* better darkmode v1
* ever better colors
* slightly improved tip color + fixed scrolly bug
* updates skin.dmf as well as some small color tweaks
* slightly tweaked more readable info and admin shit
* span_class fix
* merges ooc fixes
* whoops
* MC and ticket screen fix
* no default darkmode
* skin fixes
* more obnoxious adminpm
* more obnoxious adminshit
* skin revert to ensure proper light theme.
* prevents weirdness with default whiteness
* Fusion 6 begins.
* Adds location effects, updates analyzer feedback.
* Fixes a messed up prob statement
* Further work on reaction and some testing stuff.
* The debuggery continues
* Fusion continues
* Removes a check that's not longer relevant
* Tries to make filtering more possible
* More tweaks to make stable fusion more accessible, prevents a rare float overflow issue, makes unstable fusion less rewarding, reduces nuclear particle damage.
* Fixes my really poor implementation of the examine for volume pumps.
* Fixes an oopsie with probability
* Merge, and also tweaks instability scaling
* adds chromosomes
* Makes the framework nice and functional
* Adds chromosome interaction
* Makes chromosomes work
* removes the double instability update
* Apply suggestions from code review
Co-Authored-By: Time-Green <timkoster1@hotmail.com>
* more review stuff
also fixed some inconsistencies in chromosomes
* unfucks defines
* Fixes saved mutations runtiming with empty pods
* Adds stability to the dna console and advanced health scanner
* removes a random bug i stumbled upon
* Update code/game/machinery/computer/dna_console.dm
Co-Authored-By: Time-Green <timkoster1@hotmail.com>
* makes chromosomes harder to get
fixes double mutations, adds reinforcer and nerfs stabilizer
* fixes edge case where fireballs would be harmless
* cleans up find/replace all mess and 1 in 10 trillion chance of fireball breaking
* ok
hi
* Add TRAIT_RADIMMUNE check to the portable gene scanner and to cloning
* Add TRAIT_RADIMMUNE check to the portable gene scanner and to cloning
* Implemented Suggestions.
* "No Sir, im not a synth, check my DNA!"
* You got it Boss
* Remove a useless Return
Co-Authored-By: Gousaid67 <gousaid67@gmail.com>
* Add a comment, also rerun checks
* Fixes projectiles not hitting mobs, some refactoring too
* some stuff for projectile can hit target to work with not being ontop of an object
* Yeah let's just refactor bullet_act while we're at it.
* Yeah let's just refactor bullet_act while we're at it.
* Yeah let's just refactor bullet_act while we're at it.
* CanPass returns true to projectiles regardless of hit
* snakecase?
* Refactors NODROP flag into TRAIT_NODROP
🆑 coiax
fix: Anti-drop implants can no longer be used to drop objects that they
were not responsible for sticking to a person's hand.
fix: Backfiring with a Barnyard spellbook will now play a spooky horse sound.
refactor: Refactors the way that "NODROP" items work to a new system,
there should be no change in functionality.
/🆑
Various items in the codebase were doing weird hoop jumps in order to
preserve the nodrop flag's state when it also wanted to change it, so I
moved it to a trait system.
I may have gone overboard with the type of unique trait sources, but
those can be changed later. My long term plan is make a general "CURSED"
nodrop origin, which means you can unlock cursed items by being hit with
a bolt of door opening or something. But that's for another PR, this has
no functionality changes, apart from some slightly modified descriptions
on cursed masks.
- Removed a bunch of redundant voice changing code for all the voice
changing animal masks, used two new clothing flags for this purpose.
- Also refactored a bit the animal masks, making new cursed subtypes that play
the sound when created.
* Drop location
🆑 coiax
code: Randomly coloured gloves and randomly coloured glowsticks now have
slightly different typepaths, but otherwise function the same.
/🆑
Essentially, these items just acted AS spawners by qdeling in Initialize
(or at least hinting) and spawning a new totally seperate item.
There is nothing that uses the auto-equipping of random gloves, so I
removed it.
