Commit Graph

82 Commits

Author SHA1 Message Date
SkyratBot
03d9def35d [MIRROR] Customizable GAGS Witch Hat [MDB IGNORE] (#19087)
* Customizable GAGS Witch Hat (#72477)

## About The Pull Request

Implements new sprites for the witch (Marisa) hat, divided into three
greyscale icon states - base, bow, and charms. The hat can have its
colours customized at an AutoDrobe. The not fake version has also been
changed in the same way. The default colours are approximately the same
to the old hat's.

![A coven of witches showing off their newly colourable
hats](https://user-images.githubusercontent.com/94123167/210642213-42e08912-1c11-469e-afda-66ce567280dd.png)
_A coven of witches showing off their newly colourable hats_

## Why It's Good For The Game

More customization options for clothes allow for more variety and
greater player creativity.

## Changelog

🆑
add: added greyscale json configs for witch hat and witch hat worn.
imageadd: Added new, greyscale states to head/wizard.dmi
imagedel: Removed Marisa hat states from head/wizard.dmi
code: changed Marisa hat code in wiz_robes.dm to make them use
greyscale.
config: changed greyscale configs to include the witch hat.
/🆑

* Customizable GAGS Witch Hat

---------

Co-authored-by: Kepteyn <94123167+Kepteyn@users.noreply.github.com>
2023-02-02 16:17:22 +00:00
SkyratBot
c51a58401d [MIRROR] New Mob [Garden Gnomes] [MDB IGNORE] (#18784)
* New Mob [Garden Gnomes] (#72672)

## About The Pull Request
Garden gnomes can go into the ground when they stand still for a while.
If they are damaged and underground they will heal. If they are
underground they will also gain damage resistance. They can make people
trip when underground and deal some damage. They are available through
golden slime cores or you can collect them from cargo with an emag. If
one of them gets damaged they will all retaliate against the attacker.

They have a very realistic colour pallet based on online gathered data.
Depending on their colour pallets some of them have a very low chance of
spawning.
## Why It's Good For The Game
These new garden gnomes come with expanding the world building of space
station 13. These gnomes will add more variety to the game play and use
an interesting AI and behavior that interacts with the player.

![gnome_promo1](https://user-images.githubusercontent.com/25363960/212195653-0b434f17-e73c-4a87-b8b8-e96dcf057269.PNG)

![gnome_promo2](https://user-images.githubusercontent.com/25363960/212195658-4cbcd863-dcab-4643-9e3b-686e79dcb435.PNG)
## Changelog
🆑
add: Adds garden gnomes.
imageadd: Adds garden gnome sprites.
/🆑

* New Mob [Garden Gnomes]

Co-authored-by: Comxy <tijntensen@gmail.com>
2023-01-18 13:37:37 +00:00
SkyratBot
85b56a310d [MIRROR] Fix JSON description for solo bench and tram [NO GBP] [MDB IGNORE] (#18661) 2023-01-12 13:58:59 -08:00
lessthanthree
280460bab8 [MANUAL MIRROR] [NO GBP] Side mounted tram controls (#18636)
* Side mounted tram controls (#72193)

Continuation of https://github.com/tgstation/tgstation/pull/72047 this
part was left out until it could be done using directional map helpers.
- Side mounts the tram controls freeing up the middle space for
shenanigans or whatever, and you can hit the controls faster from either
side of the tram.
- Emergency exit feature, doors can be forced open when the tram has
lost power.
- Accessible spots for wheelchairs (Ian's injured, you know!)

