Commit Graph

48 Commits

Author SHA1 Message Date
SkyratBot
ea9aed5554 [MIRROR] Replace alert usage with tgui_alert (#5815)
* Replace alert usage with tgui_alert

* a

* Update observer.dm

Co-authored-by: Celotajs <81999976+celotajstg@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-05-21 00:06:09 +01:00
SkyratBot
c84d208fa6 [MIRROR] Sorts the majority of the rest of the unsorted chat (#5459)
* Sorts the majority of the rest of the unsorted chat

* 0.

* Update database_changelog.txt

Co-authored-by: Seris02 <49109742+Seris02@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-05-06 23:48:08 +01:00
SkyratBot
b332b46b65 [MIRROR] Remove hideous inline tab indentation, and bans it in contributing guidelines (#3394)
* Remove hideous inline tab indentation, and bans it in contributing guidelines

* a

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-02-15 15:32:02 +00:00
SkyratBot
223499cbb9 [MIRROR] hauntium is now properly applied to the photo. (#3105)
* hauntium is now properly applied to the photo (#56615)

* hauntium is now properly applied to the photo.

Co-authored-by: Qustinnus <Floydje123@hotmail.com>
2021-02-05 21:25:16 +00:00
Gandalf
34d8917ebc Aesthetics fixes (#2986)
* fixes

* a
2021-01-31 16:40:05 +00:00
SkyratBot
d46cde8eae [MIRROR] Adds the Hauntium material, which turns any item into a ghost (with AI) (#2918)
* Adds the Hauntium material, which turns any item into a ghost (with AI) (#55728)

* Adds the Hauntium material, which turns any item into a ghost (with AI)

Co-authored-by: Qustinnus <Floydje123@hotmail.com>
2021-01-28 03:06:55 +01:00
SkyratBot
9e88359f04 [MIRROR] Re-assesses 99% of vending prices through Arconomics to match player resources and round-length. (#1686)
* Re-assesses 99% of vending prices through Arconomics to match player resources and round-length. (#54715)

* The Re-pricening

* Rewritten and adjusted for paycheck defines.

* I made the map changes finally.

* And the refills too.

* "OH YEAH REPLACING IT ALL WITH DEFINES AND SCALING IT THE EXCEL DOCUMENT WILL BE EASY, ARCANE!!!"

* And the premium ones too.

* Accidently spoiled a future pr due to dme bleedover

* Re-assesses 99% of vending prices through Arconomics to match player resources and round-length.

Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com>
2020-11-14 21:49:11 +01:00
SkyratBot
30fc6c78ac [MIRROR] Turns transparency for turfs into an element, and gives it to datum materials. (#1567)
* Turns transparency for turfs into an element, and gives it to datum materials. (#54250)

* Turns transparency for turfs into an element, and gives it to datum materials.

Co-authored-by: Qustinnus <Floydje123@hotmail.com>
2020-11-04 00:33:49 +00:00
SkyratBot
119dd2ea3d [MIRROR] Basepixels (#1512)
* Basepixels (#54652)

* Basepixels

Co-authored-by: Rohesie <rohesie@gmail.com>
2020-10-30 17:30:11 +00:00
SkyratBot
72d072ed22 [MIRROR] Makes Photographer a neutral quirk (#1485)
* Makes Photographer a neutral quirk (#54608)

* Makes Photographer a neutral quirk

Co-authored-by: Ryll Ryll <3589655+Ryll-Ryll@users.noreply.github.com>
2020-10-27 09:05:39 +00:00
SkyratBot
d30384f831 [MIRROR] Makes cameras process transforms instead of reading mob angles (#1138)
* Merge pull request #53976 from nicbn/something-refactor

Makes cameras process transforms instead of reading mob angles

* Makes cameras process transforms instead of reading mob angles

Co-authored-by: nemvar <47324920+nemvar@users.noreply.github.com>
2020-10-03 18:20:44 +02:00
SkyratBot
fd11d35489 [MIRROR] Adds borg tablets, and RoboTact as a borg self-management app (#959)
* tgui: Borg tablets and RoboTact as a borg self-management app (#53373)

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* take one

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* part 2

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* part three I think

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* who even knows what step I'm on anymore

* and another one

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* PR time

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* Forward Progress

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* Merge remote-tracking branch 'upstream/master' into SiliScreen