🆑 coiax
fix: Smuggler's satchels can now be found with t-ray scanners, as
intended.
/🆑Fixes#42296.
I used a trait because currently this is the only object that I'm aware
of that uses partial invisibility (because it wants to be visible to
ghosts), and it seems a waste to dedicate an entire obj_flag to one
item, or put a hardcoded typepath.
* Scope locate calls which are immediately checked against a list
* Remove silly use of locate from bible Topic
* Scope various locate calls (needs testing)
* More WIP
* Buff up lightswitches while we're here
* Tidy record browsing code
* Scope a few more locates
These have caused problems in the past (#41917, #39303). Continues #29349.
Also cleans up lightswitch code while I was already touching it.
I recommend a testmerge.
GENETICS
The random hexadecimal rng game has been replaced with gene sequencing from goon.
Adds mutation activators and mutators
You can now store mutations
Everyone now has their own set of unique mutations
Limited mutations per person to 8 (including one always being monkey)
Adds race specific mutations (See fire breathing for lizads)
You can inspect discovered mutations, undiscovered mutations use an alias to recognize them by
Adds a sequence analyzer. Can be used to scan someones genes sequence. Useful for determing what mutations they can safely have and or collecting data for very difficult sequences
Adds mutation combining. It's currently only RADIOACTIVE + STRONG = HULK (So yes you will now need 2 mutations for to get hulk)
Adds several other mutations. Telepathy, firebreath, glowy, radioactive and strength
cl Time-Green
add: Goon genetics!
add: More mutations! Fire breath for lizards! Radioactive! Telepathy! Glowy! Strength, though its cosmetic and should be combined with radioactivity instead! Fiery sweat!
add: Adds void magnet mutation by @tralezab !
/cl
cl coiax
add: Any talented Musician can now use any instrument to lift
spirits, and ease burdens. They can now also use the space piano and minimog
to grant people the Good Music buffs, just like a handheld instrument.
/cl
A living mob with TRAIT_MUSICIAN will now apply the Good Music
status effect to everyone who can hear the music. The buff will
now apply even to players who have disabled instrument sounds.
The Good Music status effect lasts for 6 seconds after the
musician stops playing.
Added STATUS_EFFECT_REFRESH that just refreshes the duration
of a status effect, rather than instancing a new one.
* Add files via upload
* oops
* Species restriction attempt #1
* species restriction test
hope this goes well
* first one didn't work (who'dathunkit)
* Add files via upload
* Add files via upload
* Update code/datums/components/uplink.dm
Co-Authored-By: CRTXBacon <34610106+CRTXBacon@users.noreply.github.com>
* Update code/datums/components/uplink.dm
Co-Authored-By: CRTXBacon <34610106+CRTXBacon@users.noreply.github.com>
* Update flashlight.dm
* Add files via upload
* L A M P
* Update uplink_items.dm
* why the hell did it add two paragraph ends
* Update code/modules/uplink/uplink_items.dm
Co-Authored-By: CRTXBacon <34610106+CRTXBacon@users.noreply.github.com>
* Update uplink.dm
* Update code/modules/uplink/uplink_items.dm
Co-Authored-By: CRTXBacon <34610106+CRTXBacon@users.noreply.github.com>
* Update uplink_items.dm
* Update uplink_items.dm
cl Denton
tweak: Most upgradeable machines now show their upgrade status when examined while standing right next to them.
tweak: Added examine messages to teleporter stations that hint at their multitool/wirecutter interactions.
tweak: Renamed teleporter stations from station to teleporter station.
code: Changed the teleporter hub accurate var to accuracy; the old name misled people into thinking that it was a boolean.
/cl
Machines don't really give players feedback about upgrades, aside from machines like the cloner where new functions are unlocked. I'm adding examine descriptions that should help with this:
requires #40820
cmon having instruments just magic into your hands is lame. supplypods are fuckin lit.
cl MrDoomBringer
tweak: Instruments received from the express delivery beacon are now delivered via orbital drop pod.
/cl