![image](https://user-images.githubusercontent.com/83487515/210920404-150f394b-4263-45d4-82ef-12eda0cfedb7.png)

- Looks like a tram direction sign instead of an awkward center placed
computer. Build an ice cream or illicit drugs shop or something in the
middle. Frees up space.
- You don't get stuck on an unpowered tram if you don't have a crowbar.
🆑 LT3
imageadd: Tram controls are now side mounted, freeing up space. Even
better, you now have two of them!
imageadd: Added a new accessible space on the tram for wheelchairs
fix: Removed duplicate tram plate/platforms
code: Tram has its own floor subtype for the walls and windows
add: Emergency exit feature added for people who are silly enough to not
carry a crowbar
/🆑

* floors.dmi
2023-01-11 08:14:12 -08:00
SkyratBot
798531331d [MIRROR] New Heretic rune sprites & animations [MDB IGNORE] (#18598)
* New Heretic rune sprites & animations (#72415)

## About The Pull Request

I made some magic circle animations for a downstream antagonist (coming
to tg 2023?) and people told me "Jacquerel heretic should also do
something like this" so after several hours of madness now they do.

![image](https://user-images.githubusercontent.com/7483112/210856249-f59ea631-5ea2-4aa4-bff3-cac2469fde8e.png)

This PR redraws the Heretic Transmutation Rune, and adds new effects for
drawing and unsummoning it.
The below videos are slightly outdated because the base colour is a tad
lighter now but you'll get the idea.

https://user-images.githubusercontent.com/7483112/210192981-0a34f3f9-ec78-4332-8148-896886d4d344.mp4

The animation is the same if you use the Codex Cicatrix, just the gaps
between steps are shorter.
Additionally, your rune effects are now coloured based on your heretic
path.

https://user-images.githubusercontent.com/7483112/210192985-4bda65af-5655-43a2-9685-0ca4d1519c87.mp4

Now the only caveat I can think of here is that as the 30 second long
drawing process now comes with flashy effects this _does_ make you
potentially more visible to random people who wander into your secret
den than previously, however as that would require them to overlook you
standing completely still with a _burning hand_ I don't think that
should be a massive issue.
Nobody was relying on the extremely long action bar having no animation
to draw runes in the middle of rooms full of people... right?

## Why It's Good For The Game

It looks cool.

## Changelog

🆑
imageadd: New look and animations for the Heretic's transmutation rune
/🆑

* New Heretic rune sprites & animations

Co-authored-by: Jacquerel <hnevard@gmail.com>
2023-01-08 17:05:53 -08:00
SkyratBot
b08e6d24b2 [MIRROR] 3/4ths-ify some wall mount sprites (by Kryson and Viro) [MDB IGNORE] (#18039)
* 3/4ths-ify some wall mount sprites (by Kryson and Viro) (#71788)

posters are now 24px tall, new sprites for nanomeds, emergency safes, and ticket machines
(by Kryson)

* 3/4ths-ify some wall mount sprites (by Kryson and Viro)

* DON'T INCLUDE FUCKING OVERRIDES IF THEY DON'T DO ANYTHING HHHNGH MY CI IS FAILING CODERS

* FUCK

Co-authored-by: tattle <66640614+dragomagol@users.noreply.github.com>
Co-authored-by: Jolly-66 <70232195+Jolly-66@users.noreply.github.com>
2022-12-12 13:56:40 -05:00
SkyratBot
a5a173f672 [MIRROR] Adds the DNA Infuser, a genetics machine you feed corpses to infuse their DNA with yours! What could go wrong?! [MDB IGNORE] (#17811)
* Adds the DNA Infuser, a genetics machine you feed corpses to infuse their DNA with yours! What could go wrong?!

* SR conflicts

* fox ears

* remove duplicate event and merge master

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
Co-authored-by: tastyfish <crazychris32@gmail.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-12-07 16:07:26 +00:00
SkyratBot
9f3ebb04cb [MIRROR] Basic Mob Carp Part I: Colourful carp [MDB IGNORE] (#17704)
* Basic Mob Carp Part I: Colourful carp

* merge skew

Co-authored-by: Jacquerel <hnevard@gmail.com>
Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>
Co-authored-by: tastyfish <crazychris32@gmail.com>
2022-11-28 13:49:44 -05:00
SkyratBot
a82fb5ba19 [MIRROR] Quantum keycards change color depending on the linked pad's location [MDB IGNORE] (#17796)
* Quantum keycards change color depending on the linked pad's location (#71518)

