Commit Graph

4249 Commits

Author SHA1 Message Date
SkyratBot
d61ad56eab [MIRROR] Removes unused clockwork cult icons [MDB IGNORE] (#10746)
* Removes unused clockwork cult icons (#64006)

and also moves them over to the sprite repo
there were still some used, so the fluff pieces got added to obj/fluff.dmi, and also there was one sprite for the wall girder, the toy wrist watch and the null rod, so those got moved into their respective files.
moved the clothing to their respective files aswell.
Why It's Good For The Game

almost all of these sprites are completely unused, aswell as the gamemode being removed from the code anyways, so they can rest in sprite purgatory

* Removes unused clockwork cult icons

* Fixes one of the floor that had no texture

Co-authored-by: Seth Scherer <supernovaa41@gmx.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2022-01-16 21:28:33 +00:00
SkyratBot
b11b087a7e [MIRROR] Ports flying bloodsplatters from Hippie for Wounds [MDB IGNORE] (#10713)
* Ports flying bloodsplatters from Hippie for Wounds

* Feex

* Okay now linter, shut up

* Forgot two :(

Co-authored-by: Ryll Ryll <3589655+Ryll-Ryll@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2022-01-16 20:56:00 +00:00
SkyratBot
e0944dc9bd [MIRROR] Separates cult object and cult effect sprites into their own folders [MDB IGNORE] (#10672)
* Separates cult object and cult effect sprites into their own folders

* Let's do this

Co-authored-by: Seth Scherer <supernovaa41@gmx.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2022-01-16 18:13:22 +00:00
SkyratBot
31edbba130 [MIRROR] In Soviet Nanotransen, Tram consume you! [MDB IGNORE] (#10726)
* In Soviet Nanotransen, Tram consume you! (#63643)

* stops the tram from consuming the SM

* In Soviet Nanotransen, Tram consume you!

Co-authored-by: DragonTrance <dylan661993@gmail.com>
2022-01-15 21:46:37 +00:00
SkyratBot
0e672ef15a [MIRROR] Poster Pack [MDB IGNORE] (#10584)
* Poster Pack

* Poster Pack

Co-authored-by: EOBGames <58124831+EOBGames@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-01-15 17:04:56 +00:00
SkyratBot
51b112b91d [MIRROR] Adds medical department medals (updated sprites) [MDB IGNORE] (#10699)
* Adds medical department medals (updated sprites) (#64076)

* initial sprites and code work

* Update accessories.dmi

* changed color to blue and made worn sprites smaller, testing

* updated sprites, made them much smaller and color scheme is fixed

* Adds medical department medals (updated sprites)

Co-authored-by: RaidenKoizuma <80659327+RaidenKoizuma@users.noreply.github.com>
2022-01-15 16:24:35 +00:00
SkyratBot
230523a11f [MIRROR] Bedsheets now display properly. [MDB IGNORE] (#10675)
* FIXED BEDSHEETS (#64024)

they're fixed now!!!

* Bedsheets now display properly.

Co-authored-by: san7890 <34697715+san7890@users.noreply.github.com>
2022-01-13 18:06:57 -05:00
SkyratBot
65b8082678 [MIRROR] Harddel Fix Pack #42 + Better Live Reftracking Support [MDB IGNORE] (#10639)
* Harddel Fix Pack #42 + Better Live Reftracking Support

* awooga

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-01-12 21:57:49 +00:00
SkyratBot
c33061765b [MIRROR] [MDB IGNORE] BIDDLE TRAITORS - Adds progression traitors. Refactors uplink code in its entirety [MDB IGNORE] (#10620)
* [MDB IGNORE] BIDDLE TRAITORS - Adds progression traitors. Refactors uplink code in its entirety

* updates and fixes

* ffff

Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-01-12 03:25:38 +00:00
SkyratBot
7c10f539bd [MIRROR] Makes share() canonical. Saves cpu time, makes the simulation proper [MDB IGNORE] (#10618)
* Makes `share()` canonical. Saves cpu time, makes the simulation proper (#63785)

* Makes `share()` canonical. Saves cpu time, makes the simulation proper

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
2022-01-12 02:24:17 +00:00
SkyratBot
31c2c4385b [MIRROR] Gives a bunch of table sized and/or shaped things LETPASSTHROW [MDB IGNORE] (#10599)
* Gives a bunch of table sized and/or shaped things (#63964)

You can't reach over/around/through a whole bunch of objects that look small enough/low enough to imply that you can. This grants people the ability to do so.

