Commit Graph

1022 Commits

Author SHA1 Message Date
coiax
7528a529ab Added Curse of Madness to Summon Event pool (#42100)
* Added Curse of Madness to Summon Event pool

🆑 coiax
add: Curse of Madness can now be triggered by a wizard's Summon Events,
at the same chance as Summon Guns or Summon Magic.
admin: When an admin triggers Curse of Madness manually, they can
specify their own dark truth to horrify the station with.
/🆑

Random Curse of Madness events pick a line from the redpill.json file,
which I've added some more entries to.

* REDPILL_FILE
2019-01-07 19:19:12 +13:00
tralezab
240cb31e12 [READY] New Side Antagonist: The Creep! (#42021)
cl
add: Added a new antagonist, the Creep!
add: Chosen from a random event, the Creep will become obsessed with one person, feeling amazing around them and terrible when they aren't. They will have objectives to steal heirlooms, take pictures, hug, and kill coworkers. They also have to kill the obsession but some objectives can only be completed while the obsession is alive, requiring you to protect the obsession!
/cl

There really is no reason to betray people, generally. Maybe some stuff with security and traitors working things out, but a traitor based around betrayal and the general insane creep idea is just cool.

One Creep can show up, and they get objectives to mess with their obsession leading to the obsession's death. Here is their objectives:

    A random creepy objective. It could be taking a photo with them in it, hugging them, etc
    After your are done with your objectives, kill them. you can't complete the objectives when they are dead!

Creeps do not get the determination mood. Instead, when they are around their obsession, they feel AMAZING! If they are around too long, they will stutter, cough, and generally spaghetti out when talking near their obsession. So if you are going to talk near them, do it when you aren't entranced.
2019-01-07 19:18:35 +13:00
Jack Edge
5d50181514 Renames SSsqueak to SSminor_mapping 2019-01-04 21:22:51 +00:00
Jordan Brown
27138810ad Merge pull request #42197 from coiax/fixes-spontaneous-brain-trauma-runtime
Fixes Spontaneous Brain Trauma runtimes
2019-01-04 10:15:14 -05:00
nicbn
c4213f13ab New() -> Initialize() (#41876) 2019-01-03 18:56:15 -08:00
Jack Edge
c70aeb8dc9 Fixes Spontaneous Brain Trauma runtimes
🆑 coiax
fix: The Spontaneous Brain Trauma event now has a range of possible severities,
and no longer runtimes.
/🆑

In addition, I changed the description/names of some pills to make them more
accurate, and added some neurine pills, because I needed them for testing.

With thanks to @oranges for spotting the runtime in the first place.
2019-01-02 23:25:33 +00:00
coiax
4137da1b0a The wizard Shuffle Race event now no longer changes people's names (#42118)
🆑 coiax
tweak: The Shuffle Race wizard event no longer changes people's names.
/🆑

We've got Change Names and Change Faces for this, sometimes you just wanna stab
a button and make everyone DIFFERENT, but not DIFFERENT PEOPLE.
2018-12-29 22:47:48 -05:00
Tad Hardesty
0ed8c3113e Fix orbit links on events 2018-12-22 14:42:03 -08:00
coiax
d27c64c3a8 Christmas code changes (#41763)
* Christmas code changes

🆑 coiax
add: Santa can now examine presents to see what's inside.
del: Santa no longer has a mass summon presents spell, because of his
new regenerating bag!
add: Santa's bag regenerates presents as long as Santa is holding it.
balance: You can only find one gift under a christmas tree per round, no
matter how many trees you search.
balance: Santa's teleport does not announce where he's going.
fix: Fixed Santa not having a full head and beard of white hair.
fix: Fixed Santa not being genetically white-haired.
fix: Fixed Concentrated Barber's Aid not growing extreme amounts of
hair.
/🆑

The `box` var has been moved down from `/datum/outfit/job` to
`/datum/outfit`.

Added unlimited christmas tree with presents, for testing.

Santa's restriction against opening presents is now done by
TRAIT_CANNOT_OPEN_PRESENTS. Santa's ability to see inside presents is
done by the TRAIT_PRESENT_VISION, which also determines if Santa's Bag
will regenerate presents every 30 to 60 seconds.

Santa no longer starts with a breath mask and O2 tank, but instead has
an internals box. Santa no longer has a no-access gold ID, he can
teleport from room to room!

Gifts determine what type is inside them on initialization, rather than
when unwrapped.

- Reasoning -

Unlike last year, there are various possible methods of accessing
christmas trees spawners, allowing for an unlimited number of anything
presents. Cutting down the presents to one per round regardless of tree
count will avoid this.