* more foward progress

* RoboTact

* bad tab

* Improvements all around

Plus some changes to vis_overlay to allow for color

* Lights and things

* borg network card

borg tablets lose networking when borg is locked or has no power

* hud changes

not done yet, but getting close

* better modPC screen button

* updoot

* more useful colors

* linter

* Do I finally get a green ✓

* better law sync catching

* hate linters

Co-authored-by: Changelogs <action@ github.com>

* Adds borg tablets, and RoboTact as a borg self-management app

Co-authored-by: zxaber <37497534+zxaber@users.noreply.github.com>
Co-authored-by: Changelogs <action@ github.com>
2020-09-24 20:29:31 +02:00
SkyratBot
0b65cc596b [MIRROR] Overlay lighting component (#469)
* Overlay lighting component (#52413)

Sparks no longer lag, projectile beams move super smoothly, same with mobs and whatnot. This also allows for easy expansion into directional lights, field-of-view, wee-woo rotating lights or whatever.

It does have a downside: things right-clicked or checked through the alt+click tab will show the light overlay:


This is a BYOND limitation, very well worth it IMO.

🆑
add: Smooth movable lighting system implemented. Projectiles, sparks, thrown flashlights or moving mobs with lights should be much smoother and less laggy.
balance: Light sources no longer stack in range, though they still do in intensity.
/🆑

* Overlay lighting component

Co-authored-by: Rohesie <rohesie@gmail.com>
2020-08-23 20:17:12 +02:00
SkyratBot
1f4ee89509 [MIRROR] Contributes more missing belt, back, and otherwise ERRORing sprites. (#220)
* Contributes more missing belt, back, and otherwise ERRORing sprites. (#52670)

* I'm crying over all these beeeeeeelts

* Removes ?

* Provides some close enough substitutes for inhands

* Contributes more missing belt, back, and otherwise ERRORing sprites.

Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com>
2020-08-07 01:38:23 +01:00
SkyratBot
5fd8cb072e [MIRROR] Color standardization, vars moved, and signals (#194)
* Color standardization, vars moved, and signals (#52574)

    Defined all the existing light_color values.
    Moved their definitions to colors.dm
    Made white the default color. It was so already, but that was very obscured.
    Moved the atom light-related variables to the atom definition.
    Wrapped changes to variables such as light_color into procs that report the event through signals.
    Moved the light_on variable to the atom level, also adding a signal for its changing, to represent toggling lights.
    Cleaned up a little bit of code in where new variables were defined before redefinitions.

This is all atomization to reduce changes in #52413
None of this affect gameplay at all, it's all code cleaning and refactoring.

There's more colors to standardize, a search for color = will find lots of targets, and I see little need to have both the LIGHT_COLOR and COLOR patterns, but I don't want to make this PR bigger than it already is.

* Color standardization, vars moved, and signals

Co-authored-by: Rohesie <rohesie@gmail.com>
2020-08-04 12:20:31 +02:00
jdawg1290
62676e72a8 Force LF line endings with gitattributes and convert repo (#52266)
Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>
2020-07-16 03:02:40 +03:00
silicons
b2f346b2a0 Update camera_image_capturing.dm 2020-07-08 11:00:19 -07:00
silicons
d356db9023 maybe 2020-07-07 10:29:29 -07:00
nemvar
6ef421be42 Renames a few variables. Also reorders icon fallback order again. (#51060)
* Renames a few variables. Also reorders fallback order again.
Renames item_state to inhand_icon_state
Renames mob_overlay_icon to worn_icon
Renames mob_overlay_state to worn_icon_state
worn_icon_state/mob_overlay_state now never gets used for inhands.