Hydroponics trays look roughly table sized and shaped and you can't reach past them, which is irritating. Now you can, which is not.
Ditto for crates, the cooking grill, and the chaplain's altar.
Plumbing input/output/dev/null machines and chemical heaters take up maybe 1/4 of the turf and block attempts to reach past them. Being able to is less irritating.

* Gives a bunch of table sized and/or shaped things `LETPASSTHROW`

Co-authored-by: TemporalOroboros <TemporalOroboros@gmail.com>
2022-01-11 17:16:13 +00:00
SkyratBot
0068a3013f [MIRROR] Clicking an open locker on combat mode will no longer deposit your item [MDB IGNORE] (#10578)
* Clicking an open locker on combat mode will no longer deposit your item (#63951)

* fix

* fix

* FIX

* Clicking an open locker on combat mode will no longer deposit your item

Co-authored-by: Seth Scherer <supernovaa41@gmx.com>
2022-01-10 19:44:37 +00:00
SkyratBot
e1ce952dd8 [MIRROR] Closets/crates no longer dump their contents on qdel'ing [MDB IGNORE] (#10508)
* Closets/crates no longer dump their contents on qdel'ing  (#63841)

* Closets/crates no longer dump their contents on qdel'ing

* Trying to fix the CI problem

Co-authored-by: Seth Scherer <supernovaa41@gmx.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2022-01-09 15:01:38 -05:00
SkyratBot
141cfba942 [MIRROR] Sets runechat's offset vars to nicer ones [MDB IGNORE] (#10507)
* chatmessage.dm offset adjustment (#63848)

changes the pixel_y and pixel_x of a 'message' to maptext_width and maptext_height instead of bound_width and bound_height.

* Sets runechat's offset vars to nicer ones

Co-authored-by: ghost sheep <donniescatch@gmail.com>
2022-01-07 11:57:45 +00:00
SkyratBot
c657faf095 [MIRROR] Fixes aiming at things through cameras not aiming at the thing you aimed at. [MDB IGNORE] (#10454)
* Fixes aiming at things through cameras not aiming at the thing you aimed at. (#63654)

You can click on things through cameras. This is one of the major appeals of BRPEDs. If you try to shoot at things while using a camera console to aim you will shoot at the angle between the camera you are looking through and the thing you are aiming at. This makes you aim at the thing you are aiming at from the perspective of yourself instead of the camera you are using.

While it would be funny to watch a sniper gun down their own team aiming through a camera bug and shooting in the opposite direction they think they I'd prefer if it actually worked.

* Fixes aiming at things through cameras not aiming at the thing you aimed at.

Co-authored-by: TemporalOroboros <TemporalOroboros@gmail.com>
2022-01-06 12:35:16 +00:00
SkyratBot
dadb7ea7cc [MIRROR] fixes mirrors AGAIN [MDB IGNORE] (#10463)
* fixes mirrors AGAIN (#63828)

* fixes mirrors AGAIN

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
2022-01-06 05:55:16 -05:00
SkyratBot
092e534e75 [MIRROR] TGUI list conversions + bug fixes [MDB IGNORE] (#10355)
* TGUI list conversions + bug fixes

* Fixing conflicts

* Maintaining a few modular files while we're at it...

Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2022-01-03 22:53:58 +00:00
SkyratBot
5c7a9f7792 [MIRROR] Adds the trash bag of holding icon to the janicart [MDB IGNORE] (#10410)
* Adds the trash bag of holding icon to the janicart (#63762)

* Adds the trash bag of holding icon to the janicart

Co-authored-by: JenqaDev <43709941+JenqaDev@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2022-01-03 16:57:55 -05:00
SkyratBot
ee99e0d512 [MIRROR] Fixes bodybags & cardboard boxes claiming to be welded together [MDB IGNORE] (#10409)
* bodybags no longer claim to be welded together (#63754)

