id now unique

add count to id if id already in work

* many docks from one base tenplate

* up

* fix unregister

* up

* up

* up

* block multiple shuttle loading

* return preview button

* up  id generation

* Some shuttes rework. Allow many shuttles of one template to work at the same time.

Co-authored-by: Dennok <Deneles@yandex.ru>
2020-10-05 22:31:15 +01:00
SkyratBot
ec5324bc1a [MIRROR] [READY] Highlander mode now includes silicons (#1122)
* Merge pull request #53702 from zxaber/kiltborg

[READY] Highlander mode now includes silicons

* [READY] Highlander mode now includes silicons

Co-authored-by: nemvar <47324920+nemvar@users.noreply.github.com>
2020-10-02 19:10:58 +02:00
SkyratBot
c1dccf5870 [MIRROR] Adds Cross-Server Communication Network Option (PAID* CODE) (#1096)
* Adds Cross-Server Communication Network Option (PAID* CODE) (#54070)

* Adds Cross-Server Communication Network Option (PAID* CODE)

Co-authored-by: Bobbahbrown <bobbahbrown@gmail.com>
2020-10-01 12:25:58 +02:00
SkyratBot
df3c9f87cb [MIRROR] Restyles Stat Panel, Adds Subpanel Sub-Categories (#1044)
* Restyles Stat Panel, Adds Subpanel Sub-Categories (#53947)

I re-styled the CSS for the stat panel in hopes to make it look nice, and I also added the ability to use sub-categories (currently a single level) of verbs using a . (period), an example being Admin.Fun instead of the previous Admin - Fun. This now results in a sub-category being automagically generated in the stat panel.

* Restyles Stat Panel, Adds Subpanel Sub-Categories

Co-authored-by: Bobbahbrown <bobbahbrown@gmail.com>
2020-09-29 12:31:56 +02:00
SkyratBot
98568e191a [MIRROR] Enforce preserving parent proc return values across ui_act call stacks (#999)
* Enforce preserving parent proc return values across ui_act call stacks (#53964)

All ui_act procs should call parent by default. All procs should preserve the value of the parent proc when it's TRUTHY and pass it down the call stack. No UI should be interactible when its flags or state indicate it should not be, except when explicity overriden by child procs intentionally disregarding parent return values to achieve a specific goal.

* Enforce preserving parent proc return values across ui_act call stacks

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
2020-09-26 17:17:59 +02:00
SkyratBot
f0070e854b [MIRROR] Emergency Shuttle Toggle (#975)
* Emergency Shuttle Toggle (#53912)

Admins now have the option to enable or disable the shuttle(located in the admin tab).
Disabling the shuttle will basically pause it where it is, regardless(unless game is over). Until the admins enable it again. It will resume exactly back to where it was and continue from there. This is great for events. You can't recall or call the shuttle while it's disabled.

Admins also now get the option when calling the shuttle to disable the recall of said shuttle unless they cancel it or select enable shuttle.

* Emergency Shuttle Toggle

Co-authored-by: Gandalf <jzo123@hotmail.com>
2020-09-25 13:59:23 +02:00
SkyratBot
96d5d8a319 [MIRROR] Fix verbs tab not getting updated in certain instances (#937)
* Fix verbs tab not getting updated in certain instances (#53876)

There are a number of methods of assuming direct control of mobs or giving other players direct control. I have made sure these now appropriately update verbs.

Shamelessly ripped the functionality from /mob/dead/observer/verb/reenter_corpse() - It seemed to do what I wanted to accomplish in the same context.

I couldn't find any other method to refresh the verbs tab.

* Fix verbs tab not getting updated in certain instances

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
2020-09-23 13:55:50 +01:00
SkyratBot
4b6cc9d088 [MIRROR] Arcane finishes the fight and adds all the missing belt sprites and a worn sprite Admin Tool. (#830)
* Arcane finishes the fight and adds all the missing belt sprites and a worn sprite Admin Tool. (#53305)

* Arcane finishes the fight and adds all the missing belt sprites and a worn sprite Admin Tool.

Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com>
2020-09-17 02:05:30 +01:00
SkyratBot
496811ef6c [MIRROR] Optimize stat panel and fix guardian verbs (#804)
* Optimize stat panel and fix guardian verbs (#53463)

Optimizes stat panel code for better performance, including icon caching and removing some unnecessary processing
Also fixes #53432
fix #53381
fix #53724
Changelog

add: icons are back on alt clicks
fix: horrible performance from alt clicking turfs with multiple objects
tweak:browser should notify the SS when it's ready to receive data

* Update statbrowser.html

* Apply suggestions from code review

Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@ users.noreply.github.com>

* hidden = TRUE

* almost ready

* Browser should notify when ready to receive data

* Apply MSO's suggestions

* reset cache if something in it gets deleted

* Fix runtime

* fix my stupid code

* send href_token when adding admin tabs

* fix an issue with cyborg suit topic

Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@ users.noreply.github.com>

* Optimize stat panel and fix guardian verbs

Co-authored-by: Couls <coul422@gmail.com>
Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@ users.noreply.github.com>
2020-09-15 09:17:31 +02:00
SkyratBot
2812a145d4 [MIRROR] The BEAUTIFUL Supplypod Renaissance Part 5: An Ode To Admins Everywhere (total UI overhaul) (#741)
* The BEAUTIFUL Supplypod Renaissance Part 5: An Ode To Admins Everywhere (total UI overhaul)

* Update tgui.bundle.js

* Update tgui.bundle.js

Co-authored-by: Emmanuel S <mrdoomboyo@gmail.com>
Co-authored-by: Azarak <azarak10@gmail.com>
2020-09-12 00:50:51 +02:00
SkyratBot
e60b9706b5 [MIRROR] Remove references to old singularity machines (#744)
* Remove references to old singularity machines (#53509)

Removes the singularity generator and the particle accelerator. The former had no sprite, and the latter only existed because of a leftover type path. This does not affect gameplay at all.

Removes the "Start Singularity" verb that was only intended for debug use.

Fixes #53508.

* Remove references to old singularity machines

Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@users.noreply.github.com>
2020-09-11 23:15:33 +02:00
SkyratBot
a1ac3a6b42 [MIRROR] Fixes admin tickets displaying as improper nouns (#696)
* Fixes admin tickets displaying as improper nouns (#53485)

Admin tickets were having "the" prepended to them when displayed in the status tab, because ahelps are treated as datums and BYOND likes to help out and treat them as nouns when printed. This resolves that.

* Fixes admin tickets displaying as improper nouns

Co-authored-by: Ryll Ryll <3589655+Ryll-Ryll@users.noreply.github.com>
2020-09-09 08:13:00 +02:00
SkyratBot
eda2759f6c [MIRROR] Make Cinematic verb cancellable (#655)
* Make Cinematic verb cancellable (#53411)

* Make Cinematic verb cancellable

Co-authored-by: Tad Hardesty <tad@platymuus.com>
2020-09-06 05:52:50 +02:00
SkyratBot
5cda3c66e8 [MIRROR] Makes admin view obey the overlay limit. (#613)
* Makes admin view obey the overlay limit (#53293)

Caps admin view at 68x68, or 37, in order to prevent it creating more then 100 overlays, causing the parallax system to crash due to exceeding our overlay hardcap of 100

* Makes admin view obey the overlay limit.

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
2020-09-02 03:08:02 +02:00