Merge branch 'master' into a_intent

Conflicts:
	code/modules/mob/mob_defines.dm
This commit is contained in:
Mervill
2016-12-04 00:38:37 -08:00
40 changed files with 171 additions and 108 deletions
+5 -6
View File
@@ -85874,6 +85874,7 @@
dir = 8;
initialize_directions = 11
},
/obj/effect/landmark/xmastree,
/turf/open/floor/carpet,
/area/chapel/main)
"cQz" = (
@@ -89976,11 +89977,9 @@
/turf/open/floor/mineral/plastitanium,
/area/shuttle/syndicate)
"cXL" = (
/obj/structure/chair{
dir = 4
},
/turf/open/floor/plasteel/shuttle/red,
/area/shuttle/syndicate)
/obj/effect/landmark/xmastree,
/turf/open/floor/wood,
/area/crew_quarters/bar)
"cXM" = (
/obj/structure/chair{
dir = 8
@@ -129978,7 +129977,7 @@ byY
bAJ
bza
bAG
bAG
cXL
bHA
bJm
bAG
@@ -52978,7 +52978,7 @@
/area/atmos)
"clX" = (
/obj/effect/landmark/event_spawn,
/obj/effect/landmark/vr_spawn,
/obj/effect/landmark/xmastree,
/turf/open/floor/plasteel/bar,
/area/crew_quarters/bar)
"clY" = (
@@ -56229,7 +56229,7 @@
/area/space/nearstation)
"csT" = (
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
/obj/effect/landmark/vr_spawn,
/obj/effect/landmark/xmastree,
/turf/open/floor/plasteel/black,
/area/chapel/main)
"csU" = (
+4
View File
@@ -577,6 +577,10 @@ var/global/list/ghost_others_options = list(GHOST_OTHERS_SIMPLE, GHOST_OTHERS_DE
// Examples of huge items: Shotgun, Two Handed Melee Weapons
// Examples of gigantic items: Mech Parts, Safe
// m_intent
#define MOVE_INTENT_WALK "walk"
#define MOVE_INTENT_RUN "run"
//Endgame Results
#define NUKE_NEAR_MISS 1
+1 -1
View File
@@ -6,7 +6,7 @@
return time2text(world.timeofday, format)
/proc/gameTimestamp(format = "hh:mm:ss") // Get the game time in text
return time2text(world.time - timezoneOffset + 432000, format)
return time2text(world.time - timezoneOffset + 432000 - round_start_time, format)
/* Returns 1 if it is the selected month and day */
/proc/isDay(month, day)
+1 -1
View File
@@ -110,7 +110,7 @@
using = new /obj/screen/mov_intent()
using.icon = ui_style
using.icon_state = (mymob.m_intent == "run" ? "running" : "walking")
using.icon_state = (mymob.m_intent == MOVE_INTENT_RUN ? "running" : "walking")
using.screen_loc = ui_movi
static_inventory += using
+1 -1
View File
@@ -12,7 +12,7 @@
using = new /obj/screen/mov_intent()
using.icon = ui_style
using.icon_state = (mymob.m_intent == "run" ? "running" : "walking")
using.icon_state = (mymob.m_intent == MOVE_INTENT_RUN ? "running" : "walking")
using.screen_loc = ui_movi
static_inventory += using
+2 -2
View File
@@ -284,10 +284,10 @@
return
switch(user.m_intent)
if("run")
user.m_intent = "walk"
user.m_intent = MOVE_INTENT_WALK
icon_state = "walking"
if("walk")
user.m_intent = "run"
user.m_intent = MOVE_INTENT_RUN
icon_state = "running"
user.update_icons()
+1 -1
View File
@@ -351,7 +351,7 @@
if("guest_ban")
guests_allowed = 0
if("usewhitelist")
config.usewhitelist = 1
config.usewhitelist = TRUE
if("allow_metadata")
config.allow_Metadata = 1
if("kick_inactive")
@@ -3,7 +3,7 @@
config_tag = "traitorchan"
traitors_possible = 3 //hard limit on traitors if scaling is turned off
restricted_jobs = list("AI", "Cyborg")
required_players = 0
required_players = 25
required_enemies = 1 // how many of each type are required
recommended_enemies = 3
reroll_friendly = 1
@@ -68,7 +68,7 @@
//Metal conversion
/obj/item/stack/rods/proselytize_vals(mob/living/user, obj/item/clockwork/clockwork_proselytizer/proselytizer)
if(!source)
if(source)
return FALSE
if(proselytizer.metal_to_alloy)