* Fixes bodybags & cardboard boxes claiming to be welded together

Co-authored-by: Ron <flavivs.clavdivs.jvlianvs@gmail.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2022-01-03 16:57:27 -05:00
SkyratBot
a72cb04649 [MIRROR] burning things moving over a bonfire sets the bonfire on fire [MDB IGNORE] (#10378)
* burning things moving over a bonfire sets the bonfire on fire (#63674)

* burning things moving over a bonfire sets the bonfire on fire

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
2022-01-01 22:33:12 +00:00
GoldenAlpharex
104b991958 Fixes fireplaces not producing light when they should be (#10325) 2021-12-28 21:13:11 +00:00
Iamgoofball
0d441af5b1 GoofSec 1.5: Departmental Batons, Departmental Guard Offices, Batons from Backpacks -> Belts, Guard Cuffs -> Cableties, Mapping Icons for Jobs, Belt Reskinning, Brig Officer Baton Change, Sec Medic Gun Removal + Medical Access Removal, Security Sergeant Removal (#9581)
* GoofSec 1.5: Departmental Batons, Departmental Guard Offices, Batons from Backpacks -> Belts, Fixed Security HUD icons, Guard Cuffs -> Cableties, Mapping Icons for Jobs, Belt Reskinning, Brig Officer Baton Change, Sec Medic Gun Removal

* whoops

* 2 lockers instead of 1

* Update modular_skyrat/modules/goofsec/code/department_guards.dm

Co-authored-by: OrionTheFox <76465278+OrionTheFox@users.noreply.github.com>

* Update modular_skyrat/modules/goofsec/code/department_guards.dm

Co-authored-by: OrionTheFox <76465278+OrionTheFox@users.noreply.github.com>

* Brigoff + SecMedic Disablers, Buckshot Removal, Static Armory Spawns, Armory Shotgun Rebalance

* Armory Shotgun Rebalance, Armory Gun Buff, Armory Weapon Distribution Rework, Mag-fed Shotguns Crate, Buckshot/Lethal Slug Removal, Security Sergeant Removal, Ironhammer Reskins, Security Medic Access Nerf

* WHOOPS

* Map fixes

* how could I forget meta

* fukken blueshift i swear to god

* Departmental Baton Verbage tweaks

* Armory Gun Rebalance

* aSDADWDWEFWRGWFD

* Fixed the blueshift edits.

* Removes the Ironhammer reskins, the Shotgun changes, the Buckshot/Slug Removal, and the adjustment to the armory firearms.

* whoops

* fucking

* saefwefqefwgthwgrfwed

* s

* WHOOPS

* whoops

* aaaaa

Co-authored-by: OrionTheFox <76465278+OrionTheFox@users.noreply.github.com>
2021-12-27 23:30:05 +00:00
SkyratBot
58f82b5161 [MIRROR] [Ready] MODsuits [MDB IGNORE] (#10244)
* [Ready] MODsuits

* we dont need to add these people as codeowners, goodness gracious

* have to remove this because upstream

* part 1 of these fixes

* EEEE

* Update peacekeeper_clothing.dm

* E

* E

* Auto stash before merge of "upstream-merge-59109" and "origin/upstream-merge-59109"

* E

* Update expeditionary_trooper.dm

* more removal

* nice

* modsuti modstui modusuti

* fixes

* E

* ITS MODsuit not HARDSUIT

* more hardsuit references

* MODSUIT NOT HARSUITEDSA

* Maps

* More ,map

* oop

* e

* oo aa

* 0

* ting tang

* Update modsuit_tailsprites.dm

* hi fikou

* bs tech update

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
Co-authored-by: jjpark-kb <55967837+jjpark-kb@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2021-12-25 13:32:49 +00:00
SkyratBot
32bc1eea41 [MIRROR] More standard tgui input conversions [MDB IGNORE] (#10238)
* More standard tgui input conversions

* More standard tgui input conversions

Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2021-12-24 21:33:32 +00:00
SkyratBot
647b408d01 [MIRROR] Fixes typos in span, other html elements [MDB IGNORE] (#10222)
* Fixes typos in span, other html elements (#63510)

Atomizes a much larger PR for another time...
There are typos in span and other html messages that causes them to not render correctly or at all.
Bug fixes
Converts those instances of span to use the macro

* Fixes typos in span, other html elements

Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com>
2021-12-23 17:18:43 +00:00
SkyratBot
645b90d34a proximity monitors cleanup (plus connect_range and connect_containers components) (#10192)
Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-12-23 03:51:23 +00:00
SkyratBot
b894ce42d4 [MIRROR] Super Mega Mob Spawn Refactor [MDB IGNORE] (#10075)
* Super Mega Mob Spawn Refactor

* Super Mega Mob Spawn Refactor

* Update modular changes

* update kilo

* i wish unit tests would work on my machine

* fix kilo...?