## About The Pull Request
aka: quantum pads with gags

Quantum keycards now light up depending on the linked pads
location/status, and the pads location will be visible on examine.
The card will be white if no pad is linked, the color of the department
the linked pad is in, or dark gray as a fallback.
## Why It's Good For The Game
Quantum keycards are impossible to organize, especially if you have
multiple on you. Differentiating your secret way into CE's office or
space could be vital. This helps to differentiate them and keep you
'safe'.
## Changelog
🆑
qol: quantum keycards light up with the department theyre in (or grey as
a fallback)
qol: quantum keycards are custom renamable w/ pen, to help keep em
organized
/🆑

Co-authored-by: etherware-novice <candy@ notarealaddr.com>
Co-authored-by: Candycaneannihalator <candycane@ thisisnotarealaddr.com>

* Quantum keycards change color depending on the linked pad's location

Co-authored-by: texan-down-under <73374039+etherware-novice@users.noreply.github.com>
Co-authored-by: etherware-novice <candy@ notarealaddr.com>
Co-authored-by: Candycaneannihalator <candycane@ thisisnotarealaddr.com>
2022-11-28 09:37:12 -05:00
SkyratBot
bdb951b7c0 [MIRROR] GAGs Buckets [MDB IGNORE] (#17213)
* GAGs Buckets

* Update code/datums/components/crafting/recipes.dm

Co-authored-by: ShizCalev <ShizCalev@users.noreply.github.com>
Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>
2022-10-28 12:12:26 -07:00
SkyratBot
2fa180cb99 [MIRROR] Fix an error message in ReadLayerGroup() [MDB IGNORE] (#17054)
* Fix an error message in `ReadLayerGroup()` (#70666)

* Fix an error message in `ReadLayerGroup()`

Co-authored-by: wixoa <wixoag@gmail.com>
2022-10-20 23:03:30 -04:00
SkyratBot
3795ed1a6b [MIRROR] [MDB Ignore]Hats DMI split [MDB IGNORE] (#16693)
* [MDB Ignore]Hats DMI split

* e

* STAFE

* e

* e

Co-authored-by: Twaticus <46540570+Twaticus@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-10-09 23:00:42 +01:00
SkyratBot
2847b2b37e [MIRROR] [ready] adds unit test for missing inhand icons. fixes a bunch of missing inhand icons [MDB IGNORE] (#16649)
* [ready] adds unit test for missing inhand icons. fixes a bunch of missing inhand icons

* cf

Co-authored-by: ShizCalev <ShizCalev@users.noreply.github.com>
Co-authored-by: Tastyfish <crazychris32@gmail.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-10-09 22:36:07 +01:00
SkyratBot
d27cd97f74 [MIRROR] [IDB IGNORE] [MDB IGNORE] Makes the icons/mob folder sane [MDB IGNORE] (#16030)
* [IDB IGNORE] [MDB IGNORE] Makes the icons/mob folder sane

* fix map merges

* icon paths and merge conflicts

Co-authored-by: skylord-a52 <skylord-a52@users.noreply.github.com>
Co-authored-by: tastyfish <crazychris32@gmail.com>
2022-09-24 20:10:28 -04:00
SkyratBot
65baf0e4d7 [MIRROR] [MDB IGNORE] Split clothing inhands [MDB IGNORE] (#16052)
* [MDB IGNORE] Split clothing inhands (#69576)

* split clothing inhands

* empty commit

Co-authored-by: tattle <article.disaster@ gmail.com>

* [MDB IGNORE] Split clothing inhands

Co-authored-by: tattle <66640614+dragomagol@users.noreply.github.com>
Co-authored-by: tattle <article.disaster@ gmail.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-09-24 18:47:14 -04:00
SkyratBot
3652337c49 [MIRROR] Resprites Trekkie Uniforms, adds Voyager Uniforms, adds Trekkie Costume Crate [MDB IGNORE] (#15885)
* Resprites Trekkie Uniforms, adds Voyager Uniforms, adds Trekkie Costume Crate (#68871)

Added a Star Trek Costume Crate and updated the Star Trek uniforms to modern sprite standards, as well as adding Voyager uniforms!

