* use SIGNAL_HANDLER REEEEEE (#59242)
makes as many procs as i can find use the SIGNAL_HANDLER define which i assumed they all already did
* USE SIGNAL_HANDLER REEEEEE
Co-authored-by: Kylerace <kylerlumpkin1@gmail.com>
Fixes all simple mobs being able to strip, as well as being able to strip when your hands are blocked (e.g. cuffed).
Fixes#58260.
Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
* Xenomorphs can now strip humans again (#58007)
* Xenomorphs can now strip humans again, create granular tgui state compositors
Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
* Revert "Use a dummy include to indicate TGUI isn't built (#56470)" (#56711)
* Revert "Use a dummy include to indicate TGUI isn't built"
Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>
* Use a dummy include to indicate TGUI isn't built (#56470)
* Use a dummy include to indicate TGUI isn't built
Co-authored-by: Jordan Brown <Cyberboss@users.noreply.github.com>
* Fixes AIs being unable to access their own APC interface when power is off (#55977)
When an AI runs out of power, they get a short fluff text story about hacking into their own APC through the powernet or whatever, before having the APC's interface open. The intention is that an AI can re-enable their own breaker after a bit if something flipped it off. However, one of the many checks in TGUI will fail if the AI has no power (specifically, if incapacitated() returns TRUE), making this whole feature not work. In fact, it's probably been broken since TGUI APCs were done. I have fixed it by adding a check in the very same proc to return UI_INTERACTIVE if the UI's source object is the same object referenced in the AIs apc_override variable. Closes#52548
The apc_override variable is now an APC object reference rather than a boolean. It is set to the AI's local APC when the hack flufftext completes, and is null'd when power is restored. This reference is used by the above, so that the AI only gets access to this one APC rather than any APC in general.
AIs now also get a hyperlink in their chatbox, allowing them to open the APC interface should they have closed it. If they have had power restored, the apc_override reference var will be null, and using the hyperlink will simply result in text stating the backdoor to the APC is closed.
If the AI reconnects into a state where it has no power and apc_override is set, it will get a hyperlink to the APC, in case the AI player had been reconnecting when the window would have popped up or otherwise does not have the link for whatever reason.
* Fixes AIs being unable to access their local APC when out of power
Co-authored-by: zxaber <37497534+zxaber@users.noreply.github.com>
* Replace tgalert with tgui_alert, a new TGUI-based alert system
* a
* a
Co-authored-by: Bobbahbrown <bobbahbrown@gmail.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
* Converts A && A.B into A?.B (#54342)
Implements the ?. operator, replacing code like A && A.B with A?.B
BYOND Ref:
When reading A?.B, it's equivalent to A && A.B except that A is only evaluated once, even if it's a complex expression like a proc call.
* Converts all A && A.B into A?.B
Co-authored-by: ZeWaka <zewakagamer@gmail.com>
* Enforce preserving parent proc return values across ui_act call stacks (#53964)
All ui_act procs should call parent by default. All procs should preserve the value of the parent proc when it's TRUTHY and pass it down the call stack. No UI should be interactible when its flags or state indicate it should not be, except when explicity overriden by child procs intentionally disregarding parent return values to achieve a specific goal.
* Enforce preserving parent proc return values across ui_act call stacks
Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
* Fix runtime with NTOS apps and improve code involved (#53779)
There exists a specific state where ui.open() can be called yet the
result would be a null window and such behaviour would be intentional.
The following CRASH in ui.send_asset() would thus be misleading,
because send_asset() was called after open().
This PR adds more information to the CRASH about when the failure state
can occur, makes open() return a value based on whether it actually
opened a new pooled window or not, and makes sure modular computer apps
don't send_assets unless a new pooled window was created.
* Fix runtime with ntos apps and improves code involved in the runtime
Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
* Fix runtime when NPC tries to interact with tgui (#53776)
Monki tries to open a door with a wire panel open, it tries to open a tgui for him, and uh oh, there is no client on user.