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-12-23 02:30:55 +00:00
SkyratBot
522e4cff5f [MIRROR] Mops no longer wet the turf when you refill them from the mop bucket [MDB IGNORE] (#10199)
* Mops no longer wet the turf when you refill them from the mop bucket (#63549)

* Mops no longer wet the turf when you refill them from the mop bucket

Co-authored-by: oranges <email@oranges.net.nz>
2021-12-23 01:31:42 +00:00
SkyratBot
c0706f4a41 [MIRROR] Field of View and Blindness improvements [bounty + upstream push] [MDB IGNORE] (#10060)
* Field of View and Blindness improvements [bounty + upstream push]

* Update death.dm

* almost done

* Update fov_handler.dm

* Face mouse when in combat mode, fix

* Fixes the category for the fov admin verb. #63401

* Fixes objects with bad planes and FoV bugs #63412

* pain

* there we go

* face pref

Co-authored-by: Azarak <azarak10@gmail.com>
2021-12-22 14:56:01 +00:00
SkyratBot
045c37d78a [MIRROR] You can now resist out of nested containers (also fixes the GBJ associated with it) [MDB IGNORE] (#10128)
* You can now resist out of nested containers (also fixes the GBJ associated with it) (#63449)

Co-authored-by: SuperNovaa41 <supernovaa41@ protonmail.com>

* You can now resist out of nested containers (also fixes the GBJ associated with it)

Co-authored-by: Seth Scherer <supernovaa41@gmx.com>
Co-authored-by: SuperNovaa41 <supernovaa41@ protonmail.com>
2021-12-19 20:50:59 +00:00
SkyratBot
a526c6070a [MIRROR] Makes all default job titles, defines. [MDB IGNORE] (#10080)
* Makes all default job titles, defines.

* Makes all default job titles, defines.

* whitespace

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2021-12-18 16:54:03 +00:00
SkyratBot
f2995c5a2c [MIRROR] Fixes table slamming through impassable objects [MDB IGNORE] (#10123)
* Fixes table slamming through impassable objects (#63446)

Co-authored-by: SuperNovaa41 <supernovaa41@ protonmail.com>

* Fixes table slamming through impassable objects

Co-authored-by: Seth Scherer <supernovaa41@gmx.com>
Co-authored-by: SuperNovaa41 <supernovaa41@ protonmail.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2021-12-18 16:48:42 +00:00
SkyratBot
1323928cf2 [MIRROR] Prevents shoving people into the locker dimension (Fixes other shove things too) [MDB IGNORE] (#10118)
* Prevents shoving people into the locker dimension (Fixes other shove things too) (#63372)

Made this like half a month ago. Fixes #63095
Fixes #63096, all of it

People seem to be upset by being force moved into an open locker, can't imagine why. Let's start with this
I'll be back for the rest soon (I HAVE RETURNED)

* Prevents shoving people into the locker dimension (Fixes other shove things too)

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
2021-12-17 12:34:12 +00:00
SkyratBot
9c9f8b9d33 [MIRROR] Stops aux base turrets from hard-deleting (and 1 other fix) [MDB IGNORE] (#10113)
* Stops aux base turrets from hard-deleting (and 1 other fix) (#63424)

Fixes #62643

Fixes aux-base turrets from hard-deleting by handling their deleting on the aux base itself.
Converts the turrets list to a proper lazylist and cleans up some surrounding code involving the turrets list.
Also fixes a copy+paste error with tiny fans being placed.

* Stops aux base turrets from hard-deleting (and 1 other fix)

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2021-12-17 12:33:05 +00:00
SkyratBot
d51d6c0de3 [MIRROR] Fixes up multiz atmos connection, cleans some things up in general [MDB IGNORE] (#10061)
* Fixes up multiz atmos connection, cleans some things up in general (#63270)

About The Pull Request

ALLLRIGHT so
Multiz atmos was letting gas flow down into things that should be well, not flowable into
Like say doors, or windows.