* Resprites Trekkie Uniforms, adds Voyager Uniforms, adds Trekkie Costume Crate

* goodbye

Co-authored-by: OrionTheFox <76465278+OrionTheFox@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-09-04 03:48:05 +01:00
SkyratBot
df31f6c849 [MIRROR] Adds Ethereal Fashion [MDB IGNORE] (#16024)
* Adds Ethereal Fashion

* Update code/datums/greyscale/config_types/greyscale_configs.dm

* add to loadout

Co-authored-by: Mickyan <38563876+Mickyan@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-09-04 03:31:05 +01:00
SkyratBot
1b7f17f107 [MIRROR] [IDB IGNORE] The Great Sweep: Moving dmis into subfolders (part 1) [MDB IGNORE] (#15801)
* [IDB IGNORE] The Great Sweep: Moving dmis into subfolders (part 1)

* Fixes all the conflicts and all of our modular files using core icon files with broken paths

Co-authored-by: tattle <66640614+dragomagol@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2022-08-28 15:11:04 -04:00
SkyratBot
9bf423a635 [MIRROR] Suit DMI split p2: Obj icons [MDB IGNORE] (#15617)
* Suit DMI split p2: Obj icons

* Fixing the conflict!

Co-authored-by: OrionTheFox <76465278+OrionTheFox@users.noreply.github.com>

* fix modular stuff

Co-authored-by: Twaticus <46540570+Twaticus@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
Co-authored-by: OrionTheFox <76465278+OrionTheFox@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-08-27 13:58:56 -04:00
SkyratBot
afaefc3d0b [MIRROR] GAGS most radio encryption keys [MDB IGNORE] (#15571)
* GAGS most radio encryption keys (#69104)

* the radio star

* I think it's funny that I've had the same contrast problem on all of my GAGS PRS

* oops forgot to make the RD's key unique

* fine

* what if I said please

* swaps translation key to be in line with the other new ones

* GAGS most radio encryption keys

* Fixes our modular encryption keys as well!

Co-authored-by: Wallem <66052067+Wallemations@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2022-08-13 17:57:48 -07:00
SkyratBot
adba963bda [MIRROR] New Sneaker Sprites by Any%! [MDB IGNORE] (#15607)
New Sneaker Sprites by Any%!

Co-authored-by: Imaginos16 <77556824+Imaginos16@users.noreply.github.com>
2022-08-13 17:33:17 -07:00
SkyratBot
8ea5bc8c04 [MIRROR] The GAGening: Families edition [MDB IGNORE] (#15353)
* The GAGening: Families edition

* ew

Co-authored-by: Twaticus <46540570+Twaticus@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-08-04 15:47:58 +01:00
OrionTheFox
b15331b4df [MANUAL MIRROR] The GAGening: Clothesmate edition [MDB IGNORE] (#15100)
* The GAGening: Clothesmate edition

* ThisShouldWork

* hgnbhg

* would probably help to have the right .dmi

* fixed?

* Fuck you

Co-authored-by: Twaticus <46540570+Twaticus@users.noreply.github.com>
2022-07-27 03:19:42 +01:00
SkyratBot
10acc0963f [MIRROR] Removes a stray gags config and adds a warning for misplaced configs [MDB IGNORE] (#15128)
* Removes a stray gags config and adds a warning for misplaced configs (#68558)

* Removes a stray gags config and adds a warning for misplaced configs

* Added recognition to the Skyrat GAGS folder too, so unit tests don't consistently fail

