Commit Graph

1380 Commits

Author SHA1 Message Date
Tom
9548c26905 EM closet adjustment change thing(?) (#16387)
em closet adjustment
2022-09-24 12:16:03 -07:00
SkyratBot
cf71ea7c26 [MIRROR] adds better closet vareditting logic [MDB IGNORE] (#16258)
* adds better closet vareditting logic (#69896)

* adds better closet vareditting logic

* adds better closet vareditting logic

Co-authored-by: ShizCalev <ShizCalev@users.noreply.github.com>
2022-09-15 11:31:53 -07:00
SkyratBot
e0df0cc235 [MIRROR] Fixes infinite locker runtime [MDB IGNORE] (#16060)
* Fixes infinite locker runtime (#69663)

* Fixes infinite locker runtime by making their auto-close timer unique.

* Fixes infinite locker runtime

Co-authored-by: Time-Green <timkoster1@hotmail.com>
2022-09-05 12:53:12 +01:00
SkyratBot
68c05634d9 [MIRROR] Closets now initialize their contents on demand (more than 1.6 seconds of init time saved) [MDB IGNORE] (#16037)
* Closets now initialize their contents on demand (more than 1.6 seconds of init time saved)

* conflicts

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-09-04 19:27:43 +01:00
SkyratBot
77c20e53bd [MIRROR] medical/security modsuit updates and modules [MDB IGNORE] (#15953)
* medical/security modsuit updates and modules (#69194)

tweaks the colors on the security modsuit to be lighter, i think i did that on the original pr but it got reverted due to merge conflicts
makes the standard quick carry module have nitrile level carrying instead of latex level
environmental bodybags are now always pressurized
adds medical and security hardlight bags, which are environmental bags you can use to move people through space, security ones can be sinched to prevent escape
adds a medical version of the prisoner capture module, for patient transport, prisoner capture and patient transport now use the medical/security holobags, medical one deploying them faster. when you move too far out of range the holobag dissipates
adds a defibrillator module, extends shock paddles
adds a thread ripper module, this module temporarily rips away the matter of clothing, to allow stuff like injections, surgery, defibrillation etc through it
adds a surgery processor module, essentially a portable surgery computer like borgs have
fixes a bug where you can unwield defibrillator paddles just after starting the do_after to defib onehanded
fixes a bug where the modsuit gps would have a broken name when renamed

* medical/security modsuit updates and modules

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
2022-09-04 12:57:06 +01:00
SkyratBot
e1e4b9292f [MIRROR] bodybags / crates will now be explicit about what is ontop of them if you can't close them due to other bodybags / crates being in the same tile. [MDB IGNORE] (#15993)
* bodybags / crates will now be explicit about what is ontop of them if you can't close them due to other bodybags / crates being in the same tile. (#69545)

bodybags / crates will no longer yell about closets being in the way when trying to close them ontop of other bodybags / crates

* bodybags / crates will now be explicit about what is ontop of them if you can't close them due to other bodybags / crates being in the same tile.

Co-authored-by: ShizCalev <ShizCalev@users.noreply.github.com>
2022-09-04 03:43:24 +01:00
SkyratBot
471760e96a [MIRROR] Fixes storage mass transfer being generally broken, adds mass transferring onto griddles [MDB IGNORE] (#15729)
* Fixes storage mass transfer being generally broken, adds mass transferring onto griddles  (#69084)

* - Fixes storage mass transfer
- Brings some sanity to storage procs
- Implements a griddle feature that never was

* Uncomment this

* Right-click attack fix

* Scoop fix

* Smartfridges use silent

* Restores some lost checks

* Fixes storage implants

* Fixes storage mass transfer being generally broken, adds mass transferring onto griddles

* update modular

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-09-03 18:01:54 +01:00
SkyratBot
46c268870d [MIRROR] [s] Fixes bluespace bodybags allowing you to delete them when you're inside of them [MDB IGNORE] (#15897)
* [s] Fixes bluespace bodybags allowing you to delete them when you're inside of them (#69529)

Fixes bluespace bodybags allowing you to delete them in the round

* [s] Fixes bluespace bodybags allowing you to delete them when you're inside of them