return list("operation_time" = 0, "new_obj_type" = /obj/effect/overlay/temp/ratvar/beam/itemconsume, "alloy_cost" = -(amount*REPLICANT_ROD), "spawn_dir" = SOUTH)
@@ -86,7 +86,7 @@
return TRUE
/obj/item/stack/sheet/metal/proselytize_vals(mob/living/user, obj/item/clockwork/clockwork_proselytizer/proselytizer)
if(!source)
if(source)
return FALSE
if(proselytizer.metal_to_alloy)
return list("operation_time" = 0, "new_obj_type" = /obj/effect/overlay/temp/ratvar/beam/itemconsume, "alloy_cost" = -(amount*REPLICANT_METAL), "spawn_dir" = SOUTH)
@@ -104,7 +104,7 @@
return TRUE
/obj/item/stack/sheet/plasteel/proselytize_vals(mob/living/user, obj/item/clockwork/clockwork_proselytizer/proselytizer)
if(!source)
if(source)
return FALSE
if(proselytizer.metal_to_alloy)
return list("operation_time" = 0, "new_obj_type" = /obj/effect/overlay/temp/ratvar/beam/itemconsume, "alloy_cost" = -(amount*REPLICANT_PLASTEEL), "spawn_dir" = SOUTH)
@@ -123,7 +123,7 @@
//Brass directly to alloy; scarab only
/obj/item/stack/sheet/brass/proselytize_vals(mob/living/user, obj/item/clockwork/clockwork_proselytizer/proselytizer)
if(!source)
if(source)
return FALSE
if(!proselytizer.metal_to_alloy)
return FALSE
@@ -52,7 +52,8 @@
actions_types = list()
/obj/item/clockwork/slab/cyborg/engineer
quickbound = list(/datum/clockwork_scripture/create_object/tinkerers_cache, /datum/clockwork_scripture/create_object/ocular_warden, /datum/clockwork_scripture/create_object/tinkerers_daemon)
quickbound = list(/datum/clockwork_scripture/create_object/tinkerers_cache, /datum/clockwork_scripture/create_object/sigil_of_transgression, \
/datum/clockwork_scripture/create_object/ocular_warden, /datum/clockwork_scripture/create_object/tinkerers_daemon)
/obj/item/clockwork/slab/cyborg/medical
quickbound = list(/datum/clockwork_scripture/ranged_ability/linked_vanguard, /datum/clockwork_scripture/ranged_ability/sentinels_compromise, /datum/clockwork_scripture/fellowship_armory, \
@@ -70,11 +71,12 @@
/datum/clockwork_scripture/create_object/interdiction_lens)
/obj/item/clockwork/slab/cyborg/service
quickbound = list(/datum/clockwork_scripture/replicant, /datum/clockwork_scripture/fellowship_armory, /datum/clockwork_scripture/spatial_gateway, \
quickbound = list(/datum/clockwork_scripture/create_object/replicant, /datum/clockwork_scripture/fellowship_armory, /datum/clockwork_scripture/spatial_gateway, \
/datum/clockwork_scripture/create_object/clockwork_obelisk)
/obj/item/clockwork/slab/cyborg/miner
quickbound = list(/datum/clockwork_scripture/ranged_ability/judicial_marker, /datum/clockwork_scripture/ranged_ability/linked_vanguard, /datum/clockwork_scripture/spatial_gateway)
quickbound = list(/datum/clockwork_scripture/ranged_ability/judicial_marker, /datum/clockwork_scripture/ranged_ability/linked_vanguard, \
/datum/clockwork_scripture/create_object/sigil_of_transgression, /datum/clockwork_scripture/spatial_gateway)
/obj/item/clockwork/slab/cyborg/access_display(mob/living/user)
user << "<span class='warning'>Use the action buttons to recite your limited set of scripture!</span>"
@@ -243,7 +243,9 @@ Judgement: 12 servants, 5 caches, 300 CV, and any existing AIs are converted or
invoker.visible_message(observer_message, creator_message)
else if(creator_message)
invoker << creator_message
new object_path (get_turf(invoker))
var/obj/O = new object_path (get_turf(invoker))
if(istype(O, /obj/item))
invoker.put_in_hands(O)
return TRUE
//Uses a ranged slab ability, returning only when the ability no longer exists(ie, when interrupted) or finishes.