* Fixes some comments

* Fixes map issue

* Restart lints

* Properly resolves conflicts
2020-05-25 06:47:19 +02:00
Qustinnus
2c9a9d90ac Adds glass floors (That work with multi-z) (#50831) 2020-05-06 05:03:10 -07:00
Rohesie
528fc99f28 lying to lying_angle and set proc (#50018)
* lying angle

* duplicate

* Documentation

* Comments
2020-03-22 21:49:52 -07:00
spookydonut
beca456c0f Add new lints (#49751)
Co-authored-by: Jordan Brown <Cyberboss@users.noreply.github.com>
2020-03-09 22:13:48 -07:00
ShizCalev
7209ac3c93 Removes unnessacary math defines 2020-02-17 23:09:09 -05:00
JJRcop
a1392847bd Remove ismovableatom macro (#9) 2020-02-17 15:03:16 +01:00
ike709
3c0902ac98 Fixes multi-z photography (#49287)
* Fixes multi-z photography

* Update code/modules/photography/camera/camera.dm

Co-Authored-By: Jordan Brown <Cyberboss@users.noreply.github.com>

* Removes unnecessary var

* Close those parentheses

Co-authored-by: Jordan Brown <Cyberboss@users.noreply.github.com>
2020-02-12 09:31:16 -05:00
tralezab
47ec530b86 dead people don't appear upright on cameras anymore (#48986)
* there we go

* gg

* A > clone

* lint battles

* inside of you there are two wolves

* one is atom, one is appearance clone

you are bad code

* WOOP

* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* ygutftckkckctg
2020-01-31 21:04:45 +01:00
Mickyan
55f19df748 Normalizes payouts and vendor prices to an approximate of cargo's credit value (#48174)
* prices & income

* more prices

* lower megaseed premium prices

* custom prices for premium tools

* slightly lowers prices for some snacks/drinks/cigs

* hey get back here
2019-12-16 17:43:27 +01:00
Qustinnus
a394ccdc2b Material datum chairs & tables and applies materials to all items (Now with less pain for mining & RnD) (#46525)
removes materials list from items, uses custom_materials instead. This might introduce some bugs so we should testmerge this for a while (and Ill test stuff locally as much as I can)

this also adds material crafting to sheets. Test case being chairs. In the future we can add stuff like tables, walls, doors etc.

also applies materials to everything, with fixes, which can close #46299
2019-10-08 11:06:02 -04:00
Rob Bailey
2029163d33 playsound vary boolean define conversion (#46254)
About The Pull Request

Converts every single usage of playsound's vary parameter to use the boolean define instead of 1 or 0. I'm tired of people copypasting the incorrect usage.
Also changes a couple of places where a list was picked from instead of using get_sfx internal calls

This was done via regex:
(playsound\(.+,.+,.+, ?)1( ?\)| ?,.+\)) to match 1
(playsound\(.+,.+,.+, ?)0( ?\)| ?,.+\)) to match 0
full sed commands:
/(playsound\(.+,.+,.+, ?)1( ?\)| ?,.+\))/\1TRUE\2/ 1 to TRUE
/(playsound\(.+,.+,.+, ?)0( ?\)| ?,.+\))/\1FALSE\2/ 0 to FALSE

I'm not very good with regex and these could probably be optimized, but they worked.
Why It's Good For The Game

Code usability
2019-08-30 18:45:20 +12:00
kingofkosmos
df1fecc58c Adds notice-span to visible_messages with no spans (#46044)
About The Pull Request

Adds 'notice' span class to all visible_messages which had no span class, making all those black messages blue.
Why It's Good For The Game

This should help differentiate action-messages from talking-messages in the chat. More actions will be blue, thus black talking-messages should pop out more.
2019-08-26 20:50:00 +12:00
Akrilla
c5b11dc283 Adds cancel buttons to inputs (#45825)
About The Pull Request

Adds cancel buttons to input boxes that didn't have them before.
Why It's Good For The Game

Good UX.
Changelog

cl
add: More cancel buttons.
/cl
2019-08-21 11:25:41 +12:00
Mickyan
a5b04e360c Adds more persistent photo albums (#45898)
* album

* more slots

* new icon for old photos
2019-08-17 00:42:58 -07:00
skoglol
394066caab Removes cameras reliance on default icon state. 2019-08-05 05:22:28 +02:00
Qustinnus
b33d1c49a3 [READY] Floydmats (Datum materials) & custom toolboxes (#45118)
* Initial work

* more

* ass

* wsedfwedff

* asss

* test

* stuff

* fuck

* sss

a

* kms

* asdadwedwdfwefwef

* start

* test

* dwwdew

* ewefwfef

* Redemption machine (#8)

* Redemption machine

* Removes debug messages

* changes

* fuckmyshitup

* coin mint works with new material shenanigans (#10)

* Auto stash before merge of "materials" and "origin/materials"

* woops

* furnace (#11)

