Commit Graph

646 Commits

Author SHA1 Message Date
SkyratBot
29e29b6375 [MIRROR] Save 2.2s minimum (with zero ruins, likely a good bit more in production) of atom init time [MDB IGNORE] (#15967)
* Save 2.2s minimum (with zero ruins, likely a good bit more in production) of atom init time (#69564)

Pre-sort smoothing_groups and canSmoothWith
Without any ruins, these sorts were taking more than 0.6s, and the bulk of the runtime cost of sortTim during init time.

This only happens on init and they are never changed apart from that, so pre-sorts everything and adds a unit test (in the form of #ifdef UNIT_TESTS, because you can't initial a list) to ensure that they are proper.

Keep visibilityChanged() to mapload only for turf/Initialize
Saves about 0.4s worst case scenario (e.g. with no ruins). Very expensive code (175k loop iterations) for 0 side effects.

Space areas now have the fullbright overlay, not the space turfs
Saves about 0.8s worst case scenario. Seems to work fine with starlight.

Remove is_station_level check for window spawners assigning RCD memory.
Saves about 0.3s worst case scenario. The logic for this isn't consistent since neither walls nor floors check this (for performance), plus some minor micro-opts to spawners.

Optimize is_station_level
Doubles in speed, used heavily in /turf/open/floor and in other initialization procs. Bit hard to tell exactly how much is saved, though.

* Save 2.2s minimum (with zero ruins, likely a good bit more in production) of atom init time

* Hopefully fixes the broken CI

* Okay now it shouldn't be failing CI anymore (hopefully)

* Fixes even more issues with smoothing_groups, this time hopefully for good

* Okay NOW it's going to pass CI, surely...

* Okay haha what if it passes this time? :)

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2022-09-15 19:57:33 -04:00
SkyratBot
cd3767e043 [MIRROR] Alphabetized, fixed spelling error, clarifying event descriptions. Polish [MDB IGNORE] (#16168)
* Alphabetized, fixed spelling error, clarifying event descriptions. Polish

* l

Co-authored-by: Marina <50789504+KirbyDaMaster@users.noreply.github.com>
Co-authored-by: John Doe <gamingskeleton3@gmail.com>
2022-09-11 22:20:45 -07:00
SkyratBot
d6892bcf9a [MIRROR] Fixes some internal spelling of "auxillary" [MDB IGNORE] (#16162)
* Fixes some internal spelling of "auxillary" (#69789)

Today I tried searching for the code related to the auxillary base location remote.

Today I learned that I didn't know how to spell "auxiliary".

Fortunately, I learned that two other people made this same mistake, so I don't feel stupid.

Searching for other common mispellings of the word didn't show anything, and there are only so many ways to spell it wrong.

* Fixes some internal spelling of "auxillary"

Co-authored-by: Rhials <Datguy33456@gmail.com>
2022-09-11 16:04:25 +01:00
SkyratBot
8d8e52bc17 [MIRROR] Unique ambience for virology! NOW NOT BROKEN! [MDB IGNORE] (#15770)
* Unique ambience for virology! NOW NOT BROKEN! (#69407)

A literal re-upload of #69031 because of that rust DLL problem. I don't wanna fix it the hard way, so easy way it is.
About The Pull Request

Now virology has a new Plague Inc inspired ambience sound (Made by myself in FL studio so no licensing problems). It has it's own define, and is used in the virology area.
There is 3 sounds, you can listen to them there:
ambiviro_1.mp4

Each of them weights ~100 KB which is not alot.
Why It's Good For The Game

First of all, medbay literally only has only one ambient sound, and only 1 area of medbay had unique ambience (Morgue). It's neat to have more areas with unique ambiences, especially when that area on almost every map is seperated from the rest of medbay.

With this mysterious ambient, every virologist will feel himself making something dangerous and scary, even if it's a benefical virus.
Changelog

cl
soundadd: Virology got new mysterious ambient sounds.
/cl

* Unique ambience for virology! NOW NOT BROKEN!