@@ -27,7 +27,7 @@
if(!is_servant_of_ratvar(C) && !C.null_rod_check() && number_legs) //you have legs right
C.apply_damage(noncultist_damage * 0.5, BURN, "l_leg")
C.apply_damage(noncultist_damage * 0.5, BURN, "r_leg")
if(C.m_intent != "walk")
if(C.m_intent != MOVE_INTENT_WALK)
if(!iscultist(C))
C << "<span class='warning'>Your leg[number_legs > 1 ? "s shiver":" shivers"] with pain!</span>"
else //Cultists take extra burn damage
@@ -226,8 +226,8 @@
qdel(progbar)
//Replicant: Creates a new clockwork slab. Doesn't use create_object because of its unique behavior.
/datum/clockwork_scripture/replicant
//Replicant: Creates a new clockwork slab.
/datum/clockwork_scripture/create_object/replicant
descname = "New Clockwork Slab"
name = "Replicant"
desc = "Creates a new clockwork slab."
@@ -235,19 +235,16 @@
channel_time = 10
required_components = list(REPLICANT_ALLOY = 1)
whispered = TRUE
object_path = /obj/item/clockwork/slab
creator_message = "<span class='brass'>You copy a piece of replicant alloy and command it into a new slab.</span>"
usage_tip = "This is inefficient as a way to produce components, as the slab produced must be held by someone with no other slabs to produce components."
tier = SCRIPTURE_DRIVER
space_allowed = TRUE
primary_component = REPLICANT_ALLOY
sort_priority = 7
quickbind = TRUE
quickbind_desc = "Creates a new Clockwork Slab."
/datum/clockwork_scripture/replicant/scripture_effects()
invoker << "<span class='brass'>You copy a piece of replicant alloy and command it into a new slab.</span>" //No visible message, for stealth purposes
var/obj/item/clockwork/slab/S = new(get_turf(invoker))
invoker.put_in_hands(S) //Put it in your hands if possible
return TRUE
//Tinkerer's Cache: Creates a tinkerer's cache, allowing global component storage.
/datum/clockwork_scripture/create_object/tinkerers_cache
+1
View File
@@ -1476,6 +1476,7 @@ var/list/airlock_overlays = list()
else
A = new /obj/structure/door_assembly/door_assembly_0(src.loc)
//If you come across a null assemblytype, it will produce the default assembly instead of disintegrating.