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2022-08-28 19:22:31 -04:00
SkyratBot
1b7f17f107 [MIRROR] [IDB IGNORE] The Great Sweep: Moving dmis into subfolders (part 1) [MDB IGNORE] (#15801)
* [IDB IGNORE] The Great Sweep: Moving dmis into subfolders (part 1)

* Fixes all the conflicts and all of our modular files using core icon files with broken paths

Co-authored-by: tattle <66640614+dragomagol@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2022-08-28 15:11:04 -04:00
SkyratBot
a8c10d1659 [MIRROR] Converts a shitload of istypes to their more concise macros [MDB IGNORE] (#15702)
Converts a shitload of istypes to their more concise macros

Co-authored-by: Seth Scherer <supernovaa41@gmx.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2022-08-27 16:23:44 -04:00
SkyratBot
88c85fe1f7 [MIRROR] [MDB IGNORE] Refactors drinks and fixes a lot of food problems [MDB IGNORE] (#15577)
* [MDB IGNORE] Refactors drinks and fixes a lot of food problems

* [MDB IGNORE] Refactors drinks and fixes a lot of food problems

* forgto 2 commit

* im slowly going insane

* why does find and replace not FIND everything

* hnghnnngh

* h

* l

* a

* a

* so close...

* delta fix

* I thought I committed this already, guess not

* this PR has been the bane of my fucking life

* orange juice

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
Co-authored-by: Jolly-66 <70232195+Jolly-66@users.noreply.github.com>
2022-08-25 03:17:10 +01:00
SkyratBot
d1cda75db3 [MIRROR] Fix lockers giving no feedback when trying to close them with another locker inside [MDB IGNORE] (#15749)
* Fix lockers giving no feedback when trying to close them with another locker inside  (#69172)

Fix lockers giving no feedback when trying to close them with another locker inside

You also no longer try to toggle the lock status when you fail to close an open locker. I think this was a bit weird behaviour because changing the lock status of an open locker doesn't really make sense and only resulted in confusing messages.

* Fix lockers giving no feedback when trying to close them with another locker inside

Co-authored-by: Vincent <CPTANT@users.noreply.github.com>
2022-08-24 18:41:52 -04:00
SkyratBot
3f76c3f5b8 [MIRROR] [GBP No Update] Perish, individual logging runtime [MDB IGNORE] (#15525)
* [GBP No Update] Perish, individual logging runtime (#69024)

missed 2 or 3(lol it was more when I look back at the files), LOG_GAME tags on the log_message line, and did some cleaning up since i was looking through every log_message again

Co-authored-by: tattle <66640614+dragomagol@ users.noreply.github.com>

Co-authored-by: tattle <66640614+dragomagol@ users.noreply.github.com>

* [GBP No Update] Perish, individual logging runtime

Co-authored-by: Mooshimi <85910816+Mooshimi@users.noreply.github.com>
Co-authored-by: tattle <66640614+dragomagol@ users.noreply.github.com>
2022-08-11 08:12:08 -04:00
SkyratBot
403406fecf [MIRROR] Allows non-human bodies to spawn in the morgue at roundstart [MDB IGNORE] (#15493)
* Allows non-human bodies to spawn in the morgue at roundstart (#68867)

Adds a configurable probability for the cadavers in the morgue to spawn as nonhuman species.

* Allows non-human bodies to spawn in the morgue at roundstart

Co-authored-by: ShizCalev <ShizCalev@users.noreply.github.com>
2022-08-09 18:48:09 -04:00
SkyratBot
6016cf97b4 [MIRROR] individual LOG_GAME [MDB IGNORE] (#15401)
* individual LOG_GAME

* e

* Update teleporter.dm

Co-authored-by: Mooshimi <85910816+Mooshimi@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-08-08 01:11:55 +01:00
SkyratBot
b1bd40e760 [MIRROR] [MDB Ignore][Bounty][Complete Refactor] Papercode Redux: Too Many Damn Files <Map Conflict Edition> [MDB IGNORE] (#15362)
* [MDB Ignore][Bounty][Complete Refactor] Papercode Redux: Too Many Damn Files <Map Conflict Edition>

* Fixes merge conflicts and compilation errors, alongside fixing the joker card to make it fully functional again