Co-authored-by: DrTuxedo <42353186+DrDiasyl@users.noreply.github.com>
2022-08-24 18:02:34 -04:00
SkyratBot
b8f8fa3f71 [MIRROR] Ambience buzzing no longer refreshes when you move into areas with the same buzzing sound [MDB IGNORE] (#15664)
* Ambience buzzing no longer refreshes when you move into areas with the same buzzing sound (#69002)

* Fixes refreshing buzzes

* Forgot to remove some lines

* Update areas.dm

Co-authored-by: Capybara <Capybara@ CapybaraMailingServices.com>

* Ambience buzzing no longer refreshes when you move into areas with the same buzzing sound

Co-authored-by: CapybaraExtravagante <110635252+CapybaraExtravagante@users.noreply.github.com>
Co-authored-by: Capybara <Capybara@ CapybaraMailingServices.com>
2022-08-15 21:24:49 -07:00
SkyratBot
ddf737fbce [MIRROR] [MDB Ignore] DELTASTATION: Remaps science, medbay, the chapel, and the library, and a whole lot more. Featuring mass driver. The Alpha and the Omega. [MDB IGNORE] (#15202) 2022-07-27 12:49:57 -04:00
SkyratBot
c799b0e7c2 [MIRROR] Repaths the Quartermaster's Office area to Command [MDB IGNORE] (#15071) 2022-07-23 17:22:07 -04:00
Gandalf
af9d32340a Revert "Revert "[MIRROR] Remove the powered requirement for ambience [MDB IGNORE]"" (#15039)
Revert "Revert "[MIRROR] Remove the powered requirement for ambience [MDB IGNORE]" (#15038)"

This reverts commit 791ab2fc03.
2022-07-19 02:09:53 +01:00
GoldenAlpharex
f7e0956b02 [MIRROR] Ambience tweaks (#68264) (#15040)
Ambience tweaks (#68264)

* cleans up code and adjusts volume

* Removes can_hear() check

* volume

* review

Co-authored-by: Kapu1178 <75460809+Kapu1178@users.noreply.github.com>
2022-07-18 22:32:28 +00:00
Gandalf
791ab2fc03 Revert "[MIRROR] Remove the powered requirement for ambience [MDB IGNORE]" (#15038)
Revert "[MIRROR] Remove the powered requirement for ambience [MDB IGNORE] (#14900)"

This reverts commit 83032c6713.
2022-07-18 22:56:18 +01:00
SkyratBot
83032c6713 [MIRROR] Remove the powered requirement for ambience [MDB IGNORE] (#14900)
* Remove the powered requirement for ambience

* Update areas.dm

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>
2022-07-18 22:25:33 +01:00
SkyratBot
40d8cefa37 [MIRROR] Mining Outpost Overhaul: Island Living Edition [MDB IGNORE] (#14880) 2022-07-12 19:18:42 -04:00
SkyratBot
8ca13c52fe [MIRROR] Shady Backroom Deals - Bartender's Area Definition [MDB IGNORE] (#14851) 2022-07-12 10:39:18 -04:00
SkyratBot
49e4651f20 [MIRROR] Improves ambience [MDB IGNORE] (#14774)
* Improves ambience

* Update lavaland.dm

Co-authored-by: Kapu1178 <75460809+Kapu1178@users.noreply.github.com>
Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>
2022-07-08 01:17:01 +01:00
SkyratBot
1fe402ee3f [MIRROR] [READY] [KC13] Showing "The Derelict" some love: General updates, aesthetic changes and misc [MDB IGNORE] (#14773) 2022-07-07 19:16:25 -04:00
SkyratBot
c68fea7cba [MIRROR] Completely removes proc_holders from existence. Refactors all wizard, xeno, spider, and genetics powers to be actions. Also refactors and sorts ton of accompanying code. [MDB IGNORE] (#14666)
* Completely removes `proc_holders` from existence. Refactors all wizard, xeno, spider, and genetics powers to be actions. Also refactors and sorts ton of accompanying code.