* Using regex instead so that it catches subfolders too

* I shouldn't have added a new here, whoops

Co-authored-by: Emmett Gaines <ninjanomnom@gmail.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2022-07-24 13:26:15 +01:00
SkyratBot
dfc1b9a4c0 [MIRROR] [MDB Ignore]Suit DMI split p1: Mob icons [MDB IGNORE] (#14963)
* [MDB Ignore]Suit DMI split p1: Mob icons

* [MDB Ignore]Suit DMI split p1: Mob icons

* [MDB Ignore]Suit DMI split p1: Mob icons

* wew

* wew

Co-authored-by: Twaticus <46540570+Twaticus@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-07-22 12:45:47 +00:00
SkyratBot
0777ed611a [MIRROR] You can now tape people's mouths closed (Also tape GAGS) [MDB IGNORE] (#14894)
* You can now tape people's mouths closed (Also tape GAGS)

* Apply suggestions from code review

Co-authored-by: Ebb-Real <95765134+Ebb-Real@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-07-13 21:32:06 +00:00
Useroth
8c4890caac GAGS-ifies ties, and removes inherent ties from some outfits. (#67053) (#14630)
Removes the inherent ties from most civilian outfits with a single-color tie baked into them.

Co-authored-by: Wallem <66052067+Wallemations@users.noreply.github.com>
2022-06-30 02:48:05 +01:00
SkyratBot
b290c49a94 [MIRROR] Add new H.E.C.K. suit GAGS sprite, recolorable via spray can [MDB IGNORE] (#14006)
* Add new H.E.C.K. suit GAGS sprite, recolorable via spray can (#67217)

imageadd: The H.E.C.K. suit has a new sprite. (by Meyhazah)
add: You can now use a spray can to completely recolor the H.E.C.K. suit.

* Add new H.E.C.K. suit GAGS sprite, recolorable via spray can

Co-authored-by: Urumasi <Urumasi@email.cz>
2022-05-31 04:01:33 +01:00
SkyratBot
af79be78b4 [MIRROR] Vape GAGS [MDB IGNORE] (#13555)
* Vape GAGS

* Vape GAGS

Co-authored-by: Ebb-Real <95765134+Ebb-Real@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-05-17 21:08:19 +01:00
SkyratBot
f4c2b35c06 [MIRROR] Most materials can be used to build most things [MDB IGNORE] (#13202)
* Most materials can be used to build most things

* Fixes the merge conflict

* Makes it so our vis_overlay1 is initialized first. It's awful but it works

* Properly fixes the CI issues with the plasma airlocks

Co-authored-by: Y0SH1M4S73R <legoboyo@earthlink.net>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2022-05-03 19:11:07 +01:00
SkyratBot
8d4fe66406 [MIRROR] [MDB IGNORE] Removes ballast from thermomachines [MDB IGNORE] (#13088)
* [MDB IGNORE] Removes ballast from thermomachines

* epic

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-04-25 14:35:45 +01:00
SkyratBot
43c3921170 [MIRROR] new pda sprites! [MDB IGNORE] (#12996)
* new pda sprites! (#66369)

Replaced new PDA sprites with even newer ones!

* new pda sprites!

Co-authored-by: capsaicin <84609863+capsaicinz@users.noreply.github.com>
2022-04-22 15:03:41 +01:00
magatsuchi
dc8adc2924 Modular Tablets: Converting PDAs to the NtOS System (SKYRAT VERSION) (#12920)
* hot-patch 1

* hot patch 2

* hot patch 3

* slight issue
2022-04-20 16:55:49 +01:00
Gandalf
ad0b6e4e67 Batch pr pull (#12554)
* https://github.com/tgstation/tgstation/pull/65814

* https://github.com/tgstation/tgstation/pull/65832

* https://github.com/tgstation/tgstation/pull/65850

* https://github.com/tgstation/tgstation/pull/65689

* https://github.com/tgstation/tgstation/pull/65579

* https://github.com/tgstation/tgstation/pull/65760
2022-04-06 19:26:58 +01:00
SkyratBot
ddfc30c89c [MIRROR] Adds Moth Fashion [MDB IGNORE] (#11612)
* Adds Moth Fashion

