Commit Graph

2351 Commits

Author SHA1 Message Date
Karl Parakenings
ba671b85a2 added distance check for electrocute mob proc in [power.dm] (#22231)
* added adjacency check for electrocute mob proc

* updated all calls to proc enabling range check
2016-12-18 19:55:34 +13:00
Mervill
309adf96c3 Pens can now be placed on top of paper bins :shock: 🚀 (#22195)
* pens can now be placed on top of paper bins :shock: 🚀

* refactor

* fix
2016-12-18 19:49:03 +13:00
Firecage
3648991237 Adds Titanium Airlocks (#22141)
* Adds Titanium Airlocks

* Adds Glass titanium airlock, and non-functional assembly for it.
2016-12-17 10:29:02 +13:00
Mervill
ae61572d0b Notice boards can now have images pinned to them (#22152)
* Notice boards can use authorization

* stock notice boards for the heads of staff

* Title of the UI uses the notice board's name

* Add notice boards for heads of staff to boxstation

* formatting oversight

* noticeboards use proper examinate behaviour for paper

* You can now put images on the noticeboard

* Made interacting with the noticeboard not annoying

* Revert "Add notice boards for heads of staff to boxstation"

This reverts commit 56a30da0957ac3679bcd84744d54c526543802c1.

* code review

* properly restrict locate()
2016-12-16 11:08:20 +13:00
oranges
c007b733df Merge pull request #22160 from jughu/C-y-c-l-e-r
adds cycler shotgun to wardens locker
2016-12-15 14:32:12 +13:00
XDTM
7d1a67d0c8 Abductor tools and tool sound refactor. (#22125)
* Everything in the PR

* I'm taking that as a yes
2016-12-14 18:09:41 +13:00
jughu
ed36797b79 Update security.dm 2016-12-13 06:24:07 +00:00
danno "big fucking moron" gonzales
be20da226c Chaplain costumes and theater masks (#22109)
Ah hah hah ha! Ooh! Majestic! A hunter is a hunter, even in a dream. But, alas, not too fast! The nightmare swirls and churns unending!
2016-12-11 22:48:11 -05:00
Mervill
de5470289f these commas (#22075) 2016-12-11 19:50:48 +13:00
Joan Lung
43ce2667f4 Merge branch 'master' of https://github.com/tgstation/tgstation into multiplierspeed 2016-12-09 18:03:43 -05:00
Joan Lung
a3be7a9226 Refactors toolspeed to be a multiplier instead of a divisor 2016-12-09 16:55:51 -05:00
Mervill
417c50efa2 These comments where removed by me.exe, just now 2016-12-08 01:48:46 -08:00
Kyle Spier-Swenson
dedb16826e Speeds up world init. (93s -> 49s) (#21992)
* Speeds up world init.

* Armor is now new inited for obj and the first level of subpaths.
* Actions is now lazyinited and deleted with empty.
* Actiontypes is now only inited when actually used and deleted once it pre-fills actions with the action buttons.
* Pipes now prefill their node list(s) in new() using new /list/ (count) syntax to speed up the list initaliztions and remove the init proc.
* Pipes no longer store their item version, instead creating it on the fly when deconned
* Walls no longer store their metal stacks, instead creating it on the fly when deconned.
* obj, walls, floor, plating, item, machinery, structure, pipe, pipenet, atom, and movable no longer have an (init) proc. (along with a few other smaller examples)
* Atmos can pass checking is now a var with the ability to have a proc be call in advance cases.
  * (as a side effect, I had to fix a few things that were calling atmosCanPass rather then using the pre-calculated list, this should speed up chemfoam and flame effects greatly)

* Reverts upload limit
(remind me one day to defuck this, it could easily be a config thats not editable by vv to make changes easier)

* Makes apc update icon a bit faster.
APC new is some what high on the profile of world init, still not sure why, but this stood out as a waste of cpu so i fixed it.

* Fixes runtime with atmos backpack water tanks.

* Makes smoothing faster (and fixes turfs smoothing twice at init)

* Makes apcs init faster by replacing some spawns with addtimer

* fix transit turfs.
2016-12-08 21:50:15 +13:00
oranges
16b3ac6e03 Merge pull request #21942 from Firecage/Suitsensorsbegone
Ash Walkers now has a uniform without suit sensors.
2016-12-06 10:40:03 +13:00
Cheridan
d402f7620c Merge pull request #21919 from ChangelingRain/tileproselytizing
You can now proselytize floor tiles
2016-12-04 20:20:18 -06:00
Firecage
bd152f6857 Ash Walkers now has a uniform without suit sensors. 2016-12-04 17:06:03 +02:00
Mervill
3f68bd7202 Merge branch 'master' into a_intent
Conflicts:
	code/modules/mob/mob_defines.dm
2016-12-04 00:38:37 -08:00
Joan Lung
12aa57fd7e You can now proselytize floor tiles 2016-12-03 17:03:29 -05:00
Mervill
481cc07dcf m_intent now uses defines 2016-12-03 00:25:44 -08:00
Mervill
0972f78800 a_intent now uses defines 2016-12-02 22:27:30 -08:00
Mervill
c2e2440953 Merge branch 'master' into w_class
Conflicts:
	code/game/objects/items/weapons/twohanded.dm
2016-12-02 21:44:24 -08:00
Jordie
ca6ffdba40 Merge pull request #21866 from Mervill/slashes_deux
Remove slash from end of type refs/defs
2016-12-03 15:56:10 +11:00
Mervill
09ea5ad2e5 w_class now uses defines 2016-12-01 21:33:14 -08:00
Joan Lung
a5ae025549 Replaces "specflags" with "species_traits" (#21851)
* Replaces "specflags" with "species_traits"