A.created_name = name
if(!disassembled)
if(A)
+2 -2
View File
@@ -168,7 +168,7 @@
if(istype(AM, /mob/living/carbon))
var/mob/living/carbon/M = AM
if (M.m_intent != "walk" && anchored)
if (M.m_intent != MOVE_INTENT_WALK && anchored)
flash()
/obj/machinery/flasher/portable/attackby(obj/item/weapon/W, mob/user, params)
@@ -207,4 +207,4 @@
/obj/item/wallframe/flasher/after_attach(var/obj/O)
..()
var/obj/machinery/flasher/F = O
F.id = id
F.id = id
+2 -2
View File
@@ -66,7 +66,7 @@
var/mob/living/L = AM
if(L.movement_type & FLYING)
return
if(L.m_intent != "walk" && prob(40))
if(L.m_intent != MOVE_INTENT_WALK && prob(40))
var/acid_used = min(acid_level*0.05, 20)
if(L.acid_act(10, acid_used, "feet"))
acid_level = max(0, acid_level - acid_used*10)
@@ -98,4 +98,4 @@
if(8)
visible_message("<span class='warning'>[target] is struggling to withstand the acid!</span>")
if(4)
visible_message("<span class='warning'>[target] begins to crumble under the acid!</span>")
visible_message("<span class='warning'>[target] begins to crumble under the acid!</span>")
@@ -88,5 +88,4 @@
/obj/item/device/multitool/cyborg
name = "multitool"
desc = "Optimised and stripped-down version of a regular multitool."
icon = 'icons/obj/items_cyborg.dmi'
toolspeed = 2
+1 -1
View File
@@ -347,7 +347,7 @@
/obj/item/toy/snappop/Crossed(H as mob|obj)
if(ishuman(H) || issilicon(H)) //i guess carp and shit shouldn't set them off
var/mob/living/carbon/M = H
if(issilicon(H) || M.m_intent == "run")
if(issilicon(H) || M.m_intent == MOVE_INTENT_RUN)
M << "<span class='danger'>You step on the snap pop!</span>"
pop_burst(2, 0)
-8
View File
@@ -39,7 +39,6 @@
/obj/item/weapon/wrench/cyborg
name = "automatic wrench"
desc = "An advanced robotic wrench. Can be found in construction cyborgs."
icon = 'icons/obj/items_cyborg.dmi'
toolspeed = 2
/obj/item/weapon/wrench/brass
@@ -194,8 +193,6 @@
/obj/item/weapon/screwdriver/cyborg
name = "powered screwdriver"
desc = "An electrical screwdriver, designed to be both precise and quick."
icon = 'icons/obj/items_cyborg.dmi'
icon_state = "screwdriver_cyborg"
usesound = 'sound/items/drill_use.ogg'
toolspeed = 2
@@ -253,8 +250,6 @@
/obj/item/weapon/wirecutters/cyborg
name = "wirecutters"
desc = "This cuts wires."
icon = 'icons/obj/items_cyborg.dmi'
icon_state = "cutters_cyborg"
toolspeed = 2
/obj/item/weapon/wirecutters/power
@@ -567,8 +562,6 @@
/obj/item/weapon/weldingtool/largetank/cyborg
name = "integrated welding tool"
desc = "An advanced welder designed to be used in robotic systems."
icon = 'icons/obj/items_cyborg.dmi'
icon_state = "indwelder"
toolspeed = 2
/obj/item/weapon/weldingtool/largetank/flamethrower_screwdriver()
@@ -677,7 +670,6 @@
/obj/item/weapon/crowbar/cyborg
name = "hydraulic crowbar"
desc = "A hydraulic prying tool, compact but powerful. Designed to replace crowbar in construction cyborgs."
icon = 'icons/obj/items_cyborg.dmi'
usesound = 'sound/items/jaws_pry.ogg'
force = 10
toolspeed = 2
+2 -2
View File
@@ -49,7 +49,7 @@
obj_integrity = 20
max_integrity = 20
var/allow_walk = 1 //can we pass through it on walk intent
/obj/structure/holosign/barrier/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
if(!density)
return 1
@@ -59,7 +59,7 @@
return 1
if(iscarbon(mover))
var/mob/living/carbon/C = mover
if(allow_walk && C.m_intent == "walk")
if(allow_walk && C.m_intent == MOVE_INTENT_WALK)
return 1
/obj/structure/holosign/barrier/engineering
+1 -2
View File
@@ -132,7 +132,7 @@
else
if(C.lying || !(C.status_flags & CANWEAKEN)) // can't slip unbuckled mob if they're lying or can't fall.