* autolathe manufacturing of toolboxes

* eggs in a basket

* some small changes

* matcolors

* documentation

* more documentation and effects

* done

* Color man bad (#12)

* fixes designs

* ass

* more fixes

* fuck me

* firestacks adder

* epic fixes

* fixes designs

* DONE DIDDILY DOO

* removes category macro

* ch-ch-ch-changes

* fixes some stuff

* Fixes display of ore values (#9)

* Redemption machine

* Removes debug messages

* Re-adds value display

* Replaces the fire stacking component with an element instead (#13)

* fixes examine

* fixes ligma bugs

* double ligma boofus

* fix

* misses some defines

* fixes ORM

* Update code/datums/components/material_container.dm

Co-Authored-By: Emmett Gaines <ninjanomnom@gmail.com>

* fixes

* Makes glass objects weaker (#14)

* Makes glass objects weaker

* uses correct proc

* fixes shit

* honk honk

* better

* oh shit oh fuck

* fixes

* fuck ORMs

* fixes the biogen

* documentation

* ass (#15)

* component

* changes

* ass

* ass

* doc

* Auto stash before merge of "materials-plasmacomponent" and "origin/materials-plasmacomponent"

* fixes rounding

* fixed
2019-07-24 11:27:01 -04:00
vuonojenmustaturska
8ddc9677c7 examine-code refactor (#44636)
* 1/4 done? maybe?

* more

* stuff

* incremental stuff

* stuff

* stuff & things

* mostly done but not yet

* stuffing

* stuffing 2: electric boogaloo

* Git Commit and the Kingdom of the Crystal Skull

* make it actually compile

* found more stuff

* fixes

* fix AI laws appearing out of order

* fix windows

* should be the remaining stuff

* this time for real

* i guess it should compile too

* fix sechuds
2019-06-19 22:07:57 +02:00
RaveRadbury
ade1a97e7c [READY] pAI HUD Overhaul (#43741)
* Initial overhaul work and some fixes.

Running into a bug with getting healthanalyzer variables to pass.

Signed-off-by: RaveRadbury <risforradbury@gmail.com>

* Fixes some typos, shortens a message

* Update pai.dm

* Prevents pAI OS from coming up in other windows.

* Moved around some camera stuff, trying to fix lost pAI zoom

* Fixes pAI zoom, adds camera flash

* PAI buttons grey out if they need software first

* Better greying out of buttons in PAI

* Removes unimplemented HUD stuff

* Should make pAI Host Scan require being held (like DNA check)

* Includes host scan as a greyed out hud

* Improved button loop

* Fixes pda icon off-set

* Fixed inconsistent indentation

* Replaces outdated and innacurate checks for scans

Thanks to Cobblestone for the help

* Refactor pAI hud button grey out

* Changes browse to browser

* cleans up the code, gets rid of an error

* Removes indent from #undef

* Removes an unneeded text-align:right
2019-05-18 23:06:29 +02:00
vuonojenmustaturska
fb45b7a017 Turns trait accessors into defines, fixes some bugs (#43820)
It's free performance.
2019-05-06 19:44:05 -04:00
4dplanner
190199520d Sepia extract rebalance [TM Cand/Ready] (#42933)
* Sepia slime has a timer before activating

* Chilling and recurring

* Rewind camera

* Camera variable to disable customisation

* Removes unnecessary selfieing

* Changes rewind time to 10 seconds

* Simple animal fixes

* properly freezes bots

* Mech timestop

* P -> M

* Gives a warning message

* This should have commited with the last set

* Just screw my line lengths up

* Big changes

Adds pre-move COMSIG
Cuts down on lists in timestop
Adds the overlay to frozen projectiles
Timestopped things have INFINITY move_resist as opposed to being
anchored
Timestop will now unfreeze things that somehow leave it
Cleans up timestop code
mobs in the middle of a walk_to will have their walk stopped by timestop
mobs that are stunned will be stopped mid walk as well
Slimes respect mobility_flags & MOBILITY_MOVE
Slimes no longer automatically regain MOBILITY_MOVE whenever not cold

* Pulling and swapping places respect move_force

* Update code/modules/research/xenobiology/crossbreeding/_misc.dm

Co-Authored-By: 4dplanner <3combined@gmail.com>
2019-03-11 12:05:25 -04:00
tralezab
240cb31e12 [READY] New Side Antagonist: The Creep! (#42021)
cl
add: Added a new antagonist, the Creep!
add: Chosen from a random event, the Creep will become obsessed with one person, feeling amazing around them and terrible when they aren't. They will have objectives to steal heirlooms, take pictures, hug, and kill coworkers. They also have to kill the obsession but some objectives can only be completed while the obsession is alive, requiring you to protect the obsession!
/cl

There really is no reason to betray people, generally. Maybe some stuff with security and traitors working things out, but a traitor based around betrayal and the general insane creep idea is just cool.