Santa should be able to see what he's giving, because then he can reward
the naughty and nice children with different gifts.

* Missed a merge

* Adds present investigate logs, and visible messages

* Use the body+mind checking of mob.has_trait

* Less globals, more static vars on types; also event renaming
2018-12-16 12:44:53 +13:00
Time-Green
29ecfa47bf [READY] Goon Genetics (#41258)
GENETICS

    The random hexadecimal rng game has been replaced with gene sequencing from goon.

    Adds mutation activators and mutators

    You can now store mutations

    Everyone now has their own set of unique mutations

    Limited mutations per person to 8 (including one always being monkey)

    Adds race specific mutations (See fire breathing for lizads)

    You can inspect discovered mutations, undiscovered mutations use an alias to recognize them by

    Adds a sequence analyzer. Can be used to scan someones genes sequence. Useful for determing what mutations they can safely have and or collecting data for very difficult sequences

    Adds mutation combining. It's currently only RADIOACTIVE + STRONG = HULK (So yes you will now need 2 mutations for to get hulk)

    Adds several other mutations. Telepathy, firebreath, glowy, radioactive and strength

cl Time-Green
add: Goon genetics!
add: More mutations! Fire breath for lizards! Radioactive! Telepathy! Glowy! Strength, though its cosmetic and should be combined with radioactivity instead! Fiery sweat!
add: Adds void magnet mutation by @tralezab !
/cl
2018-12-09 23:26:04 +13:00
coiax
8da281ff50 Nuclear operatives have a christmas tree during the festive season (#41788)
* Nuclear operatives have a christmas tree during the festive season

🆑 coiax
add: Nuclear operatives have a Christmas tree during the festive season.
/🆑

Minor buff to nuke ops during the Christmas period when trees have presents,
as they'll have access to random items just like the crew.

* Adds a second lightbulb to the bathroom

* Christmas tree SPAWNERS rather than LANDMARKS
2018-12-04 19:35:21 -05:00
coiax
b46d0e0c50 Adds the spontaneous brain trauma event (#41665)
cl coiax
add: Adds the Spontaneous Brain Trauma to the event pool. Sometimes your brain just goes a little wrong.
/cl

Brain traumas are !fun!, and even more !fun! than your appendix getting inflamed.
2018-12-02 20:36:05 +13:00
coiax
472adff31f Alien infestation event not limited to once per round, but will not fire while existing aliens are alive (#41719)
Alien infestations are not limited to once per round only, but will never
happen while existing aliens are alive.

Essentially, it's really disheartening when a larva is spawned, and it dies
quickly because the player makes a mistake or is unlucky. So, aliens MAY happen
again, but it's still a weight 5 event, so don't get your hopes up.
2018-12-01 15:32:42 -08:00
tralezab
671ad454b0 Fix spontaneous appendicitis picking incompatible biotypes (#41729)
Hatred outlives the hateful.
2018-11-30 13:45:24 -08:00
YPOQ
c7647436c5 Fix kudzu spawning (#41720) 2018-11-29 21:28:39 -08:00
ShizCalev
e7cc2074c6 Fixes missing decal icons, repaths food cleanables to cleanable/food (#41573) 2018-11-28 23:12:35 -05:00
skoglol
90627f8935 Adds minimum to space pirate payoff event (#41687)
* Adds minimum to pirate payoff.

* round replaced with floor

* It compiled fine in my mind

* if to max
2018-11-28 22:40:55 -05:00
XDTM
01f794a153 Teleportation standardization, channels, and interception (#41371)
cl XDTM
add: Spraying holy water on tiles will now prevent cult-based teleportation from using them as a destination point.
tweak: Quantum, wormhole and magic teleportation is no longer disrupted by bags of holding.
/cl

Refactors some teleportation code so it uses do_teleport instead of directly forceMove.
do_teleport now has a channel argument, to specify the type of teleportation used. This will affect what can and cannot interfere with teleportation. For example, BoHs interfere with bluespace teleportation but not wormhole, quantum or magic teleportation.
do_teleport now sends a COMSIG_ATOM_INTERCEPT_TELEPORT signal, allowing the target turf (or anything placing a signal on said turf) to react appropriately. As a proof of concept, blessed tiles use it to prevent teleportation from the cult channel.

