More suits by Nienhaus, and a few fixes for the contents of lockers.
Also added a dermal armor patch to the Captain's locker, for added head
protection without the downside of helmet-hair.
Adds a formal-wear crate, makes lawyers have laceup shoes, adds a better
sprite for the memorizer, adds the formal uniforms to each job's closet,
and fixes a typo in the object name of the black jacket. [FORMALNESS
INTENSIFIES]
Replaces Holodamage with Stamina damage, if your stamina damage exceeds your current health, you get weaken(5)'d. Stamina heals itself slowly over time.
Makes the hallucination enemies deal more stamina damage than they did holodamage, but stamina damage heals now so it's mostly for just seeming threatening at the moment.
Adds the Disabler, a gun that does stamina damage. It has a range of your screen, but no more. Adds a disabler crate to cargo (security lock)
Fixes Lasertag ED209's because they were busted as shit
Reduces ED209's view range to 9 from 12, which was several times longer than your screen view, now is only a little bit more
Lastertag now does stamina damage instead of an instant stun for that GRITTY LASERTAG EXPERIENCE
Your dreams of big part storage and fast machine part exchange came true
14 slot R&D part-only autoseeker/picker/dropper/exchager is in
Added different sprites for better capacitors and scanning modules
Changed the power cell type to be compatible with all this machine
changing faggotry
All sprites here are codersprites so ask nien/WJ for better ones if you
want
Removed all the istype checks for glasses in humans
Added advanced mesons (Old meson functionality of removing darkness overlay) and NVG's to the protolathe
Fixes a runtime with the vent clogging event, which happens to MiniStation.
Lowered all vent requirements to 20.
Fixed transit tubes from breaking by reversing the pod direction twice.
Changed the icon state name of the terminators so that they had density.
Transit tubes will now reset the view of the mob exiting.
Added the missing mini-hoe and hatchet to the garden area.
Added reverse stations which will send pods in the opposite direction, after their stop.
Added tube terminators for you to put on the end of non-looping tubes.