* our changes

* yes

* 0

* Update blackmesa.dmm

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-07-01 20:33:30 +01:00
SkyratBot
18a56ffeeb [MIRROR] (code bounty) The tram is now unstoppably powerful. it cannot be stopped, it cannot be slowed, it cannot be reasoned with. YOU HAVE NO IDEA HOW READY YOU ARE [MDB IGNORE] (#14477)
* (code bounty) The tram is now unstoppably powerful. it cannot be stopped, it cannot be slowed, it cannot be reasoned with. YOU HAVE NO IDEA HOW READY YOU ARE

* fex

* fex

Co-authored-by: Kylerace <kylerlumpkin1@gmail.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-06-25 01:24:00 +01:00
SkyratBot
132615f84e [MIRROR] Icemoon Shorelines - Monster-Station Interaction Prevention Scheme [MDB IGNORE] (#14146)
* Icemoon Shorelines - Monster-Station Interaction Prevention Scheme (#67494)

* Icemoon Shorelines - Monster-Station Interaction Prevention Scheme

Hey there,

On production (as well as several complaints that I have heard), there were a few instances where very strong icemoon fauna would wander into station structures. This was especially apparent on the lower z-level, where prisoners (being next-to-completely-defenseless) got owned extremely hard by wandering fauna.

So, I looked at a few options of fixing it. Shutters will _not_ do, that just obfuscates the problem and muddies "secure" and "non-secure" areas. Nerfing the fauna didn't really feel right to me, and more chasms doesn't really help on the lower z-level. So, I came up with _The Shoreline_.

Basically, it's a new type of cave generator area that does not spawn any fauna or megafauna. I went through the mining z-levels of IceBox and I added roughly 4-5 tiles between the "wilderness" and the developed station/chasms. I put them next to chasms because sometimes, fauna would fall down when they generate on ledges with nowhere to go. While polar bears would die in the plasma river, the demonic watchers would just immediately aggro and take no plasma damage.

The results were very encouraging in my local tests. It still retains that level of danger for miners who plunge further into the depths, while allowing the rest of the station who aren't armed with the hyper-specific machinery to tackle such problems to not get owned. Icemoon fauna have not been balanced since their introduction in 2020, and I think this is the best change that currently reflects how we have the map structured.

* Icemoon Shorelines - Monster-Station Interaction Prevention Scheme

Co-authored-by: san7890 <the@san7890.com>
2022-06-07 01:05:03 +01:00
SkyratBot
14a38b7097 [MIRROR] Assorted Ordnance Code+Map Quality Pass and QoL [MDB IGNORE] (#14065)
* Assorted Ordnance Code+Map Quality Pass and QoL (#67097)

Three main things I do:

Reinforce the remap that i have made with code changes, making the atmos control devices sane and easy to put if someone else stumbles upon this part of the code again. (a4aea1e - f16e620)

Splits the ordnance areas and renames them, kills ordnance misc and things that have nothing to do with ordnance (anymore?) moves them to exp_lab (useful stuff here) and aux_lab (fluff stuff here like laser range in delta or second circuit lab in tram). (0c99f9f- 3c82a88)

Adds a roundstart program disk containing nt frontier to the ordnance office table. Added a hint to file manager there too to help give players a nudge on how to publish papers. (fd747dc)

First one: Makes mapping these things not require varedit, nicer for other people that dont know how the atmos control stuffs works.

Second one: Misc lab has nothing to do with ordnance jesus christ. Also ord hallway is now irrelevant, our ordnance labs are very far from box now. Will probably make downstreams a bit angry for a while though since they might not be fully up to date on the ordnance maps.

Third one: Pretty much justified it in the about section.

Why is this not atomic: This touches all five maps and needs code backing, so I might as well combine them into one maintenance PR instead of giving my peers merge conflict three times.