return 0
if(C.m_intent=="walk" && (lube&NO_SLIP_WHEN_WALKING))
if(C.m_intent == MOVE_INTENT_WALK && (lube&NO_SLIP_WHEN_WALKING))
return 0
if(!(lube&SLIDE_ICE))
C << "<span class='notice'>You slipped[ O ? " on the [O.name]" : ""]!</span>"
@@ -236,4 +236,3 @@
wet_time = 0
if(wet)
addtimer(src, "HandleWet", 15)
+11
View File
@@ -19,6 +19,17 @@
if((ckey in admin_datums) || (ckey in deadmins))
admin = 1
//Whitelist
if(config.usewhitelist)
if(!check_whitelist(ckey(key)))
if (admin)
log_admin("The admin [key] has been allowed to bypass the whitelist")
message_admins("<span class='adminnotice'>The admin [key] has been allowed to bypass the whitelist</span>")
addclientmessage(ckey,"<span class='adminnotice'>You have been allowed to bypass the whitelist</span>")
else
log_access("Failed Login: [key] - Not on whitelist")
return list("reason"="whitelist", "desc" = "\nReason: You are not on the white list for this server")
//Guest Checking
if(IsGuestKey(key))
if (!guests_allowed)
+22
View File
@@ -0,0 +1,22 @@
#define WHITELISTFILE "config/whitelist.txt"
var/list/whitelist
/proc/load_whitelist()
whitelist = list()
for(var/line in file2list(WHITELISTFILE))
if(!line)
continue
if(findtextEx(line,"#",1,2))
continue
whitelist += line
if(!whitelist.len)
whitelist = null
/proc/check_whitelist(var/ckey)
if(!whitelist)
return FALSE
. = (ckey in whitelist)
#undef WHITELISTFILE
+1 -1
View File
@@ -109,7 +109,7 @@
if(!(MM.movement_type & FLYING))
if(ishuman(AM))
var/mob/living/carbon/H = AM
if(H.m_intent == "run")
if(H.m_intent == MOVE_INTENT_RUN)
triggered(H)
H.visible_message("<span class='warning'>[H] accidentally steps on [src].</span>", \
"<span class='warning'>You accidentally step on [src]</span>")
+2
View File
@@ -335,6 +335,8 @@ var/next_external_rsc = 0
/client/proc/check_randomizer(topic)
. = FALSE
if (connection != "seeker")
return
topic = params2list(topic)
if (!config.check_randomizer)
return
+18 -11
View File
@@ -306,7 +306,8 @@
new/obj/structure/alien/resin/flower_bud_enemy(get_turf(holder))
/datum/spacevine_mutation/flowering/on_cross(obj/structure/spacevine/holder, mob/living/crosser)
holder.entangle(crosser)
if(prob(25))
holder.entangle(crosser)
// SPACE VINES (Note that this code is very similar to Biomass code)
@@ -326,6 +327,10 @@
var/obj/effect/spacevine_controller/master = null
var/list/mutations = list()
/obj/structure/spacevine/New()
..()
add_atom_colour("#ffffff", FIXED_COLOUR_PRIORITY)
/obj/structure/spacevine/examine(mob/user)
..()
var/text = "This one is a"
@@ -347,7 +352,7 @@
if(!master.vines.len)
var/obj/item/seeds/kudzu/KZ = new(loc)
KZ.mutations |= mutations
KZ.potency = min(100, master.mutativness * 10)
KZ.potency = min(100, master.mutativeness * 10)