* Fixed a bunch of info variables in map files

* Alright this is why I wanted this merged yesterday

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2022-08-04 15:50:15 +01:00
SkyratBot
8ea5bc8c04 [MIRROR] The GAGening: Families edition [MDB IGNORE] (#15353)
* The GAGening: Families edition

* ew

Co-authored-by: Twaticus <46540570+Twaticus@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-08-04 15:47:58 +01:00
SkyratBot
6934de116d [MIRROR] fixes storing mechs in crates [MDB IGNORE] (#15327)
* fixes storing mechs in crates (#68861)

* fixes storing mechs in crates

Co-authored-by: Bytube <40742162+Bytube@users.noreply.github.com>
2022-07-31 13:57:08 -07:00
SkyratBot
9934316ea5 [MIRROR] Adds screentips to rolling beds and body bags. [MDB IGNORE] (#15140)
* Adds screentips to rolling beds and body bags. (#68331)

Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>

* Adds screentips to rolling beds and body bags.

Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
2022-07-23 12:40:11 +01:00
SkyratBot
dfc1b9a4c0 [MIRROR] [MDB Ignore]Suit DMI split p1: Mob icons [MDB IGNORE] (#14963)
* [MDB Ignore]Suit DMI split p1: Mob icons

* [MDB Ignore]Suit DMI split p1: Mob icons

* [MDB Ignore]Suit DMI split p1: Mob icons

* wew

* wew

Co-authored-by: Twaticus <46540570+Twaticus@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-07-22 12:45:47 +00:00
SkyratBot
2c237de5f3 [MIRROR] Autosurgeon code improvement and light overlay [MDB IGNORE] (#14955)
* Autosurgeon code improvement and light overlay

* Update medical.dm

fix a code conflict

* Update medical.dm

* Update maint_loot_oddity.dm

* 10

* wew

* Update mothership_astrum.dmm

Co-authored-by: Coffee <CoffeeDragon16@gmail.com>
Co-authored-by: jjpark-kb <55967837+jjpark-kb@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
Co-authored-by: Jolly-66 <70232195+Jolly-66@users.noreply.github.com>
2022-07-22 03:21:35 +01:00
SkyratBot
4af0dd0b8f [MIRROR] addresses reviews on the tram pr made after merge, fixes diagonal movement bugs [MDB IGNORE] (#14943)
* addresses reviews on the tram pr made after merge, fixes diagonal movement bugs (#68033)

* addresses reviews on the tram pr made after merge, fixes diagonal movement bugs

* wew

Co-authored-by: Kylerace <kylerlumpkin1@gmail.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-07-19 00:51:33 +00:00
SkyratBot
10ba2c0990 [MIRROR] Nukie Rework Part 2: Nuclear Operative starting gear rework [MDB IGNORE] (#14936)
* Nukie Rework Part 2: Nuclear Operative starting gear rework

* Apply suggestions from code review

* Update _box_magazine.dm

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-07-19 00:43:21 +00:00
magatsuchi
4f9df17cb1 [FIXED MIRROR] Tsu's Brand Spanking New Storage: or, How I Learned to Refactor For Skyrat (#14868)
* Tsu's Brand Spanking New Storage: or, How I Learned To Pass Github Copilot As My Own Code

* Delete storage.dm

* yippee

* shit

* holy shit i am stupid

* more fixes

* fuck

* woops
2022-07-17 21:16:59 -04:00
SkyratBot
c61486d54f [MIRROR] Fix roller beds not folding and bodybags runtiming [MDB IGNORE] (#14922)
* Fix roller beds not folding and bodybags runtiming (#68334)

* Fixes roller beds not folding on right-click and fixes bodybags runtiming.

Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>

* Fix roller beds not folding and bodybags runtiming

Co-authored-by: GuillaumePrata <55374212+GuillaumePrata@users.noreply.github.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
2022-07-16 12:38:16 +01:00
SkyratBot
11b354511e [MIRROR] Qm coat now subtype of department coats like other heads coats [MDB IGNORE] (#14785)
* Qm coat now subtype of department coats like other heads coats

* Update code/game/objects/structures/crates_lockers/closets/secure/cargo.dm

Co-authored-by: CursedBirb <47064429+CursedBirb@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-07-09 14:48:32 +00:00
SkyratBot
dea8dfcf3e [MIRROR] Roller beds and bodybags are folded with right click now [MDB IGNORE] (#14768)
* Roller beds and bodybags are folded with right click now (#67893)

* Makes Right-click fold up roller beds and bodybags, entirely replacing MouseDrop.