This is weird.

Let's get into some context on why yeah?

First, how do things work currently?

atoms have a can_atmos_pass var defined on them. This points to a define that describes how they interact with
flow.
ATMOS_PASS_NO means well, if we're asked, block any attempts at flow. This is what walls use.
ATMOS_PASS_YES means the inverse
ATMOS_PASS_DENSITY means check our current density
ATMOS_PASS_PROC means call can_atmos_pass, we need some more details about this attempt

These are effectively optimizations.

That var, can_atmos_pass is accessed by CANATMOSPASS() the macro
It's used for 3 things.

1: Can this turf share at all?
2: Can this turf share with another turf
3: Does this atom block a share to another turf

All of this logic is bundled together to weed out the weak.

Anyway, so when we added multiz atmos, we effectively made a second version of this system, but for vertical
checks.

Issue here, we don't actually need to.
The only time we care if a check is vertical or not is if we're talking to another turf, it's not like you'll
have an object that only wants to block vertical atmos.
And even if you did, that's what ATMOS_PASS_PROC is for.

As it stands we need to either ignore any object behavior, or just duplicate can_atmos_pass but again.
Silly.

So I've merged the two, and added an arg to mark if this is a verical attempt.
This'll fix things that really should block up/down but don't, like windows and doors and such.

Past that, I've cleaned can_atmos_pass up a bit so it's easier for people to understand in future.
Oh and I removed the second CANATMOSPASS from immediate_calculate_adjacent_turfs.
It isn't a huge optimization, and it's just not functional.

It ties into zAirOut and zAirIn, both of which expect to be called with a valid direction.
So if say, you open a door that's currently blocking space from leaking in from above, you end up with the door
just not asking the space above if it wants to share, since the door can't zAirOut with itself.

Let's just wipe it out.

This makes the other code much cleaner too, heals the soul.

Anyway yadeyada old as ass bug, peace is restored to the kingdom, none noticed this somehow you'd think people
would notice window plasma, etc etc.
Why It's Good For The Game

MUH SIMULATION
Also fuck window gas
Changelog

cl
fix: Fixed gas flowing into windows from above, I am.... so tired
fix: Fixes gas sometimes not moving up from below after a structure change, see above
/cl

* Fixes up multiz atmos connection, cleans some things up in general

* Update large_doors.dm

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-12-17 01:36:33 +00:00
SkyratBot
f64e20590a [MIRROR] TGUI input box conversions 2 [MDB IGNORE] (#10089)
* TGUI input box conversions 2 (#63395)

More text inputs converted to tgui, TGUI text and number input now more sanely handles ENTER key being pressed, you can now press anywhere in the window to enter the input. TGUI text input now considers placeholder text for the default valid state. IE, if there is default text you can press enter immediately without having to rewrite it just to recheck validity. Fixes: useSharedState => useLocalState. not only was sharedstate not needed but it opened up the ui to vulnerabilities

* TGUI input box conversions 2

Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com>
2021-12-15 23:57:40 +00:00
SkyratBot
d9e69bc0c5 [MIRROR] Fixed rough iron false wall alert text and rough iron wall deconstruction amount. [MDB IGNORE] (#10082)
* Fixed rough iron false wall alert text and rough iron wall deconstruction amount. (#63389)

* Fixed rough iron false wall alert text and rough iron wall deconstruction amount.

Co-authored-by: vincentiusvin <54709710+vincentiusvin@users.noreply.github.com>
2021-12-15 16:27:31 +00:00
Gandalf
0e77ce9596 New Security Drip! :) (#9963)
* New security sprites :)

* Update security_belt.dm

* more uppendat

* E

* E

* Update security_head.dm

* Update wardrobes.dm

* Update wardrobes.dm

* Wooo

* Eeee

* E

* E

* EEE

* E

* Update belts.dmi

* Update security.dm
2021-12-15 01:31:14 +00:00
SkyratBot
679f42f339 [MIRROR] Magic mirror: Fixes changing races & code improvement [MDB IGNORE] (#9942)
* Magic mirror: Fixes changing races & code improvement