Intercepting teleportation can have interesting potential uses, from teleport denial fields, to teleport scramblers (teleports you somewhere else instead), telefraggers that gib anyone unlucky enough to teleport in their area of effect, teleport anchors that shunt all teleportations in a wide area to themselves, and so on.
2018-11-29 10:33:55 +13:00
coiax
f86fd9626f Pets (and Beepsky) are a higher priority for random sentience events (#41634)
* Pets are higher priority for random sentience events
* Actually compiles now
* Beepsky is now also high priority
2018-11-23 21:38:54 -08:00
MrDoomBringer
2229b552f0 Fixes my shit a bit (#41518)
Fixes #41506
@kriskog fixes this

cl MrDoomBringer
fix: Ghost Announcements work a little bit better now. Space dust won't be announced, and general wording has been improved.
/cl
2018-11-15 21:46:21 +13:00
MrDoomBringer
8c156a99fe Makes events ghost-announce their spawned atom much more consistently (#41278)
Fixes #41217

cl MrDoomBringer
fix: Events now announce follow-able atoms to ghosts much more reliably
/cl

Implements @ShizCalev's suggestion to just have the event ghost-announce normally, then call a separate ghost announcement for the "atom of interest" as it is created.
2018-11-14 22:27:35 +13:00
ShizCalev
214eae8d82 Fixes a bunch of missing symbols 2018-11-12 19:05:02 -05:00
Barhandar
a020b4515a Makes pumpkin meteors only spawn during catastrophic waves (#41203)
this is insane
2018-10-29 12:22:57 -04:00
MrDoomBringer
16be1163c0 Gives random events a ghost follow link (#40727)
Also improves the code for anomalies a bit

cl MrDoomBringer
tweak: Random Events now have a follow link for ghosts!
/cl

Untested, and anomalies are broken right now but that takes like 2 seconds to fix
2018-10-27 13:11:48 +13:00
Jordan Brown
493ce05582 Merge pull request #40994 from davethwave/patch-4
reduces electrical storm chance
2018-10-25 17:26:09 -04:00
MrDoomBringer
e4db7a8477 Fix explosions damaging rod form wizards and supply pod contents (#40758)
The issue was that when casting rod form, the wizard is forceMoved() into the
rod. When an epicenter explosion happens, explosion.dm forcibly goes through
the contents of EVERYTHING, and calls ex_act().

This caused the wizard in the contents of the rod to get damaged by epicenter
explosions (ie if they hit a fuel tank in rod form)
2018-10-19 22:20:59 -07:00
davethwave
cd171d4063 reduces electrical storm chance
40->20
2018-10-17 14:55:17 -07:00
AnturK
149bb02107 Fixes rpgloot armor runtime. (#40965) 2018-10-17 14:19:34 -04:00
MMMiracles
b14f3827e5 Suplex The Rod (#40774)
* rod suplex

* flux spawn + medal setup

* deals with rod-form wizards

* webedit lol
2018-10-12 04:48:23 -04:00
XDTM
a8a04c2a1f Stop pirates counterfeiting currency (#40839) 2018-10-10 21:34:18 -07:00
ShizCalev
88a5a1b1bc Fixes pirates being able to ransom themselves to CentCom 2018-10-02 04:55:34 -04:00
ShizCalev
7a2e5fdb2d Fixes immoveable rod move force (#40551) 2018-09-29 23:25:45 -04:00
XDTM
1553afab24 [Ready for review]Adds credit holochips to replace magic cash (#40462)
cl XDTM
add: Added credit holochips, a form of semi-physical currency to use in transactions. They can be generated by id cards by drawing from bank accounts and can be used to make payments.
add: There is no limit to the amount of credits that can be stored on a holochip, but being holograms they are vulnerable to electromagnetic pulses, and may disappear if exposed to one!
add: Holochips can be split with alt-click, and can be merged by clicking on another holochip.
/cl

Inserting physical cash into ids and printing it on the go is really jarring, and since we're on a sci-fi universe i think that hard-light hologram chips with encrypted credits sounds more believable.

As a plus, they don't have to deal with messy stack calculations with different denominations, and simply have a credits var that holds their amount. They change color based on the amount of cash for easy recognizability.
2018-09-26 10:35:02 +12:00
Iamgoofball
f735a7d34d [READY][PAID CODE] economy PR (#40312)
With the power of CAPITALISM AND ECONOMY, you too could be This Guy.
2018-09-23 02:50:51 -04:00
AnturK
a27be2fa14 Objective refactor (#40220)
* Objective refactor

* Custom antag types for leftover objectives.

* Removes dumbness.

