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Fixes Speaking, Whoops
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@@ -200,11 +200,12 @@
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hear += A
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if(isobj(A) || ismob(A))
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hear = recursive_mob_check(A, hear, 3, 1, 0, 1)
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hear = recursive_mob_check(A, 1, 0, 1)
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return hear
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/proc/get_mobs_in_radio_ranges(var/list/obj/item/device/radio/radios)
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set background = BACKGROUND_ENABLED
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@@ -32,7 +32,7 @@
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src.icon_state = "morgue2"//default dead no-client mob
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var/list/compiled = recursive_mob_check(src,client_check=0,sight_check=0)//run through contents
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var/list/compiled = recursive_mob_check(src,0,0)//run through contents
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if(!length(compiled))//no mobs at all, but objects inside
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src.icon_state = "morgue3"
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