* Assorted Ordnance Code+Map Quality Pass and QoL

* set 1

* revert

* Update CentCom_skyrat.dmm

Co-authored-by: vincentiusvin <54709710+vincentiusvin@users.noreply.github.com>
Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>
Co-authored-by: John Doe <gamingskeleton3@gmail.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-06-06 15:30:10 +01:00
SkyratBot
9723a70c1c [MIRROR] Permabrig's Large Area Splittening (call it a comeback?) [MDB IGNORE] (#14068)
* Permabrig's Large Area Splittening (call it a comeback?) (#67230)

* Permabrig's Large Area Splittening (call it a comeback?)

Co-authored-by: san7890 <the@san7890.com>
2022-06-03 14:35:05 +01:00
Zonespace
fb4f191c52 [MDB IGNORE] Mirrors 67324 (#13928)
* [MDB Ignore] OH GOD OH FUCK OH SHIT OH LORD - SPACE AND RUINS IS BROKEN (#67324)

So, for the last few days on production, Space Ruin generation has refused to work. Why is this? It's because in #67107 (cfc2330528), we repathed `/area/space`  to `/area/misc/space` (lol i should have paid attention to that) without updating everything in code to match. I couldn't seem to get `/area/misc/space` to properly work somehow (this could have also been something I was doing wrong), but I worked it back to just making everything vanilla `/area/space` and all of those unwanted behaviors should be squashed out. Let's get the game working again.

* fix

* fix2

Co-authored-by: san7890 <the@san7890.com>
2022-05-27 17:56:14 +01:00
SkyratBot
ff76c6a300 [MIRROR] OldStation Biolab and misc changes. [MDB IGNORE] (#13926)
* OldStation Biolab and misc changes. (#67167)

* OldStation Biolab and misc changes.

Co-authored-by: Andrew <mt.forspam@gmail.com>
2022-05-26 23:25:29 +01:00
SkyratBot
a61b1ea07f [MIRROR] [MDB IGNORE] More /area/ typepath organization and cleanup [MDB IGNORE] (#13832)
* [MDB IGNORE] More /area/ typepath organization and cleanup (#67107)

This further continues what I did in b4fb8f3ed1 (but instead of just stations, its now every (most) applicable area in the game

* [MDB IGNORE] More /area/ typepath organization and cleanup

* wew

* e

* Update CentCom_skyrat.dmm

* wew

* ews

Co-authored-by: Jolly <70232195+Jolly-66@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-05-24 16:47:55 +01:00
SkyratBot
4f3c820f6e [MIRROR] Adds a pharmacy to the survivalist bunker [MDB IGNORE] (#13811)
* Adds a pharmacy to the survivalist bunker (#67161)

* Adds a pharmacy to the survivalist bunker

Co-authored-by: Psionikal <37266586+RazorManager89@users.noreply.github.com>
2022-05-22 20:12:03 +01:00
SkyratBot
b61e76f235 [MIRROR] Spinward Smoothies Space Ruin [MDB IGNORE] (#13712)
* Spinward Smoothies Space Ruin (#67001)

Adds a space ruin called Spinward Smoothies. It's a nature-themed smoothie bar built into an asteroid. Also includes recipes for six smoothies to match the theme.

It's a cute little thing to find in space, enabling space explorers to grab a drink there and relax for a while. More things to explore.

* Spinward Smoothies Space Ruin

* add sugar to pink milk

Co-authored-by: Sylphet <58074918+Sylphet@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-05-20 17:09:08 +01:00
SkyratBot
9e63ee5ccb [MIRROR] Oldstation overall improvements [MDB IGNORE] (#13709)
* Oldstation overall improvements (#66975)

* Revamps oldstation

- Adds a supermatter chamber (very barebones to allow players to set the SM up themselves
- Adds a Gravity generator (the ruin is no longer magically given gravity)
- Adds a custodial closet
- Adds an external exit to Deltastation, so you don't have to blast a hole in the wall to move machines over due to them not fitting in the transit tubes
- Replaced Plasma canisters in SM storage, with SMES parts and an emitter reflector
- Shuffles around Beta storage room
- Moves the emergency power room's cables/APC around
- Adds plumbing
- Fixes lack of vents in the bathrooms
- Adds a third RTG

* adds area over the third RTG (lol)

* Adds a biogenerator to botany

* adds a plating to help gravity gen users

* removes repeat cable coil

* sets vendors to off-station mode

* multi cyclelink + dirtier SM room

* Requested san fixes

* airless, firelocks and AI sat floors.