* skyrat fix

Co-authored-by: Mickyan <38563876+Mickyan@users.noreply.github.com>
Co-authored-by: jjpark-kb <55967837+jjpark-kb@users.noreply.github.com>
2022-02-20 21:10:39 +00:00
SkyratBot
9a29d6f1e6 [MIRROR] Adds a color matrix layer to GAGS [MDB IGNORE] (#10669)
* Adds a color matrix layer to GAGS (#63957)

* Adds a color matrix layer to GAGS

* Fixes default row value

* Passes along the last viable icon for color matrix use

* Removes stray nocache reference

* Adds a color matrix layer to GAGS

Co-authored-by: Emmett Gaines <ninjanomnom@gmail.com>
2022-01-14 12:05:40 +00:00
Tom
ebd5914af5 Patches digi and vox gags jumpsuits and sneakers (#9665)
* It's ALWAYS the digi icons

* remove indent
2021-11-23 16:06:15 -05:00
SkyratBot
a937abb309 [MIRROR] Beds and Benches: The Aesthetic Revolution [re-PR'd With EOB's Blessing] [MDB IGNORE] (#9022)
* Beds and Benches: The Aesthetic Revolution [re-PR'd With EOB's Blessing]

* Update code/game/objects/items/stacks/sheets/sheet_types.dm

Co-authored-by: Zytolg <33048583+Zytolg@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2021-10-26 17:00:31 +01:00
SkyratBot
6d99a7ed80 [MIRROR] Thermomachine design icon fix [MDB IGNORE] (#8720)
* thermomachine design icon fix (#61779)

* Thermomachine design icon fix

Co-authored-by: Arkatos1 <43862960+Arkatos1@users.noreply.github.com>
2021-10-09 09:02:51 -04:00
SkyratBot
c8761c0af1 [MIRROR] Replaces CTF hardsuits with new armoured vests [MDB IGNORE] (#8466)
* Replaces CTF hardsuits with new armoured vests (#61716)

Co-authored-by: Thunder12345 <stewart@ critar.demon.co.uk>

* Replaces CTF hardsuits with new armoured vests

Co-authored-by: Thunder12345 <Thunder12345@users.noreply.github.com>
Co-authored-by: Thunder12345 <stewart@ critar.demon.co.uk>
2021-09-29 02:17:33 +01:00
SkyratBot
90dd69c10b [MIRROR] Updates Greyscale Colors of PDAs and Gives QM a Survival Pen since I was in there anyway. (#8329)
* Updates Greyscale Colors of PDAs and Gives QM a Survival Pen since I was in there anyway. (#61261)

About The Pull Request

Hallo! This is part two of my PDA update, where I take the old hokey colors that were just left in to not rock the boat, and changes them to better fit the current aesthetic of the game. It also makes the captain's PDA have some more fanfare, without even adding a sprite, I just did a funny trick with the layers.

In addition to that, I have updated the sprite for the survival pen, and made it so QMs start with one in their PDA.

bespoke final
peen
Why It's Good For The Game

The old PDA colors on the new PDA sprites were odd in a few places, this fixes that. I spent about a week or so going to different players of the different jobs and departments getting their input on what colors they'd like their PDAs to be, and now the best looking options that make sense, will be added in! Woo!

Also I just think the QM having a emergency shovel is kind of cool, and its a really neat item that deserves just a little more love, so why not?
Changelog

cl
expansion: Updated old GAGS colors for the PDAs based on user feedback
imageadd: Updated appearance of the Survival Pen
expansion: The Quartermaster now starts with a Survival Pen because its flavorful. Survival Pen has also been updated to use the fancy font, since, its fancy.
/cl

* Updates Greyscale Colors of PDAs and Gives QM a Survival Pen since I was in there anyway.