* this will do
2016-12-01 21:16:33 +13:00
Mervill
01d4232570 Remove slash from end of type refs/defs 2016-11-30 19:23:15 -08:00
oranges
7b53791a1d Merge pull request #21799 from bgobandit/fixingmyshit
Fixes urinals.
2016-11-29 17:14:15 +13:00
XDTM
23906c811a Adds more golem types, adds golem shell creation with adamantine slimes (#21708)
* Diversifies golems

* Golems

* fixes a bug

* Glass golem + species bullet_act support

* Glass shatter

* More golems

* Final changes

* Added to xenobio

* update

* minor space

* Totally bananas

* silly me

* what Joan said

* Updated titanium, plastitanium, and alloy golems.
2016-11-28 18:34:08 +13:00
bgobandit
468d900ef7 Fixes urinals 2016-11-27 16:39:39 -05:00
Jordie
d5bff39b71 Merge pull request #21786 from optimumtact/litanyoffailures
Fixes all remaining addtimers missed
2016-11-27 21:47:44 +11:00
Xhuis
ed11869a79 Gives cyborgs the ability to open morgue trays (#21747)
* Gives cyborgs the ability to open morgue trays

* Small balance changes
2016-11-27 23:07:40 +13:00
Xhuis
118fca35b8 Cleanup on aisle 892 (#21745)
* Plastic explosives now delete upon suicide

* Removes some old code

* Allows resisting out of straight jackets

* Verifies roller bed dock functionality

* Fixes lava's article

* Fixes Syndicate pinpointers being stuck to one mode

* Addresses some of @phil235's concerns

* Removes the Highlander left standing message
2016-11-27 22:59:34 +13:00
oranges
af7e6d1323 Fixes all remaining addtimers missed 2016-11-27 08:31:07 +00:00
Cyberboss
a592e68f87 Viewers always returns a list (#21676) 2016-11-22 17:23:40 -05:00
oranges
49d307ee20 Merge pull request #21601 from RandomMarine/justmorguethings
Adds in-game explanation of the morgue lights
2016-11-19 13:40:36 +13:00
Cyberboss
f2808303ee Tweaks to the snakebox (#21530)
* The word snake makes no sense to me now

* Fixes volume

* Fixes spam

* Extra memes

* incap check

* Compile before commit

* Roast me Travis

* ... And moved

* Timing changeling

* Cheri has spoken
2016-11-19 13:36:07 +13:00
RandomMarine
40b666f6cb adds morgue instructions 2016-11-17 01:47:27 -08:00
ExcessiveUseOfCobblestone
f01862c208 hotfixes icons for HoG fluff-structures (#21556)
WHO DID THIS
2016-11-15 11:15:37 -06:00
oranges
d11bb7258a Merge pull request #21529 from Cyberboss/DoTheTruffleShuffle
Storage rustling cleanup/refactor
2016-11-15 16:39:30 +13:00
kevinz000
6581ae2b49 [READY]Slightly buffs Peacekeeper Cyborg Energy Barriers (#21513)
* Update holosign_creator.dm

* Update holosign.dm

* Update holosign.dm

* Update holosign_creator.dm
2016-11-14 19:10:30 +13:00
Joan Lung
de1c7b074a Servants of Ratvar can now unsecure and move most Clockwork Structures (#21485)
* Servants of Ratvar can now unsecure and move Clockwork Structures

* anchoring required

* gen

* bleh

* check again

* no stacking wardens, kay?

* alright!

* that too

* smart

* round

* as is done

* hmm

* less effective
2016-11-14 12:47:31 +13:00
Cyberboss
316070be13 Wooweee feeling rustled today 2016-11-13 12:07:04 -05:00
Mysak0CZ
87211b3e3d [ready for review]Minor locker tweaks (#21494)
* you can anchor lockers using wrench, minor tweaks

* AIs and Cyborgs procs addition

* Spelling update

* Removed silicon remote control
2016-11-13 17:14:14 +13:00
KorPhaeron
44e3733e64 Bedsheets now go in the neck slot 2016-11-10 02:12:54 -06:00
KorPhaeron
629bfb6c5e Cloaks are now cosmetic neck slot items (#21418)
* Cloaks are now cosmetic neck slot items

* Re-orders layers so bags will display above cloaks
2016-11-10 09:30:25 +13:00
duncathan salt
076d256a47 small atmos changes to transit tubes (#21411)
* small atmos changes to transit tubes, part 1

* small atmod changes to transit tubes, part 2

* Fully remove redundant proc
2016-11-09 10:07:25 +01:00
Joan Lung
0c82fb0770 Merge pull request #21368 from phil235/fixbundleshit
Easy fix bundle
2016-11-05 19:41:27 -04:00
Joan Lung
241e6e75b8 Merge pull request #21359 from phil235/WindowExplosionBlockFix
reinforced window and telehulk bugfixes
2016-11-05 19:33:15 -04:00
Cheridan
3dd35cc0b1 Merge pull request #21365 from ChangelingRain/glowfixes
You can now proselytize false walls + glow fixes
2016-11-05 18:30:59 -05:00
Cheridan
6a885d9500 Merge pull request #21342 from phil235/TransitShit
Fixes transit tubes
2016-11-05 17:21:24 -05:00
phil235
b8e5bb22bc Moves bodybag closet into the closet folder where they should be.
Fixes large crate, critter crate, cardboard and metal boxes showing a nonfitting sprite when wrapped. I added two new sprite for those wrapped box-like closet, one for wrapped and one for giftwrapped.

You can now use tabs when writing on paper, by using "[tab]".

Fixes clone damage not being transfered when humanizing/monkeyizing with a dna injector.

Fixes chaplain's camera obscura showing invisible things other than ghosts.

Fixes typo in carbon/examine.dm().
2016-11-05 00:00:28 +01:00