Oldstation is one of my favorite spawners and my biggest problem with it is people leave when they feel they 'beat' the ruin. Adding more Engineering stuff and improving Service stuff could potentially help with this, as it would feel more worthwhile to spend your time on working towards these projects and goals, rather than just leaving.

There also used to just have 2 rooms in the northwest that just didn't have anything. I assume the hallway left is supposed to be 'alpha' station which is completely gone, but the room north (which is now going to be gravity generator) had no real purpose other than to accidentally depressurize the only pressurized room in Beta since it had no firelocks. It just wasn't really worth being there.

* Oldstation overall improvements

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
2022-05-20 10:39:09 +01:00
SkyratBot
6d8e610dea Fixes Duplicate Icon Naming in Areas_Station.dmi (#13408)
Co-authored-by: san7890 <the@san7890.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-05-07 22:45:20 +01:00
Zonespace
2a3d60a2a6 Mirror of tgstation/tgstation#66726 (#13383)
* [MDB IGNORE] You can have your cake and eat it too. Remake of #66406 (Splitting up areas.dmi + code related stuff) (#66726)

Areas.dmi right now houses all of our mapped turfs icons (which is roughly 400 icons). Not an issue, but it's incredibly large and clunky to navigate right now. This isn't an issue for the average coder and/or player code diving, but it is for mappers wanting to add new turfs. Currently, the file has some organization, but its still an overall mess. This PR aims to slice the behemoth with multiple .dmi files corresponding to specific areas.

I also plan to repath /area/* -> /area/station/* for station turf only. This is to clean it up, as most other turfs follow this format (that being /area/turf_zone/*).

I'm also writing an update paths file as I go along.

* fixbatch 1

* fug

Co-authored-by: Jolly <70232195+Jolly-66@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-05-07 22:41:23 +01:00
SkyratBot
fe773151a0 [MIRROR] Firelock optimization and behavior changes [MDB IGNORE] (#13385)
* Firelock optimization and behavior changes

* Update light.dm

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>
2022-05-07 14:22:16 +01:00
SkyratBot
71aca88b3b [MIRROR] Adds an APC to the IceBox Mining Area on lowest level and seperates area [MDB IGNORE] (#13081)
* Adds an APC to the IceBox Mining Area on lowest level and seperates area (#66464)

Makes a "lower eva" area for the lowest level of the mining station on IceBox and adds an APC.

* Adds an APC to the IceBox Mining Area on lowest level and seperates area

Co-authored-by: Son-of-Space <63861499+Son-of-Space@users.noreply.github.com>
2022-04-25 14:30:28 +01:00
SkyratBot
3f6b5e42a9 [MIRROR] Fixes Area Overrides in Centcom.dm (Blame me?) [MDB IGNORE] (#13001)
* Fixes Area Overrides in Centcom.dm (Blame me?) (#66270)

* Fixes Area Overrides in Centcom.dm (Blame me?)

Hey there,

I merged #66149 (d411393e72) and forgot to ask for the areas to be changed. I might as well fix it to set a better tone.

* Fixes Area Overrides in Centcom.dm (Blame me?)

Co-authored-by: san7890 <34697715+san7890@users.noreply.github.com>
2022-04-22 14:58:37 +01:00
SkyratBot
8d3cddc6a8 [MIRROR] NukeOps Firebase Rework [MDB IGNORE] (#12861)
* NukeOps Firebase Rework (#66149)

Attention Recruit: Welcome to Firebase Balthazord
Here you will lean how to:
-Kill corpo scum
-Kill corpo scum
-Kill corpo scu-

This has been on my docket for months. Ever since gave the Holding Facility a much needed facelift. I have been eyeballing the nukie base, waiting for that stroke of inspiration to hit me. It finally did. Gone are the aging walls of the old encampment. Nukies finally have what well-funded corpo-terrorists always dream of- a home.