* Update mirror.dm

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-12-13 11:59:59 +00:00
SkyratBot
53cbe26e89 [MIRROR] Increases volume of the sound effect for knocking on firelocks [MDB IGNORE] (#9981)
* Increases volume of the sound effect for knocking on firelocks

* E

* Update inflatable.dm

Co-authored-by: BlueMemesauce <47338680+BlueMemesauce@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-12-13 11:39:28 +00:00
SkyratBot
4d814fa8f2 [MIRROR] Tramstation Perma Genpop [MDB IGNORE] (#9741)
* Tramstation Perma Genpop

* E

* E

* Update BlueShift_middle.dmm

Co-authored-by: MMMiracles <lolaccount1@hotmail.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-12-13 11:29:09 +00:00
SkyratBot
624c7d6d55 [MIRROR] TGUI input box conversions 1 [MDB IGNORE] (#10020)
* TGUI input box conversions 1

* Fixing conflicts!

* Whoops

Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2021-12-13 10:41:44 +00:00
SkyratBot
2c8be89114 [MIRROR] Moth Food Returns: A Taste of the Fleet [MDB IGNORE] (#9985)
* Moth Food Returns: A Taste of the Fleet (#63174)

* Moth Food Returns: A Taste of the Fleet

Co-authored-by: EOBGames <58124831+EOBGames@users.noreply.github.com>
2021-12-10 21:52:20 +00:00
SkyratBot
cb1712bf6f [MIRROR] fixes bots getting stuck on railings and crashing clients [MDB IGNORE] (#9990)
* fixes bots getting stuck on railings and crashing clients (#63306)

Co-authored-by: John Willard <53777086+JohnFulpWillard@ users.noreply.github.com>

* fixes bots getting stuck on railings and crashing clients

Co-authored-by: Seris02 <49109742+Seris02@users.noreply.github.com>
Co-authored-by: John Willard <53777086+JohnFulpWillard@ users.noreply.github.com>
2021-12-10 18:11:19 +00:00
SkyratBot
d604846209 [MIRROR] TGUI list input conversions [MDB IGNORE] (#9996)
* TGUI list input conversions (#63315)

Co-authored-by: tralezab <40974010+tralezab@ users.noreply.github.com>
Co-authored-by: Sealed101 <75863639+Sealed101@ users.noreply.github.com>

* TGUI list input conversions

Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com>
Co-authored-by: tralezab <40974010+tralezab@ users.noreply.github.com>
Co-authored-by: Sealed101 <75863639+Sealed101@ users.noreply.github.com>
2021-12-10 18:10:25 +00:00
SkyratBot
f48e9c1a8c [MIRROR] Makes welding plasma bars/statues/floors use flooder component [MDB IGNORE] (#9959)
* Makes welding plasma bars/statues/floors use flooder component (#63154)

Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>

* Makes welding plasma bars/statues/floors use flooder component

Co-authored-by: vincentiusvin <54709710+vincentiusvin@users.noreply.github.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
2021-12-08 19:38:06 -05:00
SkyratBot
a88f96256b [MIRROR] Stops transit tube dispensers from transporting anchored objects such as immovable rods [MDB IGNORE] (#9940)
* Stops transit tube dispensers from transporting anchored objects such as immovable rods (#63108)

Stops transit tube dispensers from transporting anchored objects such as immovable rods

* Stops transit tube dispensers from transporting anchored objects such as immovable rods

Co-authored-by: RandomGamer123 <31096837+RandomGamer123@users.noreply.github.com>
2021-12-07 16:20:25 -05:00
SkyratBot
463c2fc71d [MIRROR] multiz movement refactor redux [MDB IGNORE] (#9925)
* multiz movement refactor redux (#62132)

* multiz movement refactor redux

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2021-12-07 08:27:12 -05:00
SkyratBot
0a8b47c9f3 [MIRROR] Adjusts the greyscale sprites of the benches [MDB IGNORE] (#9915)
* Adjusts the greyscale sprites of the benches (#63261)

* Adjusts the greyscale sprites of the benches

* More of a wooden color for the benches

* Adjusts the greyscale sprites of the benches

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2021-12-07 00:10:30 +00:00
Tom
4603f40235 Replaces Captain and NT Rep sidearms with default energy guns (#9805) 2021-12-04 02:41:51 +00:00