Fixes#4044Fixes#4064
Spawned humans now have DNA, along with a randomized appearance and
name, making them similar to monkeys turned into humans.
Strip panel is now more organized and doesn't have any duplicated lines.
-Added a new access type that will act as a weapon permit that the HoS/HoP can manage. Centcom, Security, Captain, HoP, and the Barman start with it.
-Securitrons will now have the option to declare arrests they make to anyone who is wearing a security HUD. This can be turned off per-securitron
-Securitrons now have the option to arrest humans without any IDs. Defaults to off.
-Changed how securitron threat assessment is calculated
-Removed detective access from securitrons
-Stunning and cuffing now properly bolds their text for the perp
-Pingsky has its own type now
I realise there is a lot of existing duplicate code between the EDs and the securitrons, but I don't think I'd have the capability to tackle that any time soon.
You can view these logs in-game using a debug verb. You have to use the debug-verbs command to see it.
Removed the dellogging compile option. If this is a problem, speak up, but for most users, this new functionality is more useful.
Fixes issue #2883 and a minor bug where set-equipment wasn't properly equipping "assassins" with waistcoats. Both cases now use the existing attachTie method, which exists for this reason.
-Centcom announcement proc merged with generic priority announcement proc
-Re-added the Captain Announces accompanied by a new pleasant sound, instead of the generic priority announcement
-Captain Announcements will automatically generate a newscaster article
-Priority announcements without any defined accompanying sound will play a generic "Attention" soundbyte as an audio cue
-Communications consoles will display who is currently logged in
Fixes issue #119
Transferred all the different colours of under clothes and shoes to obj/item/clothing/under/colour/XXX and obj/item/clothing/shoes/sneakers/XXX
Added two extra options to the spawn menu of the game panel, clothing and food.
New human mobs created via Admin Simple Transform, Admin Spawn Antagonist, and Wizard Apprentice functions will take on the appearance of the players' preferences, instead of the boring default Bald, White Male.
Also fixes an minor issue with using transfer_to() a new observer mob.
Toggling it off will pause any songs currently playing. Toggling it back on will resume playback from where you were.
Toggling midis on will play the currently playing admin midi, if there is one.