It's more than a Home. This is a sweeping rework that is part of a series of reworks to revisit old locations and not only bring them up to date with our current asset roster, but to make them properly belong within the game world. The Nuke-Ops base may ultimately be a tiny chunk of the overall SS13 experience, but I'll be damned if it isn't a defining one. It's also a location that has the capacity to do one thing that I have always wanted to do. Purchase Property. You heard me right, you get to buy rooms now. The newly expanded Nuke-Ops base features, with @ Mothblocks blessing, further expansions that you can purchase from your local Syndicate Uplink. Spend your TC, expand your capabilities, and utilize your expertise in order to create
the most mind-boggling disky heists there are.

Possible expansions to your terrorism suite include:
-Ordinance Lab
-Bio-Terrorism Lab
-Chemical Manufacturing Plant

Definite expansions to your Nuke-Ops Firebase include:
-Crew Bunks
-Lab Wing
-War Table
-Upgraded "Disembarkment" Bay"

* NukeOps Firebase Rework

* Update CentCom_skyrat.dmm

Co-authored-by: Zytolg <33048583+Zytolg@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-04-19 19:24:27 +01:00
SkyratBot
cc6deb3be4 [MIRROR] Security's Holding Cell, Another Cut In The Behemoth [MDB IGNORE] (#12701)
* Security's Holding Cell, Another Cut In The Behemoth (#65982)

* Security's Holding Cell, Another Cut In The Behemoth

Co-authored-by: san7890 <34697715+san7890@users.noreply.github.com>
2022-04-12 03:28:13 +01:00
SkyratBot
8353792a20 [MIRROR] Tunes Up The Syndicate Infiltrator [MDB IGNORE] (#12662)
* Tunes Up The Syndicate Infiltrator (#65880)

* Tunes Up The Syndicate Infiltrator

Co-authored-by: BluBerry016 <50649185+unit0016@users.noreply.github.com>
2022-04-11 00:46:30 +01:00
Gandalf
0b6fb03562 Batch pr 2 (#12558)
* https://github.com/tgstation/tgstation/pull/65766

* Update ert.dm

* https://github.com/tgstation/tgstation/pull/65771

* https://github.com/tgstation/tgstation/pull/65868

* Update space_station_13_areas.dm

* https://github.com/tgstation/tgstation/pull/65894

* https://github.com/tgstation/tgstation/pull/65903

* https://github.com/tgstation/tgstation/pull/65908

* https://github.com/tgstation/tgstation/pull/65914

* https://github.com/tgstation/tgstation/pull/65926

* https://github.com/tgstation/tgstation/pull/65930

* https://github.com/tgstation/tgstation/pull/65915

* maps

* icons
2022-04-06 20:48:02 +01:00
Gandalf
ad0b6e4e67 Batch pr pull (#12554)
* https://github.com/tgstation/tgstation/pull/65814

* https://github.com/tgstation/tgstation/pull/65832

* https://github.com/tgstation/tgstation/pull/65850

* https://github.com/tgstation/tgstation/pull/65689

* https://github.com/tgstation/tgstation/pull/65579

* https://github.com/tgstation/tgstation/pull/65760
2022-04-06 19:26:58 +01:00
SkyratBot
f79b368665 [MIRROR] MetaStation Xenobiology Satellite Tweaks [MDB IGNORE] (#12469)
* MetaStation Xenobiology Satellite Tweaks (#65772)

* MetaStation Xenobiology Satellite Tweaks

Co-authored-by: san7890 <34697715+san7890@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-04-01 02:24:20 +01:00
GuiltyNeko
4996eabb4f Stealth interdyne areas (#12339)
* Stealth interdyne

* Comments
2022-04-01 01:58:41 +01:00
SkyratBot
a7ebeb343e [MIRROR] Fixes broken static lighting [MDB IGNORE] (#12370)
* Fixes broken static lighting (#65743)

* Fixes broken static lighting

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
2022-03-29 16:49:00 -07:00
SkyratBot
a4044dfbda Refactor mood events font colors, spans, and newlines (#12239)
Co-authored-by: Tim <timothymtorres@gmail.com>
2022-03-23 21:28:56 +00:00
SkyratBot
7b4c5063f9 [MIRROR] Adds Area Turf Sprites To CentCom Proper (and more!) [MDB IGNORE] (#12199)
* Adds Area Turf Sprites To CentCom Proper (and more!) (#65525)

* Adds Area Turf Sprites To CentCom Proper (and more!)