KZ.production = (master.spread_cap / initial(master.spread_cap)) * 50
mutations = list()
SetOpacity(0)
@@ -430,17 +435,19 @@
var/spread_multiplier = 5
var/spread_cap = 30
var/list/mutations_list = list()
var/mutativness = 1
var/mutativeness = 1
/obj/effect/spacevine_controller/New(loc, list/muts, mttv, spreading)
/obj/effect/spacevine_controller/New(loc, list/muts, potency, production)
add_atom_colour("#ffffff", FIXED_COLOUR_PRIORITY)
spawn_spacevine_piece(loc, , muts)
START_PROCESSING(SSobj, src)
init_subtypes(/datum/spacevine_mutation/, mutations_list)
if(mttv != null)
mutativness = mttv / 10
if(spreading != null)
spread_cap *= spreading / 50
spread_multiplier /= spreading / 50
if(potency != null)
mutativeness = potency / 10
if(production != null)
spread_cap *= production / 5
spread_multiplier /= production / 5
..()
/obj/effect/spacevine_controller/ex_act() //only killing all vines will end this suffering
return
@@ -468,7 +475,7 @@
SV.mutations |= parent.mutations
var/parentcolor = parent.atom_colours[FIXED_COLOUR_PRIORITY]
SV.add_atom_colour(parentcolor, FIXED_COLOUR_PRIORITY)
if(prob(mutativness))
if(prob(mutativeness))
var/datum/spacevine_mutation/randmut = pick(mutations_list - SV.mutations)
randmut.add_mutation_to_vinepiece(SV)
@@ -537,7 +544,7 @@
SM.on_buckle(src, V)
if((V.stat != DEAD) && (V.buckled != src)) //not dead or captured
V << "<span class='danger'>The vines [pick("wind", "tangle", "tighten")] around you!</span>"
buckle_mob(V)
buckle_mob(V, 1)
/obj/structure/spacevine/proc/spread()
var/direction = pick(cardinal)
+11 -4
View File
@@ -57,6 +57,7 @@
if(prob(20))
mutations.Remove(pick(temp_mut_list))
temp_mut_list.Cut()
if(S.has_reagent("welding_fuel", 5))
for(var/datum/spacevine_mutation/SM in mutations)
if(SM.quality == POSITIVE)
@@ -64,20 +65,26 @@
if(prob(20))
mutations.Remove(pick(temp_mut_list))
temp_mut_list.Cut()
if(S.has_reagent("phenol", 5))
for(var/datum/spacevine_mutation/SM in mutations)
if(SM.quality == MINOR_NEGATIVE)
temp_mut_list += SM
if(prob(20))
mutations.Remove(pick(temp_mut_list))
temp_mut_list.Cut()
if(S.has_reagent("blood", 15))
production += rand(15, -5)
production = Clamp(production + rand(15, -5),1,10)
if(S.has_reagent("amatoxin", 5))
production += rand(5, -15)
production = Clamp(production + rand(5, -15),1,10)
if(S.has_reagent("plasma", 5))
potency += rand(5, -15)
potency = Clamp(potency + rand(5, -15),0,100)
if(S.has_reagent("holywater", 10))
potency += rand(15, -5)
potency = Clamp(potency + rand(15, -5),0,100)
/obj/item/weapon/reagent_containers/food/snacks/grown/kudzupod
+1 -1
View File
@@ -684,7 +684,7 @@
return
if(alert(user, "This will make [src] self-sustaining but consume [O] forever. Are you sure?", "[name]", "I'm Sure", "Abort") == "Abort" || !user)