* Roller beds and bodybags are folded with right click now

Co-authored-by: GuillaumePrata <55374212+GuillaumePrata@users.noreply.github.com>
2022-07-07 14:08:37 +01:00
Gandalf
a3e90a91f0 Automapper - IMPORTANT, READ ME [MDB IGNORE] (#14679)
* wew

* Update area_spawn_subsystem.dm

* Update area_spawn_subsystem.dm

* Update area_spawn_entries.dm

* wew

* Update area_spawn_entries.dm

* Update area_spawn_entries.dm

* Update area_spawn_entries.dm

* Update summon_beacon.dm

* yeees

* Update area_spawn_entries.dm

* qwqw

* e

* Update area_spawn_entries.dm

* Update area_spawn_entries.dm

* yes

* Update area_spawn_entries.dm

* Update area_spawn_entries.dm

* Update area_spawn_entries.dm

* Update area_spawn_entries.dm

* Update area_spawn_entries.dm

* automapper

* mmkay

* wew

* science post

* Update DeltaStation2_skyrat.dmm

* fc

* starting on delta

* Update metastation_science_post.dmm

* better loading system, metastation, delta, better file system

* unit tests, bugfixes, multiz support

* Update automapper.dm

* Update _compile_options.dm

* Kilo and tramstation

* wew

* Update area_spawn_entries.dm

* Update automapper_config.toml

* Update automapper_subsystem.dm

* Update Skyrat_Map_Reset.dmm

* remove redundant maps

* Update _basemap.dm

* wew

* Update automap_template.dm

* guard outposts no need

* wew

* NTR offices

* e

* Update area_spawn_entries.dm

* Update area_spawn_entries.dm

* Update icebox_ntrep_office.dmm

* 0

* iucebox arrivals fix

* Update area_spawn_entries.dm

* Update automap_template.dm

* Update readme.md
2022-07-06 15:24:57 +01:00
Zonespace
d44ded228b [MDB IGNORE] Adds summon beacons for command pets, secmed locker, and commandrobes (#14658)
* command beacons

* readme

* secmedic landmark

* template change

* Revert "secmedic landmark"

This reverts commit fb0b4cf88b69db6cfe88ca81fa7265521fb5952d.

* Revert "template change"

This reverts commit fd45f05f2e4f471745c85458ceab7ec1bcaf8b2d.

* Revert "Revert "secmedic landmark""

This reverts commit c50dd63f9c481641c1178c43f4e0c3e9992ec555.

* templates: attempt 2

* Update map_resetting.md

* Apply suggestions from code review

Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>

* clean them out of blueshift

* delete advanced_choice_beacon.dm

* missed

* wew

* radial support

Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-07-02 00:52:30 +01:00
SkyratBot
c68fea7cba [MIRROR] Completely removes proc_holders from existence. Refactors all wizard, xeno, spider, and genetics powers to be actions. Also refactors and sorts ton of accompanying code. [MDB IGNORE] (#14666)
* Completely removes `proc_holders` from existence. Refactors all wizard, xeno, spider, and genetics powers to be actions. Also refactors and sorts ton of accompanying code.

* our changes

* yes

* 0

* Update blackmesa.dmm

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-07-01 20:33:30 +01:00
Useroth
8c4890caac GAGS-ifies ties, and removes inherent ties from some outfits. (#67053) (#14630)
Removes the inherent ties from most civilian outfits with a single-color tie baked into them.

Co-authored-by: Wallem <66052067+Wallemations@users.noreply.github.com>
2022-06-30 02:48:05 +01:00
SkyratBot
430af31c63 [MIRROR] Refactors Knock to use Connect Loc [MDB IGNORE] (#14567)
* Refactors Knock to use Connect Loc (#67884)

* Knock uses a new connect loc signal.