* e

* Update CentCom_skyrat.dmm

* Update CentCom_skyrat.dmm

Co-authored-by: san7890 <34697715+san7890@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-03-23 21:21:45 +00:00
SkyratBot
ef53c14934 Adds Area Turf Sprites for Certain Centcomm Z-Level Areas (#12114)
Co-authored-by: san7890 <34697715+san7890@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-03-23 21:11:59 +00:00
SkyratBot
b05a1cf268 [MIRROR] Updates some of Old Stations areas and organizes them, also adds a few new ones too [MDB IGNORE] (#12228)
* Updates some of Old Stations areas and organizes them, also adds a few new ones too (#65585)

* Charlie Wooh

* oh yeah apcs are supposed to be in rooms, who would've known

* Updates some of Old Stations areas and organizes them, also adds a few new ones too

Co-authored-by: Jolly <70232195+Jolly-66@users.noreply.github.com>
2022-03-22 21:05:07 +00:00
SkyratBot
99e9006d9f Adds Cargo Lobby Area Turfing (Lobby it Up!) (#12117)
Co-authored-by: san7890 <34697715+san7890@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-03-18 03:24:09 +00:00
SkyratBot
27b06a7bbb [MIRROR] Adds an Area Turf Sprite for the Diner [MDB IGNORE] (#12152)
* Adds an Area Turf Sprite for the Diner (#65474)

Hey there,

Take a peeksies at Tram.

It looks blobby, when it's not. Let's change that by giving the lower area (the Diner) it's own special area turf.

* Adds an Area Turf Sprite for the Diner

Co-authored-by: san7890 <34697715+san7890@users.noreply.github.com>
2022-03-17 16:18:55 -07:00
SkyratBot
8b64d5bc37 [MIRROR] Correction of Misdescription of DeltaStation Atmospherics Areas [MDB IGNORE] (#12027)
* Correction of Misdescription of DeltaStation Atmospherics Areas

* Update space_station_13_areas.dm

Co-authored-by: san7890 <34697715+san7890@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-03-13 21:58:58 +00:00
SkyratBot
f08754b587 [MIRROR] The Crash Atmospherics Diet (Pump some Weights!) [MDB IGNORE] (#11952)
* The Crash Atmospherics Diet (Pump some Weights!) (#65130)

* The Crash Atmospherics Diet (Pump some Weights!)

Co-authored-by: san7890 <34697715+san7890@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-03-13 21:54:55 +00:00
SkyratBot
f5ff946035 Tramstation Dorm Rework (#11928)
Co-authored-by: MMMiracles <lolaccount1@hotmail.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-03-13 21:53:34 +00:00
SkyratBot
8f6fe641bd [MIRROR] A Grand Operating Surgeon Steps Forth to Perform [MDB IGNORE] (#11766)
* A Grand Operating Surgeon Steps Forth to Perform To An Aft Crowd in regards to Theatre (#64995)

* A Grand Operating Surgeon Steps Forth to Perform

* E

Co-authored-by: san7890 <34697715+san7890@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-03-13 21:20:27 +00:00
SkyratBot
44a628760f [MIRROR] Some Mining Station Area Redefines, Renaming, and Redrawing [MDB IGNORE] (#11951)
* Some Mining Station Area Redefines (#65261)

* Some Mining Station Area Redefines, Renaming, and Redrawing

Co-authored-by: san7890 <34697715+san7890@users.noreply.github.com>
2022-03-12 09:21:05 +00:00