* Fix runtime when NPC tries to interact with tgui
Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>
* Process procs now properly utilize deltatime when implementing rates, timers and probabilities (#52981)
* Process procs now properly use deltatime when implementing rates, timers and probabilities
* Review fixes
* Geiger counters cleanup
Made hardsuit geiger code more similar to geiger counter code
Geiger counters are more responsive now
* Moved SS*_DT defines to subsystems.dm
* Rebase fix
* Redefined the SS*_DT defines to use the subsystem wait vars
* Implemented suggested changes by @AnturK
* Commented /datum/proc/process about the deltatime stuff
* Send delta_time as a process parameter instead of the defines
Also DTfied acid_processing
* Dtfied new acid component
* Process procs now properly utilize deltatime when implementing rates, timers and probabilities
Co-authored-by: Donkie <daniel.cf.hultgren@gmail.com>
* tgchat (#52426)
Replaces goonchat with a tgui based chat panel
Fixes#52898Fixes#52663
It is as fast as goonchat was (if not faster in certain circumstances), and is very extensible. It has all the necessary code for sorting messages into categories, which means that one of the next features will be multiple tab support.
Additional features that you will get with tgchat right now:
Massively faster server-side performance compared to goonchat, especially if batching multiple messages to one client.
Message persistence across rounds and reconnects. (All messages are stored client-side in IndexedDB)
More robust scroll tracking. If you scroll up, it will not change the scroll position on new messages like goonchat did.
Multiple message combining. (Currently set to combine up to 5 messages over last 5 seconds).
If using the highlighting feature, it highlights the whole message as well as the matching word.
"Now playing" widget, with preview of the song title, a knob for adjusting the volume and a stop button.
Architecture is as following:
```
to_chat() -+
|
SSchat
(queue, batching)
|
window.send_message()
|
v
+-------------+
| tgui-panel |
|+-----------+|
|| tgchat ||
|+-----------+|
+-------------+
```
Subsystem is basically goonchat, but without all the garbage that slows the servers down (string concatenation, double urlencoding, sanitizing, etc). Now, instead of all that, it's being slowed down by json_encode in /datum/tgui_window/proc/send_message, which IMO is completely worth it, and allows sending various templates and widgets to tgchat.
/datum/tgui_window abstracts the whole window away from you, establishes a nice message-passing interface between DM and JS, with two message queues on each side, automatically loads js/css assets for you, basically does everything. You as a developer only have to worry about sending/receiving messages and write javascript.
tgui-panel is a slimmed down version of tgui, and functions as a container for various widgets, and tgchat is one of them. It of course can be expanded with more stuff.
It's also a separate entry point and a JS bundle, so it's not bloating the main tgui bundle, and is currently sitting at about 230kB.
* tgchat
Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>
* [Ready] CDN browser assets! (#52681)
Rewrites the asset_cache system to handle sending assets to a CDN via a webroot.
see https://github.com/MrStonedOne/tgstation/blob/asset-cdn/code/modules/asset_cache/readme.md
Fixed a lot of bugs with assets, removed some dead code.
Changes:
Moved asset cache code to transport datums, the currently loaded one is located at SSassets.transport, asset cache calls made before the config is loaded use the simple browse_rsc transport.
Added subsystem call for when the config loads or reloads.
Added a webroot CDN asset transport. assets are saved to a file in a format based on the file's hash (currently md5).
Assets that don't use get_asset_url or get_url_mappings (such as browser assets referred to by static html files like changelog.html or static css files) can be saved to browse_rsc even when in cdn asset mode by setting legacy to TRUE on the datum returned by register_assets
Added a system for saving assets on a cdn in a hash based namespace (folder), assets within the same namespace will always be able to refer to each other by relative names. (used to allow cdn'ing font awesome without having to make something that regenerates it's css files.).
The simple/namespaced asset cache datum helper will handle generating a namespace composed of the combined md5 of everything in the same datum, as well as registering them properly.
Moved external resource from a snowflake loaded file to a config entry, added it to resources.txt
To ensure the system breaks in local testing in any situation that wouldn't work in cdn mode, the simple transport will mutate the filenames of non-legacy and non-namespaced assets and return this with get_asset_url.