* Forgot to hide these from TP

* Makes the list static.
2018-09-20 11:18:59 -04:00
Tad Hardesty
3b7549adc3 Set the default port name for navigation computers (#40277) 2018-09-15 05:56:35 -04:00
ShizCalev
8a7df8ba45 Makes usage of Nar-Sie consistent (#40029)
cl ShizCalev
spellcheck: Nar-Sie's name has been revised to Nar'Sie.
/cl
2018-09-08 13:31:09 +12:00
81Denton
523ebb1adf Add bomb defusal shuttle loan event (#39881)
This is a shuttle loan event where CentCom asks you to defuse an active
syndicate bomb.

The good part? It pays a lot of dosh.

The bad part? You have a real chance of dying, blowing up the supply shuttle
and tearing a big fukken hole into cargo bay.

Maybe cargo techs will step back for a second and think "is the money really
worth that risk"?

Anywho, I blacklisted syndie bombs from cargo exports (so people can't just
send it back to CentCom) and also moved shuttle loan related items into
shuttle_loan.dm.
2018-08-25 02:06:18 -07:00
AnturK
bd72eb3371 Refactors exports and pirate loot gathering. (#39749)
* Pirate export

* Stuff

* ATTEMPT TWO

* Vault area was removed look for control terminal here.

* Fixes and improvments

* cb stuff
2018-08-24 12:50:53 +03:00
ninjanomnom
2fbfdd03d2 Handle shuttle registration from inside the template 2018-08-19 22:20:23 -04:00
Patrick Chieppe
2c8248575a Logging system refactor and improvement (#39521)
* Refactor several log lines to use datum_info_line and atom_loc_line

* Add default return strings from datum_info_line and atom_loc_line

* Add parentheses around atom_loc_line data

* Change more logs to use atom_loc_line

* Add check in atom_loc_line for turfs to avoid calling get_turf on them

* Re-add removed 'at'

* Replace datum_info_line with key_name and atom_loc_line with loc_name

* Refactor logging functions

* Avoid double-logging self-interactions

* Fallback to simple stringification if all else fails in key_name()

* Rewrite muscle spasm logging to use log_message

* Standardize logging of martial arts

* Tweak individual logging panel look

* Fix individual logging panel source

* When I typed || I really meant &&

* Fix Telecomms logging always showing client logs in the panel

* Reverts addition of buggy ownership log to panel

* Remove colon

* Fix missing log_directed_talk tag

* Add warning for missing type in log_direted_talk

* Change warnings to stack_traces

* Add square brackets around fallthrough key_name() case to help parsing

* Allow atom arguments/src in log_*() functions

* Change log_combat call with null argument to log_message

* Change mecha types' log_message() arguments to match atom and mob version

* Add key_name() case for atoms

* Fix resist_grab() unsetting pulledby before log_combat gets a chance to use it

* Fix log_globally logic

* Add logging for hitting objects with items

* Move log_combat() to atoms.dm

* Use utility functions for object stringification in log_combat()

* Use utility functions for object stringification in log_combat()

* Add missing logs for interacting with display cases

* Rewrite log_combat() comment

* Add missing space in log_combat()

* Add logging for hitting grilles barehanded

* Add missing ..()
2018-08-12 21:41:09 +02:00
Jordan Brown
45ec7d38af Merge pull request #39481 from AutomaticFrenzy/patch/syntax
Fix some weird syntax
2018-08-02 17:26:58 -04:00
Emmett Gaines
e248d342b8 Removes the shuttle timid var (#39445)
Now that shuttles are all loaded via template we no longer have a need for the
timid var on shuttles.

Well not all shuttles, it seems I forgot to template the backup shuttle so it
wouldn't have been working until now. This got fixed here as well.
2018-08-01 21:19:16 -07:00
Tad Hardesty
2552190fbf Fix some weird syntax 2018-07-31 01:24:31 -07:00
bgobandit
8f71d71f1e Fix more spelling/grammar (#39450)
self explanatory
2018-07-29 16:19:42 -07:00
vuonojenmustaturska
690314b048 let's decontaminate 2018-07-15 16:04:25 +03:00
Jordan Brown
f426bea834 Pizza delivery event now has a chance to add nanomachines to a pizza (#39070)
* Pizza delivery event now has a chance to add nanomachines to a pizza

* Simplified pizza spawning
2018-07-13 12:09:31 -04:00
Jordan Brown
d0184129b2 Merge pull request #38982 from 81Denton/shuttle-loans
Adds a new shuttle loan event, tweaks others
2018-07-12 12:01:51 -04:00
Jordan Brown
96c92d5eb7 Merge pull request #38938 from ninjanomnom/b-b-bump
Converts collide back to bump and fixes double bumping in another way
2018-07-09 14:50:27 -04:00
Denton
6bb8eb514d just bee urself 2018-07-08 09:33:13 +02:00