* Refactors Knock to use Connect Loc

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2022-06-27 18:06:50 +01:00
Gandalf
919dd21d77 Emergency Spacesuits (#14455)
* wew

* wew

* e

* final, signals instead

* Update modular_skyrat/modules/emergency_spacesuit/code/emergency_spacesuit.dm

Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>

* wew

Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>
2022-06-23 22:34:18 +01:00
YakumoChen
2be17492fd Permit HUD QOL (#14364)
* Update hud_glasses.dm

* Update cargo.dm

* Update wardrobes.dm

* Update wardrobes.dm

* Update wardrobes.dm

* Update wardrobes.dm

* Lol overwrites

* Update tgstation.dme

* Update hud_glasses.dm

* Update hud_glasses.dm

* Update all_nodes.dm
2022-06-19 10:13:57 -07:00
SkyratBot
c2282bdb18 [MIRROR] Getting shoved into a closet will now mention that the shover shoved you into the closet instead of yourself. [MDB IGNORE] (#14332)
* Getting shoved into a closet will now mention that the shover shoved you into the closet instead of yourself. (#67769)

Webedit oh no!

Changed the message the user receives by getting shoved into the closet to mention that the shover shoved them into the closet instead of themselves.

* Getting shoved into a closet will now mention that the shover shoved you into the closet instead of yourself.

Co-authored-by: Pickle-Coding <58013024+Pickle-Coding@users.noreply.github.com>
2022-06-15 17:18:23 +01:00
SkyratBot
afa5821b48 [MIRROR] Fat Armsky no longer deletes people by standing on boxes. [MDB IGNORE] (#14318)
* Fat Armsky no longer deletes people by standing on boxes. (#67300)

* Securitrons no longer runtime error and delete a player getting stunned through a cardboard box.

* Fat Armsky no longer deletes people by standing on boxes.

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
2022-06-15 12:12:59 +01:00
GoldenAlpharex
d4b0974aaf [MIRROR] CARGONIA THE FREE: The Quartermaster is now a head of staff. (#67518) [MDB IGNORE] (#14186)
* CARGONIA THE FREE: The Quartermaster is now a head of staff. (#67518)

* The Quartermaster is officially a head of staff, with new accesses, a silver ID, ect ect.
* The HoP lost their cargo-related equipment and access, including the Vault monitor, and frequency.

* wew

Co-authored-by: Iamgoofball <iamgoofball@gmail.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-06-08 15:28:51 +01:00
Iamgoofball
06ef6923f9 Demotes the QM (because he's getting promoted upstream) (#14174)
* Demotes the Quartermaster from Head to Normal Staffer(because /tg/ is making the QM a head upstream and we want to avoid conflicts)

* whoops

* a

* fug

* fuck
2022-06-08 02:43:21 +01:00
SkyratBot
f7d104eda2 [MIRROR] adds crowbars to fire-safety closets without gutting red toolboxes [MDB IGNORE] (#14129)
* adds crowbars to fire-safety closets without gutting red toolboxes

* Update utility_closets.dm

Co-authored-by: ATH1909 <42606352+ATH1909@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-06-06 15:33:51 +01:00
SkyratBot
1eb891cabb [MIRROR] The Great Species Food Rebalance, Part One: Nutriment, Chemical Recipes, Cargo Orders, Baking Times, Oh My! [MDB IGNORE] (#14100)
* The Great Species Food Rebalance, Part One: Nutriment, Chemical Recipes, Cargo Orders, Baking Times, Oh My! (#67227)

the great rebalance, part one

A comprehensive rebalance of food, including cooking times, nutriment values, crafting recipes, and cargo orders

* The Great Species Food Rebalance, Part One: Nutriment, Chemical Recipes, Cargo Orders, Baking Times, Oh My!

Co-authored-by: EOBGames <58124831+EOBGames@users.noreply.github.com>
2022-06-06 00:04:57 +01:00
Tom
99fc434a4b Adds the gas miner delivery beacon (#13985)
* adds gas miner delivery beacon

* move to CE locker
2022-06-02 03:38:16 +01:00
SkyratBot
80ef449df1 [MIRROR] Security modsuit update [MDB IGNORE] (#13914)
* Security modsuit update (#67131)

* Security modsuit update

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-05-27 18:02:42 +01:00
SkyratBot
2553b4c19c [MIRROR] [NO GBP] Fixes Detectives having access to security gear lockers [MDB IGNORE] (#13897)
* [NO GBP] Fixes Detectives having access to security gear lockers (#67264)

Detectives having access to gear lockers was unintended when originally put in by #66990 f3c92c5b6e. Moving gear locker access to ACCESS_BRIG improves consistency in the goal of that PR.