One Creep can show up, and they get objectives to mess with their obsession leading to the obsession's death. Here is their objectives:

    A random creepy objective. It could be taking a photo with them in it, hugging them, etc
    After your are done with your objectives, kill them. you can't complete the objectives when they are dead!

Creeps do not get the determination mood. Instead, when they are around their obsession, they feel AMAZING! If they are around too long, they will stutter, cough, and generally spaghetti out when talking near their obsession. So if you are going to talk near them, do it when you aren't entranced.
2019-01-07 19:18:35 +13:00
ShizCalev
324f4e0b6f Makes flashes, & flashbangs flash (#40357)
* Makes flashes & flashbangs flash

* cleanup / badminnery feature

* Added cameras
2018-09-20 23:46:44 -04:00
Tad Hardesty
a0a413e789 Remove useless input specifiers from photography code (#40135) 2018-09-07 14:45:21 -04:00
81Denton
d8393bed10 Add examine descs, air alarm construction descs (#39949)
A bunch of items were missing examine messages about their alt+click
functionality, I added them. Also, construction step descs for air alarms.
2018-09-05 23:06:23 -07:00
kevinz000
84c9f76569 Update camera_image_capturing.dm (#40109) 2018-09-05 22:19:37 +03:00
Mickyan
764844f530 Artsy fartsy quirks (#39930)
add: Show your support for the fine arts with these new quirks:
add: Tagger: drawing graffiti takes half as many charges off your spraycan/crayon
add: Photographer: halves the cooldown after taking a picture
add: Musician: tune instruments to temporarily give your music beneficial effects such as clearing minor debuffs and improving mood.

These should be pretty straight forward, musician is especially interesting because you can share tuned instruments with other players, and think it has the potential for some interesting cooperation. For example, as a musician bartender you may decide to hand your tuned instrument to the mime so they can play music and have your customers not stumble around as much while also making them happier!

I don't think there's realistically any balance concerns. Most of the debuffs it clears can already be cleared by drinking tea, they're a pretty rare occurrence in a fight and are usually gone before you have the chance or need to do anything about them. At most helps you walk straight while you're drunk, really.

All these quirks make you start the shift with all the tools of the trade, to make them more worthwhile to take and make the player feel like their quirks are part of their character on a regular basis (ex. a player with the tagger quirk is more likely to make graffiti on a whim, a photographer will always have a camera to take pictures of interesting things etc. whereas they would otherwise have to round up supplies at roundstart every time)
2018-08-31 00:10:10 +12:00
kevinz000
c5bef2758f Update camera.dm 2018-08-16 13:05:44 -07:00
YPOQ
85ea122b45 Fixes AI photo taking and printing (#39623) 2018-08-10 09:39:37 -04:00
Mickyan
01ef505e3f camera sprites (#39508) 2018-08-02 15:45:43 -04:00
kevinz000
5b5e1ee577 Third time's the charm - Photography update: 7x7 cameras, photo logging with full metadata, persistent albums and wall frames! (#38944)
* Photography Update

* Pictures logged in their own /data/picture_logs folder rather than normal logs

* Pictures logged in their own /data/picture_logs folder rather than normal logs

* Photos broke, retrying

* Persistence stuff

* I'm almost done I promise!

* Persistence mostly working, compile, etc etc

* Persistence mostly working, compile, etc etc

* Remove something really not needed from the PR

* Prevents duplication

* default to off

* removes check tick

* increase slots in albums to 21

* Allows for singular loading

* Update camera_image_capturing.dm

* Addresses review

* Anturk

* Update camera.dm

* Update misc.dm

* Update datum.dm

* Update camera.dm
2018-08-01 14:52:41 +02:00