Co-authored-by: EricZilla <81941674+EricZilla@users.noreply.github.com>
2021-09-23 01:47:16 +01:00
SkyratBot
747c211944 [MIRROR] Sparring Sect! (#8237)
* Sparring Sect!

* Update greyscale_configs.dm

* https://github.com/tgstation/tgstation/pull/61527/

* E

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-09-19 22:24:40 +01:00
SkyratBot
95ac28a6b0 [MIRROR] GAGS fix + debug improvements I needed to find it (#8219)
* GAGS fix + debug improvements I needed to find it

* Feex

Co-authored-by: Emmett Gaines <ninjanomnom@protonmail.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2021-09-17 21:02:48 +01:00
GoldenAlpharex
e9bb28b4de [MODULAR] The Beret-lliant Update (#7243)
* There's so many of them...

* Beret-lliant!

* Shut up linters
2021-07-30 12:18:13 +12:00
SkyratBot
e370c77705 [MIRROR] Fix gas meters to display properly (#7226)
* Fix gas meters to display properly (#60433)

* Fix gas meters to display properly

Co-authored-by: Tim <timothymtorres@gmail.com>
2021-07-29 11:15:45 +01:00
SkyratBot
a671213d5d [MIRROR] Fixes the map sprite for lizard plushes (#7204)
* Fixes the map sprite for lizard plushes (#60416)

This PR fixes the placeholder map sprite for lizard plushes. I included a map sprite in my original GAGS PR but I forgot a single character from the icon_state which made it not work and I didn't realize until after it was merged.

* Fixes the map sprite for lizard plushes

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2021-07-28 23:11:01 +01:00
SkyratBot
8a9ab67aad [MIRROR] That's it. *GAGS'ifies your berets* (#7097)
* That's it. *GAGS'ifies your berets*

* a

* Update head.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-07-28 22:21:49 +01:00
SkyratBot
7856d92066 [MIRROR] GAGS coloring for Atmos that displays changes in temperature (#7061)
* GAGS coloring for Atmos that displays changes in temperature (#59924)

This PR adds temperature based coloring for atmos gas meters and freezers.

These values are based on the BODYTEMP icon warnings that you get when a room is too hot or too cold. There is also some minor code improvements where some of the icon heat and cold warnings were hardcoded values. I made this a constant in the __DEFINES.atmospherics.dm file that you can see below. These values have been applied to air alarms, thermomachines, gas meters, and species code.

This is a QoL update for atmos tech nerds. Instead of having to manually examine a gas meter or use an analyzer to determine what temperature is in the pipes you can rely on the colored icons to communicate that information rapidly. This should also help prevent harmful gas leaks where a person unwrenches a pipe without realizing there is hot gas inside it. And you should be able to troubleshoot a delaming SM faster and easier with these colors.

* GAGS coloring for Atmos that displays changes in temperature

Co-authored-by: Tim <timothymtorres@gmail.com>
2021-07-26 15:42:46 +01:00
SkyratBot
4f3dfd7804 [MIRROR] introduce advanced sucking functionality to custodians (+ bonus GAGging) (#6697)
* introduce advanced sucking functionality to custodians (+ bonus GAGging) (#59925)

* base sucking functionality

* functional upgrade and upgrade refactor

* minor tweak here

* finish overhaul of upgrades, add gags-ified upgrades

* add documentation (you love to see it)

* update sucking sound

* do some of the requested cleanup, fix key going into trash bag, add right click func

* introduce advanced sucking functionality to custodians (+ bonus GAGging)

Co-authored-by: Bobbahbrown <bobbahbrown@gmail.com>
2021-07-04 01:07:28 +01:00
SkyratBot
05258b974b [MIRROR] Makes GAGS layer limit per icon state, not per config file (#6687)
* Makes GAGS layer limit per icon state, not per config file (#59923)

* Makes GAGS layer limit per icon state, not per config file

Co-authored-by: Emmett Gaines <ninjanomnom@protonmail.com>
2021-07-03 22:25:22 +01:00