Simple transport's passive send of all roundstart assets to all clients is now a config that defaults to off. this is to break race conditions during local testings from devs accidentally relying on this instead of using send() properly.
cl
refactor: Interface assets (js/css/images) can now be managed using an external webserver instead of byond's one at a time file transfer queue.
admin: Adds admin verb toggle-cdn that allows admins to disable the external webserver asset transport and revert to the old system. Useful if the webserver backing this goes down (thanks cloudflare).
config: New config file, resources.txt, (must be loaded by an $include statement from the main config)
server: The external_rsc_urls.txt config has been moved to the main config system.
/cl
Porting notes:
Interface webpages must refer to their assets (css/js/image/etc) by a generated url, or the asset must register itself as a legacy asset. The system is designed to break in localtest (on simple/legacy mode) in most situations that would break in cdn mode.
Requires latest tgui.
The webserver must set the proper CORS headers for font files or font awesome (and other fonts) won't load.
/tg/'s webserver config: https://gist.github.com/MrStonedOne/523388b2f161af832292d98a8aad0eae
* [Ready] CDN browser assets!
Co-authored-by: Kyle Spier-Swenson <kyleshome@gmail.com>
* Adds an atmos debugging tool and excited group visualizer (#52395)
* Adds an atmos debugging tool and excited group visualizer
* rebuild moment
* yarn install -> yarn run build
* Sigh
* Fixed UI, did not test, needs a rebuild.
* Proper flexing
* Adds varied colors, improved ui courtusy of stylemistake:
* Fixes a runtime, updates tgui
* added superconductors, cleaned up some shitcode, removed a clashing color
* Woop
* Speed
* rebuild
* Adds a tick count
* begone auto-update
* color defines
* rebuild moment
* color improvements, fixes updating
* adds another preprocesser define to handle showing max shares in the ui
* test of application system?
* patches up some display issues, allows for smooth flowing from one group to another
* overlay-ified
* client testing
* dmi moment
* plane master
* it fucking works
* size change
* passthrough
* rebuild moment
* adresses review concerns, toggles active turf vis on when testing
Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>
* Adds an atmos debugging tool and excited group visualizer
Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>
update_static_data now passes user to push_data().
I'm pretty sure no UIs currently use user in ui_static_data for... Anything. So that's why no one noticed this before. Well, better to pass it than not.
* MIT license headers
* various tweaks
- Tweak jsdoc headers a bit
- Use an old-school format with SPDX-License-Identifier for SCSS
- Add headers to tgui dmcode
* Simplify the license section
* Rebuild tgui, small tweaks
Co-authored-by: ZeWaka <zewakagamer@gmail.com>
About The Pull Request
All relevant source code now contains copyright headers, that explicitly assert copyright and license for every file.
This has been done to prepare TGUI for wider adoption. Goon station devs are interested in using TGUI, and hopefully this will result in a nice collaboration and improvements to both codebases.
The following files were relicensed under MIT:
code/controllers/subsystem/tgui.dm
code/modules/tgui/*.dm
tgui/**/*.js
tgui/**/*.scss
The following files were kept untouched:
tgui/packages/tgui/interfaces/**/*.js
tgui/packages/tgui/styles/interfaces/**/*.scss
Project is still basically AGPL-3.0 under /tg/station's parent license (with added MIT texts), but allows importing MIT code into MIT-compatible codebases.
* ByondUi, Cam Console
* Remove todos
* Rebuild tgui
* Poltergeist fix
* Clean up imports in CameraConsole
* More cleanup
* Rebuild tgui
* Address reviews, optimize camera code
* CRASH instead of stack_trace
Co-Authored-By: Rohesie <rohesie@gmail.com>
* Micro manage that code to death
* Prefer to perform the operations first on Destroy()
Co-Authored-By: Rohesie <rohesie@gmail.com>
* Typecast in get_bbox_of_atoms, skip ismob() check
Co-authored-by: Rohesie <rohesie@gmail.com>