return
if(!O)
if(!O || qdeleted(O))
return
if(!Adjacent(user))
return
-15
View File
@@ -1,15 +0,0 @@
#define WHITELISTFILE "data/whitelist.txt"
var/list/whitelist
/proc/load_whitelist()
whitelist = file2list(WHITELISTFILE)
if(!whitelist.len)
whitelist = null
/proc/check_whitelist(mob/M /*, var/rank*/)
if(!whitelist)
return 0
return ("[M.ckey]" in whitelist)
#undef WHITELISTFILE
@@ -59,7 +59,7 @@ var/const/SLIDE_ICE = 8
nutrition = NUTRITION_LEVEL_FED - 1 //just less than feeling vigorous
else if(nutrition && stat != DEAD)
nutrition -= HUNGER_FACTOR/10
if(m_intent == "run")
if(m_intent == MOVE_INTENT_RUN)
nutrition -= HUNGER_FACTOR/10
if((disabilities & FAT) && m_intent == "run" && bodytemperature <= 360)
if((disabilities & FAT) && m_intent == MOVE_INTENT_RUN && bodytemperature <= 360)
bodytemperature += 2
+2 -2
View File
@@ -447,11 +447,11 @@
. += config.run_speed
else
switch(m_intent)
if("run")
if(MOVE_INTENT_RUN)
if(drowsyness > 0)
. += 6
. += config.run_speed
if("walk")
if(MOVE_INTENT_WALK)
. += config.walk_speed
/mob/living/proc/makeTrail(turf/T)
@@ -111,6 +111,7 @@
if(wires.is_cut(WIRE_CAMERA))
camera.status = 0
module = new /obj/item/weapon/robot_module(src)
module.rebuild_modules()
update_icons()
..()
@@ -38,7 +38,6 @@
var/obj/item/I = new i(src)
ratvar_modules += I
ratvar_modules -= i
rebuild_modules()
/obj/item/weapon/robot_module/Destroy()
basic_modules.Cut()
@@ -163,7 +162,8 @@
for(var/obj/item/I in added_modules)
add_module(I, FALSE, FALSE)
for(var/i in held_modules)
R.activate_module(i)
if(i)
R.activate_module(i)
if(R.hud_used)
R.hud_used.update_robot_modules_display()
@@ -174,6 +174,7 @@
qdel(RM)
return
R.module = RM
RM.rebuild_modules()
addtimer(RM, "do_transform_animation", 0)
qdel(src)
return RM
+2 -2
View File
@@ -73,7 +73,7 @@
var/weakened = 0
var/losebreath = 0//Carbon
var/a_intent = INTENT_HELP//Living
var/m_intent = "run"//Living
var/m_intent = MOVE_INTENT_RUN//Living
var/lastKnownIP = null
var/atom/movable/buckled = null//Living
@@ -144,4 +144,4 @@
var/resize = 1 //Badminnery resize
var/list/observers = null //The list of people observing this mob.
var/list/observers = null //The list of people observing this mob.
+2 -3
View File
@@ -141,9 +141,8 @@ CHECK_RANDOMIZER
## byond membership starts at $10 for 3 months, so to use the webclient to evade, they would have sink 10 bucks in each evade.
#WEBCLIENT_ONLY_BYOND_MEMBERS
## Set to jobban everyone who's key is not listed in data/whitelist.txt from Captain, HoS, HoP, CE, RD, CMO, Warden, Security, Detective, and AI positions.
## Uncomment to 1 to jobban, leave commented out to allow these positions for everyone (but see GUEST_JOBBAN above and regular jobbans)