* [NO GBP] Fixes Detectives having access to security gear lockers

Co-authored-by: Son-of-Space <63861499+Son-of-Space@users.noreply.github.com>
2022-05-26 14:25:23 +01:00
SkyratBot
aca9ded0e0 [MIRROR] [MDB IGNORE] Reformats Access IDs for accessibility and futureproofing [MDB IGNORE] (#13751)
* [MDB IGNORE] Reformats Access IDs for accessibility and futureproofing

* ok

* fuck

* eh

* ew

* e

* this sucked

* e

Co-authored-by: Son-of-Space <63861499+Son-of-Space@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-05-23 16:57:59 +01:00
SkyratBot
6bf0de98e0 Refactors and sorts Nuclear Bombs and Cinematics. Fixes and unit tests nuke cinematics, and re-adds a missing malf ai cinematic. (#13802)
Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2022-05-22 09:03:09 -07:00
SkyratBot
01a67f0eb8 [MIRROR] Gives Detective ACCESS_SECURITY, moves security equipment to ACCESS_BRIG [MDB IGNORE] (#13658)
* Gives Detective ACCESS_SECURITY, moves security equipment to ACCESS_BRIG (#66990)

* Gives Detective ACCESS_SECURITY, moves security equipment to ACCESS_BRIG

* Removed Forensics access from brig closet, security records

* Gives Detective ACCESS_SECURITY, moves security equipment to ACCESS_BRIG

Co-authored-by: Son-of-Space <63861499+Son-of-Space@users.noreply.github.com>
2022-05-16 19:54:27 -07:00
SkyratBot
651aa8de93 [MIRROR] Makes minifridges able to hold more stuff [MDB IGNORE] (#13590)
* makes minifridges able to hold more stuff (#66922)

Due to mini-fridges being in the pool for spawning instead of crates/lockers, if there's too many things meant to spawn in said fridge, unit tests will fail because it cannot hold it.
To fix this, I simply added more storage capacity.

* Makes minifridges able to hold more stuff

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
2022-05-13 16:11:03 -07:00
SkyratBot
8be8604d46 [MIRROR] Fixes the captain's PDA [MDB IGNORE] (#13586)
* Fixes the captain's PDA (#66908)

I screwed it up and didn't make the Captain's PDA a subtype of heads, so captain was spawning with the wrong PDA.

* Fixes the captain's PDA

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
2022-05-13 16:06:52 -07:00
SkyratBot
81db26ba94 [MIRROR] [MDB IGNORE] Removes tablet cartridges + reworks a ton more [MDB IGNORE] (#13539)
* [MDB IGNORE] Removes tablet cartridges + reworks a ton more (#66505)

- All tablets who previously had apps in a cartridge now has them built-into their tablet instead. This means it costs space for it.
- Rebalances the sizes of several apps to help them fit on Command tablets (Cargo ordering costed 20!!)
- Removes tablet cartridges, they've been reworked into a regular old portable disk (the same you use for toxins/borgs)
- Removes Signaller (the module required to run the signaller app) from tablets (likely will remove more in the future)
- Refactors the health/chem scanning app to not be as bad
- Dehardcodes detomatix resistance
- Ability to send PDA's to all is now tied to your access rather than a cartridge
- Moves 'eject disk' button to the very top of the UI

* [MDB IGNORE] Removes tablet cartridges + reworks a ton more

* wew

* wew

* ok

* Update nanotrasen_consultant.dm

* Update nanotrasen_consultant.dm

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-05-11 22:40:06 +01:00
SkyratBot
7606c1715e [MIRROR] Bandana GAGS follow-up [MDB IGNORE] (#13437)
* Bandana GAGS follow-up

* yes

Co-authored-by: Ebb-Real <95765134+Ebb-Real@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-05-11 00:31:06 +01:00