# USEWHITELIST
## Set to prevent anyone but those ckeys listed in config/whitelist.txt and config/admins.txt from joining your server
#USEWHITELIST
## set a server location for world reboot. Don't include the byond://, just give the address and port.
# Don't set this to the same server, BYOND will automatically restart players to the server when it has restarted.
+9
View File
@@ -0,0 +1,9 @@
###############################################################################################
# Basically, a list of ckeys who make it past user connection #
# Case is not important for ckey. #
###############################################################################################
#Optimumtact
#kevinz000
#Iamgoofball
#Rshoe95
#That one penguin who became an admin
+20 -7
View File
@@ -55,6 +55,26 @@
-->
<div class="commit sansserif">
<h2 class="date">04 December 2016</h2>
<h3 class="author">Durkel updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Recent enemy reports indicate that changelings have grown bored with attacking near desolate stations and have shifted focus to more fertile hunting grounds.</li>
</ul>
<h2 class="date">03 December 2016</h2>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Trying to move while bound by Geis will cause you to start resisting, but the time required to resist is up by half a second.</li>
<li class="experiment">Resisting out of Geis now does damage to the binding, and as such being stunned while bound will no longer totally reset your resist progress.</li>
<li class="rscadd">Using Geis on someone already bound by Geis will interrupt them resisting out of it and will fully repair the binding.</li>
<li class="tweak">Geis's pre-binding channel now takes longer for each servant above 5. Geis's conversion channel also takes slightly longer for each servant above 5.</li>
<li class="rscadd">Converted engineering and miner cyborgs can now create Sigils of Transgression.</li>
</ul>
<h3 class="author">RandomMarine updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Airlocks will keep their original name when their electronics are removed and replaced. You may still use a pen to rename the assembly if desired.</li>
</ul>
<h2 class="date">02 December 2016</h2>
<h3 class="author">Cobby updated:</h3>
<ul class="changes bgimages16">
@@ -1145,13 +1165,6 @@
<li class="imageadd">Improved/resprited a few bar signs, basketball/dodgeball/hoop, blood bags, and body bags.</li>
<li class="imageadd">Improved/resprited Paper, stamps, folders, small fires, pens, energy daggers, cabinets, newspaper and other bureaucracy related items.</li>
</ul>
<h2 class="date">01 October 2016</h2>
<h3 class="author">Incoming5643 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">After years of having to live on a mostly blown up hunk of junk the wizard's ship has finally been repaired</li>
<li class="rscdel">No one paid attention to that lore anyway</li>
</ul>
</div>
<b>GoonStation 13 Development Team</b>
+18
View File
@@ -8194,3 +8194,21 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
amount of time (per-mob, base 3 seconds), this is because being attacked causes
mobs with this var to turn it off, so they can run away, however it was literally
never turned on which caused swarmers to get depression and never do anything.
2016-12-03:
Joan:
- rscadd: Trying to move while bound by Geis will cause you to start resisting,
but the time required to resist is up by half a second.
- experiment: Resisting out of Geis now does damage to the binding, and as such
being stunned while bound will no longer totally reset your resist progress.
- rscadd: Using Geis on someone already bound by Geis will interrupt them resisting
out of it and will fully repair the binding.
- tweak: Geis's pre-binding channel now takes longer for each servant above 5. Geis's
conversion channel also takes slightly longer for each servant above 5.
- rscadd: Converted engineering and miner cyborgs can now create Sigils of Transgression.
RandomMarine:
- tweak: Airlocks will keep their original name when their electronics are removed
and replaced. You may still use a pen to rename the assembly if desired.
2016-12-04:
Durkel:
- tweak: Recent enemy reports indicate that changelings have grown bored with attacking
near desolate stations and have shifted focus to more fertile hunting grounds.
@@ -1,7 +0,0 @@
author: "Joan"
delete-after: True
changes:
- rscadd: "Trying to move while bound by Geis will cause you to start resisting, but the time required to resist is up by half a second."
- experiment: "Resisting out of Geis now does damage to the binding, and as such being stunned while bound will no longer totally reset your resist progress."
- rscadd: "Using Geis on someone already bound by Geis will interrupt them resisting out of it and will fully repair the binding."
- tweak: "Geis's pre-binding channel now takes longer for each servant above 5. Geis's conversion channel also takes slightly longer for each servant above 5."
+1 -1
View File
@@ -933,6 +933,7 @@
#include "code\modules\admin\stickyban.dm"
#include "code\modules\admin\topic.dm"
#include "code\modules\admin\watchlist.dm"
#include "code\modules\admin\whitelist.dm"
#include "code\modules\admin\DB_ban\functions.dm"
#include "code\modules\admin\permissionverbs\permissionedit.dm"
#include "code\modules\admin\verbs\adminhelp.dm"
@@ -1307,7 +1308,6 @@
#include "code\modules\hydroponics\grown\towercap.dm"
#include "code\modules\jobs\access.dm"
#include "code\modules\jobs\jobs.dm"
#include "code\modules\jobs\whitelist.dm"
#include "code\modules\jobs\job_types\assistant.dm"
#include "code\modules\jobs\job_types\captain.dm"
#include "code\modules\jobs\job_types\cargo_service.dm"